The Light and How to Swing It: Leveling your new Sunwalker

After The Shattering hit Azeroth, it was clear that the world was never going to be the same. Entire zones were torn asunder, and everyone who can take up arms to combat Deathwing has stood up to fight. The Horde recently inducted the Sunwalkers into the fold, and they're eagerly training in the way of the Light. Now players won't be stuck with blood elves when they want to play the paladin class.
If you've been on the general forums in the past few days, you've seen some of the clever names that people have come up with for their tauren paladins. Retbull (gives you wings), Skim (Light milk), and Bovinity (divine cows) were among my personal favorites. I decided to start a new tauren paladin myself, figuring I could heal my way through the low-level dungeons and try out the new starting quests and zones at the same time. It's been years since I've played a new paladin, and it was time for a refresher course.

Blizzard has a great team that focuses on designing quests, and its ability shows itself immediately once you start your new tauren paladin. After watching the updated introduction video, you're immediately handed a mission and a mace: The former is to get killing some Bristleback Invaders, the latter is to help you accomplish the former. Your action bar has Crusader Strike already bound to button "1," and you're ready to start smashing some enemies. You make your way out onto the battlefield and get to work. Your sights focus on the first Bristleback opponent, and you hit him with a powerful Crusader Strike!

Unfortunately, this is where the story gets boring. You hit the enemy with Crusader Strike, and then you're stuck waiting through its 4.5-second cooldown before you can use it again. Your auto-attacks help, but since you're wielding such a slow mace, they are few and far between. Killing my first few mobs was slower than any other class I've played, but it wasn't so bad as to be intolerable. Luckily for us, we get some additional moves once we reach level 3, which make all of the difference in the world.

Once we've learned Seal of Righteousness and Judgement from the Sunwalker trainer at camp, he gives us a special quest to test our new abilities. We apply Seal of Righteousness, which then activates Judgement, and we use it to crush a target dummy or two. This simple quest allows Blizzard to teach new paladins about the redesigned Seal and Judgement system, which is something that was previously very confusing. I was disappointed to see that the Judgement test quest was the only one of its kind for paladins, although I hope Blizzard continues to develop the idea of training players on their class abilities through quests.
No healing until later
The biggest change of paladin leveling is that we don't learn any of our healing spells until level 9, when we receive Word of Glory, and no true heals until level 14, when we obtain Holy Light. Blizzard dramatically increased life and mana regeneration for low-level characters, and you can regenerate your entire bar in just a couple of seconds when out of combat. It's such a huge increase that Blizzard actually removed water and food from the starting bags of new players, since they're not necessary anymore.

Verigan's Fist 2.0
The only other Sunwalker quest I could find came at level 20, when I was tasked with invading Shadowfang Keep and retrieving the materials required to craft a powerful weapon. I gathered the supplies from the dungeon and had myself a Mace of the Sunwalker in no time at all. This quest is the parallel to the old Verigan's Fist quest that Alliance paladins got to experience back in the day. I still remember the day I got my Verigan's. It was the first weapon that I spent the money to enchant, and everyone asked how I got my mace to sport a red glow.
Holy's DPS is weak until 31
Once you hit level 31, your new Sunwalker will get be able to put two talent points into Denounce, which reduces Exorcism's mana cost to a point where we can cast it enough times to kill several mobs. I actually had a lot of fun with using Holy Shock and Exorcism to kill mobs, and it was especially effective whenever I fought the undead, since Exorcism always crits against unholy targets. However, leveling from 10 to 30 as holy by myself was rough without Denounce, and I wouldn't recommend it. You can reach level 30 in a weekend of leveling, and so I'd suggest just waiting until level 30 to start using holy for DPS. If you want to heal dungeons, you can definitely spec into holy or even just switch to your intellect gear.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 4)
Merthas Nov 28th 2010 5:35PM
I just noticed something that i believe to be a flaw: You said you started queuing at level 14 but the Dungeon Finder doesnt unlock until 15.
Still a very nice article! Not like that made it worse just wanted to point out:D
DeathByPain Nov 28th 2010 8:52PM
No, he said "after 14"
zweitblom Nov 29th 2010 1:39AM
Actually he said 'I waited until after level 14 to start queuing as a healer for dungeons' which is a tad misleading since you _can't_ queue till then anyway, whereas he made it sound as if there had been some kind of choice on his part involved.
alpha5099 Nov 28th 2010 4:25PM
Nice article. Kind of hard to complain that a low-level paladin is a bore to level now, given how big an improvement it is from previously. Yeah, you only have one real attack for a couple levels, but that's true for every class and it takes maybe 10 minutes to get to level 3. Compare that to the riveting experience of the pre-4.0.1 lowbie Paladin: Judgement and Auto-Attack for like 20 levels.
Also, I assume you meant to say you queued for healing at 15, not 14, unless you weren't actually using the Dungeon Finder.
Chase Christian Nov 28th 2010 5:33PM
I actually didn't get to a trainer until level 15, and once I learned Holy Light I immediately queued. I didn't realize you can't queue until 15! Shows how rarely I level characters. :)
Thanks for the info.
Meatwadz Nov 29th 2010 9:40AM
Just get the BoA sword and Crusader Strike one-shots everything. i'm lvl 26 now and I only occasionally have to swing twice to kill a mob.
BunnyJ Nov 28th 2010 4:27PM
It seems the first comment on every wowinsider post is either .5 or 3 stars
Also, I wish I knew about the paladin quest when I was 20. This is the first I'm finding out about it 12 levels later :'c
Saeadame Nov 28th 2010 4:26PM
Pretty cool. I have to say I think I'm going to be leveling prot, simply because I like short instance queues. I'm not sure what my offspec will be yet, and since you can get it at level 30 now for cheap, I'm sure I'll actually invest in it this time.
There should be another sunwalker quest for BRD once you get up to that level. Or at least, that's my guess. When I race changed my druid I had two new class quests, one for SFK and one for BRD. The BRD one awards a shiny head piece, which will be nice while people don't have access to level 85 heirlooms yet.
Talaamu@Spirestone Nov 28th 2010 6:01PM
You may want to consider going holy: in cataclysm, is highly likely that healers may steal the fast queues from tanks. Of course, dps are going to get even longer queues either way, because of all the people who will switch to dps when they get tired of the new difficulty of healing and tanking dungeons in cataclysm.
HeroJéz Nov 28th 2010 6:02PM
Avenger's Shield for great profit! You will destroy the planet all the way up to 85!
Saeadame Nov 28th 2010 6:06PM
@Talaamu - I already have 3 healers of the other specs, so I'm sure I could pick up paladin healing at 85 without too much trouble, even if I made my OS ret or something.
flint Nov 28th 2010 4:33PM
Paladins are a LOT more exciting than warriors in the early levels, though. I started a Tauren Paladin and I was having some fun (didn't get far though, just fooled around a bit with him). Then I leveled my Dwarf Mage and after around five days, he's level 45 and I'm having a blast playing on him. And today I decided to start a Night Elf Warrior. And damn, is it boring. It's pretty much the same as a paladins, with just 1 Strike ability and auto-attacks, but while Crusader Strike hits quite hard, Strike hits like a wet noodle. Mobs that I could kill in two Fireballs on my mage are taking around 15-20 seconds. And now my NE warrior is level 6 and it's just as boring as it was before. I gave up in disgust.
/end rant.
Helston Nov 29th 2010 8:40AM
Hang on with your warrior. Haven't leveled a warrior since 3.3, but it should get a lot more fun at level 10.
flint Nov 29th 2010 9:00AM
I bet it will, but it's pretty painful right now. I'll probably come back to her in a bit. I'm just not really enjoying taking 20 seconds to kill every mob because Strike hits like a wet noodle.
joevaillancourt Nov 30th 2010 1:35PM
plz dont talk bout turens guys, turen pallys piss me off we should be druids now damit
Flint Nov 28th 2010 4:54PM
I don't really have anything of any value to comment on the article itself, but on the topic of punny names for new light-following tauren I do have to mention my friend's newly-created paladin bearing the name Cattleprot.
Bril Nov 28th 2010 5:15PM
I went with Vealotry for my ret bull, turns out a couple of peeps on other servers had it too. I like it.
Trilynne Nov 28th 2010 6:01PM
she's not a pally, but my new Tauren priest is named Healbus. :P I can't take the credit, though, a friend of mine came up with it, and gave me permission to use it. ^^
DeathByPain Nov 28th 2010 8:55PM
I had Bovinestorm reserved on Kilrogg since Tauren paladins were forst announced xD
Eturyu Nov 28th 2010 11:52PM
I had somone in trade chat say they had thought of great name, but diddn't want to make a Cow, so somone should use it. I heard the name, laughed and imediatly created my new Tauren Prot Pally
ProtRoast FTW!