The Light and How to Swing It: Light of Dawn's latest rebirth

Gregg, my fellow paladin columnist, and I like to make jokes about Blizzard's strategy for naming paladin abilities. Holy This, Something Retribution, and Divine That. Their creativity can only stretch so far, as paladins have a very defined set of lore, and there are only so many words that relate to their holy upbringing. Paladins have the additional downside of being a hybrid class, and so this means that the number of available ability names depletes faster than ever.
Blizzard changed Healing Hands' name to Holy Radiance, which is probably a great move, considering that we already had a heal named Lay on Hands. Duplicate names didn't stop Blizzard's team from christening our second AoE heal with the same name as one of the game's most prestigious achievements and a title, Light of Dawn. Light of Dawn itself isn't safe from the instability, either. Its function went from a simple heal that was boosted by holy power, to a regular AoE heal that had no target cap, and it has even been changed again. The new version of Light of Dawn is a smart heal that consumes only holy power, which completely changes its functionality and usefulness.
Clunky early iterations
The idea of an ability that consumes mana, has a cooldown, and burns holy power points at the same time is simply not intuitive. Without using holy power points on it, it was far too weak. In addition, there was no way to save your holy power points for a later Word of Glory; the two were tied together. In spite of that, the ability still had a hefty mana cost and cooldown, which further limited the usefulness of the spell. You had to plan ahead in order to get the most out of LoD, and it's pretty clear that the spell wasn't working.
It's no secret that I wasn't a big fan of the last iteration of Light of Dawn. All of that changed after I worked on Lich King on 25-man after patch 4.0.1 and saw how powerful it could really be. Light of Dawn was my most effective heal and literally erased Infest before it could start eating away at my raid's life pools. Its potency was just strong enough to heal the raid back up to remove the debuff, and that was all that I really needed. While it wasn't nearly strong enough to keep people up for more than a second on the Blood Queen Lana'thel encounter, Light of Dawn simply ruled for the LK fight.
Unfortunately, there's more than one fight in the game. Light of Dawn's cone is hard enough to work with, and the fact that the graphic is horribly off from its actual target area is simply insult to injury. Trying to get enough raiders into the reticle to make it worthwhile is difficult on any fight that discourages stacking. The Lich King encounter actually encourages stacking in several places, and so Light of Dawn clearly shines there. On a fight like Rotface, I could really only heal the melee classes with Light of Dawn successfully, even though it was the ranged classes that needed the most healing.
A new, game-changing version
The newest version of Light of Dawn is distinctly different from its predecessors. Now, instead of healing all targets that we aim it at, it actually only heals the targets that are the most injured. It's no longer a raid-wide heal, but rather a surgical strike. They also switched it from consuming mana to consuming holy power, which makes it a holy paladin's second holy power release ability.
I can't help but feel that Blizzard folded a bit on defining this ability's role. The developers clearly stated that they didn't want it to be "just another smart heal," and yet that's what it has been trending towards. I think that removing the cooldown will go miles in making it more usable and will allow for clever paladins to use it in quick succession via Tower of Radiance and Crusader Strike. Killing the mana cost also makes it incredibly usable for us, and we don't have to worry quite so much about abusing our AoE heal to its fullest effect.
The key to the new Light of Dawn is that it now heals five (six when glyphed) injured targets at once, selecting the most injured targets. This is very similar to how the other smart heals work; they target those who need it most. Smart healing is key to ensuring that every drop of healing is effective, and it's something that holy paladins really have no experience with. We can cast this at the entire raid and still be certain that it healed the right people.
A brand-new potency
Blizzard's developers were stuck playing a dangerous game with the old version of Light of Dawn. If they made it too weak, it would be useless when only used on five players in a dungeon. If they made it too powerful, it would simply rule when healing the entire raid. Trying to balance a spell that can be used on one player and 25 players is a very difficult thing to do, especially when it's a spec-defining heal. Rather than try to tinker with the numbers and scaling, they took an alternative route.
Light of Dawn now heals for a ton. While the numbers are going to change based on how much spellpower you have, suffice it to say that Light of Dawn is going to actually move your targets' life bars. Instead of trying to blanket the entire raid with small heals, we can now use Light of Dawn to always heal those people who need it the most.
When combined with other smart heals like Chain Heal, Circle of Healing, and Wild Growth, holy paladins will finally be able to contribute to raid healing. Holy Radiance gives us the ability to counter steadily pulsing auras, while Light of Dawn lets us pull people from the gutter quickly. I know it sounds strange to say it, but having a holy paladin focus on healing the raid might not sound so crazy in just a few weeks.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 3)
bloodfyr Nov 15th 2010 12:20AM
In its new iteration, it still is a cone effect but smart heals? Or it acts like Circle of Healing and heals anyone regardless of whether or not they're in the comically off target cone?
Webwolf Nov 15th 2010 7:59AM
Judging by the screenshot? It looks like the cone is firmly centered on whoever you are targetting, as opposed to the direction you are facing.
JC_Icefox Nov 14th 2010 8:33PM
http://en.wikipedia.org/wiki/Dazzler_(comics)
Congratulations, Paladins are mutants.
steelvoltage Nov 14th 2010 8:38PM
How come you don't write more about protection or retribution paladins?
Ilmyrn Nov 14th 2010 8:47PM
I didn't know trolls could be paladins. New race combo for Cataclysm, I guess?
JC_Icefox Nov 14th 2010 8:48PM
Man, I just had a long ragey post about this question, but felt bad after it was finished.
Anyway, the Holy writer and the Prot/Ret writer are two different people.
steelvoltage Nov 14th 2010 9:05PM
I wasn't trolling, I was just asking because I would like to see more articles. But since it's two different people, I understand now.
steelvoltage Nov 14th 2010 9:06PM
I didn't know they were two different writers. It wasn't a trolling question, I simply asked because I was curious. How is that bad?
MusedMoose Nov 14th 2010 9:42PM
It's bad because the article's header states, very clearly, that the Sunday version of this column is about the Holy spec. People downvoted you and thought you were trolling because asking questions when the answers are obvious in order to make people mad is typical trollish behavior.
Since you aren't trolling and simply didn't know, please note that the version of this column that covers Prot and Ret specs usually runs on Wednesdays. Hope it helps. ^_^
steelvoltage Nov 15th 2010 2:05AM
Thank you, I understand now. Sorry if I upset anyone, forgive my stupidity.
Daisyfizzi Nov 15th 2010 5:53AM
I'll be honest, I hadn't figured out the Sunday/Wednesday thing either, learn something new every day.
Drakkenfyre Nov 14th 2010 8:39PM
Light of Dawn probably uses the same coding as Cone of Cold. Cone of Cold at one point was going completely 90 degrees from the Mage's hands.
Cheeselandman Nov 14th 2010 9:43PM
Still happens, sometimes. Especially when you're moving. I kind of think its odd that the "solution" for fixing LotD is to make it simply not BE a cone heal. Waste of a graphic, almost.
Ver7ig0 Nov 15th 2010 10:42AM
The animation is especially funny on a belf male during a proc. Since the hand starts out facing toward the model's back at the start of the directed cast animation, the light shoots backward before swinging around to the front, and then shoots up into the sky because of the proc animation. Get a belf-spin jump as an added bonus, and you get some Shepiwot levels of spastic animation.
Darias.Perenolde Nov 14th 2010 8:45PM
One of my officers is a Grand Master in Wordsmithing, and has dubbed LoD, "the holy shotgun".
I love this spell. For one, it does just as you say, heals for a ton. Second, it's really big and showy and finally pally's have something cool to do when /dancing around and everyone else has cool AoE effects.
foxish.sunrise Nov 14th 2010 10:43PM
I like to call it "Holy Flashlight" myself. :P
jbodar Nov 15th 2010 4:44PM
Awesome phrase.
"Alright, you primitive screw-heads, listen up! You see this? This... is my HEALSTICK!"
psycho.knight Nov 21st 2010 8:26AM
This makes me want to change my ret spec to holy
tutti Nov 14th 2010 9:52PM
I see no problem in the screenshot. The spell hits the targets its animation suggests, which is the way the character is facing.
I can, however, tell that the character is not facing the direction the player expects it to. This has nothing to do with the spell, and everything to do with not understanding just how turning with the mouse actually works - the screenshot is taken while holding the right mouse button, or possibly right after letting go of it.
Turning with the right mouse button does not force your character to face in the exact direction the camera is looking. Rather, it forces your character to be facing a direction within a certain 'cone'. If you turn with the right mouse button, the character won't start turning until it's facing outside this cone, and then it will only turn far enough that it's facing inside it. It's only when you let go of the right mouse button that your character will adjust to the exact direction you were holding the button, which isn't instant but takes a moment.
Your character's actual face doesn't follow this rule (it follows the mouse), but its body does - and despite the name, that's what's used for any facing calculations.
tutti Nov 14th 2010 9:53PM
Or, of course, which I did intend to note at the end but forgot, the screenshot could be pointing out something else, in which case my post will make me look that much more like a right arse.