Ghostcrawler (lead systems designer) had some very interesting tidbits of information and explanations on the new tanking mechanic vengeance in a recent blog post on the new World of Warcraft community website. Vengeance is a new passive ability that all properly specced tanks receive, which converts damage taken into an attack power bonus to make sure that tank threat scales with the increasing power of DPS.
Ghostcrawler admits that as with all new mechanics, there is much tweaking still to happen to Vengeance. He explains that the ability has been implemented to give tanks the tools needed to retain threat, but not do the job for them.
One interesting point that Ghostcrawler makes is that Blizzard and the designers strive for a healthy balance between the mechanics making tanking possible and players' ability to successfully hold threat. All in all, this is a great post, and I hope for much more from Ghostcrawler like this. I love the systems design posts and rationales behind gameplay design, especially when it covers my role of choice. Check out the whole article on the new community blog.
And, Mr. Street, as for that dinosaur -- screenshots or it didn't happen.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.
Filed under: Cataclysm