Scattered Shots: Hunter tier 11 set

Cataclysm is still several weeks away, and for most of us, raid content is yet more weeks beyond that. But it's never too soon to start drooling over new gear, and what's more deserving of our drool than our very first raid set of Cataclysm?
The hunter tier 11 Lightning-Charged set gets us off to a killer start in Cataclysm with very nice and useful set bonuses right out of the gate. Of course, the set looks like you're wearing a skinned murloc, but whether that's a bad thing or a moment of sublime joy depends on your personal taste and history with murlocs. Personally, I'm happy to be wearing their hollowed-out head. Glrgl-murfl this, ya bastards.
Join me after a cut for an in-depth look at the new hunter set, including exactly how all the set bonuses work and some preliminary numbers of the set bonus DPS contributions to each spec.
The DPS numbers
To put the set bonuses in perspective, I'm going to be giving a ballpark of the DPS contribution the set will make to each spec. Please understand that these are not hard numbers. We're still seeing a lot of changes being made in the beta, and there are still some hunter abilities that are bugged -- and others that we think are bugged but may be are working that way on purpose.
In addition, the DPS contribution from anything is going to depend not just on your exact talent build, but also on all the rest of your gear, the duration of the fight, etc. These numbers should, however, be good for comparison for the current state of the beta.
All testing, math and modeling was done with the starting raid gear you currently receive in the beta, with no reforging and with all raid buffs and debuffs. Thus this was not done with wholly optimized gear, and actual benefits should be a bit higher.

- Two-piece T11 set bonus Increases the critical strike chance of your Serpent Sting ability by 5 percent.
- Four-piece T11 set bonus Your Focus Fire ability grants 1 percent additional haste per application of Frenzy, your Chimera Shot ability has a 10 percent chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target.
Some of these are a bit opaque, so let's look at them in a bit more detail.
Two-piece bonus
Every hunter spec is going to keep Serpent Sting up all the time on boss fights. A 5 percent crit bonus is clearly a very good thing. However, survival is going to get a lot more benefit out of this than the other specs. A lot more.
Survival will always have a harder-hitting Serpent Sting due to its mastery, which boosts all its elemental damage (basically all its magic damage, which for survival is everything except auto-shot). In addition to this, survival has the Toxicology talent that doubles the crit multiplier for their Serpent Sting crits. So while MM or BM should have Serpent Sting crit for 200 percent of base damage, survival will see those crit for 300 percent of base damage.
I should note that right now in the beta, Serpent Sting (and a couple of other DoTs) are only critting for 150 percent of base damage -- the spell crit multiplier, rather than the physical crit multiplier that hunters are supposed to use. We are pretty certain this is a bug that will get fixed soon, so I've done the math assuming we have the physical crit multiplier.
Approximate BM damage: 35 DPS
Approximate MM damage: 32 DPS
Approximate SV damage: 80 DPS
Four-piece beast mastery
The first four-piece bonus is for BM hunters. This effectively amounts to a 5 percent increase in hunter haste whenever Focus Fire is active. The uptime on Focus Fire is not 100 percent, but it's still pretty good, averaging around 80 percent uptime in my tests. And of course, that extra haste does all those wonderful and complicated haste things: boosts auto-shot fire rate, increases base focus regen, and shortens Cobra Shot cast time, thus increasing the focus regen per second of Focus Fire.
Without question, haste is the most complicated stat to calculate DPS gains for; not only that, but the benefit varies with the situation and tends to have certain plateaus rather than smooth scaling. You'd also expect haste to contribute more DPS in an ideal (mathematically modeled) world, since in reality, the benefits are always lower. So take this one with a larger grain of salt than other estimates.
Approximate damage: 202 DPS
Four-piece marksmanship
MM hunters get a 10 percent chance that their Chimera Shot will refund half its focus cost. Incidentally, this always refunds 25 focus on proc, even if you have Efficiency reducing the cost of your Chimera Shot. Essentially, what this means is that you'll get a proc every 10 Chimera Shots on average, which is every 100 seconds. That proc will give you enough focus to fire an Arcane Shot with a tiny bit left over.
Of all the specs, MM benefits the least from the four-piece bonus. Note, however, that it still benefits significantly, and the benefit may still larger than the itemization benefit of avoiding the set. But overall, the first raid set is not at all friendly to MM hunters.
Four-piece survival
The survival bonus only tells us that Black Arrow deals damage when it hits, not how much. After a lot of testing, it seems that the formula for the T11 survival damage is something very close to 1153 + RAP * .1717. Zeherah (of femaledwarf.com) and I both independently came up with the same formula with separate testing (though she used an extra decimal place, the show-off), so I'm pretty confident in it.
Right now in the beta, the T11 survival effect is also dipping into the Toxicology talent, and thus critting for 300 percent damage. We're pretty certain this is a bug and will get fixed, so I'm doing the math assuming it does not benefit from Toxicology and also assuming that you have 3/3 Resourcefulness for a 24-second Black Arrow cooldown.
Approximate damage: 178 DPS
The first tier of hunter gear
And there you have it: our first tier of hunter gear. My hunch is that in practice, survival is going to net the largest gain from this set; the giant-looking haste bonus the four-piece gives to BM will likely not be as large in practice as it looks on paper. I also have a hunch that we may see a buff to the MM portion of the set, if for no other reason that MM hunters are going to scream and cry about their bonus being definitively much worse.
But keep in mind that no set benefits all specs equally, and just because a set benefits one spec more doesn't mean that is going to be the best spec. Your ability to play your spec is going to have a much bigger impact on your DPS than the set bonuses.
Historically, the first-tier set bonuses are kind of crummy, too. After all, they're going to be replaced and replaced again with bonuses that need to be bigger and cooler. This is why I'm very excited about the tier 11 set -- it's actually good. It doesn't have any really bad bonuses as we've seen in the past, ones that we completely ignored. Tier 11 gives us a good reason to use the set and to be excited about raid drops.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 4 of 5)
Grovinofdarkhour Nov 11th 2010 1:06PM
I do not like your hat.
Good-by!
http://www.ontheupside.info/2007/11/do-you-like-my-hat-i-do-not-like-your.html
Oni Stardust Nov 11th 2010 1:21PM
http://pc.gamespy.com/flintlocke-vs-the-horde/episode-3-orcs-best-friend/909970p1.html?daily=true
Undra Nov 11th 2010 12:47PM
All in favor of referring to the set as Tidestalker?
/raise hand
Grovinofdarkhour Nov 11th 2010 1:32PM
Yeah, I know, I just always thought Kosak was referencing the old Dr. Suess thing.
Do they still read "Go Dog Go" to little kids, or am I just really old?
ickabob7734 Nov 11th 2010 1:37PM
"Glrgl-murfl this, ya bastards."
Comments like this are why we love you, Frostheim.
Papaoomowmow Nov 11th 2010 1:40PM
Imagine that set combined with the BC heroic demented florist bow...ayiyi
(still I kinda like it)
Skylora Nov 11th 2010 7:16PM
At Blizzcon, there were a number of people wearing either rubber or hand-knit murloc hats. My guildies and I joked throughout the entire con about those people wearing hunter Tier 11 helms.
Jiffah Nov 11th 2010 2:06PM
I'm gonna call it BeachStalker, lol
Firebyrd Nov 11th 2010 2:41PM
I guess I'm going to have to disagree with the majority of the comments here. I love this set. Absolutely love it. Most of the hunter tier set has been awful in my opinion, with only T2, T9 Alliance (minus the helm), and now T11 being awesome. I will even show my helmet with this set, which I've previously only done with the upgraded T2 helm from level 80 Ony, as I didn't raid back in Vanilla. I'm so very tired of everything being shades of grey and brown that all blend into each other and look the same. I'm so tired of the look I'm pissed that all of the gear I've seen thus far in the beta has just been Wrath models again. I would be happy to never, ever see Wrath gear again, and this is such a fun departure.
As for what various bits and pieces are, the donuts dangling from the shoulders are weights and the green balls are glass floats. Seriously, I live 1000 miles from the ocean and I know that, what rock have you guys been living under?
Skarn Nov 11th 2010 3:25PM
I would have liked T2 if it had been almost any other color. The design was fine, but I hated the color. T9 was my least favorite Wrath set, I never cared for the boat shoulders. Didn't hate it, but no love either. T5, Rift Stalker, was ok but not great. I despise T6 Gronn Stalker. Too much eyes.
I don't know if T11 is my least favorite set, but it's certainly down there fighting with Rift and Gronn. That's opinion for ya!
Tim Nov 12th 2010 3:48AM
We talked about this earlier on in the week. Hunter tier sets are just the office joke at blizz..You have seen the massive phallus stuck on our tier 10 faces right? Horde tier 9 was pretty brutal, guess that one slipped through the net..
While it's clearly fugly...I have to say they really need to stop showcasing tier sets on the human models...That goblin pic http://img233.imageshack.us/img233/9139/goblinfish.jpg that little fella can almost carry that off...
My other half looks great in her little black dress, me not so much..Take a hint blizz.
Alverian Nov 11th 2010 2:53PM
There is something fishy about the new hunter gear, but I just can't place my finger on it.
Haimdall Nov 11th 2010 2:54PM
The problem I have with this set is that it seems like an awkward cousin of both the "flashy but awesome looking" design and the "made from animal parts to look natural" design. I'd love this set if the colors were toned down, and there were more natural pieces on it, like some more bones, or aquatic plant material, iunno, something. I'd also like it if they just did away with the attempt to make it look like you made this armor, toned the colors down (I just really despise that green, it's hideous.), and just made it a badass makeshift diver's suit (which the discs remind me of for some reason).
As it is, it feels like a horrific combination of both worlds, kind of like if you made a clothing line themed after those really touristy beach gift shops.
You've got:
-Fish bits.
-What look like bits of sea glass on the shoulders.
-A design on the chest that is reminiscent of something I'd see on a beach shirt.
-Random pieces of stuff tied to other stuff.
Akhi Nov 11th 2010 2:55PM
Celerystalker is the best it's going to get from me.
I know when I'm trying to be all sneaky and Camouflaged the words "electric green disguise" are not the first that come to mind.
Grovinofdarkhour Nov 11th 2010 3:11PM
All talk about the color scheme and murlocs and getting poked in the eye aside...
We're hunters. We hunt. It requires silence.
We don't hang wind chimes off our clothes.
The steel donuts simply gotta go.
MisterRik Nov 11th 2010 3:21PM
The first thing I thought when I saw that helm was "utterly ridiculous". Not for the appearance, but for the practicality. A hunter is a ranged attacker. All those long teeth in front of the hunter's eyes would really foul the hunter's ability to aim. It's hard to focus on a target in the distance when you've got another object right in front of your eyes. Just look at modern football helmets - there's a very good reason why quarterback's facemasks are so minimal compared to those worn at most other positions and you rarely see a QB wearing one of those tinted visors on his helmet - the QB needs clear vision for when he throws down the field. Facemask bars in front of his face would blur that long-distance vision.
Burazaazu Nov 12th 2010 8:15AM
"...the set looks like you're wearing a skinned murloc..."
I dunno dude, looks more like a naga to me...
Catahoula Nov 12th 2010 8:18AM
Tier 11 reminds us of the old movie: Creature from the Black Lagoon.
Probably too far back for a lot of you.
orca1375 Nov 12th 2010 10:23AM
i love all the new tier 11 sets for all classes thee all really cool looking . i agree with the helm tho.. why does it always cover the entire face .. instead they should give us like a crown of some sort that would be btter.. but now.. my question is what will everyone be rolling.. mm,bm of sv.??? dont kill me my hunter will be worgen and my goblin will be a shadow priests.
flint Nov 12th 2010 9:51AM
I dunno why people don't like the Murloc armor. I think it's awesome. =)