Scattered Shots: Leveling your hunter from 80 to 85

The Twilight Cult is on the move, the elementals are invading, and it's only a matter of time until the elven lands start burning while the dwarves giggle from their mountain strongholds. Cataclysm is coming.
It's time to start looking forward and planning our leveling experience. I want to stress as strongly as possible right at the outset that hunters are very easy to level. With our trusty pets at our sides, we're an unstoppable tanking/DPS/healer combo. Every hunter spec can level through solo content very easily. That said, we're going to be focusing on the absolute most efficient way of leveling from 80 to 85.
Join me after the cut as we dig into the talent spec, glyphs, pets, and what you need to know about gear to optimize your Cataclysm leveling.
Frostheim's recommended Cataclysm leveling spec
Historically, the hunter leveling spec of choice has always been beast mastery. BM offered us vastly stronger pets that could take more punishment and were better at holding aggro. Well, Cataclysm is changing that. Most of the BM pet-enhancing talents went away with the shortened talent trees, and while BM pets are a bit stronger that other specs, the difference is no longer as great.
Furthermore, we don't really care about our pet's ability to hold aggro anymore because of our new glyph options. So with pets of all specs able to take about the same level of punishment and threat not an issue, we get to look to other specs and see what they have to offer.
Here's what I recommend for the fastest leveling experience:

Marksman has two things going for it that gives it the leveling edge over the other specs. First, it has the largest self-heal available to hunters with Chimera Shot -- and I should note that Chimera Shot will do a lot more damage in 4.0.3 than it does now, having been buffed a couple of times in the beta. Sure, BM can get some passive healing through Spirit Bond, but it's less than Chimera -- and hey, any spec can go down and pick up Spirit Bond, too.
But the big advantage of MM for leveling is the second one: focus efficiency. MM hunters have two talents that let them DPS non-stop, almost never needing to hit a Steady Shot. The combination of Rapid Killing and Rapid Recuperation means that every time you kill a mob, you'll instantly regen half your focus bar. In the few seconds it takes to find a new target to kill, you'll have more than enough focus to burn that target down as well.
MM has some smaller benefits as well, just as every tree does. Marked for Death means MM doesn't need to waste time applying Hunter's Mark (which provides a lot more attack power as you level). Silencing Shot is handy, especially in conjunction with the major glyph (more on that later).
As always with leveling builds, there's a lot of room for customization for your playstyle. Those points in Spirit Bond can also be excellently employed in Pathfinding, and if you plan on doing a lot of 5-mans, you'll probably want Improved Steady Shot.
How to kill things fast: the solo rotation
A common mistake that's made while leveling is using abilities that are unnecessary. In Wrath, this meant that you'd run out of mana sooner and have to spend more time in Viper, but in Cataclysm, this means that you'll run out of focus before your mob is dead and possibly not have enough focus to kill the next one.
Your leveling rotation is incredibly simple: Use Misdirection on your pet, then use Chimera Shot or Arcane Shot and keep shooting until your target is dead. When you start leveling from 80 to 85, things will die incredibly quickly -- often in just one or two shots. As you get to higher-level mobs, it will take more and more time.
Also, when you start leveling, you'll probably often skip the MD entirely and just blast things away -- not even bothering to wait for your pet to reach the target. But again, at levels 84 to 85, the mobs get much tougher, and you'll need the MD and the pet -- and possibly even a Steady Shot or two!
Serpent Sting is rarely worth using when soloing. It needs a lot of time before it does more damage than the cheaper Arcane Shot would have done, and the mobs don't generally live that long. Likewise, Kill Command is not used as part of the MM soloing toolkit.
Customizing your leveling hunter
If you're going to do any tweaking with your stats, just keep in mind that haste rating is going to be horrible for leveling, and you're very quickly going to need tons more hit rating. When you're only firing two or three shots to kill something, you are seeing virtually no benefit from haste -- just the miniscule amount of focus regen boost (about 0.04 focus per second for every 1 percent haste).
At level 80, you need about 31 hit rating to get a 1 percent increase to your hit chance. At level 85, you'll need 121 hit rating to get that same 1 percent. That means that to reach the hit cap at level 85, you'll need 961 hit rating.
Other stats are still useful, and agility is your best stat.
Your leveling pet
Your pet choice doesn't matter a whole lot while leveling. For your first couple of levels, your pet won't even be helping all that much as you burn things down. That said, as you approach higher-level mobs, you will likely want a tenacity pet of your choice with some defensive pet talents. Those high-level mobs hit hard.
Note for those planning to level as BM: Do not use a worm pet. Its Burrow Attack ability now causes it to be removed from the aggro table entirely -- so when it burrows, all the mobs leave the worm's area and head for you.
Glyphs
Your glyph choices when leveling usually doesn't matter as much as in raiding. Since you're using a very different toolbox while soloing, many of the glyphs that give you big DPS advantages on a boss fight are only of negligible use. On the other hand, we do get big benefit of some major glyph slots that normally wouldn't help us nearly as much.
Prime glyphs
- Glyph of Arcane Shot
- Glyph of Chimera Shot
- Your choice
- Glyph of Misdirection
- Glyph of Silencing Shot
- Your choice
- Your choice
The Silencing Shot glyph is also very useful. Silencing Shot is not on the global cooldown, so you can fire it at casters any time it's available to interrupt their spell and instantly regen 10 focus. How is this not a good deal?
Where to level
Your leveling path is pretty straightforward in Cataclysm. You'll find that you get to 81 very quickly and to 82 fairly quickly after that. Beyond that, the levels start to really take time and you can eat through an entire zone of questing without gaining a level.
You will start in either Mt. Hyjal or Vashj'ir; they're both equal-level starting zones for level 80s. Personally, I think there's no question but that Vashj'ir is a much, much better built zone with more interesting quests and a gorgeous design. You have to get used to the underwater 3-D aspect, but you do get a permanent buff by your second quest that lets you breathe and move at normal speed underwater. Later on, you get a seahorse 280 percent speed underwater mount!
That said, I've heard some people talk about how Mt. Hyjal has some kind of important lore things (which I ignore) that they were really looking forward to. But ignoring lore, Hyjal is clearly the inferior zone.
The other new zones have minimum level requirements. Here's the skinny:
- Mt. Hyjal: Available at 80
- Vashj'ir: Available at 80
- Deepholm: Requires level 82
- Uldum: Requires level 83
- Twilight Highlands: Requires level 84
Don't worry about gear
As you level, you are going to replace your gear -- especially by the last couple of levels. Don't stress out too much about what gear is better. Just remember that your current gear is likely enchanted and gemmed, and it's rarely worth it to bother enchanting or gemming the gear that you get while leveling until you're 85. So a potential upgrade needs to be better than the current gear plus better than the enchants/gems you have on it.
Once you hit 85, you'll then want to start collecting a decent set of blue gear that you'll use to take on heroics -- which are much harder for a starting 85 than Wrath heroics were, by the way. Cheap gems and enchants are probably good for that gear; then put the good stuff in your heroic gear.
We'll be going over level 85 starting gear more carefully in the future, but that's a discussion for another time.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 5 of 5)
dyltking Nov 18th 2010 11:38PM
Mounted speed is multiplicative. It's important to note that these multiplicative modifications are made to your total speed, not just your 'increased' mounted speed. What this means is that the faster(better) your flying/riding skill is, the more mount speed buffs will do for you.
For example, if I'm riding on a 280% speed flyer, I'm going at 380% speed because 100% (base speed) + 280% (flyer) = 380%.
Now, if I pick up pathfinding, I'll increase that 380% by 10%. 10% of 380 is 38%. So my final mounted speed would be 418%.
Likewise, with 310% flying, the breakdown would look like this: 100% + 310% = 410%. Pathfinding adds 10%(410)=41% to that. So the final mounted speed is 451% speed for those of us with 310% flying and pathfinding.
For reference, a paladin/dk with 20% mounted speed buff and 310% flying goes at: 100% + 310% = 410% + (20%)(410) = 492%.
This is consistent with JohnPombio's addon.
Elvgren Nov 19th 2010 3:52PM
As mentioned ... all the specs will be viable for solo leveling. I've been messing with both BM and MM and I can say I'll be using both, but mainly BM. It's just more fun for me. I'm also not intent on speed leveling the first toon. I'll get there when I get there and try to stretch the content. Let's face it, on the 4th expansion, with multiple 80's in multiple classes ... most of us won't feel the process is "fresh" no matter the spec. Hopefully the content will distract for a while.
I'll likely take one path with the main, and another with the first alt.
Arlos Nov 20th 2010 2:59PM
Léona, I'm with you. I have been a die hard Survival Hunter for as long as I can remember. Frost has great points of the benefits of leveling as MM, but I feel Survival is better, especially after level 82.
Anders Nov 26th 2010 5:11PM
Wouldn't you say Pathfinding is vital for a chance of realm first 85? There's alot of time spent mounted and the extra 10% speed is very good.
I agree that marksmanship can be more fun and has alot of nice things that beastmaster don't have, but still. 10% extra travel speed is really good.
Boostah Dec 4th 2010 9:00PM
I realize this guide is a little old now, what with cataclysm only a few days away, but I had a points/question bout one of the recommendations:
Why 2 points in Rapid Killing? You won't be using Steady Shot much at all, and 1 point is enough to get the focus refund when paired with Rapid Recuperation.
Marmo Dec 6th 2010 4:04PM
Boostah is just a simple base calculation... You need to put 1 point in next talents: Improve Steady Shot, Termination, Resistance is futile or 2nd point in Rapid Killing, to reach 20 points and go forward on mm spec. Now it's your choise and is just about how you'll go for leveling: I know some hunters who go start with aimed shot, so 2 points in RK. In my opinion is better to go with 1 point in Rapid Killing, 0 points Careful Aim and 3 points Improve Steady Shot, special for mobs level 82+, when will not be 2-3 shot / kill.
Boostah Dec 6th 2010 4:30PM
Well, having played in the beta myself I can tell ya that with the exception of a few special quest 'bosses' there really wasn't much of a difference between the mobs in Mont Hyjal/Vasjh'ir and those in Twilight Highlands when it came to how quickly they died, or the number of shots I needed to kill them.
I did realize that you need to put a point somewhere to get to a lower tier (that is, after all how the talent trees work) but the second point in RK just seems like a real waste to me. I'm personally opting for the resistance is futile point to get that occasional free Kill Command, I was just curious as to Frostheim's reasoning behind the 2 RK points.
Face Dec 6th 2010 10:08AM
I've been looking on WoW-Petopia and noticed that the blighthounds are listed under the "dog" family. Does this mean if I currently had a Blighthound he will no longer give the same buff... as he is now a dog?
Boostah Dec 6th 2010 5:27PM
That is correct. They made a family change from wolf to dog, so his special ability is now Lock Jaw instead of Furious Howl.
tamadams23 Dec 9th 2010 5:01AM
Looks like the pictures of the spec are gone. I guess maybe the site's a little overloaded right now and jpegs aren't loading.
Shoulda saved it when I had the chance!
Unnua Dec 10th 2010 2:19PM
In this article you recommended MM for leveling, but in your more recent Dec 6 article you recommended BM for leveling. I guess you changed your mind since writing this one?
Frostheim Dec 10th 2010 2:33PM
MM for leveling 80-85. BM for leveling from level 1 -- since the key to MM leveling is Rapid Recouperation which you don't have access to until higher levels.