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11-19-2010 @ 10:26PM
My question (which may already be addressed by lore and I just haven't seen it, since this seems like an obvious issue) is how druid arcane powers get past the night elf society's injunction against arcane arts.Obviously that is changing with Cataclysm (night elf mages will be allowed) but how did that get resolved til now? Why were the future blood elves frowned upon for pursuing arcane magics, while druids were well-respected?
11-19-2010 @ 10:37PM
This has always bothered me as well. I shun the arcane... yet.... I need more mana! I haven't come up with a suitable explanation. Like you point out, this will be a little easier to explain post-Cata, but it's still a bit of a sticking point.
11-19-2010 @ 11:21PM
Lorewise, druidic "arcane" magic is more of a lunar magic than actual arcane. It is only "arcane" for game balance purposes in order to avoid needing more one-off resistance balancing around "lunar" magic or something of the sort.
11-19-2010 @ 11:28PM
I think the commonly accepted explanation has been that Arcane is merely a game mechanic, not real Arcane magic. Think of it more like Star magic, but rather than make a whole new school, thus requiring a new type of resistance, they just rolled it into Arcane. Sort of like how different diseases deal Nature and Shadow magic; they really do "Disease" damage, but it'd be too much trouble to incorporate a new Disease school.
11-19-2010 @ 11:45PM
Druidic arcane magic is probably better represented as holy magic since it comes from a deity (Elune, Mu'sha, not sure about worgen/trolls), but we already associate holy magic with priests and paladins, and this is clearly something different.Of course, I suspect part of why blizz picked arcane is just because the colors match up - blizz picked white/purple-ish colors for arcane and that fits well with star/moonlight and all that jazz.
11-20-2010 @ 12:01AM
I always thought Arcane more "pure energy". Pure magic--like Lightning.Lunar could be treated as Fire--it is, after all, reflected light from the Sun off the moon. However this would hamper too many classes to Fire (fire resist is OP!). Besides, protectors of nature using FIRE? Doesn't seem thematic. This is why I think it should be treated as LIGHT magic. This would fit, surely? Followers of M'usha, Elune, and the Loa have a reason to appreciate light--if only for it being a source of replenishment for nature (solar power = lunar power ... Balance!). For that matter, why does SHADOW have the ability to be resisted, but Light does not? Are they not two sides to the same coin? Can Light not exist without dark?Perhaps I'm thinking too hard about it. :)
11-20-2010 @ 12:18AM
Druid spells are as arcane as a shaman's are poisonous. Or the stuff on a rogue's blades are electric; take your pick. It's entirely a game mechanic thing. Like Forsaken and DKs being humanoids instead of undead.
11-20-2010 @ 12:49AM
They ARE humanoids."A humanoid (from English human and -oid "resembling") is something that has an appearance resembling a human being"
11-20-2010 @ 6:14AM
But they are counted as Humanoids in a classification system that has "Undead" as a category. So by categorising them as "Humanoid" you are also categorising them as "not Undead"....which is clearly not the case since, lorewise, they are undead. However if they were classed as undead (as, I believe Forsaken were early in Beta for Vanilla wow) then they wouldn't show up on the minimap when a Hunter tracked humanoids, they wouldn't be susceptible to polymorph, seduction, sap or hex which would be horribly unbalancing for PVP as the Horde would have a race that the Alliance couldn't track effectively (at least before multi-tracking) or CC reliably.The Druid's "moon magic" being classed as "Arcance" is basically for the same reasons - lorewise it's not arcane magic in the sense that Mage magic is arcane, but it's a necessary conceit for game mechanics (only this time for the reasons of specific school resistance rather than cc-ability).
11-20-2010 @ 1:59PM
Here's how I think of it: the kinds of magic out in the World of Warcraft are basically the same for any caster, but how you get to it matters greatly. Consider: there are no draenei warlocks.* Warlock magic uses fire and shadow. However, there are draenei shaman and mages who use fire magic, and there are priests who use shadow magic. The injunction against warlocks is thus not the kinds of power, but how they reach it - through demonic bargaining. What a mage does and what a warlock does are very different, even if they get the same fire out of it in the end.Likewise, I see druids as hitting someone with the same "stuff" when they starfire as a blue dragon would, or a mage, or the arcane dot that nelf priests used to get back in the days of race-specific spells, and so forth. However, how a druid does it matters significantly. To that end, the arcane folks probably stole the principles from the druids. Some might disagree with this, but it's my interpretation of Warcraft magical cosmology.It also points out a problem of language. "The Arcane" doesn't always mean the same arcane. For the night elves, "The Arcane" seems to largely refer to a method of acquiring power and the philosophy of it's users as much as anything, probably encompassing both mages and warlocks. To that end, a lot of it is probably cultural, where "Arcane" means "like the Quel'dorei do it" as much as anything else, and the Kal'dorei just don't like them that much. Likewise, orcs and trolls and tauren who refer to "The Spirits" can mean slightly different things in different contexts - ancestors, loa, or elementals.*Strictly speaking, there are draenei warlocks. They're called Eredar.
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