Patch 4.0.3a, The Shattering: Patch notes

We know you're all eager to survey the carnage, but before you do, you may want to familiarize yourself with all the not-so-Cataclysmic changes that are coming in patch 4.0.3a. We've made the official patch notes available for you after the break -- but first, a few quick highlights:
- The Barrens Totally shattered.
- Stranglethorn Vale Totally shattered.
- Warlocks Shattered, but only by about 12 percent.
- Fringe In the process of being shattered, following a move to a Friday time slot.
World of Warcraft Client Patch 4.0.3a
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html
The Shattering of Azeroth
In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.
Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.
Azeroth Shattered
Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.
New Race/Class Combinations
In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
General
Classes: General
Death Knight
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Achievements
Items
Professions
Bug Fixes
Known Issues
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html
The Shattering of Azeroth
In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.
Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.
Azeroth Shattered
Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.
New Race/Class Combinations
In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
General
- The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
- Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.
Classes: General
- Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
- The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
- Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
- Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.
- Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.
Death Knight
- Death Pact now heals for 25% of maximum health, down from 40%.
- Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
- Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
Blood- Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.
Glyphs
- Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.
Bug Fixes
- Frost Fever critical strikes now apply the correct amount of bonus damage.
Druid
- Bear Form now provides 10% bonus health, down from 20%.
- Nourish no longer consumes Omen of Clarity.
- Rejuvenation has had its mana cost increased by 30%.
- Soothe now has a 1.5-second cast time.
- Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
- Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
Balance- PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.
Feral
- Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
- Leader of the Pack now heals for 4%, down from 8%.
- Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
- Swipe (Bear Form) damage has been reduced by 20%.
- Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
Restoration
- Empowered Touch now procs from Healing Touch as well as Nourish.
Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%. - Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.
- Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
- Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
- Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
- Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
Glyphs
- Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
- Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?
Bug Fixes
- Blood in the Water now refreshes Rip to the correct value.
- Flight Form now properly appears in the trainer window before Expert Riding is learned.
Hunter
- All special attacks based on weapon damage (except Scattershot) are now normalized.
- Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
- Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
- Disengage is now available at level 14, down from level 78, and has had its training cost updated.
Glyphs- The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.
Bug Fixes- The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
- Certain pets should no longer forget how to Dash.
Mage
- Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
- Arcane Explosion now costs 15% of base mana, down from 18%.
- Arcane Missiles damage has been increased by 5%.
- PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.
Arcane- Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
- Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
- Arcane Specialization again increases arcane damage by 25%.
Fire- Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
- Fire Specialization again increases periodic fire damage effects by 25%.
- Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.
- Pyroblast base mana cost is now 17%, down from 22%.
Frost- Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
- Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
- Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
- Frost Specialization again increases all damage against frozen target by 25%.
- Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.
- Shatter now also increases Frostbolt damage by 10/20% against frozen targets.
- Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.
- Glyph of Evocation now heals for 40%, down from 60%.
- Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).
Bug Fixes
- Improved Polymorph now correctly shares diminishing returns with controlled stuns.
Paladin
- Exorcism damage has been increased by approximately 50%.
- Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
- Seal of Truth: periodic damage from Censure reduced by 25%.
Holy- Beacon of Light now lasts 5 minutes, up from 60 seconds.
- Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
- Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
- Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
- Protector of the Innocent no longer triggers from self-heals.
Protection
- Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
- Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
- Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.
- Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
- Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.
Retribution
- Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
- Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
- Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
- Rebuke no longer initiates Auto Attack.
- Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.
- Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
Glyphs
- Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
- Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
- Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.
Priest
- Binding Heal now provides roughly double the amount of healing.
- Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.
Discipline- Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.
- Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
- Inner Focus now works with Binding Heal, but no longer works with Heal.
- Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
Shadow
- Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
- Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.
Bug Fixes
- Dark Archangel now correctly increases the damage done of certain abilities by 4%.
Rogue
- Deadly Poison base damage and attack power coefficient have been increased by 30%.
- Recuperate now restores 2% of maximum health, down from 3%.
- Venomous Wounds base damage and attack power coefficient have been increased by 30%.
Combat
- Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
- Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
Subtlety
- Executioner no longer affects Recuperate.
Bug Fixes
- Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.
- Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.
Shaman
- Chain Heal mana cost increased from 17% to 20% of base mana.
- Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.
Elemental
- Elemental Reach now also increases Searing Totem range by 7/15 yards.
- Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.
Warlock
- Bane of Agony damage has been reduced by approximately 12%.
- Bane of Doom damage has been reduced by approximately 12%.
- Corruption damage has been reduced by approximately 12%.
- Death Coil damage has been reduced by approximately 12%.
- Drain Life damage has been reduced by approximately 12%.
- Drain Soul damage has been reduced by approximately 12%.
- Immolate damage has been reduced by approximately 12%.
- Incinerate damage has been reduced by approximately 12%.
- Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
- Searing Pain damage has been reduced by approximately 12%.
- Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
- Shadowbolt damage has been reduced by approximately 12%.
- Soul Fire damage has been reduced by approximately 12%.
Demonology- Hand of Gul'dan damage has been reduced by approximately 12%.
Destruction
- Chaos Bolt damage has been reduced by approximately 12%.
- Conflagrate damage has been reduced by approximately 12%.
- Shadowburn damage has been reduced by approximately 12%.
Bug Fixes- Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.
Warrior
- Cleave damage has been reduced by approximately 17%.
- Execute damage has been reduced by approximately 17%.
- Heroic Strike damage has been reduced by approximately 17%.
- Overpower now does 125% weapon damage, down from 150%.
- Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
- Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
- Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
- Victory Rush damage has been reduced by approximately 17%.
- Whirlwind now does 65% weapon damage, down from 75%.
Arms
- Mortal Strike now does 150% weapon damage, down from 185%.
- Second Wind now heals for 2/5% of total health, down from 5/10%.
- Strikes of Opportunity now does 100% weapon damage, down from 115%.
Fury
- Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
- Bloodthirst damage has been reduced by approximately 17%.
- Raging Blow now does 110% weapon damage, down from 150%.
- Unshackled Fury now gains approximately 50% more benefit per point of Mastery.
Protection
- Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
- Devastate no longer provides bonus threat.
- Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
- Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.
Glyphs
- Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
- Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.
- Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
Bug Fixes
- Taste for Blood should once again proc on every other tick of Rend.
Achievements
- The Gladiator reward mounts now award Master Riding.
- What A Long, Strange Trip It's Been now awards Master Riding.
Items
- Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
- PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.
Professions
- Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).
Alchemy
- Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).
Engineering
- The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.
Bug Fixes
- Several epic gem transmutes that were missing from the trainer have been added back.
Bug Fixes
- Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
- Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
- Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.
Known Issues
- Some tooltips may not reflect the most recent changes to certain abilities.
- Worgen hunters are currently unable to learn Dual Wield.
- The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Cataclysm






Reader Comments (Page 1 of 13)
Sean Nov 23rd 2010 11:00AM
My Horde fortune came out as Hunter, which is also my original toon. So today or tonight when the servers come up, first thing I'm gonna do is tame some of the new pets available! The Buru the Borger boss from AQ20 (10) looks like an awesome pet! http://www.wow-petopia.com/look/silithidtankbossskin_different.html
I did solo all the way up to him last night. Is AQ20 a new 10 man raid after this patch or after Cata launch?
Natsumi Nov 23rd 2010 11:15AM
This patch. And it's Buru the GORGER. :p
Sean Nov 23rd 2010 11:39AM
Sorry about the misspelling I was celebrating 4:20 early since I'm off today. So is it a lvl 85 raid now? Or can I go in immediately?
Killik Nov 23rd 2010 12:47PM
AFAIK It's a 10-man raid right now. But it's not new or anything. I think they just changed the cap on players allowed in the instance to bring it into line with other raids.
Catacomb Kid Nov 23rd 2010 1:08PM
Sean, if it weren't for the sake of the Horde I wouldn't piggyback.
QUESTION: Is Cairne surviving 4.03a????
palochi Nov 23rd 2010 1:36PM
Just saw on the Petopia site that The Shattering kills off all the Durotar Tigers. That tiger was one of my favorite starter pets. Rawr! Damn you, Deathwing!
jon Nov 23rd 2010 2:46PM
It was 11am when you posted that! 4:20 a bit early? no kidding.
Murlocbait Nov 23rd 2010 11:02AM
Love the Fringe comment. Sad but true...curse you Fox (not Van Allen) and your Friday night death slot! They could've done this sooner and paired Fringe with Dollhouse so the 10 of us that watched that could also have seen Fringe the same night. /sigh
Abbadon Nov 23rd 2010 11:07AM
Agreed... the warlock and Fringe comments made me grin... and grimace... /sigh
Josin Nov 23rd 2010 11:09AM
Fringe is moving to Fridays?! :( Damn... it was just starting to get good again. Sadly, I think The Good Guys is going to be done after December 10th, which is a shame. It's a great, kitsch-y show. (And it's great to see what excuse they're going to use to put Jenny Wade in something to show off her body each week.)
Dollhouse, Life, Good Guys, Pushing Daisies and now Fringe... all shows that died too soon.
rTwelve Nov 23rd 2010 11:48AM
Fox nerfs all the good shows :(
Dreyja Nov 23rd 2010 11:55AM
Curse the brain-dead execs at Fox for killing yet another good show. /shakes fist
busuan Nov 23rd 2010 11:59AM
The show always on Fox, "Nerf Actually".
Prances in Underpantss Nov 23rd 2010 12:16PM
Peter: Everybody, I got bad news - we've been cancelled.
Olivia: Oh, no. Peter, how can they do that?
Peter: Well, unfortunately, Olivia, there's just no more room on the schedule. We just gotta accept the fact that Fox has to make room for terrific shows like:
Dark Angel, Titus, Undeclared, Action, That 80's Show, Wonderfalls, Fastlane, Andy, Richter Controls The Universe, Skin, Girls Club, Cracking Up, The Pits, Firefly, Get Real, Freaky Links, Wanda At Large, Costello, The Lone Gunmen, A Minute With Stan Hooper, Normal,Ohio, Pasadena, Harsh Realm, Keen Eddie, The Street, American Embassy, Cedric The Entertainer, The Tick, Louie, and Greg The Bunny.
Olivia: Is there no hope?
Peter: Well, I suppose if ALL those shows go down the tubes we might have a shot.
Ulurjah Nov 23rd 2010 12:25PM
I think that Fox puts shows on Friday to try and get people to watch TV on Friday. I've lost count of the number of shows that Fox has put the kibosh on that I enjoyed:
Firefly
Dollhouse
Terminator: Sarah Connor Chronicles (after the cliffhanger of all cliffhangers no less!)
Millennium
Ok, so only four come to mind immediately ... but I'm sure there are more that I'm just not remembering.
Grovinofdarkhour Nov 23rd 2010 12:43PM
Fox, like any for-profit corporation, has to pander to the masses to get the most eyeballs.
Sadly, these days, the masses are idiots. Therefore, the best shows are rarely the most popular shows.
A more intelligent populace equals better programming. Fund education now.
trefpoid Nov 23rd 2010 12:48PM
@Prances in Underpantss
But other-dimension Olivia would never say that! she would be laughing inside, waiting for Fringe to be destroyed!! She must be a Twiligh Cultist or something.
I love Fringe, I hope this doesn't have any consecuences for the show :(
Verine Nov 23rd 2010 1:02PM
The program that nullifies your theory is one that started on Friday nights .. X Files.
Exception that proves the rule? Perhaps. 'Millennium' was good but I think Chris Carter was getting burned out and wanted to move to movies.
Prances in Underpantss Nov 23rd 2010 1:00PM
@trefpoid
Actually, other-dimension Olivia would have to say that so she isn't suspected of being other-dimension Olivia. But she would still be laughing inside.
@Verine
Good point. Let's hope Fringe can stay for many more seasons on Friday night. There's nothing else on Friday night anyway.
Revrant Nov 23rd 2010 1:09PM
I really hated that Terminator show, as a long time fan of the franchise.
@Prances in Underpantss Don't mention Andy, it's...it's too soon.
Too soon.