Shifting Perspectives: Why (or why not) to play a worgen druid

Today, we're going to tackle the subject of worgen druids, whose lore is an even bigger rat's nest than the contentious subject we discussed last week. As a note on that, I feel obligated to stick to the official line, which is that night elves were the first druids. Read Xarantaur's flavor text again. Not only does he skirt the issue, but his own story is an oblique confirmation that he probably wasn't among the first druids if the Warcraft RPG's information on racial lifespans is still canon.
Malfurion Stormrage is a young adult by the War of the Ancients. Xarantaur references the War, the Sundering, and a lengthy period spent traveling Kalimdor in search of stories. He was about to die when he was gifted with immortality by Nozdormu, so it's probable that he, too, was a young adult when the War began. By night elf reckoning, a "young adult" (even before the immortality granted by the World Tree) is between 100 and 300 years old; a tauren with a vastly shorter natural lifespan would be between 30 and 50. Even allowing for the smallest natural age gap, Malfurion predates Xarantaur by at least 50 years, and probably a lot more, given that he and a host of other night elf druids enter Ysera's service in the Emerald Dream after the Sundering. While it's likely that the tauren weren't taught druidism long after the night elves, Blizzard's official line is that night elves were the first druids. They may retcon this in the future or at the very least clarify (and I hope they do), but Xarantaur's existence doesn't conflict with the idea of night elves being first.
The full series is available here:
- Shifting Perspectives: Why (or why not) to play a night elf druid
- Shifting Perspectives: Why (or why not) to play a tauren druid
- Shifting Perspectives: Why (or why not) to play a worgen druid
- Shifting Perspectives: Why (or why not) to play a troll druid
Considering the worgen
Random factsYou wouldn't like me when I'm angry.
- Goblins and worgen have heavily phased starting areas that are functionally gone once you've leveled through them. For goblins, the Isle of Kezan and the Lost Isles are literally inaccessible once you've left; for worgen, Gilneas still exists but is emptied of NPCs and services. You can go there to enjoy a truly beautiful zone and architecture, but that's it.
- Since worgen will be a new race in Cataclysm, there are no figures (official or otherwise) on their popularity yet. As you'd expect of any new race, they've been extremely popular on the beta, but how this will translate to the live servers is anyone's guess.
- Gilneas has been in the Warcraft storyline since the beginning but sat out the Third War and subsequent events due to a disagreement with the Alliance. After the Second War, Lordaeron wanted to tax fellow Alliance nations to support the series of internment camps built to house the orcs. Genn Greymane had a difference of opinion concerning the issue, said an effective "up yours" to the rest of the Alliance, had the Greymane Wall built ... and Gilneas has been a mystery ever since. If Greymane could've shoved the peninsula off from the mainland, he would have.
OK, you might need more reason to play them than that. The Gilneans are an interesting (though odd) bunch who have only recently reappeared in the world. What took me aback while questing through both the starting area and the revamped Alliance zones is how very normal they are. It's a vivid reminder that they're still humans, despite the curse. They think like humans, act like humans, and reason like humans -- until suddenly they're not so human. From the little old lady in the starting area who claws a Forsaken down to Sven Yorgen choking the hapless Jitters in Duskwood, the wolf is never far from the surface.
If you like playing a human -- with their messy politics, adaptability, and fundamental good-heartedness -- then playing a worgen is like playing a cooler-looking version of them with better toys and a kickass starting area. As a druid, you're assumed to be a follower of the "old ways" -- people who wield a simple kind of nature-based magic that helped Gilneans raise sufficient crops during their time of seclusion. Naturally, there's a lot of potential history there you could work with. There's also a marvelous built-in roleplay device in Two Forms, allowing an enterprising player to spend peaceful pursuits as a human and violent pursuits as a giant, rabid werewolf. Even if you don't plan on playing a worgen, try to play through the starting area at least once. While players are divided as to whether it or the goblin starting experience is better, nearly everyone agrees that the story of Gilneas' fall is done very well and worth seeing.
Concerning in-game matters, worgen are by far the best-rendered models among all four druidic races in Cataclysm, with the most fluid and interesting animations. To be frank, they make night elves, tauren, and trolls all look terrible by comparison.
Why you might not want to play one Gilneans are similar to night elves in a few unsettling respects. Both races have been relatively cloistered and tend toward insular viewpoints, bordering on arrogance. A Gilnean will have had no news of, or interaction with, the outside world for a long time. He's likely to have about as accurate a perspective on world events as your average North Korean and is unlikely to put Gilneas' sufferings in proper context. (Gilneas has had it bad, but other people -- blood elves, gnomes, the draenei, and Lordaeron come to mind -- have had it way worse.)
Gilneas was also one of the more powerful and stable members of the Alliance before the Wall was built, and her people aren't accustomed to being in a position of weakness. Without spoiling too much, you don't spend the starting area scoring many victories; even the biggest triumph is at best a tactical retreat. It remains to be seen what effect this has on the surviving nation, but there's no denying it's a humiliating blow.
While you'll find worgen among quest givers in the world, they're still less common than other races who have only recently appeared on the scene. The tauren, introduced to the world, take an active interest in its affairs, but a worgen's primary concern is still the welfare of Gilnean citizens. The Forsaken may have destroyed the Greymane Wall, but the average Gilnean's still got one built in his head.
On a note concerning player psychology and the general appeal of new races, expect to see a lot of worgen rolled after Cataclysm hits. If you like uncrowded leveling areas or playing less common races, you'll want to steer clear of worgen for a while. Also, while Blizzard has hugely decreased the incidence of the annoying snuffling idle sound, it's still around.
Allie's take I've played through the worgen starting area four times and am still at a loss to explain what the hell's going on with the worgen "curse." Questions over the Druids of the Pack, how their condition became a curse, and why it spread to the Gilneans is something that's only fuzzily answered (if you think it's answered at all). It's like watching Scientologists set up a branch office somewhere and their belief system infecting the local countryside with a fever of a hundred and werewolf. Frankly, it doesn't really make much sense, but when you have the opportunity to play a werewolf, you have to be willing to let a few niceties slide in the interest of more coolness.
Otherwise, I have fallen in love with the female worgen in particular. Blizzard spent a lot of time on this model, and it shows. While it's true that their faces are still a bit chihuahua-esque rather than lupine, you can minimize the effect with certain face options, and their animations are so cool that it's giving me serious pause over whether to play feral or not. On a completely random note, the female worgen rogue's stealth animation also marks the reappearance of the very cool old "gliding stealth" that has largely disappeared from the game.
Racial attributes
- Aberration This has been tinkered with a bit; it used to be decreased curse and disease duration, which Blizzard decided would have too much impact on both PvE and PvP. The Wowhead tooltip is misleading; at level 85, your resistance to harmful nature and shadow effects will be 64.
- Darkflight In essence, it's a free Dash every 3 minutes, and it doesn't share a cooldown with the real Dash. However, we've recently seen news that it's going to be changed to a 40 percent speed boost rather than 70 percent, making you as fast as ... the Travel Form you've already got. However, a Travel Form that you can heal in isn't something to treat lightly, and yes, Darkflight is usable from any form. Between this, Dash, and Stampeding Roar, you have absolutely no excuse for dying in fire.
- Flayer As with the tauren racial Cultivation, worgen get a bonus to a gathering profession. If you stick with it, you'll have a small critical strike buff (Master of Anatomy).
- Running Wild This was recently implemented in the beta, and it's very cool (though I wish Blizzard would slow down the animation for 100 percent run speed just a bit; it's hard to appreciate the art with all four legs running like a steam locomotive). It'll also save you money while you're leveling, because you'll find Running Wild pop up automatically in your spellbook at both level 20 and level 40 along with the corresponding riding skill.
- Two Forms This is a cosmetic ability that exists just for fun and will switch you between human and worgen form. As advertised, you'll change into a worgen at any point you enter combat.
- Viciousness Rather than the 1 percent crit you'd get with bows as a troll or guns with a dwarf, worgen have a flat 1 percent crit to everything they do. Overpowered? In comparison to other racial bonuses, yes.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives, Worgen
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Reader Comments (Page 5 of 8)
Literaltruth Nov 16th 2010 10:08PM
No - Druidism is extremely new to the Trolls. When you start a Troll druid, the trainer will tell you about it and actually makes a joke about how she and the other Troll druids have been deliberately spreading rumours that they had been on the echo isles for a long time when actually it had only been a few years. The Trolls, as far as I understood it, are introduced to Druidism by the Tiger Loa of the Darkspear tribe. He makes a deal with the other Loa to allow a group of Darkspear exiles access to the Emerald dream so that they can help fight off Zalazane and reclaim the Echo Isles for the trolls. The current Troll Druids are all former Witch Doctors and Loa priests.
Ronin Nov 17th 2010 12:42AM
Gonna try this again-- apologies if it ends up being a double-post:
"officially from blizzard for those who hadn't heard" You're right, we hadn't heard that from Blizzard-- and neither have you, because Blizzard never said it. It's speculation, both in-game and out, that Hordies have proclaimed as settled truth.
Dch48 Feb 1st 2011 7:19PM
There has never been anything official from Blizzard saying that Night Elves descended from Trolls. They actually pretty much say the opposite when they clearly state that it was a nomadic nocturnal tribe of elves who found the Well and settled next to it. They were mutated over time to become larger and stronger ( and in the females case, more voluptuous and alluring) and gain the bluish purplish skin tones. It goes on to say that these changes enabled them to more easily defeat their forest troll enemies and expand their territories.
CDave Nov 16th 2010 6:57PM
Sorry, gotta call em when I can:
"As you'd expect of any new race, they've been extremely popular on the beta, but how this will translate to the live servers is anyone's guess."
"...expect to see a lot of worgen rolled after Cataclysm hits."
:P just thought it was funny. Anyway, good article; I definitely agree with the confusion between worgen druids and Druids of the Claw. I personally felt that having Gilnean druids be "old way" nature casters worked (sorta like real world druids) and then the night elves "bring them up to speed" so to speak when they joined the Alliance. Sure depth can be good and interesting, but seriously Blizzard, everyone once in awhile just KISS (Keep It Simple Stupid). Not everything needs to have complex back stories and reasoning.
Oh and: "Why you'd want to play one: They're f*%#ing werewolves.
OK, you might need more reason to play them than that." Nah, we really don't :P
Tyvittetoe Nov 16th 2010 6:56PM
Why wouldn't I play a worgen druid? Because watching a Human shift into Bear form spits in the face of my understanding of the lore.
Ally needed another druid race, so Blizz made up a vague connection to somehow explain why humans who only recently realized their Worgen Curse, would somehow come in-touch with the teachings of Ysera and Cenarius.
Bogus if you ask me.
It makes about as much sense as a Gnome Priest...
vocenoctum Nov 16th 2010 8:46PM
Gnome priests have been in the game forever, what I don't understand is why no gnome paladins.
Artificial Nov 16th 2010 9:15PM
Yes, the more ignorant you are of the actual lore, the more new things are going to "spit in the face of [your] understanding of the lore". When your understanding is that far off, it's inevitable it's going to conflict with reality sooner or later. What's bizarre is that you think the official lore is bogus, rather than your misunderstandings.
MusedMoose Nov 16th 2010 9:39PM
http://wow.joystiq.com/2009/08/25/night-elves-and-worgen-druid-allies-of-the-moon/
http://www.wowpedia.org/Scythe_of_Elune
http://www.wowpedia.org/Velinde_Starsong
If you take the time to read the lore, you'll see that it makes perfect sense for worgen to be druids. This isn't something that Blizzard suddenly made up, it's something that's been in the lore since vanilla WoW. And if seeing a human turning into a bear bothers you so much, just stay in worgen form. *eyeroll*
And as vocenoctum mentioned, gnome priests have been around for a while - NPC versions exist in Gnomeregan.
MusedMoose Nov 16th 2010 9:40PM
http://wow.joystiq.com/2009/08/25/night-elves-and-worgen-druid-allies-of-the-moon/
http://www.wowpedia.org/Scythe_of_Elune
http://www.wowpedia.org/Velinde_Starsong
If you take the time to read the lore, you'll see that it makes perfect sense for worgen to be druids. This isn't something that Blizzard suddenly made up, it's something that's been in the lore since vanilla WoW. And if seeing a human turning into a bear bothers you so much, just stay in worgen form. *eyeroll*
And as vocenoctum mentioned, gnome priests have been around for a while - NPC versions exist in Gnomeregan.
MusedMoose Nov 16th 2010 9:43PM
Ack, double post, my apologies. Should have known it'd happen, looking at the rest of the comments. @_@
lilywillylover Nov 16th 2010 6:59PM
Allison, please change the whole section with Xarantaur. I'm not spamming you, the triple post from earlier was due to a faulty browser.
At least revise the article and put the information that Xarantaur was made immortal by the Bronze Dragonflight. A lot of people read your articles, we don't want any misinformation here.
Skarn Nov 16th 2010 11:56PM
She DID mention this. Right at the start of the second paragraph:
"He was about to die when he was gifted with immortality by Nozdormu."
zweitblom Nov 17th 2010 4:14AM
Jesus, would you please at least READ the article you are complaining about? Man, you are obnoxious.
zweitblom Nov 17th 2010 4:16AM
Jesus, would you please at least READ the article you are complaining about? Man, you are obnoxious.
Sorcha Nov 17th 2010 6:41AM
You know Xarantaur is a fan-made character, right?
Right.
Marco Polaris Nov 16th 2010 7:04PM
Wait... So Blizzard inserts a fan character as a friendly nod to a good guy, and this spasms into a disproportional conflict over whether or not the tauren were druids before the night elves?
.... Seriously? Seriously. Good grief. Though I guess being the subject of hot lore debate is a rather fitting tribute to a guy who makes lore his hobby.
dyre42 Nov 16th 2010 8:46PM
Your usage of "facts, "logic", and "reason" betray your heavy alliance bias. :P
jealouspirate Nov 16th 2010 7:05PM
I love Druids, but ultimately I think the Worgen lore is way too Druid-centric. It's kind of made me lose interest in them. I mean, the Alliance already has Night Elves. Their whole culture is based in Druidism, and then there's the various iterations of the Cenarion Circle that are very prolific in Azeroth and Outland. I've had my fill.
The Worgen just don't seem to have their own personality. It seems like you could replace their models with Night Elves and nothing would seem out of place.
Kylenne Nov 16th 2010 7:35PM
Apparently the generic Frank Miller-esque billy badassery of "they're effing werewolves" is enough personality for some people. I know these things are subjective as hell, but personally I need more than that to spark my interest in a race. And that's the problem with worgen as presented currently, nothing I've seen from them suggests anything interesting, except for their starting zone (which is admittedly lovely and atmospheric). The tension between peaceful human and savage beast would be fun to explore from an RP standpoint, but on the druid lore, I'm with Allison--it's patently nonsensical, and the only reason I can think of as to why more people aren't yelling "lollore" like they did with the Draenei is because people are too busy creaming their shorts about getting to play werewolves. Which is just fine if that's your thing, but like I said, I need more than that as a basis to get excited about a race.
Honestly, if I were Alliance and looking forward to worgen, I'd be kind of disappointed. Not that Goblins are without their problems (Gallywix as leader, as you serious?), but they seem to have far less lore baggage than worgen.
EaterOfBirds Nov 16th 2010 7:11PM
for me, someone who is a die hard hordie and has been considering switching my tauren (still level 56 despite being my first ever character back in vanilla) to troll, the (presumably) following 'why play a troll druid' piece might as well just declare ''LOLBAT'', im sold ^ ^