The Lawbringer: Schwarzenegger v. EMA

Supreme Court cases are super-exciting, especially when they involve things that I cherish. This week, The Lawbringer looks at Schwarzenegger v. EMA, the new flagship video game case that people will be talking about for months until we get a final ruling from the Supreme Court. Don't know what's going on? Want a basic understanding of why people are yelling and screaming about violent video games and California? Let's journey together all the way back to 2005 and see for ourselves.
Background
Greg Boyd, who I consider to have the "right" policy discussion dealing with this case, wrote an excellent piece for Gamasutra that everyone should read. I'm sure that soon, his article will become the definitive place to read about this case. He's also an awesome guy.
You've read all over the internet the past few weeks about Schwarzenegger v. EMA, the greatest video game court case ever tried before human beings. Well, technically, that opinion wouldn't be too far off. The current fight in the Supreme Court of the United States is a very important one, with an outcome that could very well disrupt a good amount of game developers and set in motion some pretty crazy laws in states that don't care too much for our children playing the Grand Theft Autos, blaming all of their problems on the video games their children play rather than the parenting needed to purchase one of these games.
In 2005, California passed a law that banned the sale of certain video games to children and imposed a $1,000 fine for each infraction of the law. The state effectively took over the role of the ESRB, the rating board for video games, and said that there needed to be clear ratings going above and beyond what the ESRB already had in place. Many organizations, including the now-named Entertainment Merchants Association (EMA), challenged the law in federal court, citing the law's unconstitutionality in violation of the First Amendment of the U.S. Constitution. Remember, the first amendment protects against the states' interfering with protectable forms of speech.
Laws are good, right?
Laws are great, sure, when they don't reach too far or define things too broadly. A great deal of the problem with the California statute is that it defines violent video games in an incredibly broad manner, effectively putting too great a limit on protected artistic speech. There's a standard called "strict scrutiny" that the court uses to determine if a law is narrowly tailored enough to limit speech; the law has to serve a compelling government interest and be narrowly tailored to meet that objective. So if the California law serves a legitimate state interest (stopping minors from purchasing violent video games) and is specific enough that no other, less restrictive solution can be put in place that does the same job, the law will be upheld.
Well, the ESRB is already in place, and self-regulation, in concert with retailer policies, is arguably already doing the state's job without restricting speech. That's the argument -- is this such an important matter for the state that speech must be restricted in order to serve the state's best interest?
Maybe? That's what lawyers are for. The point will be argued back and forth and eventually, in 2011, we'll get a ruling from the highest court in the land. Other states (11, in fact) have filed briefs with the court in support of California's law because they also would love to have this law passed. Here are the consequences: If the law is upheld in California, the reasoning used in the case gets to be used by every other state that wants to limit speech in such a way, with California setting the precedent. We already talked about how powerful precedent is.
The video game industry, as well as other organizations, is not staying silent. It also has thrown in its support behind EMA and striking down California's law. Creating this exception to free speech would move the dial closer to rationales for banning books, movies, art, television, and a whole host of other protected forms of artistic speech.
Activision Blizzard's support
Since this column is all about boomeranging things back to World of Warcraft, let's take a look at Activision Blizzard's role in the whole deal. It's not a formal role, since Activision Blizzard isn't a party in the case, but the company did file what is called a brief of amicus curiae. Basically, a non-party to the case can file a brief of information, testimony, articles and opinions that will help the court come to a better understanding of the issue at hand.
If you want to check out the brief, you can read it here. The whole document is about 40 pages of legal fun, but the real gist of the article is that the ESRB is more than capable of providing the public with the information to make informed decisions about whether or not children should be playing violent video games. Self-regulation is a huge deal in the video game business in America, and there will be a Lawbringer about that in the future. So for now, know that Activision Blizzard (as well as most, if not all, game developers and publishers out there) would prefer self-regulation to federal or state laws that dictate who can buy what.

G, PG, PG-13, R, and NC-17 are not law. If you are underage and let into an R-rated movie by the ticket collector at the local theater because you're wearing a UCLA sweatshirt and pretend to be a college student (it worked, trust me), the guy who broke the movie theater's policy isn't going to get carted off to state penitentiary. That's because the movie industry, for the most part, is self-regulated. The industry itself polices films and who sees them, through theater policies, ratings, etc. Fun fact to blow away party-goers at your next shindig: Gremlins, from 1984, played a huge part in the advent of the PG-13 rating.
Movies are submitted to the Motion Picture Association of America (MPAA) for a rating; the body deliberates and stamps the movie with whatever rating it deems appropriate. Video games work in a similar way. The self-regulation comes from the fact that most movie theaters won't screen movies that aren't rated by the MPAA, just as most stores won't stock video games without an ESRB rating. Ta-daa, you have self-regulation without the need for the state or federal government to step in and tell you how to do your business.
The big difference comes from the fact that there was a special exception carved out for certain obscene movies, mostly pornography, back in the 1960s. So much like that decision in Ginsburg v. New York, California is seeking the same type of exception that was carved out for obscene pornography to also apply to violent video games. Therefore, another question presented is: Are violent video games as obscene as or similarly obscene to the pornography that it is illegal for minors to purchase, and if this ruling were to come down on California's side, what does this mean for violent movies, television shows, and art?
Conclusion
Now, we wait. We wait for the Supreme Court to come to a ruling about whether California has a legitimate state interest in controlling who buys violent video games and whether the law on the books meets that end in a suitably narrow fashion.
My stance is pretty clear -- parents, not the state, should be responsible for what video games their children play. I say this not because the state is necessarily bad at deciding what children should or shouldn't have access to, but that it's the parents' role, and no one has proven that violent video games make violent children or adults. And Justice Kagan's remarks during oral argument speak to this, that even if most of the clerks at the Supreme Court were exposed to Mortal Kombat back in the day, they still turned out all right.
I still maintain that we, as gamers, need to be the ones to set the standard and control the message about video games, so that controversies like the Fox News Mass Effect debacle never happen or titles such as the apparent video game industry flagship title Postal 2 don't get the attention they so desperately do not deserve.
Filed under: Analysis / Opinion, The Lawbringer
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Reader Comments (Page 2 of 10)
dirac Nov 12th 2010 11:09AM
Frankly, I hope he _does_ stage a stunt. Nothing could ridicule California's case more than Jack Thompson's `support.'
Knob Nov 12th 2010 9:18AM
Fear-mongering is the most basic form of controlling the population. No wonder governments need scapegoats to blame the crime-rate on; they can't really blame poverty much because that'd mean they failed at their jobs. So we have video games, Manson, D&D, movies, porn and such "evils" that corrupt society. Don't be surprised if governments decided to follow in China's footsteps in the near future in absolutely controlling what their populations can know about; the internet in its current form promotes too much free-thinking and it's just a matter of time before they put a stop to it.
Yes, I'm a cynical bastard, sue me.
Avan Nov 12th 2010 9:51AM
It's funny you mention blame. Researchers did some studies and found that English speakers are more likely to blame someone. If a guy named John dropped a vase, then English speakers would say, "John broke the vase," while Japanese and Spanish speakers would say, "the vase broke." It was on the Wall Street Journal, so it must be true: http://online.wsj.com/article/SB10001424052748703467304575383131592767868.html
(Yes, the example I provided came from the WSJ article.)
Noakh Nov 12th 2010 10:54AM
Actually this is more a factor of the language, than of popular sentiment. In many languages, proper grammar dictates that the subject of a sentence should be it's active noun. In spanish, for exaple, you wouldn't say, "I hurt my arm." You would say, "Me duele mi brazo," which translates more literally to, "My arm hurts me." I'm less familiar with non-romance languages, but understand that they have similar grammatical constructs.
Evlyxx Nov 12th 2010 9:21AM
Would we really want China-like censorship on our video games? I certainly wouldn't.
SunGod228 Nov 12th 2010 9:38AM
But they get those cool tombstones when you die!!!
cocoboom Nov 12th 2010 10:23AM
you'll be glad to know that the California law would not impose restrictions akin to Chinese censorship
Hollow Leviathan Nov 12th 2010 12:28PM
Are you sure? If the law passes, CA decides what can and cannot be sold to minors and will re-classify things irrespective of ESRB ratings. They could easily refuse to sell WoW to minors and demand changes be made to 'save the children'. That's where the censorship comes in.
Claire Nov 12th 2010 12:55PM
How *do* you get that slope so slippery? Crisco? I've tried olive oil and it just didn't give me the results I wanted.
razion Nov 12th 2010 1:27PM
The tombstones make a compelling argument.
Tribunal Nov 12th 2010 9:22AM
Great article, other than I wouldn't exactly hold the MPAA up as a shining standard.
There has been a LOT wrong with the ratings board for a long time. Straight sex, under the covers? PG-13. Gay sex, under the covers? R. 1 F-Bomb, non sexual? PG-13. 1 F-Bomb, sexual? R. Decapitation? PG-13. Completely verbal reference to masturbation? R. Etc, etc etc.
Netflix helped to sponsor and create a pretty cool documentary about it pretty recently. It's a tad biased but they still do some really nice interviews with some of the film-makers who've met with the wrath of the ratings board, and the best is their investigation into who composes it.
I do agree (you can see my comment in the last article) that the retailers self-regulation is better than the law, not because their self regulation is particularly good, mind you, just because I really, really don't want the law and the possible future/further consequences it might bring. It's a lesser of two evils/compromise type agreement, not a "shining bastion of the proper way to regulate our children" agreement.
The proper way to regulate our children is parenting, period. This -should- just be a re-enforcement of that/prop for the few times parenting falls through for various reasons.
bui Nov 12th 2010 9:58AM
In regards to the parenting comment, I agree completely. It is a parents responsibility to make sure they are not purchasing something that is inappropriate for their kids, it is also the game stores job to make sure that when a 13-16 year old comes in alone and wants to buy a +17 game the store makes sure he/she is of age or comes back with a parent to buy it. If parents used the ESRB and nothing else to look at weather to buy a video game or not they'd be fine. I mean its just like the movies are now it says on the front rated "this" and on the back it says it again and then says why. Parents don't even need to read the game description the title or anything just look at those 2 black and white boxes and it tells them everything they need to know about it.
Jordan Nov 12th 2010 9:59AM
If anyone's interested in checking out the doc Tribunal's referring to, I believe it's this one: http://en.wikipedia.org/wiki/This_film_is_not_yet_rated
sewerrat Nov 12th 2010 10:59AM
Regardless of the faults of the MPAA, the point is that it's fallacy to assume that the State would do a better job. Moreover, that the State is _required_ to do a better job, which is obviously untrue.
Tribunal Nov 12th 2010 1:07PM
@sewer
I think it was more just an example.
I'm simply saying the MPAA has evolved into an organization that has issues beyond the normal spread of issues that come with self regulation ("Who's been bad today? I have!"). I'd hate to see the ESRB go the same way even more than it already has.
Self regulation may have it's issues, but government regulation would have plenty too, and has significantly more impact on my rights and freedoms in other areas.
Fenaris Nov 12th 2010 1:48PM
"The truth is that obedience and respect shouldn’t be automatic. They should be earned and based on the parent’s performance. **Some parents deserve respect, but most of them don’t**, period." - George Carlin
Koleckai Nov 12th 2010 9:31AM
The law wouldn't have been necessary if parents were more proactive about their children's purchases and retailers self regulated instead of letting just anyone purchase rated M and rated A games. Local cinemas here in California require ID after 6:00p.m. to enter a rarer R or Nc-17 movie, regardless of whether you already have a ticket or not. If a parent wants to take their child to one of these movies, they can go to an earlier show. However my 10 year old nephew can go purchase a copy of Grand Theft Auto or Playboy Mansion just by tossing cash on the counter. No one tells him that he is too young. Of course, the world's largest video game retailer, Walmart, bypasses the entire problem by not carrying the most controversial violent or sex-laden video games.It is different in my house as we evaluate every game and movie that is used for entertainment. My son is 18 and he still wouldn't be allowed to bring a game like Grand Theft Auto into my house. There are younger kids here that would be exposed. When he gets his own place, then he can buy it.
Darky Nov 12th 2010 10:53AM
I do understand that its your house and all, and I'm probably bias but an 18 year old does have every right to play any game that they really want to play, I understand if you simply don't want the younger ones to see it; really I do, but if it's for no other reason than principle I think you'll find that it's more likely for them to act out when you place restrictions like this rather than simply regulating. Ie "fine you can play GTA but you have to do an extra hour of studying or another chore etc etc" and even that will probably cause anger.
This is coming from an 18 year old who has seen far too many of his friends rebel outrageously for the simple fact that they have restrictions like this, but at the end of the day you know your 18 FAR better than I will ever hope to achieve by my experiences and speculation.
Darky Nov 12th 2010 11:03AM
And because its 3am here I missed the last part about younger kids being exposed, my apologies.
(/facepalm at self)
Trilynne Nov 12th 2010 9:32AM
Correct me if I'm wrong... but even if such a law DID come in to effect, could a kid not still go 'Mommy Mommy, buy me Grand Theft Auto [whatever # they're up to]', and Mommy would still be able to buy the game, bring it home, and hand it to her kid to play? It wouldn't be a minor -buying- the game, but they would still be playing, same as what happens now, under the self-regulation rules most video game stores have; ignorant parent buys the game, store goes ' parent is okay with this, we can do business!' then the kid plays it. I guess the law would stop a few cases of sneaky kids buying from stores who don't care... but I have a feeling that bad parenting would still end up trumping a lot of the protection this law is trying to offer.
Am I making any sense? xP