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12-02-2010 @ 5:11PM
But, you will also have to craft 2-3 times more often because you're selling them for half or less than I do. You may only be able to post once a day, but you're adding a lot of additional craft time.
12-02-2010 @ 5:23PM
Higher volume, lower prices are a steadier, more reliable way to keep the money churning. Also, if you are constantly undercutting by 1 copper, might you be wasting more time camping the AH than crafting?Basil also did a whole series on automating as much of the crafting as possible. The people who can do this also have a leg up in the glyph-crafting game.Finally, it would take a comparison of data sets to see which comes out on top in terms of gold per time unit. Overcutting, buying and reposting, or keeping glyph prices high by undercutting by small amounts is a much riskier way to make your gold. It might pay off in the long-term, but it's likely you'll have long stretches where you make little to no money (or even lose money in a given week), on a more risky strategy. It's kind of an argument, would you rather sell 1 glyph per week at 150g (with a chance of selling none), or 5 glyphs at 30g (where you are pretty sure you can sell those 5)?
12-02-2010 @ 5:39PM
You seem to be assuming nobody will undercut you if you sell low though. Even if I don't normally, somebody always does. And the cycle continues...
12-02-2010 @ 5:45PM
The higher volume and lower incentives for entering the market at lower prices makes up for being undercut. Basically people will eventually stop undercutting you because it isn't worth making new stock and more people will buy because it is more of a bargain.
12-02-2010 @ 5:54PM
But if it's a waste of my time to undercut you, then why isn't it a waste of time for you to post that low? It's not as if someone would get back into the market as soon as it's profitable again.
12-02-2010 @ 7:25PM
If you are penny-undercutting, either:(1) you are constantly cancelling and re-listing your glyphs, in which case you're wasting a lot of time simply walking to the mailbox; or(2) you have a large stockpile of glyphs that may or may not get listed, but don't actually sell.Unless you're farming for mats, crafting time is negligible per-item, especially since multiple copies can be queued at once and crafted while unattended or semi-unattended. IMO crafting is the least effort-consuming process in auctioneering. And I'm willing to bet that the deep undercutter is making far more sales per total volume than you are.
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