Guest Post: Azshara revamp ushers in new level range, epic stories

I would hazard a guess that a vast majority of WoW players have never even been to Azshara. Honestly, since Molten Core is no longer a major raid zone and the Runes of Fire Lords just put themselves out, there really isn't much reason to. Those of us who raided in vanilla made weekly trips there to pick up our Aqual Quintessence, and I was also an herbalist, so I would spend another hour or so out there looking for Dreamfoil because of needing a bag full of mana pots to raid in those pre-potion sickness days.
Clearly, the zone was unfinished. There was one quest hub, if you could call it that, because there were only a very small number of quests there. Blizzard tried to bring people to the unused zone later on by adding in the level 50 class quests that led up to Sunken Temple -- but really, in the process of leveling, you could basically ignore Azshara and move on.
I hated the original Azshara because it was out in the middle of nowhere and fairly poorly designed. It was hard to get to places because of all the rocky cliffs, and passages up and down from the beach to the cliffs were too few and far between. It could even be dangerous at level 60 before The Burning Crusade's stamina inflation; lots of mobs feared and or put debuffs on you, and there were elites wandering around over huge portions of the zone.
Sadly the few fond memories I have of old Azshara are gone, as well. When Azuregos was up in vanilla, the entire zone would become a raiding guild, PvP fight zone as the top Horde and Alliance raiding guilds fought over who could tag him, killing flagged members of the group who got him, hoping to wipe them and inflict them all with the debuff. It could get fun and entertaining -- and one time, it even caused our server to be shut down.
Well, that has all changed come Cataclysm.
A whole new level for Azshara
Azshara is now a low-level zone for Horde characters, run by the goblins. A complete decimation of the zone's natural resources is in effect: strip mining, massive lumber harvesting, and there is a giant race track running through a good portion of the zone, making it look as if the goblins did their best to redevelop their lost home island of Kezan.
The map of the zone now looks pretty much like a sideways version of the Horde symbol. As soon as you zone out of the rear exit of Orgrimmar, you see the goblin work in effect. In moments of zoning out of Orgrimmar, quests find you hijacking a shredder, cutting down trees, killing night elves and even an Ancient. You help in the giant quarry that replaces the Azshara crater, killing basilisks and refleshifying (I believe that is the actual term used in the quest) miners who were turned to stone.

A truly epic quest chain
As your low-level Horde character or high-level completionist character (talking to those Loremasters out there), you will kill numerous Alliance-based NPCs, mostly night elves but some gnomes too -- yay for punting! Many of the mob types originally in Azshara are still there, but their levels have been adjusted to fit the new zone. The giants wandering the hills are now level 20ish elites; there are chimera around level 18 to 20. Also there are still naga, and they are not happy about the new goblin incursion.
As you move through the zone, one of the most amazing changes is the effect of a post-Wrath storyline on the new Azshara. There is no "Lore ... LOL!" being done here; this is a true continuation of the actual storyline of World of Warcraft. Malygos is dead; the blue dragonflight is in shambles; Deathwing wishes to wipe the remaining blue dragonflight out completely. However, Kalecgos and Azuregos want to save them, and with your help, they work to fight off an invasion by the black dragonflight.
This quest chain is epic -- so epic that I do not want to ruin it with spoilers. If you play Alliance, make a goblin just to play through their starting area and Azshara; if you play Horde, make an alt or play through the quests on your main. The redesign of Azshara has made the most underused, empty, incomplete zone in World of Warcraft become a place you really do not want to miss. The blue posts saying they "brought the epic" and a complete experience to Azshara are not lying. It is a brand new zone. It is worth your time; you absolutely do not want to skip Azshara.
Filed under: Cataclysm, Guest Posts






Reader Comments (Page 5 of 5)
Rajinnu Nov 14th 2010 1:15AM
Get over the Blizzard loves the Horde more thing.. what do you call Vanilla WOW and WOTLK? BLatent Alliance expansion/games.
Its 2-2 if you ask me.
Anyway I cannot WAIT to play through this zone! Awesome.
Erogroth Nov 14th 2010 11:52AM
I spent a lot of time in Azshara. It was the best place to mine Thorium and more importantly Arcane Crystals. I had got both bindings for Thunderfury back in the day and spent time here every day going to all the Rich Thorium veins in the zone. I still know exactly where every one of them is. I did eventually get my Thunderfury and made less frequent trips to the zone but even today I can run through and in a half hour I have enough thorium to make some good cash on the AH. Also I still have not got the damn whelp pet from the dragon men in this zone. Damn thing won't drop and I have to compete with Bots all the time. Still the new revamp sounds really cool but I for one have fond memories of this zone and will miss it.
Anye Nov 14th 2010 12:23PM
Dude, Un'goro is so totally better for thorium!
Anye Nov 14th 2010 12:26PM
I would just like to say this is the best Seed article I've read so far. Felt very much like a staff-written article. Kudos to the author!
Bilal Chohan Nov 14th 2010 6:29PM
When I first started playing during vanilla wow, I had this obsession with "exploring the world." So I started with the coasts, traveling into the unknown - braving the dangerous sharks and other unfriendly mobs. One day I found myself in this strange place that was in a perpetual state of autumn. I carefully crept further up the coast until I found a strange lighthouse on a cliff. Upon closer inspection, I discovered the lighthouse was of gnome origin. I climbed up the cliff-face (which was still possible during vanilla, though difficult and time-consuming!) Inside the lighthouse was a gnome couple selling the schematic for something called a "Deepdive Helmet."
I bought as many schematics as I could, vowing to train engineering as quickly as possible so I could use the helmet myself. I have fond memories of selling several of those schematics, advertising on trade chat: "Explore the Depths of the Oceans! Buy Your Deepdive Helmet Today!" If only Vashj'ir had existed back then! =P
Anyways one day while stocking up on schematics, I took the elevator in the back of the lighthouse to the top floor. Inside were 3 beds, one each for the 2 gnomes, and a small bed hinting that they had a baby on the way. This zone was peppered with fun little details like that! Even further along the coast were all sorts of strange landing platforms and odd searchlights - what were they for?
Lots of mysteries! I must admit that I will truly miss this zone - but I'm happy that it's finally being developed =)
Byron Nov 15th 2010 4:41AM
On the off chance this hasn't been posted somewhere in the prior 4 pages:
> Basically, it is a harbor with a giant cannon pointed at who knows what,
It's aimed squarely at Stormwind. In the control room just underneath the cannon, there's an aiming scope on the wall with the Stormwind Cathedral area shown in it.