The Care and Feeding of Warriors: Six years of trends

OK, first up: I have been playing a warrior and writing this warrior column for quite some time now. So while this week's savage, astonishing ravaging of the warrior class wasn't something I haven't seen before, I feel pretty confident in saying that yes, it was really jarring. Not jarring like a friend braking a little too hard while driving because she was totally checking out that person's butt and missed the light change. Jarring like a friend driving into a concrete abutment at 95 miles an hour seems more apt. The whole epic saga of metagem changes didn't help anything, either.
Still, we can't say we were surprised, can we? I wrote a post that mentioned it a while back, but it bears repeating in this calm after our collective jubblies have been kicked right in that we were kind of nuts for a while there. It was not uncommon for arms warriors to lead the DPS and fury warriors to do more DPS than everyone else combined on some 5-man fights. Frankly, even with these changes, fury is still capable of decent numbers. (Not great, not what I would say they should be, but good enough for now.) Arms was the more hard hit, of course, as it always seems to be. I'll also admit to disappointment that the whole rage redesign didn't remove from us the constant buff-nerf cycle we've been living with for six years now.
Frankly, though, there was never going to be a good way to drop this particular hammer on our toes. Yes, you have a little more than nine days or so to go in Wrath, and you're going to have to endure it weaker than you were. But after a while, you get used to this constant cycle if you play a warrior. We should still be able to tank and DPS our way through the new content, although expect prot to see some buffs a couple of months after release. Right now, though, we're in lockdown mode, waiting for the new content. This is nothing new. This is how it was before BC and before Wrath.
So let's talk about what those expansions have taught us we can expect going forward.
Expect fluctuations during the first tier of raiding
If this expansion is anything like the others, there's going to be at least one tanking class that lags way behind the others in the first push through heroic instances and into raiding. It may be us, or it may be one of the others; it's not important which class it is, but rather what effect it will have on us when Blizzard attempts to adjust tanking to bring classes in line.
Interestingly, Cataclysm has already seen adjustments of this kind before it has even released. There will be more of them. What usually happens is either a class that is seen to be outperforming others will be reduced to their level, or one that is lagging very far behind will be brought up to par. In this situation, it's bad to be very far ahead but also bad to have been behind the whole time, because perception trumps reality. If people come to believe (based on a mechanical disadvantage) that X class can't tank as well as Y and Z, they're more likely to sabotage runs consciously or subconsciously by complaining, making bad assumptions or just plain dropping group. In this particular case, I expect warriors to be a fairly middle-of-the-road tanking class, and so I don't expect us to undergo this particular issue, but it bears watching.
With the amount of fiddling abilities like Shield Slam have undergone to keep them from benefiting too strongly from Vengeance, I'm not fully confident that warriors won't come out of the gate somewhat weak as tanks. However, since all four tanking classes have been redesigned to some extent, I do expect other tanks to have similar issues. In essence, we won't be any worse off than those other guys, which ultimately benefits us.
DPS is going to be low for a while, and again, the culprit will be gear. Arms will be easier to gear for than fury, but yet again arms will be clearly behind fury DPS the first tier of raiding. The buff-nerf cycle will continue (as the past month has made clear), but the new systems should at least make the eventual buffs easier to apply and the eventual nerfs easier to predict. Once fury warriors close in on anything close to enough hit, our DPS will increase as normalization still means we need to get white hits to get rage to use. Hit and haste will be stronger in the first tier of Cataclysm than they have been for warriors in quite some time, and we probably won't be able to cap on hit until the next tier is released. (As of yet, I don't know if it's still planned for next tiers of raiding to require more hit, but if it does work out that way, hit will always be a fury warrior's best friend.)
You are still gear-dependent
Rage normalization wasn't intended to remove gear dependency so much as to make it linear rather than semi-exponential. What fueled the engine of warrior power fluctuation before was the fact that an undergeared warrior easily rage starved because not only did he or she hit infrequently, but his or her hits generated little rage due to the way rage was generated (the more damage you dealt, the more rage you had). Now, while undergeared warriors (you know, people in quest greens, alts who never get a chance to raid or who rolled halfway through an expansion) will still generate less rage than fully geared ones with the proper amount of hit and expertise, at least when they do hit, they will generate a dependable amount of rage allowing them to do something.
This does not mean you will not get more powerful with gear, nor does it mean that rage won't scale with gear. Hopefully, what it means is that warriors will scale predictably with gear and rage won't become effectively infinite, making it difficult to design around. This does mean we need to spend some time actually considering our rage and how to most wisely spend it, a habit many of us have gotten out of and will need to resume. Expect to feel fairly constrained for a while, especially as ratings decay makes older gear obsolete and you're upgrading in instances and heroics.
Protection is still going to be the king of leveling specs
You may never set foot in an instance and still go from 80 to 85 as a prot warrior. I'm not entirely sure why you wouldn't run instances, but protection will continue to be a very strong leveling spec coming off of its Wrath of the Lich King high. While the DPS specs will certainly work for leveling, both have seen adjustments to their relative power and auxiliary abilities (especially fury, which has lost a lot of self-healing) that will make protection really stand out as the survivability leader.
The addition of Vengeance to all tanking specs means that protection will also have a means to pull a lot of mobs, stay alive, and steadily ramp up its damage in a way it has never seen before. Since protection was already the king of multiple-mob chain pulling, this makes it ideal for questing out in the world. And with tanks most likely going to see a certain drop in popularity with the changes to tanking and the switch from being in end of expansion gear to beginning of expansion gear, those of us who tough it out and keep tanking will have a much easier time queueing for dungeons.
I expect arms' popularity in PvP to be challenged. The drop to a 10 percent MS debuff makes it effectively meaningless with health pools approaching 130k at level 85 and the new triage healing mentality. Arms mobility won't be much greater than fury (and no greater at all than protection), and while Throwdown is a lovely ability, it's not going to make up for arms' inability to really close the deal damage wise for the first few months of the expansion. Protection, at least, is going to be a very popular PvP spec, with its innate critical strike reduction, high mobility, stuns and cooldowns. Fury may be popular if it can bring enough mobility and its damage output is high enough, since arms will no longer have a "killer app," so to speak. With the rise of rated BGs, I expect to see some variation in what specs get used in PvP.
Enjoy the next week or so off from things. On Dec. 7, you get to start the treadmill again. Oh, and it's also my birthday. You can get me something nice.
Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 3)
smashman Nov 27th 2010 10:10PM
I can't wait till I get Collosus Smash on my Arms warrior. I don't like how much I have to use Slam and would love that other filler instant.
Often when I slam I immediately regret it because something better pops up to use at the exact moment I hit the button.
Friday_Knight Nov 27th 2010 10:46PM
Yeah, I really wish that Improved Slam would make Slam instant cast and just tack on maybe a 3 second cooldown instead or something.
Oteo Nov 28th 2010 2:24AM
I haven't been using it at all--didn't even talent into it--but then again my warrior is level 73 and I usually level her in BGs, not dungeons... sometimes dungeons...
Okay I have no idea what I'm doing.
iceage Nov 27th 2010 10:15PM
happy Birthday
wheatbee Nov 27th 2010 10:34PM
As we speak i'm in ICC and since the patch my numbers have just plummeted. i've fixed my spec to compliment what they seem to want and yet, I'm sitting here just stunned at having gone from first in dps in my raid group to last. Things seemed good the last month or so , and now once again, I'm suffering at the bottom of the list.
Honestly, sometimes this game just makes me feel like it's just a loop of frustration and it makes me wanna delete my account and go outside again. Help!
Pyromelter Nov 28th 2010 1:16AM
I haven't really been using my warrior too much (hehe retbull), but it seems to me that they nerfed warriors way too hard. 17%? Way way way too much. I think maybe a 5, or a 10% at most would have been workable.
jacksworth Nov 28th 2010 5:35AM
What people don't seem to understand, is this nerf has NO BEARING WHAT-SO-EVER on damage at lvl 80.
It is based purely on level 85 damage. I'm not in beta, but it appears that Collosus Smash and the ability to spec into deep wounds again, will bring fury back up to just under pures, where its supposed to be.
No doubt on cleave or melee favoured fights it will shine. And just like always, towards the end, it will become the number 1 melee dps, as it sees more benefit from gear than other classes.
Having said that, yes the nerf hurts. And I have only logged on my warrior a couple of times since the shattering, because I don't want to experience them in their weakened state.
Ice Nov 28th 2010 11:15AM
Remember when leveling and doing dungeons you had full blue gear, maybe even epics from 70. And that mage had greens and only few blues and still did 2 times your damage?
Its that all over again.
Potsos Nov 28th 2010 1:55PM
The above is entirely untrue. Before the nerf, my Arms warrior was doing 11.5k Overpowers and ~12k MS. After the patch, the average is 8.5k/9k. It was a significant difference.
Claire Nov 28th 2010 2:22PM
Go outside? Let's not get crazy here. The obvious solution is to have a plethora of max-level alts. That way, SOMEONE's bound to be overpowered in any given patch.
Vogie Nov 28th 2010 2:42PM
That's what I do. I have 4 80s and a 73, as well as a slew of alts in the 40-50s. The main reason is I never leveled without a pile of rest XP.
By midway thru Cataclysm I expect to be fully FOTM-proof.
xenite46383 Nov 27th 2010 10:47PM
I have been playing a warrior since WoW was in Beta and I have to say the first year of the game was incredibly rough for us, anyone who played back then would agree.
The thing with warriors is that it has been a long time (at least for me) that we felt like a well defined roll. It seems to be a constant thing with us were we have to come up with a new tweak in play style lately to be competitive.
TG was nerfed hard and we got an across the board damage reduction to it, so what did warriors do? We figured out hey if I stack armor pen and tweak this... look I'm near the top or on top of dps meters again, and then boom Blizzard removes armor pen. This seems to be the ongoing game with warriors, we eat nerfs, find a new way to get around them and await the next nerf.
I also have been feeling lately like warriors are just an annoyance class that the developers would just remove if they could. Sometimes if feels like they just have no idea what to do with us. We still remain the only dps class (least that I can think of) that has no CC and no threat dump tool and no real raid utility.
I soon fear we will return to the age of dungeons in BC when finding a group as a dps warrior with no CC was a nightmare, Magister's Terrace was the lowest point. Their is a reason why many people call death knights, warrior 2.0
Rollo Nov 27th 2010 11:57PM
All classes have similar concerns. :)
Zalvi24 Nov 28th 2010 12:31AM
as far as i know, warriors can CC in their own way............ its call off tanking, i mean you can just get a decent shield and 1h, spec prot and defensive stance.
Pyromelter Nov 28th 2010 12:52AM
I think rkalksi down below there has defined the role to a T.
xenite46383 Nov 28th 2010 12:55AM
Not really, most classes have a well defined feel. When I play my warlock it feels like a warlock, a master of demons and destruction magic. When I play my rogue it feels as it should, a sneaky toon lurking around ready to shiv your kidney. Same with my druid, mage, hunter they all have a well defined feel to the class.
Warriors do not. They tried to fix this somewhat in Cataclysm and give arms and fury a more specific play-style but it just didn't work out. They just feel like a generic melee toon with 50% of their damage coming from auto swing.
Lemons Nov 29th 2010 3:20PM
I think played a class for a long time makes it lose a bit of its luster simply because you've played the hell out of it.
Take your own comment for example. You say "When I play my rogue it feels as it should, a sneaky toon lurking around ready to shiv your kidney." but after playing a rogue for as long as I have it doesn't really feel that way anymore. Stealth is devalued now probably more than ever. When you have larger health pools stealth matters less because you're going to knock off less of the health pool in the opener. This makes the class play a lot more like a leather-wearing warrior because you don't really care that much about the opener.
So when you play a class for a long time I think you lose something. I have a warrior alt and it's awesome. I feel like a berserker who rushes into any battle, ready to take on all comers. I don't care for strategy or subtlety, I'm here to crack some skulls. So I think warriors do have a clear feel and goal, it's just sometimes hard to translate that thematic into game mechanics that will still make sense (like a warrior having a long cc...why? A true warrior would never avoid battle by delaying it).
Brandon Lincoln Nov 27th 2010 11:40PM
As lame as it feels as I am typing this, I am actually scared to tank Cataclysm dungeons next week-ish... Maybe 2 months ago I solo-tank ICC10 through to Deathwhisperer and have no problems... Now after reading about changes to Shield Slam, threat modifiers on Devistate and Cleave, and the overall change to tank mechanics and I'm worried... I understand that AoE threat is a bit of a thing of the past, but I'm worried about single target stuff... Get stuck in a PUG with an over-zealous boomkin or hunter and it's a quick wipe... I am sure this will all prove to be pointless worrying, but I still think I will bring a healy alt through to see how other tanks do first.
Kaphik Nov 28th 2010 12:44AM
See, there's a myth about aoe tanking. Warriors have always had it, it just required a LOT of work, and a quick tab targeting finger. What happened in Wrath was that Blizzard made warrior aoe abilities comparable to paladin stuff. So once people started to get good gear, it was aoefest.
Now, they reverted aoe threat back to what it used to be like. So warriors who are used to tabbing like crazy are going to be fine. It's everyone else who's going to have to adjust.
Aedilhild Nov 28th 2010 1:03AM
I tanked dungeons in the beta when threat was probably half of what it is now, and have been tanking Wrath heroics here and there after 4.0.1, 4.0.3 and the recent hotfixes. Even at the low points earlier this year, I could manage; and I still wanted to tank as a warrior.
Just run heroics to get the hang of new rotations, watch videos of Cataclysm dungeons to familiarize yourself with mechanics, and you should be all right.