The Lawbringer: Schwarzenegger v. EMA

Supreme Court cases are super-exciting, especially when they involve things that I cherish. This week, The Lawbringer looks at Schwarzenegger v. EMA, the new flagship video game case that people will be talking about for months until we get a final ruling from the Supreme Court. Don't know what's going on? Want a basic understanding of why people are yelling and screaming about violent video games and California? Let's journey together all the way back to 2005 and see for ourselves.
Background
Greg Boyd, who I consider to have the "right" policy discussion dealing with this case, wrote an excellent piece for Gamasutra that everyone should read. I'm sure that soon, his article will become the definitive place to read about this case. He's also an awesome guy.
You've read all over the internet the past few weeks about Schwarzenegger v. EMA, the greatest video game court case ever tried before human beings. Well, technically, that opinion wouldn't be too far off. The current fight in the Supreme Court of the United States is a very important one, with an outcome that could very well disrupt a good amount of game developers and set in motion some pretty crazy laws in states that don't care too much for our children playing the Grand Theft Autos, blaming all of their problems on the video games their children play rather than the parenting needed to purchase one of these games.
In 2005, California passed a law that banned the sale of certain video games to children and imposed a $1,000 fine for each infraction of the law. The state effectively took over the role of the ESRB, the rating board for video games, and said that there needed to be clear ratings going above and beyond what the ESRB already had in place. Many organizations, including the now-named Entertainment Merchants Association (EMA), challenged the law in federal court, citing the law's unconstitutionality in violation of the First Amendment of the U.S. Constitution. Remember, the first amendment protects against the states' interfering with protectable forms of speech.
Laws are good, right?
Laws are great, sure, when they don't reach too far or define things too broadly. A great deal of the problem with the California statute is that it defines violent video games in an incredibly broad manner, effectively putting too great a limit on protected artistic speech. There's a standard called "strict scrutiny" that the court uses to determine if a law is narrowly tailored enough to limit speech; the law has to serve a compelling government interest and be narrowly tailored to meet that objective. So if the California law serves a legitimate state interest (stopping minors from purchasing violent video games) and is specific enough that no other, less restrictive solution can be put in place that does the same job, the law will be upheld.
Well, the ESRB is already in place, and self-regulation, in concert with retailer policies, is arguably already doing the state's job without restricting speech. That's the argument -- is this such an important matter for the state that speech must be restricted in order to serve the state's best interest?
Maybe? That's what lawyers are for. The point will be argued back and forth and eventually, in 2011, we'll get a ruling from the highest court in the land. Other states (11, in fact) have filed briefs with the court in support of California's law because they also would love to have this law passed. Here are the consequences: If the law is upheld in California, the reasoning used in the case gets to be used by every other state that wants to limit speech in such a way, with California setting the precedent. We already talked about how powerful precedent is.
The video game industry, as well as other organizations, is not staying silent. It also has thrown in its support behind EMA and striking down California's law. Creating this exception to free speech would move the dial closer to rationales for banning books, movies, art, television, and a whole host of other protected forms of artistic speech.
Activision Blizzard's support
Since this column is all about boomeranging things back to World of Warcraft, let's take a look at Activision Blizzard's role in the whole deal. It's not a formal role, since Activision Blizzard isn't a party in the case, but the company did file what is called a brief of amicus curiae. Basically, a non-party to the case can file a brief of information, testimony, articles and opinions that will help the court come to a better understanding of the issue at hand.
If you want to check out the brief, you can read it here. The whole document is about 40 pages of legal fun, but the real gist of the article is that the ESRB is more than capable of providing the public with the information to make informed decisions about whether or not children should be playing violent video games. Self-regulation is a huge deal in the video game business in America, and there will be a Lawbringer about that in the future. So for now, know that Activision Blizzard (as well as most, if not all, game developers and publishers out there) would prefer self-regulation to federal or state laws that dictate who can buy what.

G, PG, PG-13, R, and NC-17 are not law. If you are underage and let into an R-rated movie by the ticket collector at the local theater because you're wearing a UCLA sweatshirt and pretend to be a college student (it worked, trust me), the guy who broke the movie theater's policy isn't going to get carted off to state penitentiary. That's because the movie industry, for the most part, is self-regulated. The industry itself polices films and who sees them, through theater policies, ratings, etc. Fun fact to blow away party-goers at your next shindig: Gremlins, from 1984, played a huge part in the advent of the PG-13 rating.
Movies are submitted to the Motion Picture Association of America (MPAA) for a rating; the body deliberates and stamps the movie with whatever rating it deems appropriate. Video games work in a similar way. The self-regulation comes from the fact that most movie theaters won't screen movies that aren't rated by the MPAA, just as most stores won't stock video games without an ESRB rating. Ta-daa, you have self-regulation without the need for the state or federal government to step in and tell you how to do your business.
The big difference comes from the fact that there was a special exception carved out for certain obscene movies, mostly pornography, back in the 1960s. So much like that decision in Ginsburg v. New York, California is seeking the same type of exception that was carved out for obscene pornography to also apply to violent video games. Therefore, another question presented is: Are violent video games as obscene as or similarly obscene to the pornography that it is illegal for minors to purchase, and if this ruling were to come down on California's side, what does this mean for violent movies, television shows, and art?
Conclusion
Now, we wait. We wait for the Supreme Court to come to a ruling about whether California has a legitimate state interest in controlling who buys violent video games and whether the law on the books meets that end in a suitably narrow fashion.
My stance is pretty clear -- parents, not the state, should be responsible for what video games their children play. I say this not because the state is necessarily bad at deciding what children should or shouldn't have access to, but that it's the parents' role, and no one has proven that violent video games make violent children or adults. And Justice Kagan's remarks during oral argument speak to this, that even if most of the clerks at the Supreme Court were exposed to Mortal Kombat back in the day, they still turned out all right.
I still maintain that we, as gamers, need to be the ones to set the standard and control the message about video games, so that controversies like the Fox News Mass Effect debacle never happen or titles such as the apparent video game industry flagship title Postal 2 don't get the attention they so desperately do not deserve.
Filed under: Analysis / Opinion, The Lawbringer
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Reader Comments (Page 10 of 10)
Scrabblet Nov 12th 2010 7:48PM
Wall of text ftw? After I read that I totally agree. I've been playing video games since as long as I can remember. I also even remember my dad letting me watch some episodes of South Park when my mom was out of the house for an hour or so. My very first real game (I used a Leapster for a long time (one of those old, clunky, microsoft sam inspired ones that only had things from textbooks) before I started) that I played was Super Smash Bros. Melee. I read fairly well (my eyes aren't as good as they used to at 13 (will always be blurry until I focus on them (takes me ~3 seconds to do that and unless I keep looking at it it'll get blurry again)) and I'm good in many subjects. I think parents are being too ignorant about games (OMG HE KILLED SOMEONE THIS ENTIRE GAME IS BAD!!!!!!) and if they took the time to look at some of the games like Assassin's Creed II they would find out it's not so bad (A-C II has a GREAT plot for example).
Deathphyre Nov 12th 2010 4:02PM
Yes I agree, Parents are the SOLE cause of this whole media Frenzy lately.
Parents these days are leaving there kids in the care of; Movies, TV, Comics, and Video Games. Do they see something violent or offensive, ABSOLUTELY! But, when the kids do something that is wrong, and the parents ask where did they learn this. They get all upset when they are told one of the above listed "babysitters", Rather than sit and tell them that Games and TV/Movies are ENTERTAINMENT value only, and not to be repeated in the REAL world! So please parents out there, Take responsibility for your kids!
I personally was watching Rated-R movies before I was 12. I don't go out attacking other kids, or vandalizing, or making car bombs in my basement. Why? Because my parents would beat my ass if I tried that BS! Also I learned that they are for entertainment, and if I do those actions in the real world I will be punished, NOT the movies or games or what have you!
Sheesh, people need to learn some self responsibility instead of passing the buck on.
riz Nov 12th 2010 4:41PM
totally agree. i am a parent who plays video games before my kids do.....if it is not appropriate for them they don't play. if games are the problem then i guess i gotta watch out for my son jumping on mushrooms and turtles because he expects coins. seriously it doesn't take much to explain a game to a kid.
Anathemys Nov 12th 2010 5:16PM
Personally, I think ESRB should just use movie ratings. Why, you ask? Simple.
Parents understand movie ratings. Every single dad and mom out there knows exactly how old they think lil' Timmy should be before he sees Paranormal Activity. But they have no clue what "T" really means. Case in point, a friend of mine's parents once asked him how old his little brother (coincidentally named Timmy...) should be to play Black Ops.
The fact they even asked was shocking. They truly had no idea what the "M" on the cover meant. My friend, of course, explained it and they immediately said no, but that's not the point.
If you say to a parent, "Hey, that game's rated R." and that parent is responsible, they will gasp and wonder why their son/daughter would even want to play it. But if you say, "Hey, that game's rated T." They'll just stare at you blankly.
Of course, this is no replacement for good parenting. This is probably an isolated event, and I'm pretty sure the only reason my friend's parents asked him was that it was a little quicker and easier. But any of the parental confusion over this subject we can wave away is another child that won't be allowed to get Black Ops for their eighth birthday.
I am seriously scared of all of Timmy's eight-year-old friends, who ALL apparently have Black Ops. I'm afraid they might just kill
SillyString Nov 12th 2010 5:55PM
Parents don't know what movie ratings mean. If they did, they wouldn't bring their 2-year-olds into "Freddy vs Jason". Seriously, I went to see it and half the audience was kids.
SillyString Nov 12th 2010 5:53PM
People still have this idea that all video games are for children, just like (in America, at least) everything animated is for children. Thus they freak out when they see a video game that (GASP) is meant for older people. Especially in this day and age where parents fail at doing their most important job (raising their children) and expect TV and games to raise their kids.
Combine that with the easily-offended mindset of today, the quickness of people to blame everything but themselves for their failings, and the eagerness of people to sue and lawsuit, then, well...
It's a fucked-up world. At least in America.
Scrabblet Nov 12th 2010 7:26PM
"I saw little Timmy playing this game called Call Of Duty Modern Warfare 2 for this thing called a Play...DS.....Box...thing!!!!! It showed blood and guts and it even had a picture of a GUN on it!!!!!! What should we do government??? Now he's going to be a psycho-rapist and/or mass murderer because he's getting all these ideas from this HORRID game!!!!!!!!!!"
What the government should do:
"Did you buy the game?"
"I dunno, I think."
"Did you read the label?"
"What label?"
"Exactly. It's your fault he did this."
"MY fault? How is it MY fault????"
"You willingly bought the game with a big label on the side that said 'M' on it and if you had the common sense you would flip it over and read the back instead of going 'ok honey!' and strolling off into la-la-land."
smoere Nov 13th 2010 6:43AM
just out of curiosity:
as some people here used the pornography analogy in order to support government regulation for videogames: could someone point me to scientifically sound studies showing that porn is bad for minors? (this is not ment as a moot argument, but a real honest question)