The Light and How to Swing It: Real numbers for future shockadins

I have heard from a plethora of patient paladins who are very excited about the new shockadin spec. Holy paladins have traditionally missed out on the fun of dealing ranged damage due to various issues with our abilities and talents. Now that Blizzard added some support for the build, we are now tasked with figuring out if it's even viable and how exactly to best play the spec. We're discovering new territory here, boldly going where no paladin has gone before.
While we're sure that holy paladin DPS is going to be at an all-time high no matter what, the question is exactly how powerful we're going to be. Luckily for us, the Cataclysm beta servers are still active, so I took the opportunity to run some tests on exactly what type of damage we can expect to be doing. Obviously, if we're just killing mobs for a daily quest, time isn't exactly of the essence. However, if we want Exorcism and Holy Shock to be viable options in PvP or a raid environment, their damage needs to be substantially larger than it has been in the past.
Establishing a baseline
The biggest change to healing in Cataclysm is the dramatic increase in life across the board. Players are now running around with over 100,000 hit points without any buffs, and tanks are a full 50 percent higher than that. Considering that in WoW, 4,000 hit points used to be great, it's clear that life has been scaled up dramatically. The effect is twofold: we have more time to react with heals, and it takes us longer to execute our opponents.
Of course, this also required a change to mobs to also scale with our new HP pools. They're dealing more damage than ever, and their life has increased as well. The average monster HP at level 85 is also over 100,000 hit points, and there are several that are even higher than that. Elite mobs have more triple the HP of a regular mob, and so you can see that it's going to take a lot of damage to take one of these opponents out.
We have 3,000 spellpower now
Now, I understand that your gear may fall anywhere on the spectrum between green items and Icecrown Citadel's finest, and that's OK. With the ease of acquiring gear right now, it's not very difficult for a holy paladin to reach 3,000 spellpower without any real effort. I've currently got about 4,000 spellpower in my Icecrown gear, although as you will see soon, it doesn't matter that much. Exorcism doesn't scale very well with spellpower, as I mentioned in my first shockadin article, although I see now it scales even worse than I originally thought.
With 3,000 spellpower, I have been seeing damage dealt by Exorcism in the range of 4.5k per cast. Even if we've got so much haste that we're at the GCD cap, that's still only maybe 6k DPS if we factor in crits. Those types of numbers would've been impressive back in the Ulduar days, but nearly every caster eclipsed that upon entering Trial of the Crusader. It's simply not hitting that hard, and considering that our crits are only striking for 150 percent of base damage, the damage is simply weak. While it's a huge improvement over the 1-2k DPS we were capable of before, it's definitely not going to compete at all.
Expect 6,000 spellpower in blues
I used one of the premade characters provided by Blizzard to test Exorcism, and it came stocked with blue gear from heroic dungeons. While it was fairly strong, it's obviously not top of the line. While in this gear, with appropriate enchants and gems, I was sporting 6,000 spellpower. The unfortunate fact is that my haste was nowhere near the GCD soft cap, and so my Exorcism cast time was well over 1 second. This alone will lower Exorcism DPS significantly, as we have been relying on the massive amounts of haste we get from Judgements of the Pure and our top-shelf gear.
With 6,000 spellpower, my Exorcisms were only hitting for 6k. Considering that the cast time of Exorcism went up and that my critical strike chance went down, we're actually doing less damage at 85 than we were at 80. The increase in spellpower is simply nowhere near enough to offset the decay of our stat ratings as we leveled up. That didn't stop our enemies' life pools from tripling in the meantime, though. It would take nearly 25 seconds for us to kill an enemy mob, even if we're doing nothing but chain-casting Exorcism!
Tier 11 doesn't help
Once I had my premade geared out in full epics and tier 11 gear, I was rocking about 7,000 spellpower. While I was in pretty solid gear, my Exorcism damage barely budged from the blue gear I was previously in. Trying my hardest, I couldn't get my Exorcisms to hit for over 6.5k damage. While my haste did increase, it was still nowhere near the GCD-capped levels we enjoy today.
Exorcism simply takes forever to knock out mobs. It was great while leveling against mobs with only 45,000 HP at level 82, but as mob levels increase, so do their HP. Exorcism is simply nowhere near scaling fast enough to keep up with the high damage demands of level 85.
The silver lining
Not everything is gloom and doom, luckily for us. Since we do have access to Inquisition, we can boost our Exorcism damage by a full 30 percent. Unfortunately, due to its low duration, we can't really keep it up that often. It does allow us to deal significantly more damage with Exorcism, to the tune of 8k Exorcisms while in blue gear. A holy talent that extends the duration of Inquisition would be perfect for giving the spec a much-needed boost, though we'll have to see how committed Blizzard is to the shockadin playstyle.
With Inquisition active and Divine Favor plus Avenging Wrath burning, I was actually able to do some pretty serious damage. My cast time was down to almost 1 second, and my Exorcism damage was well over 10k per shot with a great critical strike chance. I think that the old shockadin tradition of powerful burst is going to be en vogue once again in Cataclysm. While we may not be worth much on an endurance race, we will still be capable of popping our CDs like a 3-minute-mage and wrecking whatever we're pointed at.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
PandaMarius Nov 21st 2010 4:05PM
Currently levelling my third paladin as holy, and I must say, playing the DPS hybrid instead of straight healing really makes me feel like I am actually playing a Paladin.
Holy Shock, Exorcisms, Holy Wrath... he's in cloth heirloom gear, an axe and shield, but he really feels like he's a battle-cleric of sorts...
All in all, the new holy talent tree is super fun to play. I can't wait to see what the future holds, especially now that we're getting our trees reset because of the changes in 4.0.3a.
Elmouth Nov 21st 2010 10:31PM
While leveling up as a shcokadin is fun (I've tanked dungeons for dozens of levels as holy since the patch came out) it is nowhere near viable at lvl cap.
Could Blizzard do like they did with the Feral tree? Yes.
Are they likely to do it? No.
Groth Nov 22nd 2010 8:24AM
Yes, Blizz could make Holy the paladin's feral tree. I'd love it if they did.
Problem is that without completely redoing the tree, it'd lend new meaning to the term OP. In fact, the Holy tree would become known as the OP tree.
Feral DPS is a tricky one. By taking thick hide for 3 points, they become uncrittable. It also means they can't spend those 3 points in DPS talents, which has a suprisingly large effect.
Shockadins (using the build Chase posted on the 7th) are holydins without Light of Dawn and slightly slower holy/divine light. That means their healing powers are mildly effected- but not enough.
Blizz took away ret's jack-of-all-trades, shockadins would have it in spades. If they did competitive DPS, they'd still have the toollbox to take over if a healer drops- far more so than any ele shaman, moonkin or shadow priest. They'll be in plate, so can take a hit or two more than a clothy, and can heal themselves using their awesome holy shock.
Having a hybrid who can DPS and heal in one spec and be competitive at both? I'll have a raid of paladins, and one shaman for bloodlust please!
Still, I'd love to level my holy cow as a shockadin- ranged plate DPS sounds fun :D
Darky Nov 21st 2010 4:06PM
As disappointed as I am (I am pretty disappointed) I cant really expect a shockadin spec being anywhere near viable for pve without it being completely overpowered in pvp.
devilsei Nov 21st 2010 4:20PM
And, of course, the spells used in a Shockadin build are also shared between at least one other spec. You boost exorcism, and its going to be a heck of a lot stronger in Ret builds (possibly tanks as well). Boost Holy Shock's spell power, and obviously Holy is going to be able to heal for a lot more.
And of course, if you try and nerf Shockadin, those same specs will suffer from it. Overall, it sounds like it would be a bloody nightmare to balance (and coming from the paladin spec, that is saying something).
Darky Nov 21st 2010 4:29PM
That issue wouldn't be too hard; just have it as a mastery or a third tier talent, and even then they could make exorcism/holy shock do more damage versus npcs than it does on players, they already have that mechanic built in. But i doubt they would do this just to make a healing spec viable for dps.
Darky Nov 21st 2010 4:30PM
On another note, we really need a holy caster dps.
Heilig Nov 21st 2010 7:11PM
Third tier talent: Improved Exorcism
Exorcism's damage is now able to be increased with Holy Power.
1 Holy Power - 30%
2 Holy power - 75%
3 Holy Power - 150%
This would introduce more decision-making into the spec, as well as putting the paladin back into melee (where all paladins belong) via Crusader Strike for Holy Power.
Frankly, I feel like this should be included just to make Holy Paladins a little more interactive, not just to boost a Shockadin spec. Holy Paladins should be in melee with Holy Radiance up, judging the boss, Crusader Strike + Holy Shock for Holy Power. Pillar would allow you to fill your Holy Power in 2 globals, and without the frantic speed of current healing, Holy Paldins would be able to choose Word, Light of Dawn, or Exo if neither of those heals are required. They could be the first TRUE healer/DPS hybrid in one spec, not just a hybrid class, but a hybrid SPEC, able to heal and DPS well at the same time.
That sounds like a lot of fun to me.
JKWood Nov 21st 2010 11:53PM
I don't see your point, devilsel. Holy Shock ALREADY boasts different numbers for dps and healing. It's perfectly able to be tuned. Too much healing? Nerf the healing numbers. Subpar dps? Prod the damage numbers. And yes, they can be tuned independently of each other.
Tyramon Nov 21st 2010 4:19PM
Does Denounce not work that well to help out?
ToyChristopher Nov 21st 2010 5:26PM
Denounce doesn't really increase our damage. It just makes Exorcism affordable to spam.
Instant Exorcism is fun, but since the cast time is so low already it doesn't add up to extra dps.
tchristensen81 Nov 22nd 2010 3:26AM
Despite all that, I really hope they make this viable, as this sounds like the kind of DPS I'd like to do with my Paladin Healer.
Solemn153 Nov 21st 2010 4:26PM
My question to you is, will leveling to 85 as holy even be worth it? Or should we all grind some heroics these last weeks for ret gear
Mike C Nov 21st 2010 4:32PM
That's a shame... and wow... 45 000 to 100 000+ in 3 levels? The average mob scaling is insane! I can understand that at 100 000, 6k Exos + a few shocks takes way too long to kill. As for PVP... even when you hit 10k exorcisms, if players have an average of 125 000 health (I have no idea so I assume comparing to the PVE stats you've said) its not much of a burst since again, I assume DPS classes in PVP will be hitting for far more than 10k's a pop normally.
I really think shockadins are to be forgotten and to move on to WoW's new wave: Less choice, more linearity, no hybrid specs, barely any freedom. If Blizz wants you to heal in Holy, you will heal.
Tbah Nov 21st 2010 4:34PM
I've been playin my paladin alt as a shockadin since the last article and now I'm enjoying the class to the max. I'm not only watching healthbars go down, but mainly DPSing. In need I can, though, help with heals. Only today I managed to save the pug from wipe a few times by throwing in a few heals.
Real bonus to this spec is that it's essentially holy, meaning the gear is holy paladin gear. That, on the other hand, means I can swiftly respec to holy healing spec and become the main healer.
That is what a paladin should be. A holy hammer of Light. Healing the friends and hurting the foes.
BenMS Nov 21st 2010 4:36PM
Levelling to 85 as holy will absolutely not be worth it. I'm planning on levelling my Paladin as ret, with a prot offspec, so that I can kill tougher mobs (hopefully) solo, and kill quickly on less powerful enemies as ret.
ToyChristopher Nov 21st 2010 5:32PM
I found ret gear in a protection spec to be the best way to level. A lot of mobs hit really hard and while I was leveling with a retribution spec an extra mob or mobs with particularly strong abilities would get really dicey and sometimes force me to evacuate. For me, the retribution playstyle just doesn't work very well for questing either since it suffers from some of the same problems as it does in pvp.
Some things have changed since then and I didn't have the crusader talent boosting holy light by 300% either so that could help move things along after a fight.
jfofla Nov 22nd 2010 2:50AM
I leveled my Paladin as Holy from 1-80, My first death came at level 52.
alpha5099 Nov 21st 2010 5:06PM
I'm also a little saddened to hear this. I was definitely thinking of making my Tauren Pally Holy/Holy, with a straight healing spec and a shockadin spec. I probably will still give it a shot. Hell, even if it's not the fastest or most efficient way to level, if I enjoy it the most, who cares?
Necromann Nov 21st 2010 8:19PM
My dwarf pally is like that now.