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11-27-2010 @ 10:47PM
I have been playing a warrior since WoW was in Beta and I have to say the first year of the game was incredibly rough for us, anyone who played back then would agree.The thing with warriors is that it has been a long time (at least for me) that we felt like a well defined roll. It seems to be a constant thing with us were we have to come up with a new tweak in play style lately to be competitive.TG was nerfed hard and we got an across the board damage reduction to it, so what did warriors do? We figured out hey if I stack armor pen and tweak this... look I'm near the top or on top of dps meters again, and then boom Blizzard removes armor pen. This seems to be the ongoing game with warriors, we eat nerfs, find a new way to get around them and await the next nerf.I also have been feeling lately like warriors are just an annoyance class that the developers would just remove if they could. Sometimes if feels like they just have no idea what to do with us. We still remain the only dps class (least that I can think of) that has no CC and no threat dump tool and no real raid utility.I soon fear we will return to the age of dungeons in BC when finding a group as a dps warrior with no CC was a nightmare, Magister's Terrace was the lowest point. Their is a reason why many people call death knights, warrior 2.0
11-27-2010 @ 11:57PM
All classes have similar concerns. :)
11-28-2010 @ 12:31AM
as far as i know, warriors can CC in their own way............ its call off tanking, i mean you can just get a decent shield and 1h, spec prot and defensive stance.
11-28-2010 @ 12:52AM
I think rkalksi down below there has defined the role to a T.
11-28-2010 @ 12:55AM
Not really, most classes have a well defined feel. When I play my warlock it feels like a warlock, a master of demons and destruction magic. When I play my rogue it feels as it should, a sneaky toon lurking around ready to shiv your kidney. Same with my druid, mage, hunter they all have a well defined feel to the class.Warriors do not. They tried to fix this somewhat in Cataclysm and give arms and fury a more specific play-style but it just didn't work out. They just feel like a generic melee toon with 50% of their damage coming from auto swing.
11-29-2010 @ 3:20PM
I think played a class for a long time makes it lose a bit of its luster simply because you've played the hell out of it.Take your own comment for example. You say "When I play my rogue it feels as it should, a sneaky toon lurking around ready to shiv your kidney." but after playing a rogue for as long as I have it doesn't really feel that way anymore. Stealth is devalued now probably more than ever. When you have larger health pools stealth matters less because you're going to knock off less of the health pool in the opener. This makes the class play a lot more like a leather-wearing warrior because you don't really care that much about the opener.So when you play a class for a long time I think you lose something. I have a warrior alt and it's awesome. I feel like a berserker who rushes into any battle, ready to take on all comers. I don't care for strategy or subtlety, I'm here to crack some skulls. So I think warriors do have a clear feel and goal, it's just sometimes hard to translate that thematic into game mechanics that will still make sense (like a warrior having a long cc...why? A true warrior would never avoid battle by delaying it).
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