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11-16-2010 @ 5:59PM
Not looking forward to this as much now. The thing about WG is that it mimicked old school PvP by having a capturable location like NPC towns that you tried to drive out other players out of. Since WoW is a level based game, and there's no loss of loot, the objectives and tenacity helped bring about the "war" feeling, where just because you had numbers, didn't mean you would win. The under dog can still win WG when they're out numbered through skill. Forcing a 1:1 ratio and capping it at 80 people per side sounds incredibly backwards.If Blizz is really worried about faction zergs, implement a mercenary system for the winning side. If your side won, have some goblins around looking to hire winners to loan out to the losing side.
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