Gold Capped: Juggling the Volatiles market in Cataclysm

The new elemental crafting materials are called Volatiles. Volatile Earth, Volatile Air, Volatile Water, Volatile Life, and Volatile Fire are going to be by-products of herbalism, mining, and killing certain mobs. While they're technically farmable (unlike ore, skins, and herbs), the only way to farm Volatiles is to camp things that drop them or to collect them as by-products of mining or herbalism.
Let's look at the sources for each type of Volatile. Bear in mind that this is just beta information and thus is completely subject to change (as well as probably a little unreliable because of the small sample numbers).
- Elementium Vein will contain Water, Earth, Fire, and Air Volatiles.
- Pyrite Deposits will contain Fire and Air Volatiles.
- Obsidium Deposits will contain Air and Earth Volatiles.
- Herb nodes will all drop Volatile Life.
- There are a variety of elemental mobs that drop all the Volatiles, the most farmable of which are in Twilight Highlands.
As you can see, Volatiles will be coming into the economy mostly through gatherers as a byproduct of what these farmers are actually looking for. This means that with the exception of players grinding specific mobs, there's going to be little flexibility of the supply.
The demand for everything is going to be enormous during the first part of Cataclysm, and since these Volatiles are a large portion of the mats for a significant slice of the most desirable crafted goods, they will be no exception. The demand will probably loosely track the leveling curve, actually. As more characters hit the points when they start wanting to purchase gear, gear enhancements, and consumables, the demand for Volatiles will increase proportionally.
Unfortunately for these characters, the supply side will not change as this happens -- in fact, as players get out of questing and start doing 5-mans, the amount of gathering done will probably decrease. I suspect that gatherers will be large contributors to the supply of Volatiles, and this will probably mean there will be a price spike across all the realms a couple of weeks into the expansion that will last until the demand for Volatiles is properly matched by the supply. Price is determined by supply and demand, so as these forces start pushing supply down and demand up, you can expect to see an increase in average prices. It's economics 101, and we've seen this before.
So when the volume of Volatiles listed in the AH is at a new low and every person who lists them for two times what they were going for a few weeks ago, what will you do? I'll tell you my plan.
Be a market maker
In every market (virtual or real), volatility is annoying. It causes problems for buyers because the stock they need might not be there when they need it, and it's annoying to sellers because there might be a huge glut of stock posted right after they list their hard-earned goods, forcing them to lower their prices. Middlemen are the answer: people who have the cash on hand to buy stock when there's tons of it for sale and hope to sell it for a higher price when stock is hard to come by.
Overall, middlemen benefit buyers and sellers. When the supply dries up, the buyers won't automatically buy whatever is posted on the AH; they'll make a decision about whether the increased price is worth being able to get their Volatiles now instead of having to wait until the next supply peak. Having a market maker buying and selling means that the buyers are less likely to have to pay outrageous prices for goods (or wait until there's a reasonably priced supply available again). It does means that they will have to pay slightly more when there's plenty of supply, because they will be competing with the market makers for the cheapest stock; however, this is far less annoying than not being able to buy Volatiles for less than twice what you were buying them for last week.
Sellers benefit when they're trying to sell in a supply peak; they won't have to undercut as hard to make a sale. They pay for this eventually, though, by not being able to gouge as easily, since days where they are the only game in town will be fewer and farther between.
Tips and tricks
If this sounds like something you want to do, here's some advice:
- Make a point of checking market prices for Volatiles at least daily. Try to predict the swings, knowing that players tend to have weekly patterns.
- Regardless of how clear your crystal ball is, get good at identifying when something is a good price and is worth buying.
- Don't forget to factor volume in to your decisions. I'll sometimes buy above my threshold if it's enough volume and I'm reasonably certain that I'll be able to move them all next time there's a dry AH.
- Remember that people won't buy something if they feel it's too expensive and that they can wait it out. You're better off moving 100 items at 15 percent above your cost than you are moving 10 items at 30 percent.
- If you ever get a really good deal, consider leaving a small number of auctions unpurchased. It may result in someone undercutting them. Many people who sell things they earn as a by-product are not going to spend much time goofing around worrying about the optimal pricing strategy and will just undercut on auto-pilot.
Filed under: Economy, Cataclysm, Gold Capped






Reader Comments (Page 1 of 3)
ScorchHellfire Nov 18th 2010 9:13AM
No volatile shadow? Shadow is supposed to be the counterpart to life so why would they not make one for that?
Basil Berntsen Nov 18th 2010 6:59PM
Looks like they took it out- it's in the database, but it's grey now.
Chilleia Nov 18th 2010 9:14AM
I've been wondering if volatiles would be farmable by engineers again, like eternals were in Wrath
Anyone know?
Wilfwj Nov 18th 2010 12:32PM
If I'm informed correctly, the new way for that to work is that you can get an engineering device that increases the chances there are volatiles when mining/herbing.
Good news for those miner/engineer combos, but those of us who have farming alts and double profession mains suffer. We get many other benefits however.
xiani Nov 18th 2010 10:31AM
Good question.
Going by this:
http://cata.wowhead.com/spell=95703
I would guess no, unless of course you also have a gathering profession *in addition to* engineering, which is a bit of a shame - I made a quite a few gold from fire eternals just from carrying the old zapthrottle thingy around in Wintergrasp.
Joe Nov 18th 2010 10:31AM
It's looking like gas cloud harvesting by engineers won't be in Cata.
There's this item: http://cata.wowhead.com/item=67494 (Electrostatic Condenser).
But if you read the tool tip, it only helps engineers who have a gathering profession as their second profession. (Which makes my Eng/LW pretty sad.)
Joe Nov 18th 2010 10:32AM
Ack, beat me by seconds.
Kryses Nov 18th 2010 9:19AM
Anyone else notice the gold rewards in dailies drop to just over 7 gold?
Inc World of Warcraft Economic Depression!
Nik Nov 18th 2010 9:36AM
There's a post on the official forums about this: http://us.battle.net/wow/en/forum/topic/1020824555
One of the respondents (Thrugg) has done a good analysis of what's happened - but it's not clear if it's intended or a bug.
Bloodvein Nov 18th 2010 11:59AM
If I remember correctly, they changed the amount of gold daily's gave at the end of BC so that 80's wouldn't farm those for easy gold instead of the level 80 daily's
So I assume this is the same case here. They may have just implemented it a bit early.
Tim Nov 18th 2010 9:22AM
Currently I farm motes through mining and through clouds in Sholozar Basin with my zapthrottle mote extractor : http://www.wowhead.com/item=23821/zapthrottle-mote-extractor
There's no mention of clouds to farm here? So will I be retiring my extractor?..*Sob*
Metric Nov 18th 2010 9:33AM
I hope us engineers can still use the zapthrottle mote extractor, i make a mint with it farming clouds in Northrend and Outland.
llaw_grimm Nov 18th 2010 9:51AM
I'm Imagining there would be 'volitile clouds' kicking around. Gas Extraction is like THE signature Engineer gathering benifit.
at least Im hoping.
/loves Zapthrottle Mote Extractor
Debesun Nov 18th 2010 10:27AM
http://cata.wowhead.com/spell=95703
As far as I know, that's the replacement.
Tornapart Nov 18th 2010 11:42AM
Seriously? Engineers have a way to harvest clouds?? Wow... Makes playing a Goblin Engineer sound even more fun!
Chilleia Nov 18th 2010 9:24AM
It does in fact look like Elementium is an ore
At least, according to MMO Champion, there are recipes (engineering ones) which require Elementium Bars
haberkornj Nov 18th 2010 9:23AM
You write that middlemen benefit buyers and sellers. Is that really true?
Middlemen do their business for a profit, so statistically they raise the price of their traded items. When they constantly check the auction house, I'll have a lesser chance to make a bargain or to stock up on the mats as cheaply when there's good supply.
I don't want to condemn the middlemen, I just challenge your statement that they are generally beneficial. They even things out, but for a price (which can be hefty, if they get near market control).
Omnomnom Nov 18th 2010 10:47AM
Capitalism. It works.
Obviously it's "middle-men" not "middle-man", so there'll always be competition. Too many people play WoW.
The seller gets to sell to someone at the price they wanted. You, as an enterprising auctioneer, recognize that the price they want is below the usual value of the item. You buy it, satisfying them.
You now have to sell the item(s), and can list item at it's value if there's little competition, or even slightly below value while still making profit because you bought it cheap. Which is where capitalism gets beautiful because everyone made money, while the price decreased. Happy seller, happy buyer, happy middle-man.
Obviously a monopoly makes for unhappy buyers. Hope that helped!
matt Nov 18th 2010 11:06AM
the economic argument is that a middleman (warehouser in this case) will smooth out the prices in the marketplace, by slurping up excess supply during the rich times and putting warehoused goods on the market during the lean times. Both consumers and manufacturers lose some of their POTENTIAL value/profit to a middleman but they GAIN the ability to run their business consistently with out having to close up shop based on swings in the ask/offer price of a commodity good. If they run their business consistently, they make more money due to increased volume of sales.
of course, an astute farmer/crafter would read this argument and realize that warehouse space in wow is basically free and there is no reason not to be your own middleman. Everyone who farms or crafts should always be watching the price of mats to determine if they should be selling/using the mats or warehousing them until their potential value is increased.
Basil Berntsen Nov 18th 2010 7:00PM
@Matt warehousing is indeed cheap, however so is a gathering skill. The time a farmer puts into farming must be compared to the time they put into warehousing. That is, of course, assuming they have enough gold to afford to buy and hold stock, as well as the risk tolerance to handle losses when they make bad buys.