Encrypted Text: One last look at the rogue of Azeroth past

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Today, we look back on the great kills of the past.
Rogues have been sneaking through Azeroth for eons. Mages weren't around until a race discovered magic, and priests couldn't heal anyone until they discovered the Light. The art of stealth has been around for as long as there have been shadows to hide in. We've walked a million miles without ever leaving a footprint and killed a million foes whose bodies were never found. As we watch the Azeroth we've known and loved disintegrate around us, I can't help but remember our history.

Azeroth's a pretty big place. When Blizzard designed the game, its developers knew that many players were going to have problems coping with the sheer size of the world. New characters start in an isolated zone, and the environment is gradually opened up to them, like petals on a flower unfurling. Quest givers begin to hand out missions that lead us to distant lands, and players learn to travel the land to seek out their goals. Many classes' trainers give them specific assignments to help them improve their skills.
The rogue trainers of both the Alliance and the Horde had a tried-and-true method for figuring out which rogues were worthy to yield our powerful poisons. We were given an assignment to retrieve potent poison samples from the enemy, and we were instructed to find the hidden rogue agent who was monitoring the shipment. Our rogue mentors even made it a point to specifically stress the importance and sensitivity of this stealth mission. This was our first chance to prove exactly how sneaky we could be.

Regardless of your faction, you were tasked with meeting the stealth operative in the field. Whether you found the agent stealthed near a tree or used a signal to bring him out of hiding, they both gave you the same task: Obtain a key held by an important guard, sneak into the tower undetected, and retrieve the secret poison mixture at any cost. As a member of the Horde, you didn't shy at the thought of shedding blood and simply assassinated the guards and ultimately broke into the locked chest.
As an Alliance rogue, you had the option of using subterfuge to obtain the poison shipment. With a few quick Saps and a bit of quick thinking, you simply pickpocketed the key and absconded from the tower with the poison in tow. Or, you brutally slaughtered all of the Defias mercs in the tower. Either way, you succeeded in your mission and headed out with the prized poison sample. Sure, you got yourself poisoned as well by opening the chest, but that's for the healers to worry about. What's important was the opportunity to strut your stuff in front of the rogue leaders. You had to use stealth, trickery, and a bit of brute force to produce results. It was one of the few times in WoW that we've been rewarded for actually playing like a rogue.
Our favorite ganking spots
Let's be honest here, you've killed before. No rogue can reach level 80 without assassinating a few enemies along the way. It's our duty to execute the weak, leaning the pack of the members that lag behind. We've spilled blood on every single continent and every single zone; we have coated the ground with scarlet and littered bodies in our wake. Now, as Azeroth herself swallows up entire patches of earth and water, will we even be able to recognize our old killing grounds?

Stranglethorn Vale is another zone that has seen its fair share of carnage. When Zul'Gurub had just been released, guilds were clamoring over the idea of a smaller raid in a brand new environment. Unfortunately for them, rogues are the masters of guerilla jungle combat. As one raider would get separated from his friends while riding through the lush valleys, we would be there to assassinate him before his friends could even react. Scouts who were sent to the summon at the gates of Zul'Gurub would often find themselves murdered -- a warning for those who dared to travel unprotected.
We'll find new shadows
While we could sob quietly to ourselves and reminisce about forgotten memories of the past, we're not priests; we have better things to do. The world is in chaos, and there are confused people trying to cope with a rapidly changing environment. Where there's chaos, there's uncertainty. Where there's uncertainty, there's fear. Where there's fear, there are rogues in the shadows, embodying the fear itself. It's our job to capitalize on this rare opportunity to catch our enemies off guard. They're weak right now, and we wouldn't be rogues if we weren't out there doing our due diligence.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
johnbernhard Nov 24th 2010 5:22PM
Christian: Great article, as always. I remember that poison quest. My rogue was my first toon and I was still raw (to put it lightly), stacking intellect and wandering around Ashenvale, etc. When I finally figured out how to find Stormwind (I tried swimming numerous times), and I located the poison quest, I wandered around Westfall for days looking for that stealthed messenger. It was a cool plot, a cool story -- I am glad to see some of that kind of thing -- e.g., enjoyable, interesting, lore-rich quests -- make its way back into the 4.0.3 content.
Evelinda Nov 26th 2010 6:40PM
man, i loved the quest when i did it on my rogue; it was interesting, it was fun, and it was HARD. i definitely found it pretty challenging as a lowly level 20, trying to kill the mobs for the horde quest, especially those undead guys, who were a much higher level. Still, this just made it all the more rewarding when it was complete!
i even felt a touch disappointed when someone cleansed the poison from me when i was on my way to finish the chain.
johnbernhard Nov 24th 2010 5:22PM
Christian: Great article, as always. I remember that poison quest. My rogue was my first toon and I was still raw (to put it lightly), stacking intellect and wandering around Ashenvale, etc. When I finally figured out how to find Stormwind (I tried swimming numerous times), and I located the poison quest, I wandered around Westfall for days looking for that stealthed messenger. It was a cool plot, a cool story -- I am glad to see some of that kind of thing -- e.g., enjoyable, interesting, lore-rich quests -- make its way back into the 4.0.3 content.
t0xic Nov 24th 2010 5:10PM
So I gather you really like this rogue thing. It shows.
Triques Nov 24th 2010 5:37PM
Considering he's the rogue columnist, I would certainly hope so.
Sagacyte Nov 24th 2010 5:17PM
"Where there's chaos, there's uncertainty. Where there's uncertainty, there's fear. Where there's fear, there are rogues in the shadows, embodying the fear itself."
Blizzard should "pickpocket" that quote and use it for the official description of the rogue class! Very good lines there.
Dendaris Nov 24th 2010 5:21PM
I'd like to apologize publicly to all of the rogues that I blasted with turkey feathers over the last several days.
Thank you though.
Rufio Nov 24th 2010 6:17PM
/Troll rogue raises hand
RIght here. Thanks appreciated.
Sphen Nov 24th 2010 6:32PM
I had to dismiss the buff, since I'm using a custom UI. But I don't mind, especially when I was on my Mammoth and someone did it. I laughed for a good 10 minutes.
Sphen Nov 24th 2010 6:33PM
I really need to proof read my things.
Meant to say I had to make a macro to dismiss the buff...
bobalobabingbong Nov 24th 2010 5:46PM
I remember being a victim fo many, many rogues. I hate them with a passion...
...But it's because of that, I fell in love with the class; and I don't even play one. Though, I will be rolling a Goblin rogue soon.
JKWood Nov 24th 2010 5:50PM
"No rogue can reach level 80 without assassinating a few enemies along the way."
Sounds like a challenge.
mark.bloecher Nov 24th 2010 11:29PM
already been done
http://pacifistundeadpriest.blogspot.com/
http://wow.joystiq.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/
JKWood Nov 24th 2010 5:49PM
"No rogue can reach level 80 without assassinating a few enemies along the way."
Sounds like a challenge.
JKWood Nov 24th 2010 5:52PM
I hate you too, comment system.
xiani Nov 24th 2010 6:23PM
"While we could sob quietly to ourselves and reminisce about forgotten memories of the past, we're not priests; we have better things to do."
Yes we do. Like stabbing those turkey-transforming bastards!
And then, erm, stabbing lots of...elementals? Ok, that one doesn't work so well, but it's all in the cause of levelling up so we can be even more annoyin...er, I mean effective killers!
Only this time time whilst hiding in a cloud of smoke. And then stabbing things. Ah, happy days...
Bahamut Nov 24th 2010 7:02PM
Wait a moment. Just a moment.
That shirt... In the picture...
... Reminds me... Gankutsuou in some ways... O_o
http://img187.imageshack.us/img187/8229/gankutsuou03cc8.jpg
Revrant Nov 24th 2010 8:14PM
It's a brave new world out there, for sure, it will be interesting to see how well ganking works with stunlocks being less important due to the high health pools.
Could lead to some crazy prolonged fights in my favorite PvP zones.
neminem Nov 24th 2010 9:06PM
Huh. I didn't know the poison quest was gone? That's sort of depressing; I had fond memories of that quest line. I suppose it's for the best, though, since you could level without ever running into it, then not know about poisons for an indeterminate amount of time, and poisons are kind of a lot of our dps. But still.
Also, I'm a pacifist. You say "no rogue can reach level 80 without assassinating a few enemies along the way"? I could, and did. Haven't killed a single player character ever, on any character I own. (NPCs don't count, obviously.) If I'm forced to pvp-flag for some reason, and someone attacks me, I try to run away. If that fails, I /dance at them.
Bumblebee Nov 24th 2010 10:38PM
Yeah, NPCs are often enemies too.