Raid Rx: Leveling tips for Cataclysm healers from 80 to 85

A few more days before Cataclysm -- and I don't know about you, but I'm excited! I've already got my plans and strategies in place. I'll try to answer a few frenzied questions for leveling healers as well ... questions such as the following:
- Where should I go level?
- Should I bury myself in dungeons and chain heal (not the spell) that sucker until I fall over?
- When do I replace my gear?
- Do I power my professions as I go?
- What consumables should I stack up on?
Do I hardcore quest grind or lock myself in dungeons?
Personally, I'm going to hit up the quests. I find that the stories in all the new zones and quests just shouldn't be missed. There's so much to see and to do.
Players on PvP servers may wish to evaluate this carefully. My theory is that if you level hard fast and early enough ahead of "the curve," you won't encounter as much PvP opposition. Why is this? Because there's a subset of the gaming population that wants to get to 85 as soon as possible. I'm one of them. It goes against my interest to get tangled in a PvP battle, because what's going to happen is if a player engages the opposing faction, eventually, more players will get involved and try to slow down the other players or get revenge on them.
The short answer is everybody loses. If your goal is to progress to 85 fast, tangoing with the opposing faction is against your interests.
(What is "the curve"? Picture a standard bell curve. The front part of the curve consists of the elite players who are willing to sit for hours on end and push themselves to the limit to get to max level. They're on the front line when it comes to new content and are willing to throw themselves at it until they achieve that goal. The middle of the curve consists of the majority of players who don't have the time or dedication to the game compared to those at the front but will get to 85 eventually at some point. And the tail end of the curve? Players like me who have final exams right around the release date of the game.)
For you dungeon runners out there, that is another method you could use. You'll need to discover the locations of the dungeons first before using the dungeon finder. You can log right out in Blackrock Mountain and trigger the discovery of Blackrock Caverns. I strongly recommend going in with a team of players you trust, at least initially. I think some of the early opening instances like Blackrock Caverns will be fairly easy for a skilled and well equipped group. The challenges in some of the later ones will be mastering and understanding encounter mechanics. Running chain instances (the upper level ones, at least) is a great way to develop practice for endgame healing at 85, since health will be dramatically going up.
What about the zones?
I think ranged players may have a slight advantage in Vashj'ir against opposing players (at least, opposing melee players, due to the swimming and stuff). But questing in Mount Hyjal allows the use of flying mounts, potentially with 310 percent mount speed. You won't be too terribly handcuffed in Vashj'ir, at least. A few quests in, you'll get a slight boost to speed along with an Abyssal Seahorse to help you get under way.
You ever try PvP combat in a Z environment? It certainly adds an extra dimension! On a side note, I wonder if we'll come across an underwater battleground. Now there'd be an interesting PvP battleground.
What about professions?
Unless you're a miner, skinner or herbalist, I wouldn't worry about professions. The players with gathering professions will get a slight boost to experience when they find the appropriate resources. But for players who craft or augment stuff, I'd hold off until level 85 before trying to "get there."
... Unless, of course, you're trying to shoot for a server-first profession of some sort. I have the dubious pleasure of being the primary enchanter and tailor for my guild. I need to find me some Enchanting Vellums.
How about consumables?
I'm arming myself with Flask of the Frost Wyrm. I think 30 to 40 should do the trick. I suppose Flask of Pure Mojo might work if you don't have access to the Frost Wyrms (or if you're like me, with stockpiles of them in bags). Arm yourself with some water to replenish your mana. Use your mana regeneration cooldowns when you need them, of course. But don't be afraid to sit down and chug some much-needed water. Keep several stacks of Runic Mana Potions on you. There have been times where I just didn't have enough mana left to finish off a mob and died.
If you have any leftover Fish Feasts, gobble up on those; otherwise, you can use some of the other single food buffs. As long as you benefit from it somehow, it doesn't matter which. The point is that you have a food buff.
Can I level as a healer or should I switch to a DPS spec?
In my experience, I've found going straight DPS is the fastest way to do it. Unless you want to keep yourself grouped up with a consistent group to run dungeons, knocking out quests as DPS just makes it easier. The new talent changes we received in recent patches have helped "narrow" the gap between DPS and healer. It won't be optimal leveling as a pure healer out in the world, but you're not completely dead in the water. I managed to get from 80 to 84 as a discipline priest before tapping out and switching to a shadow specialization instead.
Other preparation tips?
- Empty out your bags of greys or any useless items. Feel free to keep both a healing and DPS set in your bags.
- Consider banking your PvP gear
- Either bank or vendor any gear that you won't be using. At all. Yes, this includes your RP gear.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to matticus@wow.com. For less healer-centric raiding advice, visit Ready Check, and don't miss our strategy guides to Icecrown Citadel and Halion/the Ruby Sanctum.Filed under: Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 2 of 4)
McRaider Dec 3rd 2010 9:47AM
The problem on PvP servers is, that if you go questing in Vash'jir or Hyjal on the first week, the only thing you'll do is PvP and that doesn't help leveling at all. In Vash'jir the horde and alliance starting quest hubs are only like 100 yrd away from each other and in Hyjal they share the same quest hubs! Vash'jir might be the easier one for questing, but having the exact same quest hubs in Hyjal can't mean anything but insane PvP fest.
If you hate wPvP (like I do, even though I'm on a RPPVP realm) then the only choice might be doing instances... a lot of them. This is only for those, who won't burn out with the instances too fast, though (like me)
Res Dec 3rd 2010 10:05AM
World PVP is the only PVP. It can definitely make leveling a bit of a chore but I thought the added danger is why we signed up for it from the beginning. I'm still disappointed that the only real way to earn PVP rewards is in the Blizzard pre-designated and approved PVP instanced areas.
giraffe Dec 3rd 2010 10:26AM
I mean yes, I would love to leave my PvP gear in the bank... problem is I'm on horde side Kel'Thuzad. We're outnumbered 4:1 here... gunna be interesting launch night I can say that for sure.
Saeadame Dec 3rd 2010 10:42AM
I heard you can get 80-85 in dungeons in about 18 hours if you chain them, so that's actually not that bad. You're right though, it's only fast if you're in a guild group who almost treats it like a 5-man raid - they have to research the instance and bring consumables, etc.
I'm lucky, questing-wise. On Mal'Ganis the ratio has a couple more alliance players than before (one of the big guilds faction changed, apparently), but the alliance guys still basically just wear their PVP gear all the time so they can actually, you know, live for a while. The only issue on my server will be that there will be just SO MANY PEOPLE EVERYWHERE.
And random - Kel'Thuzad, I was thinking of rolling some alliance there because it looks pretty much exactly like Mal'Ganis only stacked in the opposite direction. Do you know what the alliance side is like? Or, you know, I guess you wouldn't want me there, being Horde...
lemur Dec 3rd 2010 12:37PM
Personally, I will be leveling my priest with the protection of one of my boyfriend's tougher plate wearers.
Adryon Dec 3rd 2010 9:41AM
Am I right in assuming it will be okay to pick up healer gear while questing (for dungeons) with a DPS spec that converts Spirit to Hit?
Nopunin10did Dec 3rd 2010 10:04AM
Gear with Spirit on it isn't automatically healer gear, and I would remind anyone who tries to tell you otherwise.
If memory serves correctly, only two casters /don't/ benefit from spirit: mages and warlocks.
Shadow priests, moonkin, elemental shaman, and healers of any sort should all be able to roll on Spirit gear.
Helston Dec 3rd 2010 10:25AM
Spirit gear is only for healing classes, and is for all healing classes. Any healing or casting spec on said classes take spirit gear.
Saeadame Dec 3rd 2010 10:54AM
The only reason they have the spirit stuff for the caster DPS that are also classes that can be healers is s healers with DPS offspecs don't have to carry around as much gear. If a healer in your group needs something with spirit on it, they should get first pick, imo. Since those DPS don't have in-combat mana regen talents, they won't get any benefit from the spirit - well, except that their mana will come back faster once they're out of combat - except for the hit rating.
pinteresque Dec 3rd 2010 11:20AM
Spirit gear isn't only for healers, it's for classes who CAN heal - Priests, Shaman, Palys and Druids have talents that convert Spirit to Hit to alleviate the need for separate sets of gear for healing and DPS. Mages and Warlocks can't heal, so the only thing spirit does for them is provides out-of-combat mana regen, ie it's almost completely worthless to them.
The biggest effect of this is for clothies - it's fair to say that cloth gear with spirit on it is priest gear, and while priests CAN use cloth gear WITHOUT spirit on it, it really should be prioritized to mages and locks. Druids, Shaman and Paly casters have no real competition in terms of their available gear so it's less of an issue.
Nopunin10did Dec 3rd 2010 11:26AM
I think we're all saying the same thing here in different ways.
However, even though I am a main-spec healer myself, I don't believe that prioritizing healers over other casters for spirit gear is appropriate at all. For all intents and purposes, spirit IS hit rating for all casters except Mages and Warlocks. Spirit is a DPS stat.
There is a fairly limited subset of caster gear that /doesn't/ have spirit on it, and that's going to mostly be non-armor items (weapons, amulets, etc). Caster Leather and caster Mail are Intellect/Spirit pieces, and the Moonkin or Elemental shaman in your party has just as much right to roll on it as does the Resto druid/shaman.
Blizzard's original statement that Spirit would become a "healer stat" is only partially accurate at this point, and I wouldn't get into the mindset that non-healers shouldn't roll on those pieces.
Saeadame Dec 3rd 2010 11:38AM
While I do somewhat agree on the clothies part, because there are obvious pieces that belong to mages/locks, so if there is a mage/lock in your group, they should get the non-spirit cloth pieces, and if you therefore prioritise the spirit cloth pieces to healers and also have, say, a shadow priest in your group, they'll never get any gear, and that sucks.
Spirit may be a "DPS stat" but you have other options, because it is a 1-1 hit ratio, so hit rating is equally as good. Healers have absolutely no other option for mana regen except spirit, except perhaps intellect (depending who you are), but that's on everything anyway, and until I actually see it for myself I'm not convinced we won't need the mana regen for dungeon boss fights.
Certainly, a holy priest should get priority on spirit gear, because they get a whopping 70% mana regen from it, and they're particularly mana starved right now anyway.
Eglo Dec 3rd 2010 2:20PM
So, what gear is exclusive to healers? If dps casters are rolling on spirit gear, does that mean healers can roll on gear with hit?
It seems pretty clear to me that Spirit gear goes to healers first. If not healer wants it, then as a dps caster you get your turn.
shomechely Dec 3rd 2010 10:00AM
I'm definitely going the quest level rather than dungeon level from 80 - 85. I power leveled my priest (shadow/holy) through the Outlands and Northrend exclusively through the dungeon finder and found I missed a lot of valuable quest money, reputation gains as well as a fun story line. Will not do again. I don't care how bad my guild needs healers.
Lipstick Dec 3rd 2010 10:01AM
I think you forgot a step -- SLOW DOWN.
There will be plenty of time for raiding -- and it doesn't need to happen before Christmas. People who are pushing forward to be 85 and are concerned more about leveling fast than really enjoying leveling are missing out.
I just discovered Lillian Voss the other day on an undead alt that I rolled. The pure magic of that quest is just .. amazing. I am sure that the 80-85 experience will be no different. If you slow down and actually read the quests you will find yourself enjoying the game more.
Besides, if wrath is anything to go on -- I leveled to 80 before I had done more than half the zones and though I promised myself I'd go back later for loremaster or something, I never found myself actually going back. Once you ding 80 the game changes from leveling to raiding, and I am sure the same will be said for 85. The leveling game is a different game then raiding, and once you cross that dark bridge -- especially as a healer -- you will find it difficult to go back, there always seems to be people who need a healer.
So my advice honestly is take it slow -- lose yourself in questing, recharge your over worked healer batteries ..
wholehole Dec 3rd 2010 10:30AM
This, 100% this.
I really want to just take it very easy and enjoy all the new quests Blizz have spent so long crafting. If the new 1-60 levelling experience is anything to go by, we're in for something very special indeed throughout this expansion.
As you say Lipstick, once you hit cap the game changes and we've been waiting far too long just to rush through everything up to 85. Spending all that time at 80 pining for new content is not something i'm willing to repeat so easily this time :)
DoubleCrit Dec 3rd 2010 10:34AM
"I think you forgot a step -- SLOW DOWN."
WHY?!? I want to get to 85 AS FAST AS I CAN. The real game starts when you are max level.
"really enjoying leveling are missing out."
With the new "Get rested XP anywhere" and only 5 levels to max Blizzard wants players to be able to play with each other.
"If you slow down and actually read the quests you will find yourself enjoying the game more. "
No thank you to that. I could care less about the story line and RPing. Give me access to any dungeon in the game and serious PVP battles any day.
"I promised myself I'd go back later for loremaster or something, I never found myself actually going back. Once you ding 80 the game changes from leveling to raiding, and I am sure the same will be said for 85."
That is you. I used to make it a point to go back to a zone and fully clear low level quests when I could. Heck I would even go explore more as a max level char than when I was leveling. At 80 the game really starts. You fine tune you abilities and glyphs to a spec you really enjoy. You not stuck in leveling mode anymore.
"So my advice honestly is take it slow -- lose yourself in questing, recharge your over worked healer batteries .."
Questing as a healer seams waaaay to stressful. This is why they have duel spec available now. So you can DPS in quest mode and have a off spec for PVP/Instances. Not only that but Blizzard wants players to try diffrent roles like tanking and healing. Questing turn you into a DPS monkey not able to run out of fire.
Honestly I would hope Blizzard increased the heirloom gear to take you to level 85 and NOT stop at 80.
Saeadame Dec 3rd 2010 11:07AM
I don't think I'm going to slow down too much on my main character. I have 2 other level 80 alts and a bunch of others that I'm leveling, so there's plenty of time to stop and smell the questing flowers once I have one character at max level. I will slow down eventually though =P.
DoubleCrit Dec 3rd 2010 2:19PM
"I really want to just take it very easy and enjoy all the new quests Blizz have spent so long crafting."
Why not take it easy at 85, go back to those grey quests and enjoy the content then? Think about it. You don't have to worry about the quests rewards or where to level next. Heck on a pvp server you won't have to worry about being ganked.
Neirin Dec 3rd 2010 2:23PM
If the revamped old world is any indication, if you're questing your way to 85 it'll happen at a very natural rate (I only went slightly faster on my 80 than some of my guildies leveling new alts). Quest progression is smoother than its ever been and the rewards are significant enough that grinding mobs mindlessly isn't competitive. What's going to set the speed levelers apart is uninterrupted playtime, not total playtime.