The Lawbringer: Schwarzenegger v. EMA

Supreme Court cases are super-exciting, especially when they involve things that I cherish. This week, The Lawbringer looks at Schwarzenegger v. EMA, the new flagship video game case that people will be talking about for months until we get a final ruling from the Supreme Court. Don't know what's going on? Want a basic understanding of why people are yelling and screaming about violent video games and California? Let's journey together all the way back to 2005 and see for ourselves.
Background
Greg Boyd, who I consider to have the "right" policy discussion dealing with this case, wrote an excellent piece for Gamasutra that everyone should read. I'm sure that soon, his article will become the definitive place to read about this case. He's also an awesome guy.
You've read all over the internet the past few weeks about Schwarzenegger v. EMA, the greatest video game court case ever tried before human beings. Well, technically, that opinion wouldn't be too far off. The current fight in the Supreme Court of the United States is a very important one, with an outcome that could very well disrupt a good amount of game developers and set in motion some pretty crazy laws in states that don't care too much for our children playing the Grand Theft Autos, blaming all of their problems on the video games their children play rather than the parenting needed to purchase one of these games.
In 2005, California passed a law that banned the sale of certain video games to children and imposed a $1,000 fine for each infraction of the law. The state effectively took over the role of the ESRB, the rating board for video games, and said that there needed to be clear ratings going above and beyond what the ESRB already had in place. Many organizations, including the now-named Entertainment Merchants Association (EMA), challenged the law in federal court, citing the law's unconstitutionality in violation of the First Amendment of the U.S. Constitution. Remember, the first amendment protects against the states' interfering with protectable forms of speech.
Laws are good, right?
Laws are great, sure, when they don't reach too far or define things too broadly. A great deal of the problem with the California statute is that it defines violent video games in an incredibly broad manner, effectively putting too great a limit on protected artistic speech. There's a standard called "strict scrutiny" that the court uses to determine if a law is narrowly tailored enough to limit speech; the law has to serve a compelling government interest and be narrowly tailored to meet that objective. So if the California law serves a legitimate state interest (stopping minors from purchasing violent video games) and is specific enough that no other, less restrictive solution can be put in place that does the same job, the law will be upheld.
Well, the ESRB is already in place, and self-regulation, in concert with retailer policies, is arguably already doing the state's job without restricting speech. That's the argument -- is this such an important matter for the state that speech must be restricted in order to serve the state's best interest?
Maybe? That's what lawyers are for. The point will be argued back and forth and eventually, in 2011, we'll get a ruling from the highest court in the land. Other states (11, in fact) have filed briefs with the court in support of California's law because they also would love to have this law passed. Here are the consequences: If the law is upheld in California, the reasoning used in the case gets to be used by every other state that wants to limit speech in such a way, with California setting the precedent. We already talked about how powerful precedent is.
The video game industry, as well as other organizations, is not staying silent. It also has thrown in its support behind EMA and striking down California's law. Creating this exception to free speech would move the dial closer to rationales for banning books, movies, art, television, and a whole host of other protected forms of artistic speech.
Activision Blizzard's support
Since this column is all about boomeranging things back to World of Warcraft, let's take a look at Activision Blizzard's role in the whole deal. It's not a formal role, since Activision Blizzard isn't a party in the case, but the company did file what is called a brief of amicus curiae. Basically, a non-party to the case can file a brief of information, testimony, articles and opinions that will help the court come to a better understanding of the issue at hand.
If you want to check out the brief, you can read it here. The whole document is about 40 pages of legal fun, but the real gist of the article is that the ESRB is more than capable of providing the public with the information to make informed decisions about whether or not children should be playing violent video games. Self-regulation is a huge deal in the video game business in America, and there will be a Lawbringer about that in the future. So for now, know that Activision Blizzard (as well as most, if not all, game developers and publishers out there) would prefer self-regulation to federal or state laws that dictate who can buy what.

G, PG, PG-13, R, and NC-17 are not law. If you are underage and let into an R-rated movie by the ticket collector at the local theater because you're wearing a UCLA sweatshirt and pretend to be a college student (it worked, trust me), the guy who broke the movie theater's policy isn't going to get carted off to state penitentiary. That's because the movie industry, for the most part, is self-regulated. The industry itself polices films and who sees them, through theater policies, ratings, etc. Fun fact to blow away party-goers at your next shindig: Gremlins, from 1984, played a huge part in the advent of the PG-13 rating.
Movies are submitted to the Motion Picture Association of America (MPAA) for a rating; the body deliberates and stamps the movie with whatever rating it deems appropriate. Video games work in a similar way. The self-regulation comes from the fact that most movie theaters won't screen movies that aren't rated by the MPAA, just as most stores won't stock video games without an ESRB rating. Ta-daa, you have self-regulation without the need for the state or federal government to step in and tell you how to do your business.
The big difference comes from the fact that there was a special exception carved out for certain obscene movies, mostly pornography, back in the 1960s. So much like that decision in Ginsburg v. New York, California is seeking the same type of exception that was carved out for obscene pornography to also apply to violent video games. Therefore, another question presented is: Are violent video games as obscene as or similarly obscene to the pornography that it is illegal for minors to purchase, and if this ruling were to come down on California's side, what does this mean for violent movies, television shows, and art?
Conclusion
Now, we wait. We wait for the Supreme Court to come to a ruling about whether California has a legitimate state interest in controlling who buys violent video games and whether the law on the books meets that end in a suitably narrow fashion.
My stance is pretty clear -- parents, not the state, should be responsible for what video games their children play. I say this not because the state is necessarily bad at deciding what children should or shouldn't have access to, but that it's the parents' role, and no one has proven that violent video games make violent children or adults. And Justice Kagan's remarks during oral argument speak to this, that even if most of the clerks at the Supreme Court were exposed to Mortal Kombat back in the day, they still turned out all right.
I still maintain that we, as gamers, need to be the ones to set the standard and control the message about video games, so that controversies like the Fox News Mass Effect debacle never happen or titles such as the apparent video game industry flagship title Postal 2 don't get the attention they so desperately do not deserve.
Filed under: Analysis / Opinion, The Lawbringer
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Reader Comments (Page 3 of 10)
Duulket Nov 12th 2010 9:37AM
What you just said is why this law needs to be shot down. The parents are the ones mainly buying these games for minors, not the minors themselves.
Kalistasis Nov 12th 2010 9:39AM
What gets me are the parents who buy the game for the kid without looking at any of the tags and then complain when they realise it's a violent game... and of course it's not Mummy's fault for buying the game it's the developers fault for making it to begin with
Jinjo Nov 12th 2010 9:40AM
It becomes obscene material like pornography. The kids won't be able to stroll into Wal-Mart and buy them, Wal-Mart and stores like them won't carry it. Gamestop would have to add basically an adults only section.
SINisterWyvern Nov 12th 2010 9:58AM
I work in electronics at Walmart atm. I card everyone that looks younger than me. Period. If a kid wants an m rated I ask the parents if they're aware it's rated m. Also if I get the game from the case but don't ring it up I prompt my fellow associates to card people. I even say to do it to keep the government out of our games.
-proud member of the videogame voters network
Koleckai Nov 12th 2010 9:59AM
If retailers are going to argue that self-regulation works, then they should simply require ID on M and A rated games. Print the age of purchase on the receipt. Then when Mommy and Daddy complain it can be tossed back in their laps where it should be. Age verification only adds a few seconds on to the purchase transaction and would prevent laws like this.
What is going on now, is no regulation. Ratings have no meaning because most retailers don't even check them. Retailers do check on movies though. Go buy a Rated-R movie at Wal-mart. If you look young, be prepared with your ID.
Avan Nov 12th 2010 10:00AM
@Trilynne, Duulket, and Jinjo:
GameStop is the only major retailer that upholds the ESRB ratings as a company policy. A minor will never be able to walk into a GameStop and buy a game rated M. Depending on the store, retailers like Best Buy and Target might uphold ESRB ratings, but again it depends on the store. Wal-Mart, last I heard, will never prevent a minor from buying an M-rated game in any of their stores.
This law wouldn't drastically affect the sales of GameStop, but it could for the other retailers. I'm not sure if it would affect the sales of online retailers like Amazon.
Debesun Nov 12th 2010 10:03AM
These laws seem somewhat similar to what we have in Australia where the government takes care of reviewing and classifying games, films, etc.
It didn't exactly effect me when I was growing up because a majority of the games I played weren't 'restricted' to me (anything that's rated G- General Audience, PG - Parental Guidance Recommended, and M - Mature Audiences Recommended can be purchased regardless of age) and I didn't exactly have an interest in the content that restricted games carried, not so much because my parents didn't approve of it (even though I imagine I would be getting quite a few lectures from them.)
The law where sale was prohibited to those below the age of 15 for games rated MA +15 (Mature Accompanied) are usually the games that tend to be fairly violent, contain sexual themes, and stuff that I guess parents would want to control. Though the law doesn't stop children from playing the games, it just requires the person under the age of 15 to be accompanied by a parent or legal guardian upon purchase and while playing the game (like that is enforceable...) and I guess it should stop parents from complaining about their child continuously playing overly violent or mature games as by law, they should have knowledge of what their child is doing while playing the game and were present as the game was purchased so they should understand the rating and reasons as to why it was given such a classification.
But I'm not too sure whether the problem involving you guys in the US is an outright ban on sales to those below 15 for certain classified games regardless of the fact that a parent is present or if it would be similar to ours where it still allows the parent some freedom on what their child can and can not purchase but holds them somewhat responsible for the game the child is playing.
I never had an issue with the law in Australia because I guess our law pretty much held the parents accountable for what their child plays. Though I do have issues with R 18+ - Restricted games being outright banned from sale in Australia but that's a whole other story. :P
Duulket Nov 12th 2010 10:11AM
@Avan
I wasn't sure about Gamestop. Don't get to shop there that often and I try not to buy anything from Walmart plus I never bought games as a minor. Of course society when I was growing up was not like it is today.
cocoboom Nov 12th 2010 10:27AM
That is kinda the point, the decision for which games the children play lies solely with the parents under this law as it is them who make the purchase.
Arjunas Nov 12th 2010 11:04AM
When I first read this new law I though the video game industry would be rejoicing and was confused when they challenged it...
Think about it, how much flak do these game studios take from irresponsible parents who yell "My 12 year old son Timmy was playing GTA; a game with hookers and gang violence. Video games are evil. Protect the children!" With this law the game studios can say "Wait, excuse me, who bought little Timmy the rated M game? You did. Now shut up." And then give said parent the middle finger.
The blame would be passed from the game studios to the parents. Making the parent ACTUALLY have to parent because they can't just push the blame onto the game studios. Because, this law doesn't say that children can't play rated M video games. Only that a parent MUST buy the game for the child. It only empowers the parents more because little Timmy can't secretly buy GTA and play it, because selling little Timmy GTA would be illegal.
Truthfully, I wish that this extended to all forms of media. Games, videos, music. A system where I as a parent can buy my child whatever *I* deem is appropriate for them but my child cannot sneak out and buy rated M games, rated R movies, or mature music. (I think music should have ratings too, if you don't agree with me then go listen to a 10 year old girl sing along to Lil' Wayne's Lollipop. *Shudders*)
And why do the video game industry care so much, they've constantly said their demographic for M games isn't 12 year Tommy, but 18-30 year old adults? If that is true then it wouldn't affect them.
This law in no way limits children from playing rated M games. It only requires that the parent BUY the game for the child, thus ensuring the parents are the suppliers of the game. Thus, it would push the blame onto the parents. This law wouldn't affect responsible parents who already censure the games their children play, it would affect irresponsible parents who ignore their children and blame the game studios.
Red Hawk Nov 13th 2010 7:33AM
@debesun
I just want to clarify something regarding R18+ and Video Games in Australia.
Here, films and games are generally required to be classified in order to be sold or shown, but may recieve an exemption, usually for educational games. Without a classification, films and games cannot be shown, sold, distributed etc.
Currently, for video games we don't have an R18+ rating, so it is not entirely accurate to say that such games are banned from sale, because such a rating cannot be given to a video game. They remain unable to be sold because they were refused classification.
Pedantic, perhaps but if the Classification Board could assign an R18+ rating to a game, then those games would be able to be sold.
For films and literature, there is the option for the item to be rated at R18+, so that it can only be purchased, or viewed publicly (ie cinemas) by those who fall into that age group. Video games do not yet have that classification option available to them, so any such contentious material that may result in the application for classification resulting in an R18+ rating for a video game instead recieves a 'Refused Classification'.
Refusing Classification means that the game in its submitted form has content that exceeds what is allowable, and acceptable within the MA15+ rating. It is then up to the people who submitted the game to a) appeal the decision b) modify and resubmit or c) do nothing, and not sell their game here. Most video game producers will option for A or B, or more likely A and then B if they are unsuccessful.
Kalistasis Nov 12th 2010 9:36AM
Bosh. Self-regulation is working let's deal with that. Here in England it doesn't seem to be that big a deal. Every now and then there'll be a news piece from one of the right wing papers about how games are damaging 'our young' but most often it's waved aside as being silly.
And I'm sorry but when did we start to think that all children and teenagers are idiots? Let's give them a little more credit. I know I was the smartest person around when I was 13 :D I think they can tell the difference between a game and a real life situation. And if they can't they were messed up to begin with.
Koleckai Nov 12th 2010 10:00AM
It doesn't work in the U.S. and especially California.
SINisterWyvern Nov 12th 2010 10:21AM
Self regulation does and is working over 80%
videogamevoters.org
Claire Nov 12th 2010 1:02PM
There really isn't any question that the media we're exposed to affects us in a variety of ways. Psychological research backs that up pretty strongly. However, that doesn't magically change when we turn 18, and it doesn't mean the benefits of a law like this outweigh the costs.
Jinjo Nov 12th 2010 9:36AM
The biggest problems are that the laws are always vague. It was proven that by an interpretation of this law that Super Mario Bros. can be considered obscene. So, the body could label any game they thought was bad as obscene for any reason basically. Game makers are going to be scared of making games that might get the obscene rating, because then it's now illegal for a large portion of their audience to buy their game at all, most family friendly stores aren't going to carry them like pornographic videos so even the audience that can buy it aren't going to be able to easily get it, and so they are going to edit their games to acceptable levels, in a backwards way it is violating their free speech by forcing them to edit their games to be legally sell able to minors to reach their full audience, and make sure all stores sell it so it's accessible.
Kevin Nov 12th 2010 9:37AM
It's disappointing to see yet another strawman argument against this law.
This law does nothing to restrict the "artistic" freedom of game designers. It remains legal to sell any kind of video game to adults you would care to produce. We continually complain that people act like video games are only for kids and now suddenly the video game community acts like it only sales games to kids.
If you are interested in letting parents decide what games their kids play, you should be supporting this law. Without this law, you, as a parent, have no way of preventing your child from going to the store and buying the game without your permission.
With this law, you have the ability to buy the game yourself and give it to your child to play. The law doesn't make it illegal for kids to play the game, just to sell it to them.
Rather than replacing parenting as it's critics claim, this law empowers parenting.
I am open to the argument that it's none of the government's business in the first place, but the parenting argument is false on it's face.
Mathew Nov 12th 2010 9:40AM
There are warnings on the box. If you don't want your kids playing violent video games, don't allow games with the warnings on the box in the house.
If you don't want your kid eating high fructose corn syrup, don't let the clear high fructose corn syrup labeled treats in the house. Has the government outlawed high fructose corn syrup?
Kevin Nov 12th 2010 9:45AM
It does me little good to not allow it in the house if he can go buy it and take it somewhere else.
What harm does it do to you, if you have to buy the game to give it to your kid?
Remember, kids can still play all the violent games they want, so long as an adult buys the game for the kid.
So what's the harm to the video game maker or the parent who doesn't have a problem with the game?
Duulket Nov 12th 2010 9:46AM
"Without this law, you, as a parent, have no way of preventing your child from going to the store and buying the game without your permission."
Go send a 10 year old to Best Buy to purchase Postal 2 or any other game with a MA or above rating and see if he can buy it. I am pretty sure he won't be able to.
"If you are interested in letting parents decide what games their kids play, you should be supporting this law."
Parents should not need a "law" to parent their children.
"With this law, you have the ability to buy the game yourself and give it to your child to play."
Parents have this ability with or without this law.