Raid Rx: Leveling tips for Cataclysm healers from 80 to 85

A few more days before Cataclysm -- and I don't know about you, but I'm excited! I've already got my plans and strategies in place. I'll try to answer a few frenzied questions for leveling healers as well ... questions such as the following:
- Where should I go level?
- Should I bury myself in dungeons and chain heal (not the spell) that sucker until I fall over?
- When do I replace my gear?
- Do I power my professions as I go?
- What consumables should I stack up on?
Do I hardcore quest grind or lock myself in dungeons?
Personally, I'm going to hit up the quests. I find that the stories in all the new zones and quests just shouldn't be missed. There's so much to see and to do.
Players on PvP servers may wish to evaluate this carefully. My theory is that if you level hard fast and early enough ahead of "the curve," you won't encounter as much PvP opposition. Why is this? Because there's a subset of the gaming population that wants to get to 85 as soon as possible. I'm one of them. It goes against my interest to get tangled in a PvP battle, because what's going to happen is if a player engages the opposing faction, eventually, more players will get involved and try to slow down the other players or get revenge on them.
The short answer is everybody loses. If your goal is to progress to 85 fast, tangoing with the opposing faction is against your interests.
(What is "the curve"? Picture a standard bell curve. The front part of the curve consists of the elite players who are willing to sit for hours on end and push themselves to the limit to get to max level. They're on the front line when it comes to new content and are willing to throw themselves at it until they achieve that goal. The middle of the curve consists of the majority of players who don't have the time or dedication to the game compared to those at the front but will get to 85 eventually at some point. And the tail end of the curve? Players like me who have final exams right around the release date of the game.)
For you dungeon runners out there, that is another method you could use. You'll need to discover the locations of the dungeons first before using the dungeon finder. You can log right out in Blackrock Mountain and trigger the discovery of Blackrock Caverns. I strongly recommend going in with a team of players you trust, at least initially. I think some of the early opening instances like Blackrock Caverns will be fairly easy for a skilled and well equipped group. The challenges in some of the later ones will be mastering and understanding encounter mechanics. Running chain instances (the upper level ones, at least) is a great way to develop practice for endgame healing at 85, since health will be dramatically going up.
What about the zones?
I think ranged players may have a slight advantage in Vashj'ir against opposing players (at least, opposing melee players, due to the swimming and stuff). But questing in Mount Hyjal allows the use of flying mounts, potentially with 310 percent mount speed. You won't be too terribly handcuffed in Vashj'ir, at least. A few quests in, you'll get a slight boost to speed along with an Abyssal Seahorse to help you get under way.
You ever try PvP combat in a Z environment? It certainly adds an extra dimension! On a side note, I wonder if we'll come across an underwater battleground. Now there'd be an interesting PvP battleground.
What about professions?
Unless you're a miner, skinner or herbalist, I wouldn't worry about professions. The players with gathering professions will get a slight boost to experience when they find the appropriate resources. But for players who craft or augment stuff, I'd hold off until level 85 before trying to "get there."
... Unless, of course, you're trying to shoot for a server-first profession of some sort. I have the dubious pleasure of being the primary enchanter and tailor for my guild. I need to find me some Enchanting Vellums.
How about consumables?
I'm arming myself with Flask of the Frost Wyrm. I think 30 to 40 should do the trick. I suppose Flask of Pure Mojo might work if you don't have access to the Frost Wyrms (or if you're like me, with stockpiles of them in bags). Arm yourself with some water to replenish your mana. Use your mana regeneration cooldowns when you need them, of course. But don't be afraid to sit down and chug some much-needed water. Keep several stacks of Runic Mana Potions on you. There have been times where I just didn't have enough mana left to finish off a mob and died.
If you have any leftover Fish Feasts, gobble up on those; otherwise, you can use some of the other single food buffs. As long as you benefit from it somehow, it doesn't matter which. The point is that you have a food buff.
Can I level as a healer or should I switch to a DPS spec?
In my experience, I've found going straight DPS is the fastest way to do it. Unless you want to keep yourself grouped up with a consistent group to run dungeons, knocking out quests as DPS just makes it easier. The new talent changes we received in recent patches have helped "narrow" the gap between DPS and healer. It won't be optimal leveling as a pure healer out in the world, but you're not completely dead in the water. I managed to get from 80 to 84 as a discipline priest before tapping out and switching to a shadow specialization instead.
Other preparation tips?
- Empty out your bags of greys or any useless items. Feel free to keep both a healing and DPS set in your bags.
- Consider banking your PvP gear
- Either bank or vendor any gear that you won't be using. At all. Yes, this includes your RP gear.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to matticus@wow.com. For less healer-centric raiding advice, visit Ready Check, and don't miss our strategy guides to Icecrown Citadel and Halion/the Ruby Sanctum.Filed under: Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 3 of 4)
uncaringbear Dec 3rd 2010 4:50PM
Was it really necessary to downvote Doublecrit's comment? He disagreed with the original comment, but he explained his reasons and wasn't insulting about it.
Personally, I would love to just level nice and slow and take it all in, but realistically, that would be extremely detrimental to my toons that are dedicated to progression. I know the core team of raiders in my guild will be chomping at the bit to hit the first raid in the shortest time possible, and I want to be there with them. Especially with the emphasis on 10 man raiding, in our guild you will need to earn and justify your raid spot. Being below max level while everyone else is ready to go does not help your cause.
This is where being an altaholic comes in. I enjoy raiding, but I also love questing and taking in all the lore. So while my raiding toons will be doing everything possible to power level to 85, I have plenty of other toons that will be leisurely questing and enjoying the ride to max level in their own sweet time.
Kel Dec 3rd 2010 10:11AM
FYI - you do *not* get experience from skinning - only mining and herbing.
JKWood Dec 3rd 2010 1:15PM
No, but alternatively, you don't usually spend your time skinning flying around looking for dead things, either. You get the experience from fighting them - but, free leather (leather you didn't have to fight for) that you come across is free leather, and shouldn't be turned down IMO.
DoubleCrit Dec 3rd 2010 10:24AM
Here is my plan.
1. Ding 80 on my 8th 80 this Saturday
2. Max out gathering and alchemy - Get that flower pet
3. Get flying and upgrades to gathering. New mats are going to be crazy high at first.
4. Do 15-25 quests for questing greens better than ICC25 gear.
5. Que up as healer and watch the insta ques pop up.
Healers are the new tanks for instances. Que times will be an all time low for healers seeing the greater responsibilities healers will have.
TimR Dec 3rd 2010 10:49AM
Ques may be quick for healers, but I expect random dungeon groups to be a serious pain for the first couple months. As hard as the new dungeons are said to be, random groups with players who don't really know what they're doing sounds like a nightmare. I'm going to only run dungeons with guildies whenever possible.
DoubleCrit Dec 3rd 2010 12:53PM
"...but I expect random dungeon groups to be a serious pain for the first couple months. As hard as the new dungeons are said to be, random groups with players who don't really know what they're doing sounds like a nightmare."
Why would I expect that? Most of these players are seasoned level 80s who know how to play from leveling 80 times. The vote kick option can help weed out the bad players from the good ones. The thing is everyone who was not in beta are not going to know what to do. Either you know about CC or you will learn. I expect there to be a short learning curve in cata due to how frequentlty you get kicked.
In other words learn or it will be hard for you to find groups.
Jeremy Dec 3rd 2010 10:28AM
Does anyone from the beta know what the hit to Quest leveling with 1 or 2 people in a group will do for xp? will the increased rate of things going down help or hurt?
Lissanna Dec 3rd 2010 12:51PM
If you supplement group questing with group dungeon running, it should work out fine overall. Things take a fairly long time to die when you are soloing, so having a couple people work together will mean you finish quests faster even if you get less XP per mob.
Joe Dec 3rd 2010 10:37AM
Make sure to stock up on food and drink in real life too! I'm taking time off work and frankly I don't want to have to leave the flat until I turn 85.
themightysven Dec 3rd 2010 10:37AM
I've been leveling a gnome priest as Disc, when I got dual spec'd I switched to shadow, but just can't kill things as quickly as in Disc. I assume this will change eventually, but all the healing trees seem to have some thought given to leveling in that spec. Just my impression
JKWood Dec 3rd 2010 1:25PM
I imagine you're quite a bit tougher in Disc spec than Shadow, though. The problem with leveling as a healing priest right now, is that your dps spells take so long to work.
* Shadow Word: Pain - DoT
* Holy Nova - Cooldown
* Penance - Cooldown
* Smite - Long cast time
* Mind Blast - Cooldown
* Devouring Plague - DoT
* Shadow Word: Death - Cooldown
* Mana Burn - Situational
* Holy Nova - Inefficient
* Shadowfiend - Cooldown
* Mind Spike - Requires DoT setup
I'm going to go out on a limb here, and say that leveling as a Holy paladin or possibly Resto shaman is going to be easier and quicker than leveling as a Resto druid or healing Priest. But then, I haven't leveled any but the Holy paladin, so YMMV.
Columhcille Dec 3rd 2010 10:52AM
I'm fortunate to be GMing a ten man guild this time around; a bunch of friends who've been raiding together for years. There are exactly ten of us. We all want to see the story line and fun quests and take time to explore, but we also want to be competitive. Our main goal is to take our normal raid nights and 'raid' five mans together, switching groups up to get each of us used to working with eachother in different ways, and alternating which healer gets to practice a DPS OS. On non-raid nights we'll be working hard on questing and leveling professions to be able to utilize each profession in game right away to give us an edge when we get to 85. We have at least one main toon with each of the trade skills. Once we get our mains to 85 and get into Real ten man Raiding again, we'll be free to go back and enjoy our alts and quests and be at our leisure for exploring etc etc as we want. :) We're all pretty psyched.
Columhcille Dec 3rd 2010 11:27AM
I can see healers being one of the first to get booted out of any group though, in cata, too. Healing will be more thought-ful and take more prioritization of spells and who you're healing and a lot of healers are already pretty fail at using their abilities as it stands currently.. in a five man that's low lvl raid quality with no other healers to pick up your slack, i can see a lot of healers getting the boot, being blamed for other ppls fails and not being able to heal through it, etc... even the possibility of people leveling healing in dungeons for the quick-queue reason and being utterly incapable is always there. I'm just glad i'm leveling in dungeons with full guild groups!!
DoubleCrit Dec 3rd 2010 12:55PM
"a lot of healers are already pretty fail at using their abilities as it stands currently.. "
If you are taking damage and you are not the tank who is the fail?
uncaringbear Dec 3rd 2010 4:56PM
@doublecrit
You can't expect reasonable use of logic in a PuG especially when it comes to /blameroll.
Lios Dec 3rd 2010 11:35AM
I can't even decide which healer to level (I have 5), let alone how to level :-P I'll level my hunter first though and I think I'll just roll another shaman (goblin this time) and take that to 85. Although I like my priests too. AAAAAAhhhh, I don't know.
DoubleCrit Dec 3rd 2010 12:58PM
Take DPS first. Group ques will be very very fast as so many players will be on. Pay the money to change your Shaman to goblin on day 1. Time is money. As it stands to ding out to level 80 is about 3 weeks play time with average playing.
Lemele Dec 3rd 2010 12:19PM
Wow, this was a boring article... good starter paragraph, but how on earth did you manage to write so many words and say so little after the 'zones' heading?! The idea of someone having to be told what to do seems somewhat daft to me anyway (I suppose we're still somewhat in the "I must research the absolute best one and only way to play the game" way of thinking), but not actually saying anything really decent either... well...
The comments though, as usual, were a good read. ;)
Matticus Dec 3rd 2010 12:26PM
Sorry to disappoint. Feel free to email me about stuff you'd _like_ to read about. Just remember what's boring for one person my end up being incredibly useful for someone else. It's difficult to write something thats appealing to the whole player base.
Michael Ender Dec 3rd 2010 12:48PM
Has anyone seen numbers on what would be faster leveling from 80-85. Guildies on vent in ICC 25 gear running randoms or questing?