The Light and How to Swing It: Light of Dawn's latest rebirth

Gregg, my fellow paladin columnist, and I like to make jokes about Blizzard's strategy for naming paladin abilities. Holy This, Something Retribution, and Divine That. Their creativity can only stretch so far, as paladins have a very defined set of lore, and there are only so many words that relate to their holy upbringing. Paladins have the additional downside of being a hybrid class, and so this means that the number of available ability names depletes faster than ever.
Blizzard changed Healing Hands' name to Holy Radiance, which is probably a great move, considering that we already had a heal named Lay on Hands. Duplicate names didn't stop Blizzard's team from christening our second AoE heal with the same name as one of the game's most prestigious achievements and a title, Light of Dawn. Light of Dawn itself isn't safe from the instability, either. Its function went from a simple heal that was boosted by holy power, to a regular AoE heal that had no target cap, and it has even been changed again. The new version of Light of Dawn is a smart heal that consumes only holy power, which completely changes its functionality and usefulness.
Clunky early iterations
The idea of an ability that consumes mana, has a cooldown, and burns holy power points at the same time is simply not intuitive. Without using holy power points on it, it was far too weak. In addition, there was no way to save your holy power points for a later Word of Glory; the two were tied together. In spite of that, the ability still had a hefty mana cost and cooldown, which further limited the usefulness of the spell. You had to plan ahead in order to get the most out of LoD, and it's pretty clear that the spell wasn't working.
It's no secret that I wasn't a big fan of the last iteration of Light of Dawn. All of that changed after I worked on Lich King on 25-man after patch 4.0.1 and saw how powerful it could really be. Light of Dawn was my most effective heal and literally erased Infest before it could start eating away at my raid's life pools. Its potency was just strong enough to heal the raid back up to remove the debuff, and that was all that I really needed. While it wasn't nearly strong enough to keep people up for more than a second on the Blood Queen Lana'thel encounter, Light of Dawn simply ruled for the LK fight.
Unfortunately, there's more than one fight in the game. Light of Dawn's cone is hard enough to work with, and the fact that the graphic is horribly off from its actual target area is simply insult to injury. Trying to get enough raiders into the reticle to make it worthwhile is difficult on any fight that discourages stacking. The Lich King encounter actually encourages stacking in several places, and so Light of Dawn clearly shines there. On a fight like Rotface, I could really only heal the melee classes with Light of Dawn successfully, even though it was the ranged classes that needed the most healing.
A new, game-changing version
The newest version of Light of Dawn is distinctly different from its predecessors. Now, instead of healing all targets that we aim it at, it actually only heals the targets that are the most injured. It's no longer a raid-wide heal, but rather a surgical strike. They also switched it from consuming mana to consuming holy power, which makes it a holy paladin's second holy power release ability.
I can't help but feel that Blizzard folded a bit on defining this ability's role. The developers clearly stated that they didn't want it to be "just another smart heal," and yet that's what it has been trending towards. I think that removing the cooldown will go miles in making it more usable and will allow for clever paladins to use it in quick succession via Tower of Radiance and Crusader Strike. Killing the mana cost also makes it incredibly usable for us, and we don't have to worry quite so much about abusing our AoE heal to its fullest effect.
The key to the new Light of Dawn is that it now heals five (six when glyphed) injured targets at once, selecting the most injured targets. This is very similar to how the other smart heals work; they target those who need it most. Smart healing is key to ensuring that every drop of healing is effective, and it's something that holy paladins really have no experience with. We can cast this at the entire raid and still be certain that it healed the right people.
A brand-new potency
Blizzard's developers were stuck playing a dangerous game with the old version of Light of Dawn. If they made it too weak, it would be useless when only used on five players in a dungeon. If they made it too powerful, it would simply rule when healing the entire raid. Trying to balance a spell that can be used on one player and 25 players is a very difficult thing to do, especially when it's a spec-defining heal. Rather than try to tinker with the numbers and scaling, they took an alternative route.
Light of Dawn now heals for a ton. While the numbers are going to change based on how much spellpower you have, suffice it to say that Light of Dawn is going to actually move your targets' life bars. Instead of trying to blanket the entire raid with small heals, we can now use Light of Dawn to always heal those people who need it the most.
When combined with other smart heals like Chain Heal, Circle of Healing, and Wild Growth, holy paladins will finally be able to contribute to raid healing. Holy Radiance gives us the ability to counter steadily pulsing auras, while Light of Dawn lets us pull people from the gutter quickly. I know it sounds strange to say it, but having a holy paladin focus on healing the raid might not sound so crazy in just a few weeks.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 3 of 3)
Chase Christian Nov 14th 2010 9:57PM
That's the thing... it DIDN'T hit the hunter inside the cone! I did about 100 screenshots of testing LoD, and the graphic sucks. i was standing still, facing the direction of the arrow, and even though the spell effect totally hit the hunter, he got NO HEALS.
tutti Nov 14th 2010 10:07PM
Hm, then who is it that got the heal from it? I can see -someone- did, and that hunter is the only character I can see anywhere near a frontal cone.
Chase Christian Nov 14th 2010 10:20PM
That would be me, getting the self-heal.
tutti Nov 14th 2010 10:27PM
I see.
In that case, I apologise for my hastiness; while the picture does match approximately with what I thought was happening I should not have assumed you were unaware of this basic game mechanic. I'm sorry.
Artificial Nov 14th 2010 11:19PM
"...I should not have assumed you were unaware of this basic game mechanic. I'm sorry."
You should also be aware of known game bugs, yourself. Cone of Cold suffers from the same issue, although not quite as badly. It has nothing at all whatsoever to do with holding down the mouse button -- even when not using the mouse at all, and running forward a bit to verify the exact direction you're facing, you can do a Cone of Cold and see that the cone graphics do not face forward, but are off at about the same angle as the Light of Dawn. If this wasn't the exact same bug, it would be a remarkable coincidence that someone managed to replicate the angle so exactly while doing the mouse thing you're talking about. It ain't the mouse, it's the old graphics angle bug.
Angus Nov 14th 2010 11:29PM
looking at the SS I almost think it's the LEGS...
One is forward, the other back during the cast, and if you look at the midpoint, it appears to be to the left due to the stance. Wow assume right hand dominance and so the left leg is the one in the rear while casting. This stance is dynamic, because everyone casting all spells while looking as stiff as boards would be pretty boring. But if the spell uses the stance and the angle the chest is at instead of the facing of the head and hands, it would probably account for the angle.
The spell itself uses where your eyes are looking, the graphic uses your chest. At least that's what it looks like. Having seen it plenty over the weekend, I saw the exact same thing on our holy pallies.
sacrierjak Nov 15th 2010 10:25AM
I think it's a female BE thing, male BEs seem to have it shoot directly out of his hand from his casting animation.
smashman Nov 14th 2010 10:16PM
It's gonna be a lot of fun to use in PvP. I can just imagine putting beacon on myself and blasting all of my teammates around a flag with a Light of Dawn and getting my health filled for 2.5x the amount I healed everyone.
Before this change this was a completely lackluster spell in all but the most unusual of circumstances in PvP.
Dearhwing needs to hurry up and break the world already...
benbettis Nov 14th 2010 11:40PM
This is an excellent change. Though possibly a little over powered when you consider you're healing 5 (6) people for good chunks for 0 mana, and fairly often if you abuse Tower of Radiance. I'm not complaining though.
My question, though, is: will the casting paladin be included in the 5 (6) targets that are getting healed? Or since it's a smart heal it probably won't matter, since this likely won't / doesn't proc PotI, so no wasted healing will happen.
I think I answered my own question. Oh well.
Saeadame Nov 15th 2010 1:13AM
I think it's like Wild Growth's smart heal. If you cast Wild Growth on yourself, if there are 5-8 (ToL+glyph) people around you with less health than you it will apply the effect to them rather than to you.
So yes, you were right.
Saeadame Nov 15th 2010 1:11AM
Uh... isn't it an instant spell? That means it can't be interrupted, physical or not.
It doesn't use mana, but who knows if that will be the same as a "physical" spell or if they will make it count as a magic spell in the end.
Zapwidget Nov 15th 2010 1:59AM
"Uh... isn't it an instant spell? That means it can't be interrupted, physical or not."
You would think that, but latency does some funny things. You don't want to know how many times all of my attacks are interrupted in the Kara ballroom.
And I'm Protection.
Slaytanic Nov 15th 2010 3:36AM
So I can't call it "Holy Flashlight" anymore?
Is there a new graphic for this functionality, or is it the same?
Olicon Nov 15th 2010 5:41AM
While logically, spells in video games would "average out" over multiple target, making multi-target use less powerful, I think this is the case when it'd be better to be stronger on more targets.
This way, it heals X in 5man, and will heal y+X in raid.
??
Daisyfizzi Nov 15th 2010 5:52AM
I'll be honest, I hadn't figured out the Sunday/Wednesday thing either, learn something new every day.
Daisyfizzi Nov 15th 2010 5:52AM
ugh reply fail, vote down please
Vaylie Nov 15th 2010 6:15AM
The change is decent I suppose, but honestly, my biggest problem with LoD is its conal positioning requirement, and the fact that like Cone of Cold, it's not the most accurate thing in the world to gauge. So to have the new spell be:
Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1009 to 1123 per charge of Holy Power.
Doesn't fill me with excitement. With people spread out, or if I'm at a slightly off angle, I get to heal the 1 most injured person in my raid that happens to be in my cone? Bah.
HeroJéz Nov 15th 2010 10:56AM
I still don't see how working an AoE heal off single-target heals which generate the Holy Power needed makes sense.
"Quick! I need to group heal... oh, I can't.. I'll just heal this one guy three times so I can do it in 4.5 seconds."
Forgive my cynicism - comes with the nationality - but combined with the the finicky cone-AoE and the 'single-target heal to be able to AoE', I'm just a bit weirded out.
Rob Nov 15th 2010 10:58AM
Are paladins really okay with this spell now being a clone of WG? I'm always against homogenization, and that's what this looks like to me. Seems like Blizz just kinda folded and said they couldn't really figure out how to make a raid heal that isn't something that exists already.
Which is okay i guess. But usually they are more creative than that. For example, just about every boss has some unique mechanic, especially in wraith. Now, sure we trivialize it due to gear, but think about how unique these encounters really are. All of UP for example. All of OK. All of Occ. All of Ulduar. Shrug.
dwilliston Nov 15th 2010 11:57AM
I have seen some holy Paladins do a "Spinning Light of Dawn", where they cast it in a circle. Not sure if it heals people in the circle. But It looks freaking awesome. Seen people also Shoot it straight up into the air.