A Cataclysm 101 guide for DPS warriors, page 2

In some ways, we're fortunate that Cataclysm has simplified these for us. There are fewer must-have talents; several passive talents were rolled into the talent specialization bonuses for picking a spec; and there's room for us to choose what we want and don't want. First, we'll look at each spec's talent specializations and then the talents and abilities therein. We covered mastery bonuses for all three specs in this column, so we won't discuss them again here aside from mentioning what they are.
Arms talent specializations are Mortal Strilke for the active attack and for passives, Two-Handed Weapon Specialization and Anger Management. The mastery is Strikes of Opportunity. The fury talent specializations are Bloodthirst (an active attack) and Dual Wield Specialization and Precision for passive bonuses, with Unshackled Fury as the mastery. There's no real choice involved in any of these save for the choice that you make between each tree at level 10, so simply be aware of them and their interaction with your chosen spec.
An arms warrior will be using a priority-based system based around the Mortal Strike ability, applying bleeds with Rend and the Deep Wounds talent and using Overpower and Colossus Smash as they proc. Slam and Heroic Strike are rage dumps, with Execute becoming a powerful attack when your target is below 20 percent health. We'll take a look at arms talents of consequence now.
- Tier 1 arms talents are War Academy, Field Dressing, and Blitz. Field Dressing is a talent for leveling and tanking; most arms warriors will probably use it for a while but abandon it in a pure DPS spec. It's also strong for PvP. Blitz is also a good PvP talent for an arms warrior as well as a solid tanking talent, very useful for flag defense and the like. War Academy is simply a DPS boost that all arms warriors will take.
- Tier 2 and 3 arms talents include Deep Wounds, Taste for Blood, Sweeping Strikes, and Impale. These are all straightforward DPS increases either through additional damage, allowing procs, or increasing how many targets you hit. Tactical Mastery allows for rage conservation when switching stances (useful for PvP or when trying to use abilities from Defensive or Berserker stance in general); Second Wind provides a little extra survivability when stunned; Drums of War allows you to save rage when interrupting or debuffing; and Improved Hamstring gives you a chance to immobilize someone you've snared. You don't have real CC, but you can provide excellent snaring with this talent.
- For the fourth and fifth tier of the arms tree, we have Improved Slam, Deadly Calm, Blood Frenzy, Lambs to the Slaughter, Juggernaut, and Sudden Death. Unless something changes drastically before we reach level 85, Improved Slam is probably the least desirable of these talents. Deadly Calm is an excellent cooldown for either situations where you're low on rage but need to put out damage now, or for when you reach execute territory and want to keep all of your rage for the next execute. Blood Frenzy is still a solid debuff; it helps with rage generation, which is always a plus for arms. Lambs to the Slaughter is a DPS increase for using arms' main attack; Juggernaut is just plain awesome and increases your damage after you use Charge; and Sudden Death makes Colossus Smash a viable part of your rotation, which is awesome due to Colossus Smash's ability to bypass armor.
- Finally, we have Wrecking Crew, Bladestorm, and Throwdown. Take all three. Frankly, I'm not even going to bother going over why you should; just do it. If you don't want to take these talents as a DPS warrior, you want to be fury.
- Tier 1 fury talents are Blood Craze, Battle Trance, and Cruelty. Blood Craze was heavily nerfed in recent weeks and is now a leveling curiosity at best until/unless you combine it with Field Dressing; even then, it's lackluster. The Battle Trance/Cruelty combo will get you to Tier 2 and are both excellent talents.
- Tier 2 is Executioner, Booming Voice, Rude Interruption, and Piercing Howl. These are all fairly solid talents, with Executioner being good solid DPS in that 20 percent execute phase. Booming Voice is more and better rage generation; Rude Interruption gives you a nice DPS boost for doing what you should do anyway and interrupting spell casts; and Piercing Howl is good for PvP and PvE situations. It's a fairly well-loaded tier.
- Tier 3 is Flurry, Death Wish, and Enrage. Let me just say it now: You'll max all of these. Just take them and move on.
- Tier 4 is Die by the Sword, Raging Blow, Rampage, and Heroic Fury. Die by the Sword is a nice concept but does not do enough for the points, in my opinion. I get that it is intended to save a fury warrior who steals some aggro from horrible death, but even so, I have a hard time imagining putting points there with Raging Blow, Rampage and Heroic Fury in the same level.
- Tier 5 is Furious Attacks, Meat Cleaver, and Intensify Rage. Furious Attacks is pretty useless now for PvP since it can only reduce healing by 10 percent and it can only be applied by an autoattack; it's not reliable. Meat Cleaver and Intensify Rage are excellent talents.
- Tier 6 and 7 are Bloodsurge, Skirmisher, Titan's Grip, and Single-Minded Fury. TG and SMF are what you choose if you want to dual wield two-handed or one-handed weapons, respectively. Bloodsurge will be good at 85 if Slam damage scales reasonably and not if not. Skirmisher is excellent for high-mobility fights and PvP.
Glyphs and gems
As I wrote in my patch 4.0.1 analysis for arms and fury, glyphs are not terribly complicated right now. Get MS, Overpower and either Slam or Bladestorm for arms primes, with the real flexibility coming in majors, where you can glyph Colossus Smash to also put a Sunder on a target or enhance your Charge with more range or faster cooldown. Similarly, fury warriors are going to glyph Bloodthirst, Raging Blow and Slam because there's nothing else.
Fury warriors will gem hit for their blue sockets and strength for red. Arms probably won't gem hit, possibly gemming mastery in their yellow sockets. Without the large hit cap needed, arms will always have a bit more freedom with its gemming, and it remains to be seen if gemming for more Strikes of Opportunity will be better than going with straight strength or haste. (I'd expect mastery to trump haste for arms.)
Next week, we'll talk about tanking in Cataclysm. Will off spec tanking be viable at all, or must one be protection to even run a 5-man?






Reader Comments (Page 1 of 3)
Matchu Dec 4th 2010 10:41PM
"Mortal Strilke"
Apart from that, good primer.
Snuggles Dec 5th 2010 12:05AM
I like it.
P.S. Field dressing links to Blitz.
Kaphik Dec 4th 2010 10:47PM
Wonderful guide. The thing that has ALWAYS driven me crazy as a warrior is the hybrid idea. We have no aggro dump, we have no CC other than "tank it". It takes almost an entire expansion cycle for DPS warriors to top enough charts that everyone else who plays DPS starts crying for a nerf, and if we have crappy gear it hurts us more than other DPS classes with the same sort of crappy gear.
But, we're warriors, and we march on each time despite these shortcomings.
MusedMoose Dec 4th 2010 10:58PM
Hmm. With a bunch of other alts already rolling, I've been hesitant to roll a warrior; I can't even decide between Arms or Fury to start. I'll have to read through this again later and give it some more thought. Thank you for the excellent analysis.
fridaymacfay Dec 5th 2010 11:47AM
I'll make a pitch for Arms! :)
Arms is a very conditional spec. Where many times a spec is like "234 234 234, oh this happened so press 5, now 234 234 234, etc.," Arms is a much more active spec. It's a lot of "Okay, so I want to do x, so press y... ah so z happened so press w, now press x again because r happened, and so on." It's not terribly complicated, but it requires a lot of awareness of what procs are popping, forcing situations to line up to your advantage, and reacting to what's going on in the fight. It's a very tactical style of playing.
It does have downsides, of course. There's plenty times where it's frustrating because some RNG didn't proc. And on an off day, there's a lot of "Great I'm dead... oh dammit I should have pressed this instead of that. gah!"
Still, none of the downsides really matter if you love the play-style. I've played a LOT of different classes and specs and none are as active as Arms. It really gives the feeling of being in a real fight and using everything to your advantage to win.
So do you like to play Parchisee? Or do you prefer Chess? :)
Alexa Dec 6th 2010 10:38AM
I'm currently leveling up my 2nd warrior at the moment as Arms/Protection (for instancing) and my other max level warrior is Protection/Fury.
I can't believe how much I'm enjoying Arms. You have mobility, flexibility, an interesting rotation (not to mention fantastic DPS).
I know it was touched on here, but as soon as you get Juggernaut - your game totally changes (in both PVE and PVP). It has made questing much faster!
Brandon Lincoln Dec 4th 2010 11:08PM
Quick question then (I think)... Given the change to how hit works for Fury, will Arms become the more viable raid DPS spec as you will have more freedom to gem for strength, etc?
Rip Torn Dec 4th 2010 11:26PM
Just to point out, in the paragraph / bullet point
"Tier 1 arms talents are War Academy, Field Dressing, and Blitz. Field Dressing is a talent for leveling and tanking; most arms warriors will probably use it for a while but abandon it in a pure DPS spec."
The link for Field dressing and Blitz are both Blitz.
Great post as usual.
ElrithCC Dec 4th 2010 11:22PM
Mmmmm Demon hunter. They seem to be all over this expansion. It's a hint, I tell you. It's a prophecy.
Fletcher Dec 5th 2010 2:06AM
I've counted three so far (the one in Darkshore, the one in Felwood, and Loramus in Blasted Lands; there may be others I've not found yet) not counting Altruis in Outland and the various Illidari demon hunters. It's entirely possible - particularly if the next expansion is a revamped and expanded Outland, which would make a lot of sense -
- *except* that we've already got a lot of melee DPS. Dual-wielding melee spellcasters? They sound like frost DKs. I'd love to play a demon hunter, but I predict we'll get some kind of healing/DPS caster in spellpower leather or mail first.
Boobah Dec 5th 2010 4:18PM
The guy in Blasted Lands would be better lumped in with the Outlands guys; he's the same demon hunter that helped players in vanilla's Fallen Hero of the Horde quest chain. Although these days he's merely mostly dead instead of on an island in Azshara, so he's far less troublesome to talk to.
JT Dec 4th 2010 11:25PM
Hey Matt, just wanted to let you know that since the beginning of August I leveled a warrior fresh from 1-80, got him geared up, and main tanked Lich King on him pretty much as a result of reading your column. Keep up the good work. I just made a macro of that Theoden quote to yell at the beginning of BGs too.
xenite46383 Dec 4th 2010 11:45PM
It's funny how the "hybrid" logic on get's attached to dps. Paladins and druids can heal, does they mean they should not be as good of tanks as warriors and death knights? Using Blizzards logic then every class should be superior in it's role against Paladins and Druids.... except they aren't.
As far as warrior CC goes, it was promised to us at BlizzCon and then ignored. I hope warriors enjoyed the days of not being able to find groups in BC because we had no CC it will be returning in Cata, enjoy getting vote kicked for another dps class with CC.
Sunaseni Dec 5th 2010 5:31AM
That's not Blizzard's logic, that's your own flawed logic and assumptions about how a theoretical Hybrid Tax would work. You should have read previous posts (that I easily Google'd) about the Hybrid Tax.
http://wow.joystiq.com/2009/10/27/ghostcrawler-and-the-hybrid-tax/
That is, of course, assuming that such a tax exists. Whether it works this way in practice is a completely different question, one about the results, and not about the preliminary design and goal. We have to wait until end game in Cataclysm to see how it shakes out.
Redielin Dec 4th 2010 11:45PM
You gem hit right now to get as close as possible to keeping HS/Cleave on CD while still doing your rotation. I have a feeling that gemming for the dual wield hit cap is not what Blizzard had in mind and there may be adjustments made.
Josin Dec 5th 2010 12:08AM
Matt, what are your thoughts on the idea of Glyph of Heroic Throw being changed to apply Rend vs. Sunder Armor?
It seems something that would make a huge difference for Protection Warriors when tanking at the start of a pull. That extra global for Rend is not a help, especially against eager DPS.
Mayhew Dec 6th 2010 2:17PM
Wow, I absolutely love this idea. Also, it could be useful arms and even fury! (since it would allow you to occasionally apply Rend without having to stance-dance)
I really hope that Blizz considers this glyph change.
Marshal Dec 5th 2010 12:12AM
I apologize for going off-topic, but is he still after the shattering? I forgot to take a picture with him myself. I have a collection of taking screenshots with various NPC's myself >_>
ElrithCC Dec 5th 2010 12:56AM
Thalipedes is indeed still in the game. He has a new questline in the Blasted Lands.
Vladeon Dec 5th 2010 11:27AM
yeah, I did that quest on my warrior the other day in blasted lands. it's given out by this creepy gnome in a cave that eventually has you collect his body parts and put them back together to kill some demon guy. it was pretty intense.