Reader UI of the Week: Kormex's UI
Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, spotlighting the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.
Hello, everyone, and welcome to another exciting episode of Reader UI of the Week. Here at Reader UI, we love community-submitted interfaces and learning from one another, sharing tips and tricks, and having fun figuring out all things user interface. The countdown clock shows only seven days to go until Cataclysm, so be prepared, and you'll be ready to roll on launch day.
This week's submission comes from Kormex from the Norgannon server. In the spirit of catering to every type of screen resolution (as people constantly email me about), I thought we could all glean a good deal of information by checking out Kormex's setup on a resolution other than a wide screen. Let's see what we can learn, shall we?
Take it away, Kormex:
Playing Tetris
In the past, as noted by Kormex, I've given the advice that setting up a bottom interface bar neatly is like playing Tetris. In my experience, gaps in the bottom interface are jarring when the environment in those spaces is moving, changing colors, or the textures "show through" the user interface elements and clash with the color scheme.
You don't have to stack neatly for stacking neatly's sake -- Kormex has proven that if you have an odd space, you can find a place for something that fits while remaining situationally relevant and easily noticeable. Look at how the target frame curves around the casting bar to fit between some action bars and Grid. If a style feels comfortable, you can keep the general feel while still moving things around so that it all fits together like a puzzle.
Roof
Also notice how Kormex gives himself a defined "top" to his addons so that the screen is obscured only to a point. Personally, this is the approach I choose to recommend, as I've said in the past. Limitations on yourself can force you into some creative solutions that you might not have thought of before. If you're going the roof route, set your limit and stick to it -- you'll be happier in the long run. Only compromise on your height if you find that everything just isn't coming together the way you wanted it. You did make a preliminary drawing, didn't you?
Running light
Finally, notice how Kormex is running light on the number of addons he is using, keeping the screen free of mostly unnecessary clutter. The best part about a light interface is that you can easily rule out certain addons when you have a problem. If you're lagging or your game is stuttering for some reason, it is an easy exercise to turn off addons one by one to find the problem. If you're running too many addons, this process can be a pain in the butt.
For the most part, especially for healing, I think Kormex is hitting the right points with what addons he is choosing to run, as well as placement. Also, for the space he has, I think Kormex did a bang-up job fitting his UI elements together. Good show, Kormex.
And finally ...
Next week, Cataclysm launches, and with that, new areas and new experiences. I will be very excited to see lots of new UI shots in new dungeons and raids. In the meantime, for next week's Reader UI of the Week, I'd like to feature a bunch of tips from the community for new players just joining up on Dec. 7. Send me your absolute favorite or most useful UI tip that you think all players should know, and I'll assemble a list. Let's help out the new guys, yeah?
See you all next week.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
Hello, everyone, and welcome to another exciting episode of Reader UI of the Week. Here at Reader UI, we love community-submitted interfaces and learning from one another, sharing tips and tricks, and having fun figuring out all things user interface. The countdown clock shows only seven days to go until Cataclysm, so be prepared, and you'll be ready to roll on launch day.
This week's submission comes from Kormex from the Norgannon server. In the spirit of catering to every type of screen resolution (as people constantly email me about), I thought we could all glean a good deal of information by checking out Kormex's setup on a resolution other than a wide screen. Let's see what we can learn, shall we?
Take it away, Kormex:
Thanks for the submissions and the pictures, Kormex. In addition to his submission, Kormex sent out a very detailed and excellent description of his process, which is best summed up as determined iteration. I think Kormex uses the space he has very well.Hello there, Reader UI of the week! Hope the last few weeks before Cataclysm are treating you well :)
My submission is a project that I've been working on for a few months now. I have a 1024 x 760 monitor, but hopefully, you'll still be able to see things OK on a higher-resolution screen. My main goal with my UI was functionality -- I wanted to use addons to add functionality while taking as little as possible away. A good example of what I mean is my target frame. I could heal a raid just fine using just my Grid frames, but no target frame could make things like setting icons on mobs or checking debuffs much more difficult.
Addons shown:
[1] Grid -- Party/raid frames
[2] Stuf -- Target frame
[3] Quartz -- Casting bar
[4] Fortexorcist -- Cooldown timer bar
[5] Deadly Boss Mods -- Boss ability timers
[6] Bartender4 -- Action bars
[7] Skada -- DPS and other meters
[8] Sexymap -- Mini map
[9] Satrina Buff Frames -- Buff bars
[10] Buttonfacade -- Buttons skins
Specific addon info:
Grid Setup
Plugins used: GridStatusHots, GridIndicatorCornerText, GridManaBars, GridUnitMenu, GridDirectionArrows.
Top left corner: Rejuvenation timer
Bottom left corner: Regrowth timer
Bottom right corner: Lifebloom/Wild Growth timer (Lifebloom has display priority over Wild Growth)
Top right corner: Dispellable debuff indicator (poisons, curses, magic)
ButtonFacade Skin: Jiyll: Vista
Bar texture (used on all addons with bars): Blizzard
Sexymap preset: Simple Square
Stuf: Target health bar, target portrait, and target info (buffs/debuffs) are the only things used. Everything else is disabled. This addon takes a LOT of tweaking, so If you use it, don't expect it to look the way you want right away.
While making my UI, there was one concept that was used in an article here before that stuck with me: Imagine you're playing Tetris. Just look at Quartz, Stuf, and Grid. It doesn't get much more Tetris-y than that. I'm a big fan of spacing, so I made sure to leave at least very small bit of space in between each element, but not so much that excessive space was being wasted.
I tried to organize things from most important to least important, with important in the middle and unimportant to the sides. For example, my cooldowns are much more important to know about right away then something like my bags (the only reason I have bags showing is I do a LOT of crafting). Other then that, I didn't really have a plan when I made my UI. I did a lot of tinkering with various addons until I had everything setup in a way I liked.
Thanks for looking at my submission :)
Kormex
Norgannon (US)
Playing Tetris
In the past, as noted by Kormex, I've given the advice that setting up a bottom interface bar neatly is like playing Tetris. In my experience, gaps in the bottom interface are jarring when the environment in those spaces is moving, changing colors, or the textures "show through" the user interface elements and clash with the color scheme.
You don't have to stack neatly for stacking neatly's sake -- Kormex has proven that if you have an odd space, you can find a place for something that fits while remaining situationally relevant and easily noticeable. Look at how the target frame curves around the casting bar to fit between some action bars and Grid. If a style feels comfortable, you can keep the general feel while still moving things around so that it all fits together like a puzzle.
Roof
Also notice how Kormex gives himself a defined "top" to his addons so that the screen is obscured only to a point. Personally, this is the approach I choose to recommend, as I've said in the past. Limitations on yourself can force you into some creative solutions that you might not have thought of before. If you're going the roof route, set your limit and stick to it -- you'll be happier in the long run. Only compromise on your height if you find that everything just isn't coming together the way you wanted it. You did make a preliminary drawing, didn't you?
Running light
Finally, notice how Kormex is running light on the number of addons he is using, keeping the screen free of mostly unnecessary clutter. The best part about a light interface is that you can easily rule out certain addons when you have a problem. If you're lagging or your game is stuttering for some reason, it is an easy exercise to turn off addons one by one to find the problem. If you're running too many addons, this process can be a pain in the butt.
For the most part, especially for healing, I think Kormex is hitting the right points with what addons he is choosing to run, as well as placement. Also, for the space he has, I think Kormex did a bang-up job fitting his UI elements together. Good show, Kormex.
And finally ...
Next week, Cataclysm launches, and with that, new areas and new experiences. I will be very excited to see lots of new UI shots in new dungeons and raids. In the meantime, for next week's Reader UI of the Week, I'd like to feature a bunch of tips from the community for new players just joining up on Dec. 7. Send me your absolute favorite or most useful UI tip that you think all players should know, and I'll assemble a list. Let's help out the new guys, yeah?
See you all next week.
Filed under: Add-Ons, Reader UI of the Week









Reader Comments (Page 1 of 2)
noobdeluxe Nov 30th 2010 2:28PM
Wow @ that resolution !
Itanius Nov 30th 2010 2:33PM
I'm having flashbacks to 1995!
djwesche Nov 30th 2010 2:48PM
That has to be one of the worst UI's I have ever seen, I would rather roll the original wow UI.
wow Nov 30th 2010 3:45PM
Your very special. Don't let anyone ever tell you different.
txnicole Nov 30th 2010 4:22PM
On the flip side, it builds self-confidence in the readers.. makes people think... if THIS can get on WoW Insider UI, anyone can! :P
exogenesis. Nov 30th 2010 2:48PM
Does Kormex not want to ... scale down his UI or anything? All those addons are horrifically big - he'd get so much more screen space if he scaled everything down. Although, I understand if he has, say, bad eyesight. I do myself, and my obsession with having teensy-weensy buttons ends up giving me a headache...
Veloxe Nov 30th 2010 2:56PM
My CRT monitors are very happy that this article reminded me they exist!
Personally, I'm more of a fan of spread out then cluttered (I guess compressed would be a better word to use here) but when you're dealing with a lower resolution I guess you do have to make some sacrifices to get the amount of information you want to play with. But Kormex certainly shows that there isn't too much of a sacrifice that needs to be done to obtain that. Just some good thinking and many years of tetris experience.
DaShiVa01 Nov 30th 2010 3:01PM
I remember an addon or similar that 'windowboxed' the rendered area - so you could cause the bottom strip of your display not to get rendered (leaving a black strip I suppose) that you could but your action bars and chat, etc, over.
I'm assuming that doing this would allow your video card to run a little easier, as it wouldn't have to render the polygons, shade the verticies, layer the environmentals, etc, for that area.
I can't find anything about this however.
Am I imagining this exists? if not, does anyone know where I'd find it?
Basicaly I figure if I am going to fill up the bottom couple of inches of my screen with ... stuff ... then I'd prefer my already overheading laptop not to draw anything under it.
videobobbo Nov 30th 2010 3:15PM
You're looking for a viewport addon. There are a couple that have been out there, but one I know is currently updated is Sunn Viewport Art - it lets you define the blank space and also fill it with art to take the space so it looks a little nicer.
DaShiVa01 Nov 30th 2010 3:24PM
@videobobbo: Thanks, that's what I was looking for, I think I'll give it a shot.
I found:
http://wow.curse.com/downloads/wow-addons/details/sunn-viewport-art.aspx
and
http://wow.curse.com/downloads/wow-addons/details/viewporter.aspx
Looks like I'll finally have to use bartender or something too...
jtrain Nov 30th 2010 3:24PM
I've used Viewporter before. Works well. No fancy artwork, just a simple viewport resizer.
http://wow.curse.com/downloads/wow-addons/details/viewporter.aspx
Trinea Nov 30th 2010 3:25PM
You can do this with any viewport addon. The one I use currently is Sunn Viewport. Makes things feel a tad tidier all in all, and I don't lose anything on the playable areas of the screen.
...also, sadly...that's the same resolution I'm running. :(
I think I did a slightly better job at screen conservation and making it pleasing to the eye, though. http://i14.photobucket.com/albums/a341/ctghosthunter/WOW/WoWScrnShot_111410_142941.jpg
PhePhe Nov 30th 2010 3:28PM
kgpanels works well for that. I know some have used it to get really fancy with their layouts, but I just used it to make a basic black box at the bottom of my screen where most of my elements live.
Rick Littel Nov 30th 2010 6:38PM
The difference with KgPanels is that it adds a black bar OVER the rendered area, a viewporter ignores the bar under your screen and renders above the bar.
You could miss out on something that is rendered behind the Kg bar. (Though if you have a small black on the bottom there isn't much to miss, but still.)
I dont have any bars, viewport etc myself, I like to see as much as my whole screen allows :)
(UI turns out a little crap but I can look over that.)
tatsumasa Nov 30th 2010 3:51PM
i don't understand why people still have buttons for bags. i use bagnon to make all my bags into one bag and 'b' opens it. even without the addon, shift+b is the default to open all your bags. that's five buttons you could get rid of with one key bind that's already there by default. eh, i need to update my addons so i can turn sbf back on.
Saeadame Nov 30th 2010 4:30PM
I know for me, personally, I like to still have a way to access my bags outside of keybinds. If you're viewing the auction house, for example, you want to check what items you currently have, I either have to close the window and then Shift+B to open my bag, or I can just clicky on a bag button. I don't, however, have all 5 of my bags as separate buttons... that's unnecessary.
Nipah Nov 30th 2010 7:28PM
I feel the same way... ditch the bag bar and ditch the micromenu bar... they're taking up space that isn't needed... keybinds are there for a reason, and how often do you go about clicking the menu for the various panes?
@Saeadame
I just click the "bid" or "auctions" tab and then hit B to open my bags in the AH... this is assuming that they didn't auto-open when I got there (as they tend to do).
On a side note: Bar textures. Why do people always go for the glossy bar textures? Man... it looks like a series of tubes...
pancakes Nov 30th 2010 7:44PM
I still use my micromenu to check latency/patch downloading/etc. I do however have it's opacity set to 0% unless I mouseover it, but I can understand why some people might want it visible all the time.
I agree with you about the glossy texture though. *twitch*
blissfire Nov 30th 2010 7:48PM
Bartender, which he uses already, has an option for making your bag bar just one visible bag, which opens them all, I think. And I have Bartender set to make my bag bar and micro menu invisible until I hover over them, because I like clicking to open them instead of keybinding them, but I don't want to see them until I need them. It's under the Visibility(?) tab in the individual bar options, iirc.
Oni Stardust Dec 1st 2010 4:02AM
Personally, even though I use 'B' to open my bags the majority of the time, I still keep the bag bar (shortened to one button with bartender) visible so I can see the remaining bag space display.