The Care and Feeding of Warriors: Returning to your WoW warrior for Cataclysm

Going back a few weeks, I wrote Ol' Grumpy's guide to Cataclysm instance protocol. Since it was a general post, it didn't focus specifically on warriors, which made it strange and weird and got my hands all itchy. Trying to think about things from the perspective of a ranged DPS or a healer just makes my head hurt. (To be fair, if you've seen the average warrior's int score, you understand my difficulty.)
So now I'm going to try and provide a more warrior-centric view of the new Cataclysm instances and how we're going to have to change and cope. I'm also going to try and provide some advice for people who are just coming back to World of Warcraft after a break. I'm going to assume you at least have a passing familiarity with the class from The Burning Crusade days, if nothing else. (This column would be very, very long if I tried to sum up everything from classic to today.)
So if you're just coming back to the game and your warrior, what's changed? Quite a lot.
A whole new world
Frankly, if you played during The Burning Crusade or even vanilla and stopped before Wrath, you may not have any real difficulty adjusting to the new instances. You'll certainly have a lot of work to do relearning your class, of course, but the instances themselves will be set up the way you remember. If however you left during Wrath (especially once Ulduar came out), then you're probably familiar enough with the basics of how the warrior class works. You'll certainly will have to relearn aspects, and you'll definitely have to readjust to a slower dungeon pace.
Let's first cover the basics of the class changes for returning players. If you missed the Wrath era entirely, you may not even know about the ways various talent specs have changed and developed since BC.
- All warrior specs start off with a specialization at level 10. When you spend your first talent in a given tree -- be it arms, fury or protection -- you are considered to be an arms, fury or protection warrior. You gain a special attack and passive abilities linked to your spec in order to make you feel like an arms, fury or protection warrior from that point on. Talents have been heavily redesigned; many passive talents have been folded into stances and abilities; and instead of gaining a talent every level after level 10, you gain roughly a talent every other level. Levels in which you don't get a talent point are usually the ones in which you get new abilities.
- Armor penetration, which has been around in one form or another since Bonereaver's Edge, is now gone. The stat that has effectively replaced it is mastery. Mastery effectively makes whatever your spec does better, and each spec has its own mastery bonus (which we'll discuss in turn).
- Arms spec is still about a big, two-handed weapon. But Mortal Strike's healing debuff is being reduced in Cataclysm to 10 percent from the 50 percent you may remember (on live, it's currently 25 percent), and warriors gain it as their arms specialization ability at level 10, along with Anger Management and Two-Handed Weapon Specialization. We covered the mastery ability, Strikes of Opportunity, in detail last week. If you remember the old Sword Specialization talent, it's similar.
- Fury spec is still about dual wielding. If you played in vanilla and BC, you may recognize the Single-Minded Fury talent and its style of play, dual wielding two one-handed weapons. If you played in Wrath, you'll remember the Titan's Grip approach of using two big two-handed weapons, one in each hand. All fury warriors get Bloodthirst at level 10 as their special attack and Dual Wield Specialization and Precision as their passive abilities. The fury mastery is Unshackled Fury, which amplifies all enrage effects or abilities that require an enrage.
- Protection spec is fairly changed if you only tanked in vanilla or BC, in that it's far better. It deals significantly more damage now than it did back in the old days, in part because passive threat modifiers to abilities (either positive or negative) have been removed and the bonus threat on Defensive Stance increased to compensate. Shield Slam, which was a talented ability in classic WoW and BC and became a standard ability for all warriors in Wrath, is now a specialization ability for protection warriors, alongside Sentinel and Vengeance. The warrior mastery is Critical Block, which allows a prot warrior to block for double the standard amount.
This looks familiar
What hasn't changed? Well, warriors still tank with a one-handed weapon and a shield. Arms warriors still use a big two-handed weapon, and if you played in Wrath, you'll recognize their proc-based priority system. Fury warriors still dual wield, although now you can use either a pair of one-handed or two-handed weapons depending on what suits you.
Also, rage was normalized. So far, it hasn't been the disaster it could have been, but you should be aware of it. If you're used to the old rage model in which you starve for rage constantly until you get to a certain gear tipping point and then have limitless rage -- that model is dead. Your rage generation will be roughly the same no matter how you're geared, with the exception of haste, which has the potential to increase rage by increasing your rage generating melee attacks.
Now that we've covered all this, how are instances different?
Deep in the dungeon
Again, if you're a vanilla/BC baby who hasn't played at all in Wrath, you won't really find much to relearn here. There will be CC (which you don't have) needed for very large pulls until your group outgears them. If you're a DPS warrior, you'll need to watch your AoE attacks (Bladestorm, Thunder Clap, Sweeping Strikes, Whirlwind, Cleave) because you'll have a good chance of both breaking CC and pulling aggro. If you tanked in those time periods, you'll need to mark pulls and sometimes give people assignments, just like then.
If you're a Wrath baby, especially if you only played in Wrath after most everyone had at least iLevel 219 or better gear, you may be used to running instances and zerging everything into mulch. This will probably happen again once everyone is in raid gear, but for the first few months, you're going to have to treat Cataclysm instances the way you did Wrath instances when we were all just starting out. Believe it or not, people did not generally pull two or three trash packs and burn them down the first time they ran Utgarde Keep.
In general, I expect gear inflation will be a lot less dramatic in Cataclysm than it ended up being in Wrath. Since there will be no separate itemization for 10- and 25-man raids, you won't need to itemize for 10s, 10 heroics, 25s and 25 heroics; this means that each new tier of raiding won't have to balance older tier's 25-man gear with the newer tier's 10s, and so on. A result of that, however, is that heroic dungeons will seem harder for longer.
Unlearn bad habits
Basically, it all comes down to good habits vs. bad habits. Gear inflation created in many players (including a lot of warriors) the idea that it was OK and even desirable to just unleash hell at a moment's notice, to pull constantly without worrying about mana or threat. People would create a false sense of urgency by constantly hectoring other players to go faster, pull more and generally burn through the instance, not as if playing a game for fun but rather as if cleaning out raingutters or cleaning up animal feces.
Frankly, this attitude has always existed; it's not unique to Wrath. (As any BC-era warrior tank who was rejected for a 5-man because "a paladin/druid can put out more AoE" remembers.) But in Wrath, a spiraling gear curve, much stronger AoE threat for tanks, new tanking class and rather sweeping changes to the grouping system (a new LFD tool that was so far improved as to almost defy explanation) combined to create a moment of absolute saturation for the impatient players who wanted to burn through a dungeon as fast as possible.
Make no mistake: This is behavior that the opening months of Cataclysm will punish you for, especially as a warrior. Tank responsibly, making sure to let your healer regain mana and not to stress her or him unduly with super large pulls. Ignore any complaints about pace. DPS with an eye towards using AoE only when threat has been established or CC isn't in range. Do not try and zerg every pull. If you do this, you should be OK and find that despite all the changes, Cataclysm is not an entirely new game to you.
Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 2)
BigBadGooz Nov 19th 2010 7:06PM
if i was a born female i would be all over Rossi right now.
Elwoods Nov 19th 2010 7:21PM
Bit late with the post this evening! :)
Cutaia was probably asleep!
Elwoods Nov 19th 2010 7:48PM
Bah - stupid comment system.
Great post as always Rossi, they always make me want to play my warrior!
Wonko Nov 19th 2010 7:36PM
Great article, Rossi.
razion Nov 19th 2010 7:45PM
You are not a beautiful and unique snowflake: you are the same, decaying, organic material as everyone else. Congratulations. /eyeroll.
Adam Jan 22nd 2011 1:23PM
I just have to say: kudos! for that quote.
It made me smile.
:)
razion Nov 19th 2010 7:48PM
One thing I feel might have been worth repeating is that Heroic Strike spam is no longer applicable to the rotation--we'll be sure to get more old recruits the closer to Cataclysm we get.
Ice Nov 19th 2010 7:52PM
Allright..
I spam devastate, use revenge when its up, shield slam too on each cd and proc. I use HS when I get "more rage than I should." I shield block+Shield slam for damage at times. Shockwave too!
My gear is ICC 25/ICC25 heroic with slow good "dps" onehander and I have never ever before this at any tier had this much aggro problems. My vengeance stacks are very high too. No, I'm not clicker I actually spam those keybinds too. Heck, I went to EJ and they said that the priority system is pretty much same I use now. Its really embarassing to get 2+ people dead in 10man content because theres simply no threat. I still wonder how our other tanks (that are not warriors) are doing 5 times more threat than our warriors could ever do single target too.
Am I just not doing stuff right or is there something I'm missing here? Suggestions welcome =|
razion Nov 19th 2010 7:56PM
Demoralizing Shout and Thunderclap are a must to reduce incoming damage. In Wrath we didn't really have a need to do shouts, but now we do--all mitigation helps. By that note, Concussive Blow is a huge saver if you can stun an enemy. If you have Gag Order, abuse the fudge out of it on casters. If you feel low on rage, Battle/Commanding shout to get your rage up--you might want to do this on every cool-down if you can, but try to save it for when you need to have rage.
razion Nov 19th 2010 7:58PM
As for aggro, I would just keep your finger ready to hit Taunt and Challenging Shout when you need to--your rotation isn't lacking, it's a matter of your damage-dealers being a bit too trigger-happy on targets you're not focusing on, or not giving you prep-time.
"Wait for sunders" is the motto, kids.
Jonisjalopy Nov 19th 2010 9:47PM
*Pulls out the old sunder/"taunt resisted!" macros*
Didn't think I would be dusting those off for a while. God I'm gonna love cata!
ahsanali Nov 19th 2010 9:59PM
I assume you mean threat problems on trash. What worked for me was to get a 1H dos weapon with a 2.60 speed. I tank trash with that and in icc10 I have more mobs on me than any other tank with me, even if they are better geared. Why? HS and cleave are no longer on the next swing so no point in a fast weapon. Slower weapons hit harder with cleave and rend. A more potent rend with blood and thunder will fix most of your trash tanking aggro woes. Ditto for cleave.
Sleutel Nov 19th 2010 11:37PM
Vengeance, Vengeance, Vengeance. In Heroic ICC-25, my threat is very low at the start of a pull, compared to what it was prior to 4.0. However, once Vengeance starts stacking, it goes through the roof and stays there. And then, often, it climbs even higher. Once I'm a little bit into an encounter as the boss tank, 20k TPS feels "low" and spikes are frequently above 50k.
Jillette Nov 20th 2010 6:22AM
Vigilance has changed, but it's still highly useful. Put it on whoever's grabbing your aggro so you get your taunt refreshed.
Ice Nov 20th 2010 8:20AM
Most of the things I already said on my original post but heres some clarifications.
"I assume you mean threat problems on trash."
-No, I don't. On trash I'm not even tanking anything because blood DK tank is getting all aggro and it seems impossible to me to fight for it. So in sense Im not tanking trash since nothing is hitting me.. when they want 2 warriors to hand all trash I cry inside because I know dps warrior or frost dk ends up tanking the trash for us.
I'm talking about bosses.
As for the weapon goes I'm using http://www.wowhead.com/item=51941 does it really have to be better than that?
"Damage reduce"
-Yeah, I do keep demo shout up (since most of time we have icy touch) I know all this damage reduce things and use the tools. Thats not my problem here.
Vengeance is as much it can go in ICC on given boss fights (high on festergut, non existant on gunship etc)
"Tell them to wait for sunders/tell them to dps target you dps"
-I'm sure they do. But the problem here isn't always initial aggro, this happens at any point of the fight. As for "focus on things you tank".. we are talking about single BOSSES here. Even when my vengeance is high as 6-7k ap.
Orrdeath Nov 20th 2010 11:33AM
It's not you, our Icc tank has been saying agro isn't what it used to be, my guess is with patch 4.01 changing the way damage came out and the way agro works for tanks its been an issue across the board. I would assume once everyone gets to 85 it will all become much more manageable, Not so say it will be the old pally style, of a consecration and some ret aura to do the job. But I would think if your on one target doing your rotation you should be able to hold agro. But it could be that dps just has to throttle some. The days of no thinking wow are coming to an end!
phfantunes Nov 19th 2010 8:03PM
Can we drop the Worgen Warrior pics everywhere? Thank you.
Kallix Nov 19th 2010 9:13PM
Why, can you not handle the awesome?
razion Nov 19th 2010 8:05PM
" "Wow, grandpa. Tell us more about how when you were younger, it was the cool thing to say 'First' on an Internet thread. It's so fascinating. The time you lived in must've been really cool."
*Grandpa finds himself in a rest home* "
Helston Nov 19th 2010 8:13PM
The difference being Cutaia doesn't usually scream 'first' at the top of his lungs.