Scattered Shots: Hunter tier 11 set

Cataclysm is still several weeks away, and for most of us, raid content is yet more weeks beyond that. But it's never too soon to start drooling over new gear, and what's more deserving of our drool than our very first raid set of Cataclysm?
The hunter tier 11 Lightning-Charged set gets us off to a killer start in Cataclysm with very nice and useful set bonuses right out of the gate. Of course, the set looks like you're wearing a skinned murloc, but whether that's a bad thing or a moment of sublime joy depends on your personal taste and history with murlocs. Personally, I'm happy to be wearing their hollowed-out head. Glrgl-murfl this, ya bastards.
Join me after a cut for an in-depth look at the new hunter set, including exactly how all the set bonuses work and some preliminary numbers of the set bonus DPS contributions to each spec.
The DPS numbers
To put the set bonuses in perspective, I'm going to be giving a ballpark of the DPS contribution the set will make to each spec. Please understand that these are not hard numbers. We're still seeing a lot of changes being made in the beta, and there are still some hunter abilities that are bugged -- and others that we think are bugged but may be are working that way on purpose.
In addition, the DPS contribution from anything is going to depend not just on your exact talent build, but also on all the rest of your gear, the duration of the fight, etc. These numbers should, however, be good for comparison for the current state of the beta.
All testing, math and modeling was done with the starting raid gear you currently receive in the beta, with no reforging and with all raid buffs and debuffs. Thus this was not done with wholly optimized gear, and actual benefits should be a bit higher.

- Two-piece T11 set bonus Increases the critical strike chance of your Serpent Sting ability by 5 percent.
- Four-piece T11 set bonus Your Focus Fire ability grants 1 percent additional haste per application of Frenzy, your Chimera Shot ability has a 10 percent chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target.
Some of these are a bit opaque, so let's look at them in a bit more detail.
Two-piece bonus
Every hunter spec is going to keep Serpent Sting up all the time on boss fights. A 5 percent crit bonus is clearly a very good thing. However, survival is going to get a lot more benefit out of this than the other specs. A lot more.
Survival will always have a harder-hitting Serpent Sting due to its mastery, which boosts all its elemental damage (basically all its magic damage, which for survival is everything except auto-shot). In addition to this, survival has the Toxicology talent that doubles the crit multiplier for their Serpent Sting crits. So while MM or BM should have Serpent Sting crit for 200 percent of base damage, survival will see those crit for 300 percent of base damage.
I should note that right now in the beta, Serpent Sting (and a couple of other DoTs) are only critting for 150 percent of base damage -- the spell crit multiplier, rather than the physical crit multiplier that hunters are supposed to use. We are pretty certain this is a bug that will get fixed soon, so I've done the math assuming we have the physical crit multiplier.
Approximate BM damage: 35 DPS
Approximate MM damage: 32 DPS
Approximate SV damage: 80 DPS
Four-piece beast mastery
The first four-piece bonus is for BM hunters. This effectively amounts to a 5 percent increase in hunter haste whenever Focus Fire is active. The uptime on Focus Fire is not 100 percent, but it's still pretty good, averaging around 80 percent uptime in my tests. And of course, that extra haste does all those wonderful and complicated haste things: boosts auto-shot fire rate, increases base focus regen, and shortens Cobra Shot cast time, thus increasing the focus regen per second of Focus Fire.
Without question, haste is the most complicated stat to calculate DPS gains for; not only that, but the benefit varies with the situation and tends to have certain plateaus rather than smooth scaling. You'd also expect haste to contribute more DPS in an ideal (mathematically modeled) world, since in reality, the benefits are always lower. So take this one with a larger grain of salt than other estimates.
Approximate damage: 202 DPS
Four-piece marksmanship
MM hunters get a 10 percent chance that their Chimera Shot will refund half its focus cost. Incidentally, this always refunds 25 focus on proc, even if you have Efficiency reducing the cost of your Chimera Shot. Essentially, what this means is that you'll get a proc every 10 Chimera Shots on average, which is every 100 seconds. That proc will give you enough focus to fire an Arcane Shot with a tiny bit left over.
Of all the specs, MM benefits the least from the four-piece bonus. Note, however, that it still benefits significantly, and the benefit may still larger than the itemization benefit of avoiding the set. But overall, the first raid set is not at all friendly to MM hunters.
Four-piece survival
The survival bonus only tells us that Black Arrow deals damage when it hits, not how much. After a lot of testing, it seems that the formula for the T11 survival damage is something very close to 1153 + RAP * .1717. Zeherah (of femaledwarf.com) and I both independently came up with the same formula with separate testing (though she used an extra decimal place, the show-off), so I'm pretty confident in it.
Right now in the beta, the T11 survival effect is also dipping into the Toxicology talent, and thus critting for 300 percent damage. We're pretty certain this is a bug and will get fixed, so I'm doing the math assuming it does not benefit from Toxicology and also assuming that you have 3/3 Resourcefulness for a 24-second Black Arrow cooldown.
Approximate damage: 178 DPS
The first tier of hunter gear
And there you have it: our first tier of hunter gear. My hunch is that in practice, survival is going to net the largest gain from this set; the giant-looking haste bonus the four-piece gives to BM will likely not be as large in practice as it looks on paper. I also have a hunch that we may see a buff to the MM portion of the set, if for no other reason that MM hunters are going to scream and cry about their bonus being definitively much worse.
But keep in mind that no set benefits all specs equally, and just because a set benefits one spec more doesn't mean that is going to be the best spec. Your ability to play your spec is going to have a much bigger impact on your DPS than the set bonuses.
Historically, the first-tier set bonuses are kind of crummy, too. After all, they're going to be replaced and replaced again with bonuses that need to be bigger and cooler. This is why I'm very excited about the tier 11 set -- it's actually good. It doesn't have any really bad bonuses as we've seen in the past, ones that we completely ignored. Tier 11 gives us a good reason to use the set and to be excited about raid drops.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 5)
Stormreign Nov 11th 2010 8:13AM
Frost, was that a Freudian slip by using "confidant" instead of "confident"? You *are* talking about a female dwarf...
xiani Nov 11th 2010 9:04AM
It may well have nice stats/bonuses, but unless something has changed it makes you look like some sort of psychotic disco-lizard:
http://www.mmo-champion.com/content/2016-Cataclysm-Beta-Build-13195-Hunter-and-Paladin-Tier-11
As to that helm...words fail me!
thegatherer Nov 11th 2010 9:15AM
What's wrong with looking like a psycho, disco-lizard?
Kunikenwad! Nov 11th 2010 9:42AM
Ladies and gentlemen, we have our first unofficial name for the tier 11 sets. Hunters are now known as Disco Lizards. Xiani, you are a genius. I will be using this in guildchat tonight.
Grovinofdarkhour Nov 11th 2010 10:39AM
It's all fun and games until someone loses an eye by getting stabbed by a tooth from the head of something they killed and decided to wear.
Bronwyn Nov 11th 2010 11:04AM
I don't know why everyone is hating on this set. This is one of my favorites ever.
Hmph!
insanecowcatwarriorgod Nov 11th 2010 11:55AM
Blizzard's entire armor design has gotten worse and worse with every new tier that has come out since tier 5 in BC. Some of tier 6 was good, but there hasn't been a single armor set I have liked in 3 or 4 years for any class, they all look stupid across the board.
Undra Nov 11th 2010 12:44PM
@insane
I disagree on a few points. t6 looked silly, and the sunwell set was shaman gear. But it was nice to see Cryptstalker make a comeback for everyone and Scourgestalker was some of the best looking armor ever. After that though, when Blizz decided to stray from our Stalker roots, that's when things got rediculous.
Juzelle Nov 11th 2010 2:11PM
I for one am fairly pleased with this set, it reminds me of the look of the Tribal armors from Zul'aman. I've always had a soft spot for the dead bird helm (coif of the junglestalker anyone?).
this set will look amazing on female Orcs & Trolls :D
Grovinofdarkhour Nov 11th 2010 1:37PM
You think that's bad, get a load of the heroic version:
http://media.mmo-champion.com/images/news/2010/november/tier11_male_m.jpg
Also, what's up with all the steel blue donuts hanging off it? They look like they're going to jingle and spook my prey.
Haarits Nov 11th 2010 3:29PM
I liked Tier 9 a lot... still do. It's got a helm that looks like a helm, not some mob's skull/face, and has the whole blue/gold Stormwind/Alliance look to it. I've liked most of the PVP sets from Wrath, but of the Tiers I only really like 9 and 5 for looks... and the non-tier Sunwell/badge gear. Leveling mail in Wrath was mostly great, too, but the best helm & shoulder models were only on a couple easily-replaced rewards, with everything ELSE being a mix of the same 3 models over & over.
This Murloc/Disco Lizard stuff, though... the helm will be fun to show occasionally, but mostly it'll be hidden. I wonder what the Heroic dungeon gear looks like, and how long I can get away with wearing it to avoid being too decked out in Disco Lizard pieces?
Draelan Nov 11th 2010 3:58PM
It's my personal opinion, but I think this set is a step-up from many of the other sets I've seen.
I didn't even hit level cap until BC, so I didn't get to experience any of the classic raiding and/or get to wear classic tier. And even when I did hit level cap in BC, I wound up in a more casual raiding guild. We only managed to get through Kara/Gruul/Mags before Wrath, (Well, and ZA, but that wasn't a tier raid.) so I only got to rock-out my Demonstalker set. It was a good-looking set, though!
I don't really care either-way having seen Rift-stalker on other players. It neither wowed me, nor made me cringe.
Gronn-stalker, though... I don't think I've seen a race yet that can wear that set and not look freaky. It looks like something the Blizzard armor designers saw in a nightmare after a night of drunkenly raiding C'thun and simultaneously getting high. Seriously. wtf?
The revamped Cryptstalker set fills me with glee. It's a great looking set, and probably my favorite out of all the tiers thus-far.
Scourgestalker.... I'll admit doesn't look too bad on some races. The helm looks ridiculous on my female Nelf, though. (Orcs, though, looked pretty bad-ass in this, though.)
For the Windrunner sets, Horde definitely got the better end of that deal. Although, I'd hazard that even the Alliance set wasn't TERRIBLE. Just, mediocre at best.
And then we have Tier 10.... the Ahn'kahar Blood Hunter set... This set, imo, gets some things right (shoulders), some things wrong (boots. Not tier, I know, but the gear was designed so they'd match as part of the "set") and some things VERY wrong. (I'm sure Lady Gaga assured them that the "penis out of the forehead" look was totally in.)
Of course, I may be less harsh on the sets now after having had time to get used to them. (Except T6 and the T10 helm. I mean, seriously, those don't look good on ANYONE.)
The new T11 look, though? I'm not entirely confident how it'll look on my Nelf, but I'm not opposed to the overall design. May be kind of funny to make a "Mrglgl!" macro to use whenever I do something, like Kill Shot. I'll be saving my final judgement for when MMO Champion gets up shots of all the races in the set. At least I can be sure the new human hunters will be alright in it.
Klizic Nov 11th 2010 11:33PM
I like it, now we're Murloc Stalkers!
Jay Nov 12th 2010 11:41AM
Needs more skulls
duskhawk Nov 11th 2010 9:04AM
I guess this is as close as I'll get to playing a murloc hunter. *sigh*
sprout_daddy Nov 11th 2010 11:44AM
I'm with you on that. I understand the interest in goblins as one of the new races, but I can't for the life of me get excited about worgen. Every time I think about them, I think "why didn't the alliance get murlocs?"
busuan Nov 11th 2010 3:21PM
This is why I almost never display Helm. Rather, I opt for better hair styles.
Nitride Nov 11th 2010 9:08AM
Hai there Cpt. Murloc Head.
insaneRyu Nov 11th 2010 9:10AM
who cares about the numbers -.- I want a rant because it looks like... sh... really bad and horrible. Like a hideous abomination. Like a rape-born child of a Murloc and Yogg-Saron.
Buffles Nov 11th 2010 9:16AM
... Suddenly, I'm finding myself liking my ugly T10 that looks like a log with a shank attached to the head.
I mean, I'm glad they are starting to get the idea back that hunters need to have animal bones attached to their armor... but... still far away... :(