Shifting Perspectives: Balance racials and new abilities

What a wonderful world we have entered. Thanksgiving has come and gone -- or just happening for some of us -- and the world of Azeroth has been shattered completely by the coming of Deathwing. Aside from the fires, destruction, earthquakes, and other destructive forces wrecking havoc across the land, everything seems to be going rather well. One of the biggest things to do at this point in the game is collect the new pets made available or level a new alt to check out new class/race combinations and the new quests that have appeared. Content for level 80s is a little bit dry at this point. Still, everything else aside, there are plenty of other issues to deal with.
Even though 4.0 has been out for a long while, there is still quite a bit of misinformation and questions out there that need to be addressed. I know that some of this is going to be a re-hash of "old" information, but please indulge me just this once on the matter. My concern, and the focus of this piece, is to bring to light issues that we're facing as well as to present options that we can use to work around those problems. Some of it is a little fluff, some of it may not seem exclusively balance-related, but all of it is important in the long run; trust me on that.
Finding the voodoo
For the longest time, druids only had a single race choice per faction. If you wanted to play Horde, then you were a tauren; if you wanted to play Alliance, then you were a night elf. End of story, no discussion. With the recent patch, all of that has changed. Druids now have the option of two races per faction -- tauren and troll for the Horde, worgen and night elf for the Alliance -- which is a huge change. Druids might not have as many choices as other classes have, but we now have a choice, and that completely changes the ballgame.
You see, prior to this change, racials didn't matter for druids because we had no race choices. It didn't matter if Every Man for Himself was grossly overpowered because druids could not be human; it didn't matter if undead or gnomes had the best DPS racials because they couldn't be druids. Now we have a choice when it comes to racials, and Blizzard has really dropped the ball in this standard.
Let me make one thing clear: Racials are not going to make or break anyone's DPS. In the grand scheme of things, they are not going to be that one factor that determines whether you sink or swim. That being said, racials do make a difference, and they do matter. If we were talking in terms of, say, orcs vs. trolls for a hunter, where both options give a viable DPS increase, then there wouldn't be much of a discussion. The elite could sit on their clouds and debate which is the absolute best, but for laymen such as myself, it would be a triviality that isn't even worth mentioning.
That isn't what we're talking about. The issue that that needs to be addressed is this: Night elves and tauren get no DPS increase at all from their racials; trolls and worgen do. If you plan on focusing on PvE, then there is simply no reason to be a night elf or a tauren balance druid, none at all. That bothers me.
A slight argument might be possible for night elves in PvP, but the case for tauren balance druids, even in PvP, is rather weak. I am not advocating that you must be a troll or a worgen. I am not saying that you are a failure if you choose a different race, nor am I saying that your DPS is going to be horrible if you choose to remain the race that you have been since you rolled your druid. What I am saying is this: If you want to do everything you possibly can to increase your DPS, then your only choice is to go troll or worgen. Although I prefer being a troll, I wish that races were actually a choice, but with the current balancing of racials they simply aren't. I hope that Blizzard realizes this and fixes it in the future, but I wouldn't hold my breath.
Growing Wild Mushroom
Cataclysm will finally bring forth something that balance druids have been asking for an extremely long time: a new spell. In fact, balance druids gained several new spells in the recent patches and in the coming expansion. Starsurge and Solar Beam are two of these, and they are indisputably useful. Starsurge deals great damage, works into our rotation in an interesting way, and has some synergy with our DoTs; all in all, it is the perfect new addition to our toolkit. Similarly, Solar Beam is something that balance druids have wanted for a very long time. In comparison to other silence effects, it is different, but different can be good in many ways. Solar Beam has its ups and it has its downs, but I don't think anyone would question that it is a fantastic new toy to have.
This, however, brings us to our third new ability, Wild Mushroom. Wild Mushroom isn't yet in the game; we won't have access to it until level 85. However, it is a very strange spell that really doesn't have a place as of yet. For those out of the loop, Wild Mushroom is an AoE-type ability that has two parts. The first is a spell with a 0.5-second base cast time that places a single mushroom at a target location; you can have up to three mushrooms present at any given time. The second spell then detonates any mushrooms that you have out at the time; this ability is instant-cast and has a 10-second cooldown.
To point out the first flaw, let's look at actually placing the mushrooms. Having a 0.5-second cast time is excessively annoying, even more so once you add haste into the mix. For all the problems that balance druids faced with Wrath's breaking the 1-second GCD, you would think that Blizzard would have realized this flaw -- but alas, it has not. Although I haven't myself confirmed or seen any reports to support that the GCD may actually be the same as the cast time for Wild Mushroom, even if that is the case, people cannot function with such a small time frame, especially when you consider latency. Wild Mushroom should have been instant-cast; the reason for giving it a cast time really doesn't make any sense. In fact, I've never really seen a reason for giving it such a short cast time to begin with.
The other issues are slightly more ... practical: damage and effectiveness. The damage for Wild Mushroom is fairly low. Perhaps for an instant-cast spell, it is fairly more acceptable, but this is a special case. Wild Mushroom seemed balanced in the same way that any standard instant-cast spell would be in terms of damage, such as Moonfire without Lunar Shower; it is slightly higher than normal, but still low. The damage balancing is tricky, I will give you that, but it does need to be increased.
Wild Mushroom is technically an AoE ability, and Blizzard fears making AoE powerful for a variety of reasons. This makes increasing the damage of Wild Mushroom very difficult. If Wild Mushroom has a higher DPSC than Wrath, then it is going to be used on cooldown every chance that we get; this is problematic because having an AoE damage ability that does more single target damage than a single-target spell goes against every philosophy that Blizzard has fought to change for Cataclysm. The functionality problem is the range of Wild Mushroom. Late in beta, Wild Mushroom's effect range was reduced to a meager 3 yards, which is downright terrible. In PvE, it makes the AoE viability of Wild Mushroom very limited, and it makes PvP targeting excessively difficult.
The fact of the matter is that Blizzard needs to make a choice in how it wants to develop Wild Mushroom, and it hasn't done so as of yet. Either the damage needs to be dramatically increased in order to compensate for the long cooldown and short range, or the range needs to be increased to make the spell viable for AoE and being easier to use in PvP. Right now, the spell is halfway between both options, and Blizzard isn't making a move in either direction.
Getting the right information
I know there is more out there to discuss, much, much more; however, I simply cannot touch upon all of it. I would like to talk more in depth about PvP issues, Owlkin Frenzy, Moonkin Form, the rotation, glyphs, talents, and everything in between. Sadly, I do not have the time in order to do all of this without seriously pissing off my editors and probably boring the rest of you with a massive wall of text every week. That being the case, as awesome as I like to believe I may be, I am not the end all, be all of balance information, and I would encourage you to check out other sources -- not solely because each of us will talk about different things, but because everyone has we all have our own views on the class and on balancing, and different opinions are what make this game so great.
Just to give a shout-out to all of the other fantastic balance druids who are out there peddling information just like myself, I strongly suggest you take the time to browse through the following people:
Graylo www.greymatterwow.blogspot.com
Lissanna www.restokin.com; also check out her leveling guide
Foofy http://foofyscupcake.blogspot.com/
Relevart http://www.relevarts-druid-reliquary.com/blog/
Eluial Moonfarespam: The Moonkin PvE Guide
On top of those specific people, and I know I am forgetting somebody. The Moonkin Repository and Elitist Jerks are always great sources of information, and TMR is a great place to hang around and just chat with fellow balance druids about anything at all. As Cataclysm draws closer and more and more topics come for debate, I cannot give any better suggestion than to check every source of information out there. Balance druids have an awesome community that strives to make our spec better in every aspect of the game, and it's that community that is honestly the best asset to any balance druid out there, be they new or old.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Pyromelter Nov 26th 2010 8:20PM
Totally agreed about racials. It's a real, real damn shame; Blizz promised a revamp of racials, and did absolutely nothing to buff tauren, undead, gnomes, humans, dwarves, night elves, and blood elves against the minor but significant increases you get from trolls, orcs, goblins, worgen, and dranaei.
Also agreed about Wild Mushroom. It's a great idea that just doesn't seem to fit at the moment.
Loved the shout out to the other bloggers.
Finally, I know I've been a bit critical in the past Tyler, but I think you really hit the nail on the head with your criticisms of blizzard's Moonkin design. I felt your critique of the Moonkin form itself was spot on, and again I believe you are spot on about racials that are absolutely unbalanced, as well as your criticism of Wild Mushroom.
"Starsurge and Solar Beam are two of these, and they are indisputably useful. Starsurge deals great damage, works into our rotation in an interesting way, and has some synergy with our DoTs; all in all, it is the perfect new addition to our toolkit."
A few months ago I asked you to maybe put a little bit of "pewpew lazorchikn" in your articles. Well, I'm glad to see it. And for the rest of you out there, I'm going to translate the above passage from Tylerspeak into Doomchickenspeak:
"Starsurge is for PEW PEW. And then I'm like 'oh no you aren't casting that arcane blast at mah frens' Solar Beam of fun 'shhhhhhh.' Now I's cast moonfire and insect swarm and purdy lite appears over mah hed and I go 't-pew... pew pew' so enemiez goes awayz and mah frens are safe."
:))))
Kylenne Nov 26th 2010 8:44PM
I would give you every other race you listed except Blood Elves needing a buff to racials. Tons of people sleep on Arcane Torrent's potential, but I have no idea why. In PvE, it's a bit of an underrated godsend for Arcane mages, particularly come level 85 when we'll actually have to start paying attention to blue bars again. Even before 4.0 when mana was even less of an issue, on longer fights like LK it was nice to basically have a free mana pot on a 2 min cooldown. I've been working it into my Conservative Mana Usage rotation in preparation for Cata, and it's super nice to have one more tool in the kit.
In PvP, what's not to love about an AoE silence? I have a few warrior friends that race changed to Blood Elf on Tuesday as soon as they could. All in all, IMO Arcane Torrent fits that perfect niche where racials are concerned, it's not grossly overpowered like some of the others but it does have some really nice utility. I find myself missing it on my non-Blood Elves, probably more than I would a racial that's just a straight DPS increase.
Zaros Nov 27th 2010 11:16PM
They should have a version of "Path of the Titans" For the different races in each factions. that way we can gain rep with different factions and switch around our racials. Each race should get a utility ability that is race-only and every other racial can be switched around with "Reputation points".
Talusazaroth Nov 26th 2010 8:32PM
One of the main Ideas for adding short cast is to function as an instant cast, that can not be cast while moving. If this spell out stripes all of your other choices you could probly do more damage while moving than standing still. They did a smiler thing with the priest racial spell chastise when it was limited to just Dreani. Its a most likely a pvp balance to allow you to set them on commend in pve with making them over powered in pvp.
Kylenne Nov 26th 2010 8:52PM
I'd like to second that rec for Lissanna's blog (and /hug her if she shows up in the comments XD). As one of the approximately 14 billion new Troll druids who've turned up since Tuesday, I've found her leveling guide and the blog in general to be fairly indispensable reading. On a purely shallow note, I also appreciated the chart she did up for Troll hair colors/forms. :)
I've been alternating between kitty and pre-chicken so far while leveling my baby Troll, and the only problem I'm having is I'm having so much fun with both, I don't know which one's going to be my main spec when I hit 30 and can dual. Apparently it took being a Manic Panic'd, punk rock voodoo chile with tusks for me to finally fall in love with the druid class, who'd have thunk it?
Lissanna Nov 26th 2010 9:28PM
Much
Lissanna Nov 26th 2010 9:36PM
I think part of my comment got eatened.
I was trying to say that there have been tons of trolls leveling druids. It's fun to see so many new druids. :)
brian Nov 27th 2010 12:20AM
Yeah, comments get eated if you use less than or greater than symbols :P
Amaxe Nov 26th 2010 9:10PM
Yes, I think it's time for Blizzard to finally balance their racials and...
oh wait. Racials for the Balance tree?
That's different.
Never mind...
;-)
Tyler Caraway Nov 26th 2010 10:16PM
Hehe.
uncaringbear Nov 26th 2010 10:00PM
I love Solar Beam! It brightens my day every time I use it :)
Matthew Nov 26th 2010 10:59PM
I play a priest and a boomkin.
I was in my power word barrier, and a clever moonkin silenced me in the middle of it.
clever clever moonkin.
I'd have /salute but I was insta-killed.
poggg Nov 26th 2010 11:44PM
Do you feel the sunshine?
Does it brighten up your day?
poggg Nov 26th 2010 11:46PM
So...you feel the sunshine, and it brightens up your day?
Dendaris Nov 27th 2010 2:21AM
I enjoy using Solar Beam on the squirrels in Darnassus.
It would freak out the squirrel without harming it, causing the squirrel to run away while the spell was active. I'd be stuck in "combat mode" during this time. Eventually, the spell would burn out, and the squirrel would come running back to its previous location.
I'm not sure if Darnassus still has squirrels since 4.03a. Lots of butterflies and rabbits now. I'll have to try it out on them....
Dendaris Nov 27th 2010 2:25AM
On a more serious note, I think one of the best parts of Solar Beam in PvP right now is that people simply aren't used to it. Although we've been taught to avoid standing in circles, a bright shaft a light doesn't look particularly harmful. In addition to the silence effect that persists while the target remains under the AoE, I find that Solar Beam generally buys me a few seconds where the enemy is too stunned to realize that they need to move.
lukefar Nov 29th 2010 3:15AM
I wish Blizzard would give moonkins as much love and attention as wow.joystiq.com does :(
smg77 Nov 26th 2010 10:40PM
I don't really remember people complaining about CC in TBC until we got Magister's Terrace. What I do remember is how painful dungeons were in vanilla where, literally, every single pull had to be planned out ahead of time with multiple forms of cc having to be used (and this all before we had the lucky charms icons).
Blizzard had to do something about the AoE spamfests that were heroics in WoTLK but I really hope we're not going back to the painful way dungeons had to be run in vanilla.
aspiringhobo Nov 27th 2010 1:21AM
"If you plan on focusing on PvE, then there is simply no reason to be a night elf or a tauren balance druid, none at all."
Unless, you know, you care more about having fun and enjoying the different flavors the different races bring than topping the DPS meters in every instance and raid. Must everything always be about numbers in this game?
Dendaris Nov 27th 2010 2:31AM
I think that statement was directed at people who seriously focus on PvP. If you're serious and want to do well in the arenas, then number matter seriously. Even hardcore raiders may look at number more seriously.
But yeah, for the rest of us who just want to enjoy the game, it's personal preference. Although I do agree with Tyler's assessment that racials are more than somewhat imbalanced.