15 Minutes of Fame: Film follows fantasy of fighting Onyxia
Work Warning: Brief profanity in the video.
From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.
Just as Azeroth prepares to explode in all its cataclysmic glory, films on gaming seem to be exploding onto the scene. There's the documentary from LFG Productions (many of you may have seen them filming at BlizzCon and our reader meetup last month) that will be following leading raiding guild <Blood Legion> in a full-court press into Cataclysm. There's The Raid, another take on raiding life that we also saw at BlizzCon, and the "zanier" take on gaming culture of Gamers.
In contrast to all those documentaries comes the short narrative film /afk. This live-action film, featuring extensive in-game footage produced by a whole host of well known machinimators -- Gigi, Teagen the Rogue, Baron Soosdon, the list goes on -- tells the tale of a WoW gamer whose psychiatrist informs him that he is gaming-addicted and should delete his character. Game over? Not quite. "The problem is that he always had this dream to solo Onyxia," explains creator Benjamin Dressler, "and he doesn't intend to leave without reaching that goal."
/afk debuts on YouTube later this week with a unique, in-game event that literally "unlocks" the premiere. On Nov. 19, Aventhor, the night elf character from the movie, will appear on Alleria (EU-A) at 7 p.m. GMT and Drenden (US-A) at 5 p.m. CST. Find him and unlock "/afk"! Players must find Aventhor on each server and perform his quests to unlock the movie on YouTube. For more details on the premiere event, see the video at the end of the article -- and join us after the break for a peek behind the scenes with creator Benjamin Dressler.

Guild " Right now I'm not in a guild. I had to pause playing since the production of "/afk" really needed my full attention for the last couple of months."
Realm Alleria (EU)
15 Minutes of Fame: We hear you've got a whole cadre of machinimists working on the project. Who's doing what?
Benjamin Dressler: PvPGurl aka Gigi was my first contact and was the producer of the in-game scenes. By that, I mean she picked the members of the machinima crew, featured the project on her site, gave a lot of counsel and even got us into our first film festival. But she also helped in the actual filming of course.
Teagen the Rogue and Kam Uraki did everything to provide us with the technical fundamentals. They took care of creating and equipping all the characters, made sure the puppeteers knew where to meet and what to do and just spent huge amounts of time in making sure everything worked out so well.
WoPairs and Baron Soosdon did some actual machinimating. Since I wanted everything to look very real, we didn't use much machinimation, but what you'll see was done by those guys.
Last but not least there was Bloodvein, who did some very important special effects work. You probably won't even recognize what he did when you see the movie, but that's what makes really good special effects. They seem natural. He also designed our YouTube channel and animated the logo.
We also had a couple of puppeteers and great voice actors. I can't name all of them here, but I want to emphasize Darkpippi. He isn't very well known yet, but he also does parody songs and voice acting and did an outstanding job. I really think he should be on the radar of any machinimator or parody fan!

In fact, my interest in filmmaking started with machinimating. As far back as when StarCraft came out, I used to play around with the editor and always had most fun in scripting little scenes within the missions. I then did three machinimas in Warcraft 3. And while doing the last one of these, an adaption of "The Curse of Feanor," I consciously developed an interest in filmmaking.
So I started applying at film schools, read books about storytelling, bought a camcorder, all that stuff that you try when you really have no idea how to start a career like this. That was about six or seven years ago. So what really paid in the end was working at different film sets as a production driver, because it helped me in meeting a lot of experienced people who eventually became friends, helped on my films and taught me lots of stuff. I also read about 40 books on filmmaking. That kinda helped in terms of getting a theoretical background. And I watched a lot of films, listened to the audio commentaries, read interviews.
Actually, I didn't make enough films along the way. I really should've gotten my scripts more on the road and just made them with no budget and all. That's the only way you really see what works and what doesn't and the best way to learn. So that would clearly be an advice as to what to do different.
What's been the most challenging and enjoyable parts of this particular project? Were there aspects you'd never had to tackle in previous projects?
The most exciting thing about "/afk" for me is and was that I don't really know any project that went so far in mixing machinima and real film footage. There is a fantastic Dutch movie called BenX that used footage from Archlord, and there is of course that awesome South Park episode. But I would dare to say that we pushed that concept way further since about 30 percent of the action and the plot is really in game. And, as opposed to South Park, we tried to tell a story that could actually happen in game. We spent days and weeks to make every action in the game as believable as we could. In this movie, you won't see anyone get to level cap by killing level 1 boars.
I think this is so important because not only online games but the whole online world will eventually become a fundamental part of human life. And the reason why there isn't really a decent movie about gaming yet is because filmmakers haven't tried to find ways to translate gaming into film (haven't seen Scott Pilgrim yet, though). We wanted to make a movie that gamers could watch while not constantly thinking, "Well, you'd never see that in the real game" but that people who don't play WoW could also watch and kinda get the idea of what gaming means to people that do it.
This was very hard because we had to find ways how to picture in-game action so people without a WoW background could understand what's going on. In the same instance, we couldn't explain the concept of raiding or being AFK forever because that would have bored gamers to death. This went down to things like the question of how long to show an in-game shot so that everyone could understand what was going on and no one would get bored -- not an easy thing to do, because we had no reference at all. But on the other hand, it was the most exciting thing about this because we this wasn't done a lot of times before.

/afk basically has no funding. Since we use Blizzard copyright, we can't make any profit with this. So we invested as little money as possible. We had to buy food, fuel for our cars, rent some lighting equipment and we bought some props (the murloc from the Blizzard shop did a great job in keeping the crew entertained!). Everything else was done without spending money. Everyone was working for free, we got to use most of the equipment for free, and the locations were just the places from people attached to the project.
On the one hand, it is really not fair that all those great people spent their time without getting paid. On the other hand, running low on money really makes you think more creatively. And you get people who are fueled by real motivation, not just some dollars.
What's next on your creative plate?
Oh, I wish I knew that for sure! At the moment, /afk is the only thing on my mind, but when it's out and finished, there are several projects I'd like to try and get made. Obviously, I'd love to revisit Piet and his world, maybe on a larger scale. But that depends on how well /afk will be received and if a certain game company we all love and worship will think that it's a good idea.
Visit /afk: The Movie on the web and on its Facebook page.
Filed under: Interviews, 15 Minutes of Fame






Reader Comments (Page 1 of 2)
Banic Rhys Nov 17th 2010 6:12PM
As usual, Gigi's presence ruined it.
Pyromelter Nov 17th 2010 7:06PM
How about, instead of flaming each other, we be a bit civil.
Gigi (iirc) makes some kind of bleh belf rap videos yes? Okay, so she's not the pinnacle of machinima.
Why does her presence ruin this film? (Also, wouldn't watching the entire film first and then making a judgment be more prudent?)
lisapoisso Nov 17th 2010 7:13PM
Let's keep it on topic, folks -- leave your nitpicking at home.
Srslyyeswai Nov 18th 2010 2:12AM
I think she's creative and she's putting herself out there. What are YOU doing, sir? Seems like you think you could do better?
balamoor Nov 17th 2010 6:24PM
You know.....I have been playing Pen and Paper RPG's since the mid 70's and MMORPG's since 1997 and I have yet to run into these stereotypical gamers. I mean do they hide out somewhere? Is there a secret club where rule number one is No one talks about Overweight socially maladjusted gamer club? Honestly I am amazed this one didn’t throw us the perfunctionary Hot girl who is really an Overweight socially maladjusted gamer on the inside.
Ilunc Nov 17th 2010 6:41PM
Yeah all my friends who play this game aren't socially maladjusted and they sure aren't overweight. Actually I would say they are underweight. It seems like the people who hate the stereotype the most continue to use it the most.
cutsman32 Nov 17th 2010 11:47PM
It's sad to say they do exist though. I currently know someone in high school who isl ike this and one of my old friends from middle school turned out like this. Playing wow actually originally brought him friends but actually it led him to also drop out of school and as his friends stopped playing he lost friends because he had no other reason to contact them.
That being said this is still a very very VERY small population of the people who play wow/ video games/ nerds in general.
Davidelle Nov 30th 2010 8:38PM
Don't forget the jock, the cheerleader, and the 'token' character who never survives till the end of the movie.
Agree with your comment although that trailer mentions he may be addicted which probably would put him in the socially maladjusted bracket - seemed pretty funny to me i'd watch it (it will be better then Skyline thats for damn sure).
razion Nov 17th 2010 6:47PM
I'm left wondering after reading the interview: "Why ONYXIA?" "Why not aim for something--someONE--bigger, badder, more dangerous, and more epic? Like, say, Arthas?" I guess I'd need to know more of the story to explain, but it still feels like a harder boss would've been more appropriate for the movie.
(cutaia) Nov 17th 2010 7:00PM
I think it takes place many years ago, when Onyxia was pretty epic.
Banic Rhys Nov 17th 2010 7:06PM
Yet they still decided to wear their S7 gear.
(cutaia) Nov 17th 2010 7:13PM
"Yet they still decided to wear their S7 gear."
You're right. It's not at all possible they chose those costumes just 'cause they were a higher resolution than Dungeon Set 2 or anything.
I said "I think" when I made the statement. I could be wrong and if I am, then Razion's right...it's kind of a weird choice. Perhaps you could refute me with something that actually has any actual bearing on the movie's timeframe, though? (Not doing a very good job of disproving that you are indeed a rather mad bro.)
Galaden Nov 17th 2010 7:28PM
I think that killing a big bad dragon is much more stereotypical to these fantasy settings than killing Arthas - which is indeed iconic in Warcraft Lore -, but outside the game, doesn't hold the same image as big bad dragons.
Jari Nov 17th 2010 8:12PM
Maybe it's the new 10 man onyxia.
Insanemime Nov 17th 2010 8:24PM
Well you are looking at this from the perspective of someone who plays the game and knows the lore. I believe they were aiming for something that people who do not play the game could connect to. For a non-warcraft player, going up against another human character really does not make any sense. They do not know how powerful Arthas is without the back story. But a dragon is something everyone, including people who have never seen warcraft, knows what it is and what kind of power it wields.
razion Nov 17th 2010 8:51PM
I don't think the role of "evil bad guy" is that much of a stretch of the imagination to people unfamiliar with games...;
If anything, it's more familiar a concept ('WHY is the dragon bad? I thought dragons were good!') and ALSO nicely fills that notion to players that the villain in question is indeed to be taken seriously. Besides, I'd like to have a GOOD reason to fear the Lich King as he figuratively stands.
Aaron Nov 17th 2010 9:54PM
Well, clearly he want to "KILL A *****ING DRAGON". Once your heart is set on something, not even Arthas can changed it. lol
Even 3D Sarth would have been awesome for something like this.
gamerunknown Nov 19th 2010 12:05PM
If I had to guess, it is the WoW boss that most non-WoW players can identify with.
It almost certainly had to be a dragon (archetype) and the two biggest impacts WoW has had on mainstream culture judging from my friends is "MOAR DOTS" and "Leeeroooyy Jennkiinnns" - so there'd be some level of familiarity with whelps too. If you're very familiar with the subject matter, just view it as a conceit.
Sara Nov 17th 2010 6:51PM
I'd kind of like to see this movie but there's no way I'm rolling an alt on a random server and doing quests from some guy. I assume there will be another way to this and I'm more than willing to wait.
Banic Rhys Nov 17th 2010 7:24PM
looks decent.