Shifting Perspectives: If moonkin could fly

Cataclysm is coming out soon, The Shattering is just around the corner, and the entire world is in chaos. Life certainly is grand, isn't it? During these troubling times, players have many questions about the changes that are occurring and that have already occurred -- questions about rotations, specs, glyphs, questing, leveling, dungeoning, and raiding. I like questions, and I like answering them even more; however, there is nothing so pure as a question. Questions are a beautiful thing, and that is what I would like to focus on in this article.
People (myself included) seem to have a love of asking questions, but the sad thing is that their sole focus also seems to be on the answers, never the question itself. That's a vital flaw; it is never about the answer, but it is always about the question. Asking the right questions can sometimes be far more important than getting the answers -- which is why I want to know your questions.
What is is about balance druids -- anything about balance druids -- that you would like to know? What are your dreams for balance druids? If your balance druid could do anything, anything at all, what would you like it to be? As for myself, I have plenty of questions.
Why moonkin?
There has been something about balance druids that has bothered me since the druid pass all the way back in vanilla WoW: Why do we shape-shift into moonkin? Moonkin are the magical guardians of Elune, the protectors of her sacred sites. For night elves, it makes a touch of sense of them to transform into the mystical moonkin, but where's the connection for tauren? They do not worship Elune; they have no real following of her; she isn't a paragon of the druid faith. Elune is merely a goddess for the night elves. Why then, do balance druids as a whole transform into her protectors?
What's more, moonkin themselves don't even cast any spells. It wasn't until very recently that we saw any of the owlkin species that are able to use Moonfire; until then, all of them have been melee-only creatures. They were never really known to be advanced casters, so why were they chosen to be the central model for balance druids? To go even further, why did balance druids need a specialized shape-shift at all? Our shape-shifting abilities have always been there to alter our abilities to an entirely different set that what we have. Cat Form turns us into a melee DPS form, Bear Form turns us into a tank form, and Travel Form allows us to, well, travel faster. Moonkin Form has never done any of these things; it has never really changed our ability set, nor has it even really allowed us to cast better at all. So what was the point of creating Moonkin Form to begin with?
The question then becomes what is the point of having Moonkin Form? Should Moonkin Form play a vital role in our DPS, or should it merely be there for utility purposes? Moonkin Form has also been one of our primary defensive tools against melee classes in PvP; is that how it should be? Should Moonkin Form be our first line of defense against melee attacks, or should we have something else?
You can go either way on many of these questions. For myself, I tend to think that Moonkin Form should be nothing more than an ability that we use situationally. The druid class overall is about shape-shifting; however, I simply disagree with the premise that this facet of our class should be defined to mean that we are always shifted into one form or another. For feral druids, it makes more sense that they remain in Cat and Bear Form, as those forms change the basic functionality of the class; however, Moonkin Form does not do this.
Druids are casters by nature. We cast spells perfectly fine without the need for changing our form; given that, it really just doesn't make sense to me that we should shift in the same way that feral does. Compound this with Moonkin Form's never really having a place in the balance tool set -- its mere existence seems to be for the sheer sake of giving balance druids something to shape-shift into.
I'm of the opinion that this is a design flaw; things shouldn't exist simply for the sake of their existence. Moonkin Form either needs to be a shape-shift that actually does something, actually changes the way that our spells or casting functions, or it needs to be scrapped completely. Perhaps I am biased by the fact that I would much rather sit in caster form where I can see my armor, anyway -- and I'm often told that I picked the wrong class if that is what I want -- but there just doesn't seem to be a point to Moonkin Form. The damage increase was tacked on merely to give us a reason to be there. I simply believe that instead of slapping on such a basic reason to be in Moonkin Form, Blizzard should have questioned why Moonkin Form exists in the first place. What is the point of having the ability?
Nature and arcane?
Nature spells make sense for balance druids -- we are the masters of nature, after all -- but how does arcane factor into the equation? Balance druids have control over the natural forces of Azeroth, but why do we also have power over the moon and stars? How is it that balance druids come to possess such power, and why doesn't it extend to any of our other abilities? Healing spells for all classes are restricted to a specific school -- shaman use nature, paladins and priest use holy. Why don't druids who specialize in the duality of forces use arcane healing abilities as well as nature-based spells? Is it purely a balancing reason, to prevent healers from being able to heal from two different schools should they be locked out?
Is the druid version of arcane power at all connected to the mage version? Mage arcane magic is purely that, magic; it is the raw, unaltered face of magical ability. So what does that make the druid version of arcane magic? Is our arcane magic actually just nature magic in a different form? Is this too merely in place for balancing reasons? And why is that balance druids took to their name so literally? Eclipse, that fickle mechanic we have loved and hated since its conception, has been stated to be a tool for balancing balance druids between our two schools of magic, to have us work in an equilibrium between nature and arcane. Does this then imply that our arcane magic isn't nature-based at all but comes from the same source as mage magic?
The balancing of forces that we do, the shifting between nature and arcane -- has it actually proved to be an improvement over our old standard of Starfire spam? Is it a better system than what other classes have developed? Balance druids are unique in that we are the only caster class that uses two different nuke spells that don't have cooldowns attached to them. Wrath and Starfire can be spammed whenever we choose; thus, we require a mechanic such as Eclipse in order for us to switch between to two. It has worked thus far -- but the question isn't whether or not the mechanic can work but rather should it even exist to begin with? Should we switch between nature and arcane damage? Or perhaps we should try a different method; maybe we should change more towards the fire mage system, in which they can stack crit for Fireball or stack mastery for Frostfire Bolt. Maybe we should follow the same example; maybe we should be able to choose between stacking crit and mastery for Wrath or stacking haste for Starfire -- or a different mixture of stats for our spells.
Do not misunderstand me; the new Eclipse is a fantastic, unique mechanic that I do enjoy, but that doesn't make it the right or the only choice. Eclipse has been problematic since its conception. Blizzard has tried everything in its power to make it work, and it is still trying to make it work. Mastery is a terrible stat for balance druids, which may end up causing scaling issues for balance druids, depending on how the scaling for other classes pans out and gear is designed. We are already in a position in which we're pretty much going to reforge any mastery form our gear into haste when we can -- is that not a flaw in the design? Is the flaw in the scaling or the mechanic itself? Perhaps it is time to try something different besides Eclipse at this point.
It is obviously far too late in beta to make this type of sweeping change, and I wouldn't want to, anyway. Eclipse is a good mechanic at heart; it's merely a matter of scaling and balancing that may need to be done in order for balance druids to work out in the end. The simple fact remains, haste is far too good for us while crit and mastery are far too weak. What might we do to change this in the future? Will it even become an issue?
For want of a unique utility
Homogenization is one of the large buzzwords of Wrath and Cataclysm for every class and spec out there. Buffs and debuffs are all being equalized between those classes that bring them in an effort to make raid stacking easier; however, whether players admit to it or not, every class or spec still brings its own unique abilities that can assist the raid in ways that are often undervalued. Mages have Blink and Mage Ward, which can be extremely useful in a variety of situations; warlocks have Demonic Teleport, Health Stones, and a variety of pet abilities that can assist the raid in ways that often aren't quite as tangible as a straight buff. Druids, particularly balance druids, have always had Innervate and Rebirth as our own unique little niche that we bring to a raid; however, both of these have been significantly hurt for the coming expansion.
Innervate took a strong hit in power for feral druids. Balance druids still have a relatively strong Innervate; however, balance druids are now required to use Innervate on themselves in order to sustain our mana. This isn't very problematic in the grand scheme of things. The issue that I take with it is that Innervate has always been our little buff to bring to the raid. Innervate is our Blink, our Health Stone; it has been that one thing that we have had that no one else can bring.
Rebirth, too, falls into the same category. Bringing dead raid members up again is a huge deal -- so big, in fact, that Blizzard is very scared that raids are going to stack druids of all varieties for this specific ability. Not that I share that fear; however, there have been encounter mechanics in the past that have supported the stacking of druids for Rebirth. To deter this, Blizzard has restricted the use of combat resurrections to one in a 10-man and three in a 25-man. While I can agree with this change, it only further chips away at the unique flavor that balance druids bring to a raid.
What then, do we have now? What unique abilities to balance druids bring to the table? What abilities should they bring to the table? Utility is not always as cut and dry as people may think, yet what little extra things can a balance druid do that no one else is capable of? What small, perhaps unnoticed ability do we possess that sets us apart from everyone else? What abilities might we have that could be changed to give us this utility?
I have discussed before that I believe turning Thorns away from an offensive ability into a more defensive ability that can be used to reduce threat would be a great change for balance druids overall. It would also give us additional utility that would be stellar to have in any raid setting. It wouldn't be as unique to us, given that paladins also have this ability; however, it would still be a great start, and there is so much more that could be done. Force of Nature is a prime target for granting additional utility that perhaps only a balance druid can bring. There is also Faerie Fire, which is great for feral druids and the Feral Aggression talent, but for balance druids, it's a spell that has little to no value to us. Perhaps we could get a talent to allow Faerie Fire to do something more for us, to give it that little extra power that we're missing.
Remember though, utility doesn't have to always be about increasing damage -- it can be methods that help you survive or deal with encounter mechanics in a different way. Again, look at mages with Blink. Blink is great for Defiles on Lich King, and warlocks have Demonic Teleport to deal with Valks on the encounter as well. Neither of these increase DPS in a literal sense, but both of these abilities are amazing to have for that encounter. Balance druids need that. We need to have a little piece of our tool set which helps us shine in odd situations where others don't.
What do you think?
Questioning the design intent of abilities and general game concepts is the very foundation of making a better game. WoW is always changing, and despite what some players may feel, the playerbase is the driving force behind those changes. Blizzard questions every change that it makes; it constantly questions every ounce of its design. The players should be no different. By questioning abilities or the direction that a spec is taking, we can cause Blizzard to also look into these issues on its own. We may or may not get the changes that we are looking for, but that should never be the point.
We question things because we care about our class, about our spec, and we want it to be the best that it can be; we want to fix any flaws that we may feel are within the system. Beta may be ending soon, Cataclysm might be just around the river bend, but that doesn't mean we should ever stop questioning things. On the forums, in your personal blogs, and here on WoW Insider, always ask what could be changed to improve balance druids. Blizzard does listen to the community; the developers do read its forums and other websites, and they pay attention.
I have asked my questions of Blizzard, and now I would like for you to do the same. What do you feel could be done to make balance druids a better, more enjoyable spec to play -- be it for PvE or PvP. If you could change anything at all about balance druids, what would it be? Do you like the new Eclipse mechanic? Do you like Moonkin Form? What raid utility do you think balance druids should bring? How should they bring it? Blizzard is always listening, and there is never a bad time to give feedback, so now is still the perfect time to ask your questions.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives
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Reader Comments (Page 3 of 4)
Ninani of Wyrmrest Accord Nov 19th 2010 11:51PM
I love all the points you made, but there is one you missed -- Moonkin just aren't all that pleasant to look at. The model really shows its age after all these years, and the weird sounds and even movements they make don't really convey a creature of poise or dignity.
And you're right -- the whole point of the shapeshift seems to be just to have a shapeshift in each tree. But there is no real good reason for them for them, and moonkin form should probably go the way of the tree.
Matthew Nov 20th 2010 12:00AM
A Haiku in defense of Moonkins, by Matthew.
Oh Lazer Chicken
You are Furby - once sold out -
now mine! /click shapeshift.
Hyperiom Nov 20th 2010 12:08AM
It's cause moonkin are obese and lovable.
Jamz Nov 20th 2010 12:21AM
Druids use only nature spells. Arcane is just the mechanic behind it. technically, Starfire is just like Wrath lore-wise.
Lloren Nov 20th 2010 12:24AM
I agree. They should have kept trees and chopped moonkin. I'd like to take all of this one step further though. Not only do Tauren not worship Elune, which makes moonkin a strange form for them, but the Trolls have specifically been given a non-bird flight form presumably to come in line with their hatred of birds. But yet they're still going to be a feathered laser bird. Maybe it's not quite the same thing, but I feel like Troll moonkin make even less sense than Tauren.
Methuus Nov 20th 2010 12:27AM
How about tying the moonkin form into the balance mechanic.
Normally, you'd be in your normal, not shape shifted form. Then, when you go all the way over and get one of the eclipses, you change into Moonkin form (automatically) until the buff is gone. And then when you get the other eclipse, you change into some other form (not sure what, suggestions...)
This would give a somewhat interesting visual mechanic to the balance mechanic. Your shape-shifted form would instantly tell you which eclipse you had, if any.
Dendaris Nov 20th 2010 11:51AM
Good suggestion. If not tied to the eclipse mechanic, maybe this could be tied to the Owlkin Frenzy proc? This would give the proc a little more of a visual cue, although it doesn't proc all that frequently in dungeons and raids and only lasts 10 seconds at a time.
Chetti Nov 20th 2010 12:37AM
I love this column in general, I read each new posting. I love druids, I've got both a night elf and a tauren, and will have a worgen and a troll. I have to agree, I never really got the point of moonkin form. My first ever toon was my night elf, I went down the balance tree because I didn't know any better when I started. As I progressed through and learned things, met people who helped me, I tried the feral forms and just couldn't make them work for me. Being a caster was what I seemed to do best. I liked healing, but didn't spec for it till after 80. I primarily quested by myself, and I can't recall a single time I popped into moonkin form - other than to chuckle at the dance. Honestly, I often forgot about it. Now my tauren spent a lot of time in tree form as a primary resto that leveled through dungeon finder a lot.
Now, when you mentioned Blizzard either looking at it and either making it more useful for balance druids OR scrapping it completely, I almost yelled EXACTLY! out loud. See, this is what should have been done re: tree form. If they wanted to get rid of one druid form - if it was an absolute MUST to take a form away from us they should have sat down and logic'd out all the forms:
Cat - DPS, Bear - Tank, ok those can't go away. Not at all.
Travel, well its travel, gives a faster way to move before a mount, lets keep it.
Moonkin - balance form, but.. what is it used for? extra armor, damage boost, doesn't change much.. lets think about it.
Sealion - water travel, minor swim boost.. underwater breathing. Lets keep.
Tree - Healer. Boosts healing spells, boosts mana regen.. we can discuss.
When it comes down to it, Moonkin should have been taken away (or possibly made a cooldown, although I'm not sure what benefit even that would have) instead of tree. Honestly my resto (72) doesn't even have the point in tree of life, I've put points in everything around it. I can't bring myself to spend the point for a cooldown talent i'm not going to use. I think its safe to say my new druids will be balance druids, I may try to make an effort to see the point of moonkin form, but wouldn't be surprised if I spent 99% of my time in caster form.
Xantenise Nov 20th 2010 12:54AM
Sorry, I saw this and had to comment immediately:
"Moonkin Form either needs to be a shape-shift that actually does something, actually changes the way that our spells or casting functions, or it needs to be scrapped completely."
NO.
NONONONO.
NOOOOOOO.
Druids already lost tree form! D:!
7Seti Nov 20th 2010 1:20AM
Moonkin form is like shadowform. It's purpose is to prevent a DPS caster from using heals and damaging spells at the same time. You can argue over whether or not that is justified, but you can't say that the form "exists simply for the sake of its existence". That just isn't true.
It doesn't need to look like a moonkin, though. It could be changed to a spell effect like shadowform. I'm sure the old form could be retained with a glyph, for those who like it.
istaro Nov 20th 2010 5:46AM
Before arguing about whether it's justified, I want to argue about whether it's consistent!
Elemental Shamans, anyone?
kymali Nov 20th 2010 9:27AM
@istaro
It's not consistent but you have to remember the game has changed in Classic WoW druids and priests were the 'primary healers' and our dps caster specs were strong healers so they needed a way to lock us out of our healing spells and came up with moonkin & shadow form. It didn't really work in PvE or PvP as we could stay in caster form and heal pretty much on par with the restos. Gear made more of a difference back then than abilities when we mainly healed using a downranked Healing Touch.
I healed up to BWL as balance on progress fights and only really needed to go moonkin to provide the unique crit buff. Which as Paladins got 100% mana back from crit often meant me often being in the Pala/mage group. (In or out of moonkin form my damage was poor lack of gear and the way they calculated our % bonus on base stats before gear)
With the changes since then to bring all 4 healer specs up to par and abilities making more of a difference than gear we've got stronger as dps and weaker as healers yet both shadow priests and balance druids still have the restriction from Classic while Paladins & Shamans never did.
I don't thnk the devs know what to do they did consider making moonkin form more optional at one point in the beta but that caused an uproar - for everyone who hates the form there's someone who loves it - they backed down and made it more or less mandatory but as a very boring passive 10% damage buff.
I like moonkin form, but I really think the time has come to rethink balance and let go of some of the 'sacred cows' of the spec
yogamattk Nov 20th 2010 3:00AM
To try and address the "Why Moonkin form for Balance Druids" idea, I've really leveled up as a Boomkin and I feel the appeal of this magic ranged casting class is the ability to take a heap of damage while casting and to not be effected to badly for it. Mages have tricks to freeze and jump away, warlocks have pets, shaman have totem, shadowpriests(um DoT and shields, and of course everyone has forms of CC, but overall moonkin are built to cast spells and take lots of damage while doing it. After targets are destroyed, a quick drop of form and heals brings up ready to do it again. With heavy armor and self heal capabilities, its a great and unique way to fit in with all the other casters of wow. If it became situational, you'd be doing the warlock thing. Im glad thorns doesn't drop Boomkin form anymore, maybe ill use it more often, would still love to see new-er skins for the lazerchickens though.
Leonix Nov 20th 2010 3:48AM
hi, just when I was thinking about questions....I have one that is making me to have a headache...
long story but I'll make it short...
originally my druid is alcemist and was herbalist but I turned it into enchanting for the ring bonus (lifeblood used to do nothing else...)
now... I just readed how alchemy will be and I wanna know your opinion on this... should I go back to herbalism?
Tyler Caraway Nov 20th 2010 5:39AM
Professions aren't nearly as cut and dry and people like to think.
If you wish to look at everything form a raw DPS point of view, then you are probably better off with Enchanting. Any crafting professions is better DPS than any of the gathering professions -- with the possible exception of Jewel crafting with the new meta requirements.
However, Alchemy is expensive without Herbalism. If you don't have an alt that can gather herbs for you, then I would strongly suggest taking Herbalism as your secondary professions -- and that goes for every crafting profession out there.
Saeadame Nov 20th 2010 3:31PM
Lifeblood now also gives a temporary haste buff, so it's actually an OK DPS increase, if that's what you're looking for. As well, it means it's not total crap if you're just taking it to make your alchemy cheaper. Go back to herbalism, I'd say. Personally, I have herbalism on an alt, and alchemy on one of my main-er characters. It's fairly easy to make a DK and level it up, and make it your herbalism+mining mule. It's nice, too, because it has all the flight paths in Azeroth, so leveling the skills doesn't mean you have to walk to the next zone all the time (yay).
Haven Nov 20th 2010 6:00AM
I completely agree on the moonkin form issue; it changes nothing, it acts like a simple buff, it looks ugly and is ridiculous. A wild animal is a better caster than a druid by himself, so he has to shift into that animal? Then again, a bear-chicken with antlers, carrying a staff attached to his back... While druids have arguably the best armor design, just remember Nordrassil set. And yet they can't look at it, they have to stare at the same chicken's fat ass.
Ves Nov 20th 2010 6:21AM
Why?
Because its awesome.
BigAlien Nov 20th 2010 7:12AM
You can have my moonkin form when you pry it from my cold, dead, feathery fingers!
A balance druid without moonkin form might as well be an elemental shaman.
It's bad enough the trees have gone, but a game where the moonkin have vanished as well? That's not a game I'm interested in playing anymore.
Druid to the core,
Boomkin to the bone!
Blayze Nov 20th 2010 7:26AM
Transforming into a Moonkin should be the visual queue for one Eclipse, and something else--Sunkin? I don't know--for the other.