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11-21-2010 @ 10:30PM
hmmm... I think the basic problem is the PvE mind set Blizz has. Healers are suppose to have mana issues, DPS, not so much. While DSP can pound us ad infinitum we can only heal ourselves for so long. Result is they win. To maintain PvE goals and make healers viable PvP you need to either dramatically increase healers self healing and/or decrease incoming damage. As paladins have protector of innocent and plate armor, they seem to be the most natural fit for viable PvP healing. Blizz would do well to emulate this with all healersTraditionally, our shields were the ticket to help us out in both of these crucial aspects. The problem there is that if shields are that powerful there is always going to be demand for shield spammers in PvE. Something which Blizz seems to wnat to discouraged. As already stated, long cast times are also a huge problem. What about a fix like this: make Heal castable while moving. Make Heal heal ourselves (even when cast on us) for an equal amount it heals the target. Make it so we cannot be interrupted when casting heal (or maybe just reduce the chance we are interrupted). This encourages casting a base heal, lets us feel good about investing in serge of light and does not dramatically effect PvE. Seems like a win.
11-22-2010 @ 12:49AM
Alternatively, they could give healers the option to do a significant amount of damage, so that they can beat DPS players by wearing them down.Oh, wait. They did that! :D
11-22-2010 @ 3:11AM
feel free to smite spam if you like but expect to be interrupted and thus locked out of your healing spells. (devouring plague etc don't hit that hard in disc/holy)
11-22-2010 @ 2:58AM
eugh comment dissapeared. Was saying that smite spam will get you locked out.
11-22-2010 @ 8:24AM
Would "Serge" of Light only be available to Priests who were also Tailors?(Language nerd humor, sorry. :D)
11-22-2010 @ 8:35AM
@sleutel /facepalm Terrible!
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