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11-30-2010 @ 5:09PM
Pardon my ignorance, but since when was Death Strike changed into based on the "damage you have sustained in the last 5 seconds" ?I always thought it's based on the number of diseases up on the target and/or the number of damage done by Death Strike itself.
11-30-2010 @ 5:24PM
It changed in the patch when your talent trees changed...I like it quite a bit. You can now use DS on mobs w/ no diseases and still get healing (even if you haven't "recently" sustained damage since it has a 7% minimum).
11-30-2010 @ 5:30PM
ok I must have missed that one then, since I thought I read all the changes in that patch.My next question is less about raid tanking and leveling per se, but it is applicable to dungeon tanking and heroic tanking, especially in today's 5 mans where everything is still AOE fest. Since Rune Strike now is an on-GCD instant cast ability (unlike before where it's attached to your next swing), and Death Strike can be used on anyone with equal effectiveness, is this a viable strategy for AOE tanking (or tanking say 3 mobs where you need to build threat off the other mobs lest they go to your healer):1. Apply diseases, pestilence, dnd, blood boil (the standard stuff)2. Death strike, tab3. Rune Strike, tab4. Go back to step 2, refresh step 1 as necessaryAm I missing something?
11-30-2010 @ 5:36PM
the death strike and rune tap nerfs have put a small damper on my farming in MC for the other binding of the windseeker. I could easily solo baron before the 4.0 changes, but now it's a pretty tight fight (ICC 10 DK tank gear) without the massive self healing of pre 4.0. it's even harder now with the more recent 4.0.3a changes, but the good old bandages seem to have helped fill in the self heal gaps. now if he would only drop that last binding!
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