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12-02-2010 @ 1:07PM
The Tabard keyring sounds like it would be funny. "Personal closet dimension" or something. But then I guess people would be like "why can't I put anything in there?"
12-02-2010 @ 1:50PM
I would like to see the tabard go the way of the mounts and companion pets, that would be awesome!
12-02-2010 @ 2:06PM
Unfortunately, tabards are wearable items, so they have to be actual items you can place on the character. The pet/mount system works very differently, so I doubt they can make that happen.
12-02-2010 @ 2:13PM
They've said before they'd love to take tabards out as items and make them spells instead, like they did for mounts and minipets, but since some tabards have click-to-use effects, like the Argent Crusader's Tabard and the Tabard of the Protector, it is currently impossible to make them spells like the others, and they don't want to try converting tabards to spells if it means they need to exclude certain tabards so they don't lose their effects.
12-02-2010 @ 2:22PM
@Kesh: They can make tabards "work very differently", too, if they want (and they do).
12-02-2010 @ 2:23PM
I think I read somewhere they wanted to try and make tabards like the titles in a dropdown menu instead of being wearable. Then they could make the item consumable which would give you the option in the dropdown but also a transport spell for those that have that function.
12-02-2010 @ 2:29PM
@KeshNothing in the game is an actual "physical" item. Your gear could just be spells that equip different looks/stats on you. There is no requirement on what can and can't change the appearance of your character.
12-02-2010 @ 2:35PM
Here's my solution for the Tabards (including ones with on-use effects):1. Create a new tabard interface (let's call it the Closet) that is similar to the Mount/Pet interface. In order to add the tabard to the Closet, you would have to use it in a similar manner as the non-combat pets/mounts.2. When you add a tabard to the Closet, if that tabard has an on-use effect, it would "train" to use the tabard, and be added to your spell book, either under the General tab of the spell book, or under its own "Tabard" tab.3. In order to use the on-use effect of a tabard, you would have to have the tabard equipped, which could be set up in a way similar to how certain abilities can only be used if you are in a specific stance.This method solves a couple problems: 1) Removes the tabards from your bags.2) Allows you to switch tabards in a manner similar to the companion/mounts.3) Allows you to retain the on-use effects of the tabards.4) Can have many more restrictions added to the tabards, such as only allowing switching when not in combat, or only allowing the on-use effect when not in combat.
12-02-2010 @ 3:03PM
I would LOVE to see an XP tabard that gives you 5% XP bonus per max level character you have. This tabard could be called "Tabard of XPerience".
12-02-2010 @ 3:59PM
Though I obviously don't know how Blizzard's system specifically operates, I imagine the simplest solution would to be a tabards-only bag that doesn't take up one of your bag slots. It allows for all the flexibility players desire with their tabards, keeps them as part of your inventory, but doesn't take up "real" inventory space.So yes, I'd want it to work like the keyring. Maybe call it the Coat Hanger.
12-02-2010 @ 4:27PM
Question for the queue:What is your opinion of hyjacking the first post?
12-02-2010 @ 4:57PM
It should be very simple, give you an extra Bag just like your Backpack. Bound to you, can't un-equip it, and have it be 60 slot or so. Only tabards can go in it. Not to dumb down what the programers do, but it seems to me if they haven't done it by now, they are overthinking the functionality we really need.
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