Ghostcrawler: Vengeance not a fun toy for PvP

The forums seem to be rampant with terror that Vengeance will rule them all. I personally don't see the concern. Vengeance doesn't stack up terribly fast and it falls off fairly quickly; you'd need to focus fire a tank for significant levels of damage while he was being focus healed (and you'd need to completely ignore his or her healers) in order for Vengeance to really be a concern.
But don't take my word for it -- just ask Ghostcrawler. Not only do the developers not think Vengeance will be an issue in PvP, if it turns out to be, they'll just turn it off.
Q u o t e:
In group PvP, there is an answer to vengeance. Don't attack the tank. Vengeance is a really good idea imo. If you are sitting on a tank and stacking that buff up, why shouldn't they do comparable damage? And from my experience, even with a max stacked vengeance, the coils between blood and unholy are relatively the same. Also, there is more to DPS between the two specs than Deathcoil. Even if someone is sitting on my blood DK I can assuredly say Unholy and Frost do more overall DPS, in pvp.
In group PvP, there is an answer to vengeance. Don't attack the tank. Vengeance is a really good idea imo. If you are sitting on a tank and stacking that buff up, why shouldn't they do comparable damage? And from my experience, even with a max stacked vengeance, the coils between blood and unholy are relatively the same. Also, there is more to DPS between the two specs than Deathcoil. Even if someone is sitting on my blood DK I can assuredly say Unholy and Frost do more overall DPS, in pvp.
If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take damage that is a big chunk of your whole health pool, which typically only bosses are available to provide.
Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you have several people, you almost certainly have a way to dispel the Vengeance or just CC the tank.
If Vengeance ever gets to be a problem in PvP, we'll just remove it, plain and simple. The mechanic is only there to help with raid gear scaling, not to give tanks a fun toy for PvP.
I don't think Vengeance will be an issue (I actually had to chain pull close to 20 mobs in Uldum to get the level of Vengeance-stacking that's being discussed here) because in order to get it so high that it provides this kind of benefit, you basically have to do between twice and three times a tank spec's health. If you actually beat on a tank for that much damage and he or she isn't dead, you have a better target you should be hitting instead: the person or people who is making that tank not die.
Still, if I turn out to be wrong, it's good that there's an easy toggle to prevent it from being an issue. I'm not thrilled with the general consensus that tanks should be walking meat bombs ripe for the DPS players to murder, but at least GC holds out hope that tanking specs will have things to do in rated BGs.
Q u o t e:
Thank you. Please do not let Prot specs get out of control again.
Thank you. Please do not let Prot specs get out of control again.
We're hoping that Rated BGs give Prot specs a useful role similar to tanking in defending towers, carrying flags, etc. A tank in an Arena needs to have a lot of control and damage just like everyone else to be competitive, which coupled with their inherent survivability and resistance to being controlled got us into trouble.
I would admit to being biased here, but frankly, I hate PvPing as prot. Still, if someone wants to do it, I'd like it to be somewhere between the admittedly berserk highs it got to at points in Wrath and the absolute joke it was in the previous expansion and original game.
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Reader Comments (Page 1 of 2)
SR Nov 11th 2010 5:10PM
I sure did enjoy 10-minute fights with a holy paladin as a Blood Death Knight, pre-4.0.1.... Sure, I couldn't kill jack, but I could SURVIVE.
Oh, my dear Self-Healing, I'll miss you.
As for the topic, it's like asking to nerf Spell Reflection because people are dumb enough to keep casting on a... um... reflect-y person.
flasper Nov 12th 2010 8:46AM
Its pretty easy to say "don't cast on the guy with spell reflect" but in theory its a lot harder. I know everything has changed since 4.0.1 but lets go back to season 8. What were some of the most popular pairings of partners in arena? warrior/hpally in 2's and double healer warrior, and arms/prot/hpally in 3's. Why is that? Because if a warrior can stay on someone for even a short amount of time without being peeled, they will kill them (hand of freedom and dispel). how do you stop a warrior? use CC, and most CC is spell reflectable. Sure I can fake cast, but with a 10 sec CD it gets pretty annoying having to fake cast, use a spell, then finally cast the CC. If they were prot, it was even harder because they had a shorter CD, and if I remeber correctly SR also affected the 1 or 2 closest friendly targets of the warrior. So good luck polymorphing a warrior versus Lumberjack cleave.
John Nov 19th 2010 10:38PM
I know exactly what you're talking about. I could fight all day against other plate-wearing melee'rs and I loved every minute of it.
http://deathwithsokrates.blogspot.com
thegatherer Nov 11th 2010 5:17PM
If you actually beat on a tank for that much damage and he or she isn't dead, you have a better target you should be hitting instead: the person or people who is making that tank not die.
What if it somehow turns out that your teammates are inadvertently helping the enemy tank die? do you try to kill them?
John Nov 11th 2010 5:18PM
I hope he means they'd take it out in BG's and Arenas.
And not that they'd, once again, screw up a PvE ability on behalf of PvP.
Mr. Tastix Nov 11th 2010 6:03PM
They can stop abilities from working in PVP areas (look at Lay on Hands, Rebirth, or Army of the Dead, for example), I highly doubt they'd remove an entirely new mechanic that is supposed to make the biggest part of this game a bit easier (there is more pve mechanics than pvp, hence why it's "bigger" than pvp).
Chris M Nov 11th 2010 6:10PM
For some reason I can't vote up your comment so it turns legendary orange... this is obviously a bug.
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This is really just a load of crap, from where I sit. Tanks stacking resilience gear to maintain crit-resistance wouldn't have nearly the health of a typical tank, and their AP would suffer. A tank with stamina gear has a massive health pool but no real crit immunity to massive damage influx (apart from the talented 6%). A tank in DPS gear doesn't have the health.
It's just infeasible that this is a real problem. This gives tanks in PVP a real advantageous niche as being actual damage resistant tools; someone a team is going to want to focus-fire and eliminate the support system of first.
Granted, I'm not a PVPer.
paul3720 Nov 12th 2010 1:18AM
fyi I believe resilience no longer gives crit reduction.
Ez Nov 11th 2010 5:19PM
Don't see what the problem is. If you are afraid of Tank classes, STFO of the PVP's! BG's are supposed to be competitive, to test your skills against other players instead of playing against a computer. So what if you die? Rez and run back. Quit being a bunch of wimps and let the rest of us enjoy the game.
toddcore Nov 11th 2010 5:58PM
There's an easy to see difference between being scared of tank classes and being scared of gross imbalances. And who exactly is "the rest of us" supposed to be? Because I imagine there are plenty of players who would actually prefer that *potential* imbalances like this be watched and adjusted if appropriate.
lethian Nov 21st 2010 5:17AM
i have a DK i purposely went blood with to survive, and even i can see why people are concerned. Do i think its completely warranted no, do i think it could get out of control yes and EZ your name says it all, i know im odd for this but i like a challenge and a fair fight when i can go frost for pvp i will and its what I'm working on. However to say STFO is you being an ignorant and unsportsmanlike player. to me it seems like your saying " I WANT TO HAVE A FUN EASY TIME, SCREW YOU ME ME ME"
Ez Nov 11th 2010 5:26PM
What i like to do with my Prot Warrior is wait for a dps to attack a Horde, then charge/concussive blow/TC. Then the dps can easily kill him! Throw in a few sunders and whatever else. I'ts a blast!
MrJackSauce Nov 11th 2010 11:34PM
Yeah I'm the same! I love sitting with a DPS or 2 and locking down a healer or something just as annoying (looking at you frost mages!!). That's the fun of prot warriors imo, lockdowns and guerrilla tactics!
Siaperas Nov 11th 2010 5:34PM
I agree that tanks are designed to be hard to kill in pvp. There's definately a fine line on the damage, where there's a trade off on how hard to kill they are versus the damage they do, but so far with vengence mechanics, I'm not noticing anything in pvp that says I can't be killed and just blow things up on a whim. I think the fear of being killed by a tank comes back to players wanting to be god/grass is greener over there. Everbody wants to be able to kill anybody else, and nobody wants to die. I have faith that if tanks proove to be op in pvp, that they'll get nerfed.
Surtur Nov 11th 2010 5:46PM
In pvp it seems a warrior might be able to stack this vengeance much better than the other tanks since they have vigilance. I know it is only 20% of the actual damage but it also means that just not attacking the tank first does not stop him from getting better nor does it give any real time for the buff to fall off during the encounter. 2v2 leaves only vengeance building targets to attack because of this.
But you must still take into account that warriors are the weakest of the tanking classes in many ways and probably will still do significantly less damage than a DK and definitely far less than a Paladin. A lot of this is their usage of non-physical damage that is not mitigated by armor unlike the all physical damage warriors.
I'll stop there as I feel a QQ fit coming on.....
Mr. Tastix Nov 11th 2010 6:05PM
I like playing as Prot on both a warrior and a paladin but I certainly agree that a balance needs to be made.
I play Prot for the control and survivability. I'd rather out-last you than out-damage you.
Doing tons of damage (more than Ret, even, on a Paladin) was extremely satisfying but it needed to be nerfed, understandably so. I like being OP, just like the next person, but I still see a justified reason to nerf the damage output (and Prot warriors were -insane-).
Surtur Nov 11th 2010 6:13PM
/Agree w/ John
EaterOfBirds Nov 11th 2010 6:28PM
tank: 'man this old vengeance lark is actually really fun in pvp'
GHOSTCRAWLER: 'YOU THERE! stop that immediately! and wipe that shiteating grin off your face. dont make me get my trusty nerfbat!
general harrumphs of approval from the blues ensue.
TheBigFatMuffinMan Nov 11th 2010 6:48PM
This is getting quite silly. Stop it I say. No more silliness. If there is anymore silliness, I shall put an end to it!
I dunno why, but your comment made me think of the Monty Python sketch where they have a community of hermits, and the General comes in and starts arresting people that are acting too silly.
EaterOfBirds Nov 11th 2010 7:26PM
lol thats exactly the tone of voice i imagined my ghostcrawler to have when i was writing it, great minds n all that ^ ^