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11-17-2010 @ 12:37PM
I see your point in that case; you don't want to play a character who would be scared in that situation, you want to play one who would be angry. I get that. For me though, a character who is scared is more interesting because it highlights the internal struggle between human and wolf which that quest is meant to portray. They've locked you up rather than beheading you, despite the fact that you've hunted and slaughtered countless Gilneans like cattle, because they think you're still human somewhere inside. A fearful reaction to someone who has shown hostility and is in a superior position to you just emphasises that fact for me.
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