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Reader Comments (Page 1 of 1)
11-18-2010 @ 9:03PM
Elmouth said...
Double-post due to lack of edit button.
Don't forget to also add mana-efficiency to the equation here. In Vanilla and BC, one of the main reasons I'd have to take a break was to either let the clothies drink because they ran OOM or because I had to drink myself (being a pally tank). These quick 1 min breaks (sometimes more because someone always stands around and starts drinking late for some reason) made the runs that much longer, let's say you had something like 60 pulls in the dungeon, you'd need to make a pee-pee stop every 3-4 pulls on average. Thats 15 mana breaks troughout the dungeon. 15mins (or possibly more) added to the run time simply because of mana troubles.
With WotlK came the Divine Plea syndrom, where everyone has mana return abilities and never needs to drink, ever (unless you're somehow doing it wrong, in which case its very easy to just lag behind for a bit and drink up while the rest keep moving).
The Zerg has way more behind it than just dungeon conception.