Shifting Perspectives: Broken things that aren't, page 2

Instead of postulating on how Solar Beam is functioning right now, since I honestly cannot figure it out, I'd rather speak on how it should function. To start, there are two completely separate aspects of Solar Beam: the interrupt and the silence.
The interrupt only occurs if you cast Solar beam directly on someone while they are casting, much like Counterspell or Wind Shear. I think, for now, it is working such that the base interrupt time is 5 seconds and that the glyph is extending that to 10 seconds. I believe that the base interrupt time should be 10 seconds whether you have the glyph or not. For comparison, Counterspell interrupts for 8 seconds with a cooldown of 24 seconds; Wind Shear interrupts for 2 seconds with a 6-second cooldown. Given that, a 10-second interrupt that has a 60-second cooldown seems entirely balanced. Even if it isn't 10 seconds, it should at least last the same 8 seconds that Counterspell does. Remember, both Counterspell and Wind Shear are off the GCD, while Solar Beam is on the GCD; that's highly important for interrupting purposes.
The silence is what happens to anything that enters the beam or is within the beam initially but not interrupted. So long as the target is under the beam, it ise silenced, with the beam lasting 10 seconds as a baseline. This is the portion of the spell that the glyph is supposed to work with, extending the beam's duration to 15 seconds. For all intents and purposes, this portion of the spell is perfect and balanced, as it requires controlling the target to keep them within the beam.
The question then comes up about a lingering effect to account for lag. There are two sides to this issue. On one side, players who are standing still and then move out of the beam already account for lag when exiting the beam; thus, there doesn't need to be a lingering effect for them to contend with as well. However, when used against an already mobile target, Solar Beam itself tends to lag and thus can have no impact at all; this means that the lingering effect is needed in order for Solar Beam to simply work.
I don't quite think there is really a balance between the two situations. I always favor erring on the side of caution. Thus, I would say that Solar Beam shouldn't have any form of lingering effect, because of the way in which it unfairly impacts non-mobile targets trapped in Solar Beam. That being said, it isn't always possible to choose to not use Solar Beam against a mobile target, given how easy it is to dispel Entangling Roots. Given that, I can understand the case for having a lingering silence on Solar Beam for a short while. Honestly, I do not know which side would be more balanced. Perhaps better PvP data at 85 will provide an answer.
DoTs, haste and Nature's Grace
I have noticed recently that there seems to be a lot of confusion on how DoTs have been changed since 4.0. You see, a long while back in beta, haste effects did not apply to DoTs automatically. This meant that if your haste changed, you had to recast a DoT in order for it to see any benefit. For balance druids, this meant that the DoT used to proc Nature's Grace would not benefit from the buff. This is no longer true.
Let me repeat that: DoTs do not have to be recast in order to benefit from haste buffs. All DoTs automatically update themselves to any and all haste changes. The DoT that is used to proc Nature's Grace does benefit from Nature's Grace. If you get Bloodlust, use Berserking, or have a haste trinket, you do not have to recast your DoTs in order for them to benefit from the new haste buff. In fact, due to this mechanic, you should always reapply your DoTs before you use any haste-increasing effect.
The above is also true for critical strike chance; all DoTs will automatically update themselves to your current critical strike chance without needing to be refreshed. However, it is not true for spellpower and other damage-increasing buffs. A DoT will not automatically update itself from any change in raw damage -- for example, a DoT cast during Eclipse will continue to deal the same level of damage even after Eclipse has fallen off. Therefore, you should do the opposite for spellpower-increasing trinkets as you would for crit/haste-increasing trinkets; always use the trinket before refreshing your DoTs, if possible.
Tier 11 four-piece bonus
Tier 11 may seem a long way off for most people, but there is something regarding our newest tier set that I want to bring up before it becomes a major issue. For those of you who may not know, our tier 11 four-piece bonus increases our critical strike chance by 99 percent for 8 seconds after entering Eclipse, with each successful critical strike reducing the bonus by 33 percent. There is some good and some bad about the bonus.
First, it does increase the critical strike chance of our DoT ticks, and DoT ticks do not consume charges. That being said, critical strike does automatically update itself for DoTs, and therefore, the effect will decrease for your DoTs just the same as it will for your other spells.
There are a few other things to consider as well. Although Moonfire DoT ticks will not consume charges, the direct damage portion of Moonfire will consume a charge. This means that if you start an Eclipse with a Moonfire/Sunfire, it will be a crit and it will reduce the buff effect by 33 percent. Starfall operates in the same way; it benefits from the effect, and each critical strike from Starfall will lower your critical strike chance by 33 percent.
Because of all of this, once you get your four-piece bonus, the rotation priority changes slightly. You will want to make sure that Moonfire is up before entering into Eclipse. Having Insect Swarm up as well is always a plus, but it is better to wait and refresh Insect Swarm once you get Eclipse (especially if you are going into Solar) in order to proc Nature's Grace as well. After you get into Eclipse, you want to only cast Starfire, Wrath, or Starsurge, depending on the Eclipse buff that you have. You do not want to cast Starfall until after the buff has ended -- or if you cannot cast another nuke before the buff ends.
Now, if you'll excuse me, I gotta get out here; it's like I'm being tied to the hood of a yellow rental trunk being packed in with fertilizer and fuel oil, pushed over a cliff by a suicidal Mickey Mouse.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).





Reader Comments (Page 1 of 2)
FraterF93 Dec 3rd 2010 3:04PM
neato! thx!
Lissanna Dec 3rd 2010 3:18PM
So, our Tier 11 bonus interacts strangely with the Eclipse/Nature Grace proc that makes us want to use DOTs at the beginning of an Eclipse for the haste bonus, and makes it such that we wouldn't WANT to use our DOTs at the beginning of an Eclipse proc for the haste buff, but instead delay that until the crit bonus ends?
My poor brain *melts*.
Saeadame Dec 3rd 2010 3:37PM
You just don't want to use DoTs with an up-front damage component (Moonfire/Sunfire) as those consume charges of the tier 11 bonus. However, Insect Swarm doesn't. Ideally you would use Moonfire right before a proc, and IS right after (because Nature's Grace gets reset by going into Eclipse, so casting IS gives you the haste buff again). I'd guess that at high levels of haste getting the haste buff during Solar Eclipse would be slightly less important, since if your Wrath and Starsurge is 1 sec the only thing benefiting is your DoTs.
Royal Dec 3rd 2010 3:31PM
Murmurs love you love your show. Your articles are very informative and full of insight.
But if you don't mind some constructive critism...
Your style is not an easy read. The amount of -- is bordering on unecessary. I'd hate to be your editor cause proofreading reading through this is a headache and a grammatical nightmare. You didn't say what your little of what was even though it never actually stays little and ise isn't a word I know of.
Maybe this is a product of you being more of a theorycrafter than a seasoned writer but constructive conise sentence structure and toning down the over active style would go a long way in improving your writing.
Not trying to be insulting or even profess to be an excellent writer myself -- lord knows I am not. Sorry, I had to some how sneak in a --.
Just keep working at it. I enjoy seeing your articles.
Saeadame Dec 3rd 2010 3:41PM
Okay, so there are 10 --'s in this article, but as far as I could tell he's using them correctly so I don't really see what the problem is. Some people use lots of semi-colons or commas, or whatever. -- is often underused in punctuation (or at least, underused properly) but I like it a lot better than having brackets or commas all over the place, which are the other options.
GB Dec 3rd 2010 4:47PM
Err... Read that again. His little "however" that never stays little making it, in actuality, a big "however".
:)
ambermist Dec 3rd 2010 4:50PM
I actually tend to agree. I am a recovering parentheses freak, and I've found that mixing thoughts offset with dashes as well as breaking my sentences with more comma/conjunction combos and semi-colons has helped break me of that. I think it's less aggravating to read the dashes than the parentheses (or at least that's what I've been told). ;-)
Saeadame Dec 3rd 2010 4:59PM
@Ambermist - yeah I dislike parentheses, personally, because I find them a little jarring. It's just an aside, but yet it's usually more noticeable than the things around it! That's why I dislike MLA citation style, because it uses parentheses for all the citations and it really breaks up the train of thought in the essay (imo).
Really, I think all unnecessary asides should be relegated to footnotes, but blog sites don't do that very well.
Karilyn Dec 3rd 2010 8:11PM
If only I could convince people to start using semicolons more frequently, the world would be a better place; they are so much more easy on the eyes than dashes.
Royal Dec 3rd 2010 3:33PM
Pointing out "critism" and my other mistakes...
But hey I am not getting paid for this! =p
Zankoku Dec 3rd 2010 4:03PM
525600 minutes.... 525000 moments to plan... 525600 minutes... How many doomkins does it take to kill Deathwing?
Saeadame Dec 3rd 2010 4:26PM
In Moonfires, in Sunfires, in Starfires and Eclipse proccing. In Wrathing, in Starsurge, in dancing, in wipes.
525600 minutes, how do you measure, measure another expansion...
Shaggy Dec 3rd 2010 4:29PM
Correction: Unless cata changes this, Wind Shear and Counterspell ARE NOT off the GCD.
thebitterfig Dec 3rd 2010 7:10PM
I've seen "off gcd" used in two circumstances which are not contradictory but can lead to confusion.
There abilities like Heroic Strike which are entirely off GCD, they can be used at any time and trigger only internal cooldowns. There are also abilities like Shadow Dance which, despite not triggering a GCD, cannot be used if the GCD has been activated by some other ability.
Matthew Dec 3rd 2010 4:30PM
I am a former boomkin now.
Not your fault, Tyler. Just sick of the eclipse mechanism, and having to cast spells in that order. Left to right, right to left. ooh, a starsurge!
Removing my ability/need to offheal (after BC) was the first straw.
PVP'ing as a big ass (literally!) target without a meaningful stun, and the removal of some really cool talents on the BETA just left me disheartened.
I'm rp'ing this by saying a curse has hit the cenarion circle. Hopefully it gets cured.
/bye to the boomkin community.
At least I have my boomkin pet to remind me of the past 4 years.
/wipes tear
Lissanna Dec 3rd 2010 7:49PM
what spec/class are you going for now?
Matthew Dec 3rd 2010 8:28PM
I'm staying tree, I mean resto druid. I'm going to explore being a bear and soloing old school stuff, that I couldn't do as a boomkin. I tried doing MgT last night - ugh. my dps wasn't high enough to sustain not dying in boss fights. I was using a hodgepodge of off rolled gear, though. from level 200 rings to level 251 cape / chest.
I DID solo Anzu in Heroic Sethek - nearly died (in fact did die twice). I had to pop out and cast fast heals on me and the birdies. That was really fun!
I do like the 'new' tree - its more challenging and less faceroll. I love rejuv, but hitting it all the time on, lets be frank, everyone - got annyoing.
Thanks for asking! :-)
Lissanna Dec 4th 2010 10:04AM
Sounds good! I actually mix up resto & moonkin myself. I've managed to keep up my DPS and healing sets to the point where I switch between the two roles basically interchangeably during raids. That way, I don't have to commit to one or the other, lol.
Matthew Dec 4th 2010 12:20PM
When they say what is your 'main spec' for rolling on gear, which did you say?
I used to do that too - for some fights I was resto for others I was moonkin. I really enjoyed that. It is FUN being a hybrid class no doubt!
Now, with spirit -> hit that will be easier! This is definitely a good change.
I also have an elemental shaman that had been neglected because the playstyle was too similar to my boomkin. I'm going to pursue shamanology during the beginning of the expansion. I might go back who knows. But they're doing nice things with shamans for Cat. Unleash elementals (on the beta) was great fun. And with Lava Surge proc'ing now more things to be on the look out for. for me, the playstyle was similar to a ranged rogue. See whats available (off cooldown) and hit it (no worrying about micromanaging dots).
Matthew Dec 4th 2010 12:20PM
When they say what is your 'main spec' for rolling on gear, which did you say?
I used to do that too - for some fights I was resto for others I was moonkin. I really enjoyed that. It is FUN being a hybrid class no doubt!
Now, with spirit -> hit that will be easier! This is definitely a good change.
I also have an elemental shaman that had been neglected because the playstyle was too similar to my boomkin. I'm going to pursue shamanology during the beginning of the expansion. I might go back who knows. But they're doing nice things with shamans for Cat. Unleash elementals (on the beta) was great fun. And with Lava Surge proc'ing now more things to be on the look out for. for me, the playstyle was similar to a ranged rogue. See whats available (off cooldown) and hit it (no worrying about micromanaging dots).
Good luck!