The Care and Feeding of Warriors: Six years of trends

OK, first up: I have been playing a warrior and writing this warrior column for quite some time now. So while this week's savage, astonishing ravaging of the warrior class wasn't something I haven't seen before, I feel pretty confident in saying that yes, it was really jarring. Not jarring like a friend braking a little too hard while driving because she was totally checking out that person's butt and missed the light change. Jarring like a friend driving into a concrete abutment at 95 miles an hour seems more apt. The whole epic saga of metagem changes didn't help anything, either.
Still, we can't say we were surprised, can we? I wrote a post that mentioned it a while back, but it bears repeating in this calm after our collective jubblies have been kicked right in that we were kind of nuts for a while there. It was not uncommon for arms warriors to lead the DPS and fury warriors to do more DPS than everyone else combined on some 5-man fights. Frankly, even with these changes, fury is still capable of decent numbers. (Not great, not what I would say they should be, but good enough for now.) Arms was the more hard hit, of course, as it always seems to be. I'll also admit to disappointment that the whole rage redesign didn't remove from us the constant buff-nerf cycle we've been living with for six years now.
Frankly, though, there was never going to be a good way to drop this particular hammer on our toes. Yes, you have a little more than nine days or so to go in Wrath, and you're going to have to endure it weaker than you were. But after a while, you get used to this constant cycle if you play a warrior. We should still be able to tank and DPS our way through the new content, although expect prot to see some buffs a couple of months after release. Right now, though, we're in lockdown mode, waiting for the new content. This is nothing new. This is how it was before BC and before Wrath.
So let's talk about what those expansions have taught us we can expect going forward.
Expect fluctuations during the first tier of raiding
If this expansion is anything like the others, there's going to be at least one tanking class that lags way behind the others in the first push through heroic instances and into raiding. It may be us, or it may be one of the others; it's not important which class it is, but rather what effect it will have on us when Blizzard attempts to adjust tanking to bring classes in line.
Interestingly, Cataclysm has already seen adjustments of this kind before it has even released. There will be more of them. What usually happens is either a class that is seen to be outperforming others will be reduced to their level, or one that is lagging very far behind will be brought up to par. In this situation, it's bad to be very far ahead but also bad to have been behind the whole time, because perception trumps reality. If people come to believe (based on a mechanical disadvantage) that X class can't tank as well as Y and Z, they're more likely to sabotage runs consciously or subconsciously by complaining, making bad assumptions or just plain dropping group. In this particular case, I expect warriors to be a fairly middle-of-the-road tanking class, and so I don't expect us to undergo this particular issue, but it bears watching.
With the amount of fiddling abilities like Shield Slam have undergone to keep them from benefiting too strongly from Vengeance, I'm not fully confident that warriors won't come out of the gate somewhat weak as tanks. However, since all four tanking classes have been redesigned to some extent, I do expect other tanks to have similar issues. In essence, we won't be any worse off than those other guys, which ultimately benefits us.
DPS is going to be low for a while, and again, the culprit will be gear. Arms will be easier to gear for than fury, but yet again arms will be clearly behind fury DPS the first tier of raiding. The buff-nerf cycle will continue (as the past month has made clear), but the new systems should at least make the eventual buffs easier to apply and the eventual nerfs easier to predict. Once fury warriors close in on anything close to enough hit, our DPS will increase as normalization still means we need to get white hits to get rage to use. Hit and haste will be stronger in the first tier of Cataclysm than they have been for warriors in quite some time, and we probably won't be able to cap on hit until the next tier is released. (As of yet, I don't know if it's still planned for next tiers of raiding to require more hit, but if it does work out that way, hit will always be a fury warrior's best friend.)
You are still gear-dependent
Rage normalization wasn't intended to remove gear dependency so much as to make it linear rather than semi-exponential. What fueled the engine of warrior power fluctuation before was the fact that an undergeared warrior easily rage starved because not only did he or she hit infrequently, but his or her hits generated little rage due to the way rage was generated (the more damage you dealt, the more rage you had). Now, while undergeared warriors (you know, people in quest greens, alts who never get a chance to raid or who rolled halfway through an expansion) will still generate less rage than fully geared ones with the proper amount of hit and expertise, at least when they do hit, they will generate a dependable amount of rage allowing them to do something.
This does not mean you will not get more powerful with gear, nor does it mean that rage won't scale with gear. Hopefully, what it means is that warriors will scale predictably with gear and rage won't become effectively infinite, making it difficult to design around. This does mean we need to spend some time actually considering our rage and how to most wisely spend it, a habit many of us have gotten out of and will need to resume. Expect to feel fairly constrained for a while, especially as ratings decay makes older gear obsolete and you're upgrading in instances and heroics.
Protection is still going to be the king of leveling specs
You may never set foot in an instance and still go from 80 to 85 as a prot warrior. I'm not entirely sure why you wouldn't run instances, but protection will continue to be a very strong leveling spec coming off of its Wrath of the Lich King high. While the DPS specs will certainly work for leveling, both have seen adjustments to their relative power and auxiliary abilities (especially fury, which has lost a lot of self-healing) that will make protection really stand out as the survivability leader.
The addition of Vengeance to all tanking specs means that protection will also have a means to pull a lot of mobs, stay alive, and steadily ramp up its damage in a way it has never seen before. Since protection was already the king of multiple-mob chain pulling, this makes it ideal for questing out in the world. And with tanks most likely going to see a certain drop in popularity with the changes to tanking and the switch from being in end of expansion gear to beginning of expansion gear, those of us who tough it out and keep tanking will have a much easier time queueing for dungeons.
I expect arms' popularity in PvP to be challenged. The drop to a 10 percent MS debuff makes it effectively meaningless with health pools approaching 130k at level 85 and the new triage healing mentality. Arms mobility won't be much greater than fury (and no greater at all than protection), and while Throwdown is a lovely ability, it's not going to make up for arms' inability to really close the deal damage wise for the first few months of the expansion. Protection, at least, is going to be a very popular PvP spec, with its innate critical strike reduction, high mobility, stuns and cooldowns. Fury may be popular if it can bring enough mobility and its damage output is high enough, since arms will no longer have a "killer app," so to speak. With the rise of rated BGs, I expect to see some variation in what specs get used in PvP.
Enjoy the next week or so off from things. On Dec. 7, you get to start the treadmill again. Oh, and it's also my birthday. You can get me something nice.
Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm
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Reader Comments (Page 2 of 3)
Transit Nov 28th 2010 1:35AM
I kinda feel the same way as Brandon Lincoln.
Except I just don't want to tank pugs. I will tank a guild run though, when everyone is in vent. I am looking at what the tolls I have and to be honest I am just not feeling it (Tanking wise) this xpac. But a lot of other types of tanks feel the same way I guess, so maybe it will be ok.
I dunno. But from what I have seen in the articles I have read. (I was not in the beta). I am not going into cata with a lot of confidence as a tank.
I just wish that at least one of the new abilities we are getting this xpac was a definite tanking ability, the 3 seem to be dps only abilities which maybe-kinda-sorta can be used for tanking, which also makes me nervous.
rkaliski Nov 28th 2010 12:36AM
A Pally, Druid, Deathknight and Warrior tank are standing on the docks at Stormwind fishing when a hundred horde start storming off a ship intent on killing the king. None of them have any armor or weapons except a fishing pole. The Pally falls to his knees prays to the light wishing for Divine Intervention. The bear tank leaps off the dock and starts swiming away in aquatic form. The deathknight brings up his army of the dead and runs like hell while his spawn die in his place.
The warrior stands alone there without gear or sword as the horde slowly approach. He looks the leader straight in the eye and says "Only a hundred to one? Is this the best you can do? " He flips the fishing pole with a flourish and screams at the top of his lungs
"LETS"S PARTY!!!!!!!!!"
That is what being a warrior is.
anonymous Nov 28th 2010 1:06AM
Even though I wish this anecdote's factions were reversed and starred an orc warrior, I respect your spirit, sir.
masteroaktree Nov 28th 2010 1:11AM
Best. Description. Ever.
Eatz Nov 28th 2010 12:08PM
...and then a mage polymorphs him and they all just run past him.
Hangk Nov 28th 2010 2:37PM
"The Pally falls to his knees prays to the light wishing for Divine Intervention."
You spelled bubblehearth wrong.
devilsei Nov 28th 2010 2:53PM
Actually Hang, that is our Divine Intervention. We, of the Paladin Community, do not like to use the derogatory term "Bubblehearth", as it has been blessed upon us by The Light, kept safe from any outside interference.
Pyromelter Nov 28th 2010 12:46AM
Couple of questions for The Beard:
1. Did blizzard buff slam to where it's worth using now? (I'm specifically wondering about fury). Reading the patch notes, it looked like it got nerfed... it wasn't even worth using before :/.
2. I thought that Bloodthirst (especially glyphed) with victory rush was still extremely potent for fury leveling? I know the BT glyph was nerfed pretty heavily, but it still does a ton of self-healing.
I won't argue with the value of prot leveling (it works equally well for paladins and DK's), was just hoping that fury would continue to be a ruthless health-topping killing and self-healing machine.
Pyromelter Nov 28th 2010 12:55AM
Ah, never mind about slam, I just saw bloodsurge makes it free now. It still doesn't seem worth the GCD if you have rage and some other ability to use. Still... why the heck did they nerf it.
anonymous Nov 28th 2010 1:04AM
Even though I wish this anecdote's factions were reversed and starred an orc warrior, I respect your spirit, sir.
anonymous Nov 28th 2010 1:07AM
FFS, this was meant for rkaliski.
Saeadame Nov 28th 2010 1:27AM
Happy Birthday!
Question: I've heard that you like Warriors best, but that you also like Enhance Shaman. Since I've recently found Enhance Shaman to be the first melee class/spec I actually like thus far, is the reason you like both that there's some similarity between a warrior spec and enhance shaman? Just wondering, since I do want to try rolling a warrior something in the near future, and am wondering if there's any specs somewhat similar to enhancement.
Thanks!
Pyromelter Nov 28th 2010 1:47AM
Rossi used to write the enhance shaman column. His top 3-4 alts are all warriors (with a warrior main). With his shaman, I remember him writing a lot about enhance and resto around when ulduar was out. I think he was running his shaman a bit more because his guild needed a healer at the time. I think he liked it just because it was a melee class that didn't use dots or holy magic.
As far as other classes similar to enhance shaman, there really isn't any. I mean like, not even close. The only class/spec that was even close were feral druids, and that was because both had rotations that were deep and complex. I can give some similarities...
-Paladins do a mixture of melee and magic with and instant spell proc (exorcism), and a pseudo-combo point system for a hard-hitting ability
-Rogues do nature damage with poisons, and the combo points are somewhat similar to maelstrom weapon
-Feral druids also have combo points somewhat similar to maelstrom, and have a crap ton of buttons similar to enhance (although they juggle dots while you juggle timers)
-Death Knights... yeah, I just don't see any similarity there
-Warriors are probably the most simple melee class to play. You have a basic priority rotation, and each dps spec has one proc to watch. It's about as far from enhancement as you can get in a melee class.
From my experience, people who like enhancement, generally also like the complexity of the more deeper rotations in the game. That would include affliction warlocks, shadow priests, and feral druids. Everything else will seem pretty simple in comparison to an enhance shaman.
Saeadame Nov 28th 2010 12:50PM
Thanks for the breakdown Pyro! Haha, I guess I'm rolling another druid in cata then, because I can't see myself picking up feral at level 80 at this point. Maybe I'll try out Spriest at level 80. I did level some of my way to 80 on my priest as shadow, but obviously leveling dps =/= dungeon dps and I always did dungeons as a healer.
Natsumi Nov 29th 2010 11:49AM
@Pyro
Actually once we hit 81 Arms has 2 procs to watch, a DoT to keep up, a debuff to manage, and multiple CDs to keep an eye on. Fury has 2 Procs as well, enrages to manage, CDs to carefully manage and watch, and crazy caps to maintain. Neither one of our DPS specs is exactly simple, though not nearly as complex as the John effing Madden that Feral has to go through to pull good DPS (not to mention the required add ons). I find that Enhance and Rogue are incredibly simple and easier to predict than the other specs you mentioned (though 2h Frost is quite simple as well, Unholy not so much), and I think Enhance has it easier by far when it comes to AoE situations (replacing Lightning with Chain Lightning and using Fire Nova on CD) and is far more difficult to screw up your DPS if you miss a proc.
IMHO they have done alot to DPS Warriors to keep them from being the 1 button macro class (though I hear that someone on the beta wrote an Arms cast sequence macro that actually performed well) unlike some other classes and specs that shall remain nameless *cougharcanecough*
Ez Nov 28th 2010 1:42AM
Yeah, we finally got a boost for a short time and then all the other classes whine and complain so much that Blizz nerfed us again!
Wikingr Nov 28th 2010 5:14AM
I like how they nerfed whirlwind, which had already become an almost completely unused ability with the 4.01 patch. I also like how they nerfed slam, which is already near worthless these days (I play a PvE fury warrior.). It's also great that they nerfed the crap out of bloodthirst and raging blow (Which is still a shitty ability imo, because it works off a prot, which, if not up leaves you with two abilities to spam constantly.)...and cleave. And all this has me hard pressed generating rage. Before patch 4.03, I had no problem generating rage with normalization. Now? I'm starved for rage most fights. Went from 6.5-7.5k overall dps in heroics to 4k-5.2k average.
Really? I don't QQ often, but I generally don't feel the hurt of playing a warrior like I am now.
Fletcher Nov 28th 2010 5:41AM
It sounds like Fury could use some kind of spec bonus to increase offhand hit. "Ambidexterity: Your chance to hit with your offhand weapon is now equal to your main hand hit change".
Actually, now I think about it Enhance, Frost, and Rogues could use that too. Blizzard should just scrap different hit ratings for mainhand/offhand, fold it into one.
Killik Nov 28th 2010 11:37AM
You don't have separate hit ratings for main hand/offhand. It is the same for both.
graxlos Nov 28th 2010 5:59AM
Haha queuing will be faster for tanks. Are there realms where tanks dont get instaqueues?