Scattered Shots: Hunter changes for 4.0.3a
It's been coming for a long, long time: Deathwing has finally shattered old Azeroth. It was kind of a jerk move on Deathwing's part, and frankly, he's just asking to be punched in the face. Along with the visual changes and host of sparkly new pets available to tame, hunters are also seeing all those beta changes finally brought over to live with patch 4.0.3a.
If my poor, overworked email box is any indication, a lot of hunters out there have not been following the constant beta changes and are confused about many of the changes -- and while our abilities are basically the same, there have been a lot of meaningful changes to the way our DPS works.
Join me after the cut for a rundown of the hunters view of patch 4.0.3a, including pet changes, ability changes, and just what Blizzard means by our shots being normalized.
Pet changes and new pets
Patch 4.0.3a finally lets us tame a bunch of the new pets that we've been seeing in the beta, including the fox, beetle, monkey, and dog. We're also seeing some changes to existing pets and pet skins. Certain pets are changing to the new pet type -- some wolf-family pets are becoming dogs, for example. In addition, we're seeing some changes to pet skins, so it's entirely possible that your pet will be changing color.
As always, our first and best resource for all things pet-related is Mania's Petopia. At Petopia, you can search for where to find any pet, including all of the different kind of pet skins that are available, where to find them, and what level they are. Among the changes that 4.0.3a is bringing, Mania has listed:
- 106 new looks
- 45 pets transformed
- 158 pet retired
Also, pet consumables (pet food and scrolls) no longer provide a DPS increase for your pets. This is a great quality of life change for hunters. While it was thematically cool to make special pet foot that gave your pet a boost, in practice it just meant that we had to be balanced assuming we always had that buff, and thus we always had yet another consumable to bring to raids. Now we'll be balanced without it, and we don't have to have our own buff food, pet buff food, and pet scrolls for every encounter. Yes, thank you!
Your worm cannot AoE tank with Burrow Attack
An important change that should be stressed yet again is that your worm pet will no longer be able to tank while using the Burrow Attack ability. Now, burrowing wipes all threat from your worm entirely, meaning that the mobs it was tanking will charge over to the next highest threat target, usually you -- and of course, the mob is also likely running out of the worm's AoE area, as well.
As long as your worm is underground, it has no threat; even if you MD to your pet while it's down, it will not help. No matter what, your pet isn't on the aggro table while underground and comes up with no threat.
We're pretty sure that this is a deliberate change and not a bug, since it makes the worm a bit too powerful a tank compared to any other pet. Note that the worm can still take the Thunderclap talent and can still tank just fine for you as long as you aren't using Burrow Attack.
Shot damage normalization
The first line in the hunter section of the official patch notes is this: "All special attacks based on weapon damage (except Scattershot) are now normalized." More than anything else, this has caused a lot of questions, so let my explain what this is and what has actually changed.
Many hunter special shots, like Steady Shot, do base weapon damage (meaning auto-shot damage) plus some additional damage. The problem is that our base weapon damage is partially dependent on the speed of our weapon -- not just the damage listed on the weapon, but also the way that ranged attack power increases it. For example, let's say we have two guns that both do 10 DPS. Gun A has a speed of 1.0, so every time it fires, it does 10 damage. Gun B has a speed of 2.0, so it only fires every other second, hitting for 20 damage each time it fires. So the slower gun hits harder with each fire, but overall, their DPS averages out to the same.
This works out great for our auto shots, but it gets interesting for special shots. Now, when you fire your Steady Shot, it's going to do that base weapon damage (including the RAP portion) plus the additional damage. The base weapon damage of gun B is twice as high as gun A, even though they both have the same DPS. So for Steady Shot and every other special shot that includes base weapon damage (most of them), the slower weapon is better. This situation quickly becomes counterintuitive, because a slower weapon could easily do far more damage than a faster weapon with a higher DPS.
The solution is what we call "normalization" of the special shots. Normalized special shots use a weapon speed of 2.8 when calculating the RAP portion of the damage of the special shot, regardless of what the weapon speed actually is. Thus, a weapon with a higher DPS is almost always better (assuming the additional stats on the weapon are equivalent). Note that your auto-shots still fire based on the weapon speed; the normalization only affects the equation that calculates the damage of special shots.
Now for almost all of Wrath, our special shots were already mostly normalized. But then patch 4.0.1 hit, and none of our shots were normalized anymore -- suddenly ,weapon speed was the most important hunter stat in the game, by a huge margin. This was not intentional and was fixed on the beta, and we're just finally seeing that fix applied to live.
Now things are back to being normalized. Technically if you had two ranged weapons that were exactly identical except speed, the slower one would still hit a little bit harder on our special shots -- the base weapon damage still appears to be affected by weapon speed, but not the RAP portion of the auto-shot damage (which is by far the larger portion). On the other hand, a faster weapon will help procs occur slightly more often. For gear decision purposes, however, you're safe not paying much attention to weapon speed, and just focus on the stats and DPS of your weapon.
The only downside to normalization is that if you were using a weapon slower than 2.8 (as most of us were), your DPS will go down a bit as a result. But don't worry, we got buffs to compensate.
Signature shots hitting harder
Our signature shots -- Kill Command for BM, Chimera Shot for MM, and Explosive Shot for SV -- all had several rounds of buffs on the beta that are just now going live. You can expect all of these shots to be hitting much harder.
If you were questioning the value of using your signature shot with its higher focus cost, well, you should have been using it anyway. But now there should be no question in your mind. Aimed Shot also got a damage boost, though not nearly as much as I personally think it needs.
The buffs to the signature shots should result in an overall increase in hunter DPS across the board, even after the normalization.
Lower-level changes
The patch also changed the level requirements for several of our abilities, including:
- Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
- Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
- Disengage is now available at level 14, down from level 78, and has had its training cost updated.
Additionally, patch 4.0.3a made a bunch of changes to lower-level damaging abilities (below level 80) for all classes across the board. Essentially, low-level characters were zerging through content far too easily with all the changes that have been made since that content was created back in vanilla. Blizzard's solution is to lower the damage your character deals when leveling, generally by decreasing amount of base damage that is contributed to your special shots.
So your lowbie hunter will not be hitting nearly as hard -- but neither will any other low-level DPS classes.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 3 of 3)
Henchwench Nov 26th 2010 5:38AM
Are you perhaps trying this all on the new level 85 boss target dummies?
Frostheim Nov 26th 2010 2:46PM
The boss dummy has had it's level raised -- thus you'll miss more and crit less against it than you did before. If you're at 8% hit, you won't miss against Wrath bosses.
zweitblom Nov 26th 2010 5:44AM
Avan, I think you misinterpreted that line. It doesn't actually say *anything* about how hard hunters hit in comparison to other DPS classes, it just states that they hit *less hard than before*. Please read more carefully before you accuse people of lying the next time, thank you.
Persephanie Nov 26th 2010 9:03AM
That video reminded me of the one I saw of alliance coming in to TB and once they got to the top a tauren did the stomp move that flys people backwards and its an AOE so all of the alliance that had gotten on the lift (wich was bout the whole raid) went flying down to their deaths. IT WAS EPIC!
richtoad Nov 26th 2010 9:37AM
I couldn't post this on the official forums so I have to post it somewhere. I figured hunter place is as good as ever. Killing gamon is actually easier for hunters then you think! Without even using a pet! Its just time taking. Put Aspect of the Cheetah on, (make sure you have pathfinding) enter the inn, set down the traps of your choice, and pull with a dazing shot. Strafe, disengage and shoot arcane/serpent stings to your hearts content. Just make sure you have re-applied concussive shot as much as possible. Pull him out of org (probably attracting some people who will follow, get aggro, and die, just re pull) and down to razor hill. I usually get past razor hill, start turning west, go back in through that entrance, back up to org, and then turn at about the graveyard.
Glyphs/talents recommended:
Kill shot. This is invaluable towards the end.
concussive shot. For people who forget to re-apply
Pathfinding. From BM talent tree. The extra speed is nice.
Thats about it! Have fun out there :D
Warning: Alliance, please don't try this at home. You will probably get murdered by horde guards before it begins.
Do this at your own risk. I will not pay for any damaged limb, armor, or pride.
Pyromelter Nov 26th 2010 11:55AM
Regarding special attacks and weapon normalization -
Why doesn't blizzard just make all special attacks based solely on attack power?
Regarding zerging lower-level content -
If you have any kind of experience in playing wow, leveling is not really all that challenging. Heirlooms and dungeon blues make it laughably silly. There are still some lower level classes with power buildups that can kill a player-character in one gcd. Leveling a ret pally, I decided to hit up a WSG at level 38, built up 3 stacks of Holy Power, and unloaded a finisher onto a rogue who was squished like a bug.
Regarding low hunter damage overall -
I think hunters, more than anyone, have been underperforming since 4.01 because of the change away from armor penetration. The other classes that used arpen have been buffed and balanced, but they've left hunters a bit behind. Before my guild stopped raiding, our best hunter who was neck and neck with me for top dps on all ranged-friendly fights, was fighting to stay off the bottom of the dps'ers since 4.01. He switched to help tank the last few times we raided - I think he was just frustrated at the lack of hunter performance.
I think blizzard will get it balanced, they did it for the cats and warriors who were low, they'll fix you guys again.
BB Crisp Nov 26th 2010 1:22PM
You dare attack Cairne Bloodhoof?!
In retaliation, I shall turn your beloved Magni Bronzebeard to stone! Take that!
Anonymoose Nov 26th 2010 3:37PM
OMG! This is the first time I've seen that video.. so hilarious!
I think the best part is the elevator and watching a couple of dwarves fall off as it was going up :D
Elvgren Nov 26th 2010 6:12PM
Not excited about yet another homogenization of the pet for the hunter class. It's part of playing to buff the pet as we buff ourselves, feed the pet, etc. We'd lost any uniqueness with the raid buff changes, now we don't really even have to think about them. Macro some mend pets and hope Bliz doesn't make all the new encounters pet unfriendly.
Their focus, no pun intended, on making everything so simple is dulling it down SO much.
Frostheim Nov 26th 2010 6:39PM
I would disagree -- in Wrath every hunter used a wolf pet. In Cataclysm hunters will be using different pets based on the needs of the raid. I think that's a clear improvement.
And the changes to pet scaling means that anything we do to buff ourselves will also buff our pets, since pets inherit all dps stats from their hunter.
Elvgren Nov 26th 2010 8:26PM
Oh, I won't miss the wolves ... but I think they could have balanced pet contribution without reducing them to buff du'jours based on who can't make it to the raid today. Often times the pet buff will be overwritten anyway. More likely is we'll see again see a dominant pet emerge because a given raiding class is rare on a given server.
The pet/hunter combo should be more synergistic than that, the pet should be chosen to fit a play style and then that combo be allowed to make it's raid contribution.
Maybe they just can't figure it out. Maybe they just gave up and went with the buff model.
ALF Nov 27th 2010 1:36PM
Hey Frosty-
I must comment on your articles and your great explanations for all the hunter changes. I really appreciate the work you do and I find your dedication to the hunter class a great value to the community.
I hope you stick around for a long, long time.
Thanks for the explanation of the changes to the hunter class. As a dedicated BM hunter, I'm also pleased to hear the increase in Kill Command damage. ^_^
I noticed that, compared to before 4.0.1, that hunter damage was down overall, and even when I did everything right I was getting surpassed by mages and warlocks by a rather large margin. I was a consistent 9-10k DPSer before the changes, but after the changes I'm happy to break the 8-8.5k barrier. It's not just me, either- other hunters in my raid are down as well. However, the hunter specs seem to be doing rather comparable damage to one another, though MM does edge us out. I take this with a grain of salt, though, as I expect the gap will decrease significantly with Cobra Shot. With current movements during encounters, though, I am really excited to add the extra level of Aspect-dancing with Aspect of the Fox. Our class will be one of finesse again and good hunters will shine.
Anyway, great article! Thanks again Frosty!
dkslatten Nov 28th 2010 3:26PM
Everything that needs to be said about 4.0.3a is here... Time to rerole.
http://us.battle.net/wow/en/forum/topic/1020824385
http://us.battle.net/wow/en/forum/topic/1127126558
Aaron Dec 9th 2010 6:26PM
I havent played since before 4.01 hit, and after reading these threads, i wont be doing PVP on my hunter any time soon until i can confirm that changes have been implemented.
But the real question now is, are classes really better balanced at 85 now? Or more importantly, is the hunter class balanced at 85 to be viable and pvp again? Is it too early to tell?
Even if blizz is focusing on 85 balancing and not 80 balancing, i still think that its a mistake. They should make everything as balanced as possible at any level, and that should be their primary focus. Stop doing everything else, get your teams together and spend days, weeks and months hashing out the data and fixes.