Shadow priest PvP Finally, there's shadow. Without a doubt, when many players wish to just have fun in PvP with their priest, they turn to the shadow spec. In the early days of the game, PvP was pretty much the only area shadow priests excelled at and nobody would want to bring them to raids. They gained PvE viability somewhere along the way and lost a lot of their PvP viability in arenas.
Cataclysm is a whole new ball game, though, and with the advent of rated battlegrounds, expect to see a lot of shadow priests on the battlefield. Let's take a look at what you can do with the spec.
- Veiled Shadows - Basic ability cooldown reduction on tier one, which is expected. You pick this up for the shorter cooldown on Shadowfiend, which is a great ability to regain mana and DPS at the same time, but the real beauty of this talent is the cooldown reduction to Fade. You'll want to pair this up with Glyph of Fade (major) to bring Fade's cooldown to an amazing 15 seconds. Wait, you say, isn't Fade a PvE ability? I laugh a sinister laugh and say, "hang on, we'll get to that in a bit."
- Improved Psychic Scream and Silence - This is the class' best self-peel and can even be used to scatter opponents to save a teammate from a beatdown. Overall Psychic Scream is just an extremely versatile spell that can be used offensively as well as defensively, so you'll want a lower cooldown on that. Lower cooldowns are always good in PvP, but lower cooldowns on a crowd control spell are gold. It's also the prerequisite to Silence, which is about as PvP-centric as you can get to a talent. It has a long 45-second cooldown, but it's a ranged blanket silence, which makes it more powerful than typical interrupts.
- Improved Mind Blast - You want to Mind Blast your opponents, not merely because it'll hurt them a lot, but also because Improved Mind Blast will let you cast more of it while applying a Mortal Strike effect at the same time. This healing reduction only applies to Mind Blasts cast while you're in Shadowform, keeping the PvP aspect of the spell strictly in the hands of shadow priests.
- Improved Devouring Plague - Normally, I wouldn't include simple DPS increases as a PvP must-have, but this talent adds an instant-cast burst component to Devouring Plague. You'll want to squeeze as much damage out of this spell, too, since it also has a healing component. Considering you'll be in Shadowform all the time, you can use all the healing you can get from other sources.
- Twisted Faith - Basic, boring, and bland ... but absolutely necessary. You want that hit.
- Shadowform - You'll be picking up this talent, anyway, but I'll point out that the passive damage reduction is pretty sweet.
- Phantasm - Here's where I continue my sinister laugh and point out that with this talent Fade will allow you to shrug off snares every 15 seconds. Add Dispel Magic into that mix and you'll have practical immunity to all kinds of snares, which should come in handy as you kite your prey to their doom.
- Harnessed Shadows - You want shadow orbs. Shadow orbs are delicious. They're your mastery effect that adds sweet, face-melting power to your spells. Harnessed Shadows makes sure that you'll always have some shadow orbs floating around, and the good part is that you automatically get one if you're crit by an opponent. In PvP, you're pretty likely to get crit now and again, especially with the changes to resilience, so you might as well get something out of it.
- Vampiric Embrace, Masochism, Vampiric Touch, and Sin and Punishment - All these talents are just excellent for PvP, starting with Vampiric Embrace, which turns all your single target DPS spells into passive heals for you and your allies. Since you can't cast any holy spells in Shadowform, Vampiric Embrace is essential to your survivability. The more pain you dish out, the more you can heal yourself. Masochism provides some mana regeneration that procs off taking damage, even self-inflicted ones from Shadow Word: Death. I also highly recommend getting Glyph of Shadow Word: Death (prime) which allows you to instantly recast Shadow Word: Death at your opponents if the first cast fails to kill them off. In conjunction with Glyph of Spirit Tap (major), you're looking at some massive mana regeneration every time you kill a target. You can also gain mana back from Vampiric Touch, a DoT that procs mana refunds whenever you hit the target with the debuff with a Mind Blast. Finally there's Sin and Punishment, which discourages the dispelling of your Vampiric Touch by proccing an AoE horror effect. Overall, just a whole lot of PvP goodness.
- Mind Melt - Make sure you deal that killing blow by packing more punch into your Shadow Word: Death with Mind Melt. In Cataclysm, you'll learn Mind Spike at level 81, which you'll be casting to proc an instant, high- or auto-crit Mind Blast. Extremely nasty ... and it doesn't even end there.
- Paralysis - So you'll be getting 100 percent crits with Mind Blast, right? Well, Paralysis will lock your targets in place with a physical root that can't be dispelled. That's just disgusting. Fortunately for your opponents, the Paralysis effect can actually miss or be dodged because it constitutes some form of physical attack. Don't ask. Blizzard probably just made it that way so that you don't feel too godly.
- Pain and Suffering - Since you'll be applying Mind Flay on your opponent as often as possible to keep them snared and, uh, dying, you'll want to pick up Pain and Suffering to refresh your Shadow Word: Pain automatically. You'll also want it for the 40 percent reduction to the damage you'll take from Shadow Word: Death. Since you'll be able to spam Shadow Word: Death whenever you don't land that killing blow (just make sure not to kill yourself in the process).
- Psychic Horror - Another PvP-centric talent! Although it's designed to give shadow priests higher survivability against melee classes, the spell can be used as crowd control in a pinch against any target. It's also usable as an interrupt whenever Silence is down. Augment it with Glyph of Psychic Horror (major) to reduce the spell's cooldown to one minute. Note that this is a horror effect, so abilities that break fears won't break it.
- Dispersion - I typically don't talk about the 31-point talent in a tree simply because you're supposed to pick it up, anyway, but how can I not mention Dispersion? It's the best PvP talent in a tree that's loaded with PvP talents. Think of it as a priest's own Ice Block or bubble, and you can even glyph with Glyph of Dispersion (prime) to increase your survivability immensely.
The developers worked hard at making shadow viable in PvP -- and it would almost seem like they went a little overboard. What the holy tree lacks in PvP-centeredness, the shadow tree boasts in spades. Survivability is high if only because the new environment is all about higher stamina and shadow priests have plenty of outs -- fears, roots, and even an "oh $#!+" button. Shadow has the most talents geared towards PvP and it should be fun to play it in the battlegrounds. Holy must be shelved for now and players looking to heal in PvP are still better off speccing discipline (EDIT: Readers have pointed out, and I must admit I agree, that holy works well in the battlegrounds. Considering this is a battlegrounds column, I confess I didn't give holy's PvE strength enough credit in the battleground environment). If you need to round out your glyphs, I recommend
Glyph of Fear Ward (major) which reduces Fear Ward's cooldown and duration to 2 minutes, which should be useful for when
Fear Ward is consumed or dispelled too soon. In the next installment, we'll check out those sneaky, stabby creatures known as rogues!
Zach delivers your weekly dose of battlegrounds and world PvP in one crazy column. Find out how the Cataclysm talent tree redesign affects PvP, how sub-speccing will work at higher levels in the expansion, and how the new Azeroth will affect world PvP. Visit Blood Sport for the inside line on arena PvP.
Reader Comments (Page 1 of 1)
Thorie Nov 20th 2010 8:21PM
Must have PvP talents... right.. as if we have a choice in talents these days
Brian Nov 20th 2010 8:41PM
Holy still sucks? Not enough talents to justify a PvP-oriented playstyle?!
This makes me wonder what you're doing wrong -- holy is a beast now. Not only do you have a constant HoT from the mastery but Revelations and Chakra provide flexibility for defensive or offensive situations. Need a boost to damage in smite? Got it. Need an awesome AoE heal to slap in the middle of a Barrier (oh yeah...)? Got it. Among other things as well. Downplaying the usefulness of Body and Soul leads me to believe melee kiting is out of the question with your playstyle. Pick up Imp PW:S and you're good to go. Sure it takes a lot of getting used to but being able to hold your own as well as or better than a Discipline priest hardly makes it "still suck."
Zach Nov 20th 2010 9:03PM
you make great points. i'm not downplaying the usefulness of Body and Soul, i think it's the best PvP talent in the tree. i just don't think there are enough PvP-specific talents in holy compared to the other specs. but you're probably right that in context, and as hades quotes below, holy can get away with a lot in the battlegrounds.
Hades Nov 20th 2010 8:51PM
"Holy is going to be pretty damn good for BG's... I think its the most overlooked thing as far as the [Priest] class goes because everyone in their head is like, 'Disc is the only PvP spec'... for Arena, Discipline is probably still going to be the best, but if you look at the AoE heals and utility Holy Priests bring it's going to be, in my opinion, the best spec for BG's."
- Gladiator Izekial
skill-capped . com
Zach Nov 20th 2010 8:58PM
this is because battlegrounds functions pretty much similarly to a raid environment. The utility called for for holy priests isn't dissimilar to what's needed for raids, which is why i mentioned you can get away speccing a PvE spec in the battlegrounds. the exception would be Body and Soul, which you'll have to pick up and should change everything. it's basically a PvE spec that shines in the battlegrounds, but not much in the tree is truly geared towards PvP.
ZeroCool Nov 20th 2010 9:26PM
Although, though I haven't really gone through and picked my spec yet, I, and most bloggers, have argued that body and soul is a pve talent as well, since getting out of *bad* is super important in a raid environment. I definitely think holy will shine in bgs.
mike Nov 20th 2010 9:11PM
Shame that both Disc and Holy are not-at-all viable at 85 ATM.
Harvoc Nov 20th 2010 9:50PM
Well can we have a little proof or is this just your own opinion?
flasper Nov 21st 2010 12:47AM
Go look at any forums that discuss healers in pvp and the general consensu will be that Holy pallies are OP and Priests are the worst healers at 85 atm on beta. Here's a couple reasons why:
-Disc mobility still sucks and Inner Will is not going to help at all.
-Disc mana regen is terrible (its impossible to stack evangilism to more than 2 or 3)
-Disc does not have dispel protection so our 40k+ shield can dispelled instantly
-Penance does not heal for enough
-Everyone has an interrupt so good luck casting anything but Flash Heal and Flash Heal drains our mana extremely fast
-The one thing that used to make up for this was our ability to do decent damage for a healer, but now every healer can do just as good, if not better thatn priest damage (Holy pally's with Holy Shock and exorcism
I could go on but i think you get the idea.
I did have one thing to mention about Holy. I like Chakra but I don't think its fair that we have to juggle "stances" to do decent healing and, as you put it Zach "if you're not in Chakra, you're doing something wrong". To go along with that, If were in Chakra then Holy Word: Chastise gets changed to something else, but HW:Chastise is a great pvp ability without being changed (a 3 sec stun and small amount of damage). So we get punished pvp wise for being in Chakra but if we're not in Chakra we still get punished.
Saeadame Nov 21st 2010 3:23AM
@flasper - I thought HW:Chastise stays HW:Chastise if the first spell you cast in a Chakra state is Smite?
Either way, it can still be used if you have a separate, /cancelaura macro with it that you can use if you need it.
And with Chakra on a 30 sec CD, odds are that you'll be able to jump back into full-power healing right away.
Banaoil Nov 21st 2010 5:28AM
The sky IS falling, but not on us. They just boosted priest base heals 20% for the next patch. Flash, greater, binding, and regular ol' bread and butter Heal base values. Source: Mmo-champ on the 17th. That hits us when 4.0.3a drops. Bliz is stingy with buffs usually this close to the release date, so you have to assume they've seen that something ain't pretty with 85 priest heals. 20% buff to your workhorse heals? Somebody woke up, and they ain't happy.
Sidone Nov 20th 2010 10:19PM
i would point out two more things..
1, glyph of psychic scream, althrough its primaly targeted for pve purposes to get priest some form of CC, it get you little more control of things and to play a bittle of Chess with your opponets,, granted its isnt always win glyph ( get off melee, but well u can ran away on your own mkay and they not... and AV your general room aww you cant make enemy fraction premature pull_()
2, glyph of SW: Death doesnt make spell on target below 25% actualy spamable, but one more SWD in pvp will be mostly actualy enough than its back to it cd.(
Helston Nov 21st 2010 1:55AM
Not priest-related, but I'm looking for some mage PvP help. I've got a level 74 mage who's spec'd into Arcane for PvP (and fire for PvE, but that's irrelevant) and I needed a bit of help with a few talent points because I'm not particularly experienced as an arcane mage, or a PvP mage. I'm not into Arena, hence why I'm posting in the battleground column.
http://cata.wowhead.com/talent#oGIbroGRMRooc - is currently what I'm aiming for by level 80. Ignore the lack of glyphs.
What I'm wondering is whether it's worth dropping two points in Netherwind Presence for Improved Mana Gem or Piercing Ice. Also, I find I very rarely have mana problems even though I hit Arcane Blast at every chance I can, using Arcane Barrage if I need an instant cast, but otherwise generally ignoring it. I'm in mostly green quest gear with the chest and shoulder caster heirlooms, a couple of BC PvP pieces, and a few Wrath blues.
Saeadame Nov 21st 2010 3:26AM
If you read today's mage column, though it is a PvE column the writer does mention what talents are more PvP-directed, and gives an opinion on them.
Eric Nov 21st 2010 2:22AM
No love for Guardian Spirit?
I have to agree with Brian, above, about Holy in PVP. After playing through most of LK as a Disc priest in PVP, I found I just didn't like it after 4.0.1. I gave Holy a shot and was hooked. With at 17.5 second CD stun and the mechanics of Chakra/Revelations, it's just plain fun!
I will confess that I've been doing more Shadow lately, simply because that's even more fun. ;-)
Taorgax Nov 21st 2010 5:17AM
Holy has a lot of potential for pvp..
http://forums.hydramist.net/showthread.php?2657-Holy-is-the-new-priest-PVP-spec-for-4.0.1 using penance. Your flash heal will be better as holy, plus every 2 flash heals you can cast a greater heal at the same speed + reduced mana cost (serendipity)
2) Instant heals: renew, better prayer of mending, circle of healing, LIGHTWELL (do not ignore this! even if you only get 1 charge before it's destroyed, it helps!)
3) CDS: Guardian spirit (amazed that it was skipped here! It's very helpful, doesn't trigger GCD, don't have to worry about dispels if timed correctly), desperate prayer.
4) Offensive play: Chastise is ridiculously useful, the loss of evangelism doesn't hurt that much, as Smite Chakra is pretty much the same thing, plus it boosts death + dots
5) Focused will: Undeniable loss, but inspiration + blessed resil can help cope.
6) Hasted mana burns: not available for either now, one of the old arguments in favor of disc
7) Hasted mass dispel: a glyph now, one of the old arguments in favor of disc.
There's more in that link at the beginning ... TL;DR: give holy a go, pvp priests. It's surprisingly viable atm :)
Taorgax Nov 21st 2010 5:27AM
aww, the above post got cut at the beginning for some reason..
Should say:
Credits to Nereth from the hydramist forums for that link.. and
1) big heals on demand: flash heal spam has even better healing per second than penance right now for disc priests. It's even better for holy priests.
Sorry about the mistake!
James Nov 21st 2010 6:35AM
Can I just say, this last tier of priest pvp gear is easily the best looking there has been in Wrath. Let's face it some of the other sets looked a bit kinky and rubberised which is not a great look!
gbrlggresko Dec 4th 2010 6:04PM
I think you have it backwards. I would spec your pve Mage as arcane and spec PVP as fire for mobility or pvp frost for survivability.
PVP as a mage is all about burst damage, survivability (mitigation/enemy control), and movement. Arcane's main tool-Arcane blast is powerful but very slow to cast in pvp and without a lot of experience, you will be dead before you get your second arcane blast off. With that said, in your current spec you have no investment in improved arcane missiles or missile barrage. So basically with your set up you have a slow primary nuke and no DPS proc. Even if you decide to pvp as arcane you should invest in both arcane missiles and barrage.
As a PVP Fire Mage I would go with this:
http://www.wowhead.com/talent#oMZcfodkkRRsfocbb
Basically you are always moving while casting this priority-living bomb, scorch, Fireblast, blast wave, flamestrike and when it procs- pyroblast. Cast fireball when you are not being focused fired. When you get 3 Dots on your target hit combustion. When you get an ignite proc hit fireblast to spread your dots- SUPER FUN
As a PVP Frost Mage I would go with this:
http://www.wowhead.com/talent#oMh0bZZdfrGshsdMo
With this spec keep your shields up, root (with frost nova, cone of cold, or pet nova) your enemy, then burst with deepfreeze, Ice lance, -regain range, and repeat. Rooting is important because it greatly effects your chance to crit when you are dpsing as does the fingers of frost effect. Watch your proc (brainfreeze) and Of course counterspell, sheep, spellsteal when necessary.
As a PVE Arcane I would go with this:
http://www.wowhead.com/talent#ohIrrRhoMRRofZc
Find a good spot to stand and spam Arcane Blast. At 4 stacks you are doing major dps but burning lots of mana. Balance your mana usage by clearing the stacks with an arcane missile proc, and by regaining mana through mana gems, trinkets, evocations, and potions.
Good Luck