Raid Rx: Leveling tips for Cataclysm healers from 80 to 85

A few more days before Cataclysm -- and I don't know about you, but I'm excited! I've already got my plans and strategies in place. I'll try to answer a few frenzied questions for leveling healers as well ... questions such as the following:
- Where should I go level?
- Should I bury myself in dungeons and chain heal (not the spell) that sucker until I fall over?
- When do I replace my gear?
- Do I power my professions as I go?
- What consumables should I stack up on?
Do I hardcore quest grind or lock myself in dungeons?
Personally, I'm going to hit up the quests. I find that the stories in all the new zones and quests just shouldn't be missed. There's so much to see and to do.
Players on PvP servers may wish to evaluate this carefully. My theory is that if you level hard fast and early enough ahead of "the curve," you won't encounter as much PvP opposition. Why is this? Because there's a subset of the gaming population that wants to get to 85 as soon as possible. I'm one of them. It goes against my interest to get tangled in a PvP battle, because what's going to happen is if a player engages the opposing faction, eventually, more players will get involved and try to slow down the other players or get revenge on them.
The short answer is everybody loses. If your goal is to progress to 85 fast, tangoing with the opposing faction is against your interests.
(What is "the curve"? Picture a standard bell curve. The front part of the curve consists of the elite players who are willing to sit for hours on end and push themselves to the limit to get to max level. They're on the front line when it comes to new content and are willing to throw themselves at it until they achieve that goal. The middle of the curve consists of the majority of players who don't have the time or dedication to the game compared to those at the front but will get to 85 eventually at some point. And the tail end of the curve? Players like me who have final exams right around the release date of the game.)
For you dungeon runners out there, that is another method you could use. You'll need to discover the locations of the dungeons first before using the dungeon finder. You can log right out in Blackrock Mountain and trigger the discovery of Blackrock Caverns. I strongly recommend going in with a team of players you trust, at least initially. I think some of the early opening instances like Blackrock Caverns will be fairly easy for a skilled and well equipped group. The challenges in some of the later ones will be mastering and understanding encounter mechanics. Running chain instances (the upper level ones, at least) is a great way to develop practice for endgame healing at 85, since health will be dramatically going up.
What about the zones?
I think ranged players may have a slight advantage in Vashj'ir against opposing players (at least, opposing melee players, due to the swimming and stuff). But questing in Mount Hyjal allows the use of flying mounts, potentially with 310 percent mount speed. You won't be too terribly handcuffed in Vashj'ir, at least. A few quests in, you'll get a slight boost to speed along with an Abyssal Seahorse to help you get under way.
You ever try PvP combat in a Z environment? It certainly adds an extra dimension! On a side note, I wonder if we'll come across an underwater battleground. Now there'd be an interesting PvP battleground.
What about professions?
Unless you're a miner, skinner or herbalist, I wouldn't worry about professions. The players with gathering professions will get a slight boost to experience when they find the appropriate resources. But for players who craft or augment stuff, I'd hold off until level 85 before trying to "get there."
... Unless, of course, you're trying to shoot for a server-first profession of some sort. I have the dubious pleasure of being the primary enchanter and tailor for my guild. I need to find me some Enchanting Vellums.
How about consumables?
I'm arming myself with Flask of the Frost Wyrm. I think 30 to 40 should do the trick. I suppose Flask of Pure Mojo might work if you don't have access to the Frost Wyrms (or if you're like me, with stockpiles of them in bags). Arm yourself with some water to replenish your mana. Use your mana regeneration cooldowns when you need them, of course. But don't be afraid to sit down and chug some much-needed water. Keep several stacks of Runic Mana Potions on you. There have been times where I just didn't have enough mana left to finish off a mob and died.
If you have any leftover Fish Feasts, gobble up on those; otherwise, you can use some of the other single food buffs. As long as you benefit from it somehow, it doesn't matter which. The point is that you have a food buff.
Can I level as a healer or should I switch to a DPS spec?
In my experience, I've found going straight DPS is the fastest way to do it. Unless you want to keep yourself grouped up with a consistent group to run dungeons, knocking out quests as DPS just makes it easier. The new talent changes we received in recent patches have helped "narrow" the gap between DPS and healer. It won't be optimal leveling as a pure healer out in the world, but you're not completely dead in the water. I managed to get from 80 to 84 as a discipline priest before tapping out and switching to a shadow specialization instead.
Other preparation tips?
- Empty out your bags of greys or any useless items. Feel free to keep both a healing and DPS set in your bags.
- Consider banking your PvP gear
- Either bank or vendor any gear that you won't be using. At all. Yes, this includes your RP gear.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to matticus@wow.com. For less healer-centric raiding advice, visit Ready Check, and don't miss our strategy guides to Icecrown Citadel and Halion/the Ruby Sanctum.Filed under: Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 4 of 4)
brian Dec 3rd 2010 1:15PM
If you're going purely for speed, dungeons would probably be faster if your party has a tank (and/or a healer).
However, you're missing out on all the awesome quests and story, so that's up to you. The difference probably isn't that drastic anyway, but I guess if you're racing to level cap any little bit counts.
Neirin Dec 3rd 2010 2:08PM
Dungeons are tuned to give you more exp and higher quality loot because of the higher level of difficulty. If you have a group that can work through a dungeon efficiently, it should win out easily. My gut tells me that even a group that struggles some with an instance will stay competitive with someone questing.
If you look at the bigger picture, though, I think the real question is would you rather experience the lore and flavor of the new zones through questing or hone your skills for dealing with new mechanics fighting the new bosses in 5 mans?
DoubleCrit Dec 3rd 2010 2:11PM
Well seeing as questing greens are ICC25 normal and new instances are ICC25 hard mode. It made be faster to quests until 81 then que up.
brian Dec 3rd 2010 1:17PM
warning: following is an opinion based on leveling a priest in the beta about 2 months ago.
moved my priest dual spec holy/disc, and switched disc to shadow. my dps gear is basically stuff that our dps casters didnt want, and i took just to have rather than de it. it is all 251+ . I did not start replacing stuff with greens til i was level 83 (aside from quest blues). i was having no problems crushing mobs throughout vash, deep and into uld. granted being a squishy i was pulling only 1 or 2 mobs at a time. long story short, i suck at priest dps and was melting faces at a pretty good pace.
i had several stacks of flasks and fish feasts transferred with my toon and used them liberally ... did i need em? no probably not ... but hey those mats are pretty cheap and any little bit helps. so smoke em if ya got em, but dont go out of your way. plenty of water/food drops from mobs.
I was able to heal reg dungeons (deepholm specifically) in my icc set (264+ 4pc t10 about a 6100k gs) just fine. this can now double as a dps set with the spirit == hit talents. so you really don't need two different sets in your bags as long as you are taking gear with spirit.
questing in these zones is very condensed , you are given 3 or 4 quests, do a loop completeing those, maybe a followup quest for those, then finally go kill the easily solable boss. its efficient, and as others have stated, unless you are in a competent group of guildies purposefully farming dungeons , then questing is going to be your most efficient leveling.
i expect the seasoned focused players to take about 30 hours to get to 85. average player ... at least 40. and we will see a world first 85 within 20 hours of release 8pm PST
overall i think the biggest challenge with be for those people that havent leveled a toon in a while, being able to get back into that grinding mentality. if you use a mod that allows it, remove the exp bar from your UI, a watched pot never boils
themightysven Dec 3rd 2010 2:16PM
Smite until you've got Evangelism up to five, then Penance. Once you've got Evangelism up to five, lead with it, then Penance, SW:D to break your bubble (and give you back mana) and then smite once more. That covers 80% of mobs, any of the bossy mobs just add a DP and SW:P at the start. Smite heals for more damage than the mobs are doing really and is an equivalent casting time with Shadowbolt, Fireball, Lightning Bolt, and Starthingy (the druid one, I haven't played a balance druid until next tuesday
Marshal Dec 4th 2010 1:16AM
Didn't see your comment before I added mine. But yes I totally agree!
Marshal Dec 4th 2010 1:15AM
I leveled my Gnome priest as Discipline. Evangelism is such an awesome talent that actually makes me want to smite my foes to death. So I'm definitely going Discipline on levels 80-85.
darisarix Dec 5th 2010 9:22PM
@Nopunin10did
I divide it into 3 categories, for cloth wearers:
Spirit? Priests of all specs
Hit? Warlocks, Mages, and Shadow Priests
Neither? Anyone.
dps gets to the point where they don't need any more hit for the current tier of content, and healers get to the point where they don't need any more regen for the current tier of content. They should both have equal access to gear which has neither hit nor spirit.
TheDreadnaught Dec 6th 2010 4:01PM
Honestly leveling tips I have lived by whether it is a new expansion or a new character are:
1. No Out-door PvP. Like the OP said it is a waste of time for both parties included.
2. Grab all available quests in a quest area so you spend more time out completing quests then wasting time traveling back and forth.
3. Don't be afraid to skip ahead of the fray and try to find different quest hubs. Being that this is a new expansion it will be ransacked early on of quest mobs/items.
4. If you feel your getting in a crappy curve of players taking all of your quest items/kills then either ask to group up or queue up for a dungeon and hopefully after your finished you will find your stuff.
5. When you turn in quests empty/repair your bags and gear as to cut time and forgetfulness in the field to maximize leveling profit. Also take this time to send things of worth to a bank alt so you can keep your bags empty.
6. If your serious about leveling then play seriously. This isn't My Little Pony, if you see a quest item by someone then go take it. The point is for you to get to the max level not another player. Being a honorable player can keep you down till the next wave of item/creature respawns which means you might still be competing with people who just got the quest and just showed up and have no qualms taking it.
7. Help your guild. Remember that this time around you will gain guild rep/xp based of guild runs. Use this to your benefit. Let your guild know "Hey guys, I want to run an instance anyone wanna take a break from questing?" and you can benefit your guild as well as yourself.
8. Although your trying to get to 85 as soon as possible dont feel as though you cant take a break. It is good to get up and stretch or fill your drink or go to the bathroom.
9. Well considering you aren't learning that many spells this time around, I would space out your training sessions for some classes. I know this doesn't count completely from 80-85. But when your leveling up you can sometimes go 4-6 levels before going and training.
10. FINISH OUT QUEST ZONES! If you finish out both starting quest zones you should be 82-83. Which means when you move on to the 82-83 content zones you will be level appropriate and slightly higher which means by the time you finish these zones you will either be 85 or making your final push into 85 in a 84-85 zone. Being slightly higher then the quests your doing means that you will omgfaceroll through the quest content with ease and still have mana/health and less down time.
Just some rules I have followed since vanilla. I love leveling toon's.
2 Accounts with current toons for references to above tips:
61 Druid NE Druid/73 Tauren Druid/60 Troll Druid
80 DK
80 Rogue / 61 Rogue
80 Priest
80 Shaman
80 Warrior / 64 Warrior
66 Mage / 64 Mage
62 Warlock
80 Hunter
80 Paladin / 63 Paladin
priestessaur Dec 10th 2010 4:35PM
All good advice except #6. Leveling my own two toons to 85 I have to say the competition has been fierce, and the amount of spawn stealing makes me sad. What happened to the days when we tossed out a quick invite to another person (assuming same faction) so all could get credit from a named mob, instead of rushing in and stealing a person's kill/quest item as they are fending off some trash.
Really, a little common courtesy goes a long way. It won't affect your leveling curve by *that* much and by now the realm firsts have all been claimed. Recommending efficiency in leveling is one thing, but please, let's not perpetuate the d-baggery.