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11-15-2010 @ 1:57PM
@tamadams23:Much like the FD bug, the Vanish bug had been around since the beginning of time. It got partially fixed with Wrath (not sure on the exact patch), and is now fully fixed with 4.0.1. Essentially, when a rogue would use vanish, it wouldn't always work. If a rogue was hit at nearly the same time they used vanish, it would instantly break the vanish/stealth and the rogue would most likely end up dead. This was a problem in both PvE and PvP, but in PvE it was even worse since mobs tend to stick on someone for a second or so after being removed from combat.The fix in wrath addressed this by forcing stealth to persist for something like 0.5 seconds after vanishing (no damage would break stealth for this time). It worked for the most part, but would occasionally result the same way as the old bug. They increased this to 3 seconds in 4.0.1, which effectively ended the reign of terror this bug held.
11-15-2010 @ 5:51PM
This sounds like the exact same problem I've noticed with Shadowmeld ever since they made it usable in combat. Except it still exists for Shadowmeld as it happened to me just last nite. Then again, I guess Shadowmeld isn't Vanish so maybe it shouldn't work every time.
11-15-2010 @ 6:08PM
You should also note that a LARGE portion of the people complaining about the vanish "bug" were trying to use Vanish to dodge spells already in flight, which was never the intended use of Vanish. If their latency was such that the spell landed earlier than they thought it would on their screen, Vanish would break and they would lose their duel or whatever and run screaming to the forums about the Vanish "bug" instead of admitting that they were trying to exploit an unintended mechanic.They didn't fix the Vanish "bug" by making Vanish last longer. They fixed it by removing the spell-dodge functionality completely. Now, all Vanish does is force you into stealth. If you want to dodge spells, you have to use Cloak of Shadows.
11-15-2010 @ 7:33PM
Anything that means a rogue will die clearly isn't a bug...
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