Insider Trader: Tailoring in Cataclysm

The state of all the professions in Cataclysm is still in a bit of flux, but at least most of the recipes have been added to the beta now. Like most professions, tailoring post-Cataclysm is going to look very similar to the way it looks now. Sure, all the numbers are higher, but the structure of the profession is basically the same.
One of the key differences, however, is that while tailoring has historically required mostly cloth and vendor trash for recipes, it is now a serious consumer of "volatile" elementals. Look through the recipes you start doing in Wrath of the Lich King and you'll see mostly bolts of Frostweave. You still need the new type of cloth (Bolt of Embersilk Cloth); however, virtually every single recipe you'll want to train on, as well as most of the actually useful (and valuable) recipes, are going to involve Volatile Water, Volatile Fire, Volatile Life, and Volatile Air. This is also true of the other gear-crafting professions, leatherworking and blacksmithing; however, tailoring had one thing going for it that other professions didn't: Unraveling.
Unraveling was a beta skill that allowed tailors to take cloth and turn it into Volatile Water and Fire. Unfortunately, it was taken off the trainers and removed from peoples' spellbooks a while ago. No explanations; however, Blizzard greatly reduced the number of Volatiles needed for tailoring around the same time.
One thing is for sure: Like in Northrend, the most common sources for elemental mats in Cataclysm content are mobs and gathering. This means that the price of Volatiles, which will greatly influence the price of leveling professions and making gear for all the new characters, will probably be inflexibly high at first. They're not easily farmed, so unlike prices for gathered goods (which should eventually settle down as the prices draw in fair-weather farmers like me who flood the market), prices for Volatiles might actually increase as more people hit 85. The demand for Volatile-based goods will increase as people start raiding, and I don't foresee any coincidental increase in supply.
Oh yeah, tailoring
So like the current version of of the skill, tailors are going to be getting some pretty nice recipes. I'd like to draw your attention to a few things:
- There are two types of BoE Spellthreads of two qualities. You can put Enchanted or Ghostly Spellthreads on pants to add stats, or you can use the more expensive epic versions, currently called Powerful Enchanted and Powerful Ghostly Spellthreads. People will likely use the cheaper version when they're poor, playing alts, or enhancing temporary gear. Of course, there are new tailor-only versions that are cheaper and stronger. The other tailor-only bonus enhancements go on your cloak and require 500 skill.
- There are two non-profession-specific bags, as well as a pair of 36-slot bags for enchanting and herbalism.
- There is a metric buttload of gear you can craft.
- Of all the "flavor" stuff you can make, the High Society Top Hat will be the coolest one.
- There appears to be no current replacement for Northrend Cloth Scavenging; however, it's not been proven that it doesn't still work in Cataclysm.
Cooldowns
The new cooldown material you can make is called Dreamcloth. The cooldowns that create it are called Dream of [random place]; each takes a different Volatile and should have a one-week cooldown that's not shared. This, of course, evens out to one a day. The exception should be the Dream of Destruction, which will take five Chaos Orbs (the new Frozen Orbs) and have no cooldown. I imagine at first it won't be worth using Orbs on Dreamcloth; however, as we get farther along in the expansion, it might become worth it.
High demand at first
I'm looking forward to tailoring in Cataclysm. I actually had every plan of trying to get a tailor to max level before Cataclysm hit the servers, but then I found out about that stupid "no crafting alts" rule and have been forced to spend the time I'd have rather used on tailoring to level two absolutely horrendous terribly bad tanks. (Pro tip of the day: if you see a level 78 paladin named Harmun from Drenden in your random, just leave the party and wait the half hour -- if you're going to spend half an hour going in circles and cursing me under your breath, you might as well do it in Dalaran.)
But yeah, tailoring is first on my list once I've gotten my main and two crafting alts to 84. There's going to be a lot of demand for gear during the first few months and a lot of demand for Spellthreads and bags no matter how far along we are in the expansion.
Filed under: Economy, Insider Trader (Professions), Cataclysm






Reader Comments (Page 1 of 3)
Highlighter Nov 17th 2010 9:13PM
Hahaha! I've seen you on Drenden before!! (The actual server, not in an actual dungeon.)
Darthregis Nov 18th 2010 11:46AM
I feel strangely compelled to buy new shoes...
Jake Nov 17th 2010 9:24PM
I love the idea of tailors gettig their own "break down" skill - essentially disenchanting fabric to produce volatiles. I hope this makes a comeback in live.
As for the rest, it sounds perfectly fun. I gave up tailoring on my priest main long ago when it was worthless, only to reacquire it when they added bonuses that were actually ok, such as embroidery, tailor-only mounts, etc.
Noyou Nov 17th 2010 9:37PM
Worthless? Have you ever flown on a flying carpet? It's only a shame they don't have a 2 seater. That would be...well I might roll another tailor if they ever did that. Yes I am crazy. Look at some of my posts :)
Saeadame Nov 17th 2010 10:39PM
@Noyou - if you'd read their whole comment, they said they picked it back up again when they added things like mounts, etc.
Opochtli Nov 17th 2010 9:34PM
Dreamcloth... BoP... whhhhuaaaat!
Drakmarr628 Nov 18th 2010 10:27AM
You use the dream cloth to make the big bags, which are not BoP. This basically ensures that the tailor is forced to farm his own mats to make those bags.
Eisengel Nov 19th 2010 2:32AM
However - it ensures that you don't have a fractured mat market. You wouldn't have the mats to make the cloth salable as well as the cloth both on the AH; just the mats. It also puts a limit on how fast any item made with the cloth can be produced since you can't trade the cloth. That way you couldn't have, say, 5 people all use their CDs one day and trade all the cloth to one person who makes an item with it. If the cloth is soulbound, you can only use the cloth you yourself create.
Eisengel Nov 19th 2010 2:36AM
However - it ensures that you don't have a fractured mat market. You wouldn't have the mats to make the cloth salable as well as the cloth both on the AH; just the mats. It also puts a limit on how fast any item made with the cloth can be produced since you can't trade the cloth. That way you couldn't have, say, 5 people all use their CDs one day and trade all the cloth to one person who makes an item with it. If the cloth is soulbound, you can only use the cloth you yourself create.
Eisengel Nov 19th 2010 2:36AM
However - it ensures that you don't have a fractured mat market. You wouldn't have the mats to make the cloth salable as well as the cloth both on the AH; just the mats. It also puts a limit on how fast any item made with the cloth can be produced since you can't trade the cloth. That way you couldn't have, say, 5 people all use their CDs one day and trade all the cloth to one person who makes an item with it. If the cloth is soulbound, you can only use the cloth you yourself create.
flint Nov 17th 2010 9:33PM
Your info seems a bit off. The volatile requirements for all green items have been removed, they're only on blue gear now (which seems reasonable to me; before, it was ridiculously expensive to make just one piece of green gear).
Kaz Nov 17th 2010 9:42PM
Oh wow they actually removed the volitle requirement from leveling greens?! YAY!
No more dreading trying to skill up my tailor in Cata. :)
Basil Berntsen Nov 17th 2010 10:53PM
I was basing that on the info on wowhead's cata site... I'll check it and get back to you
flint Nov 18th 2010 8:41AM
Yeah, I was leveling tailoring on my priest in Beta, and it was horrible with the volatile requirements. But as of a few weeks ago, greens only require cloth and thread. So now, I'd say that leveling is a lot easier than Wrath, because we don't have to worry about dust.
Kaz Nov 17th 2010 9:40PM
uggggghhh....I wish they would save the Volitles for only the high-end crafting stuff and for basic leveling. Crafting a blue or something that requires max skill is one thing, needing to farm for over an hour just to make some vendor/AH trash gear for some skill points is another.
When I last checked in the beta it could take between 4-8 volitiles just for crafting a piece to level. The drop rate on them is uber terrible, and the competition to farm them is going to make crafting a nightmare, especially since most of the places to farm will have people trying to kill the elementals for quests.
So yeah...Totally wish they would dramatically lessen or remove the volitle requirement for basic leveling. Or maybe they should reinstate "Unraveling" that would help a ton.
zappel Nov 17th 2010 9:40PM
*yawn*
kinda expected bliz to backout of a easy mat retrieval to force us to go farming instead of enjoying the game and paying a small amount to those who really like to farm.
but seriously, if i have a christmas wish, it would be that bliz would fire their current crop of devs and hire REAL ones.
my gaming experience between now (and now means for a few months already) and cat has been horrendously buggy, and those bugs will definitely be carried over to cat since no one has ever fixed them (working as intended no doubt, e.g. a blink that wont).
thedoctor2031 Nov 17th 2010 9:43PM
Does blizzard have any plans about making tailoring bags that would hold cloth, thread, and other tailoring merchandise? Because even as a non-tailor I find myself with boatloads of cloth that I would love to be able to store in specific bags.
alpha5099 Nov 17th 2010 10:19PM
Tailoring is probably my all time favorite profession. It was one of the professions on my very first toon, a mage who also had skinning (a bizarre combination, not sure what I was going for), and I eventually picked it up on my shaman main because I missed crafting bags so much.
Also, flying carpets. Always flying carpets. When 3.3.3 came out, you know what I was most excited for? That's right, a new flipping flying carpet!
Anyway, I've been quite happy with what I've seen of tailoring so far. Though with the addition of Mail Spec my shaman likely won't be wearing much of the gear he could craft, I love the cloak enchants and cheap threads (I particularly like the idea of switching between the two if certain fights need the extra regen and some need extra health), and making my own giant bags is always fun. And long live Netherweave Bags, they're the secret to my success.
Aaron Nov 18th 2010 8:15AM
I was excited when my old carpet was scaled to the highest speed so I could use it again. I have a macro set up that randomly picks one of my carpets to fly on. =D
albanesp Nov 18th 2010 9:05AM
Yeah, netherweave bags were great, but a couple people flooded the market on Madoran. I used to get between 11-12g per bag and now ppl are posting them in AH for 8g. I think im going to have to be more aggressive about buying all the cheap netherweave cloth and force them out of MY market lol