A Cataclysm 101 guide for DPS warriors, page 2

In some ways, we're fortunate that Cataclysm has simplified these for us. There are fewer must-have talents; several passive talents were rolled into the talent specialization bonuses for picking a spec; and there's room for us to choose what we want and don't want. First, we'll look at each spec's talent specializations and then the talents and abilities therein. We covered mastery bonuses for all three specs in this column, so we won't discuss them again here aside from mentioning what they are.
Arms talent specializations are Mortal Strilke for the active attack and for passives, Two-Handed Weapon Specialization and Anger Management. The mastery is Strikes of Opportunity. The fury talent specializations are Bloodthirst (an active attack) and Dual Wield Specialization and Precision for passive bonuses, with Unshackled Fury as the mastery. There's no real choice involved in any of these save for the choice that you make between each tree at level 10, so simply be aware of them and their interaction with your chosen spec.
An arms warrior will be using a priority-based system based around the Mortal Strike ability, applying bleeds with Rend and the Deep Wounds talent and using Overpower and Colossus Smash as they proc. Slam and Heroic Strike are rage dumps, with Execute becoming a powerful attack when your target is below 20 percent health. We'll take a look at arms talents of consequence now.
- Tier 1 arms talents are War Academy, Field Dressing, and Blitz. Field Dressing is a talent for leveling and tanking; most arms warriors will probably use it for a while but abandon it in a pure DPS spec. It's also strong for PvP. Blitz is also a good PvP talent for an arms warrior as well as a solid tanking talent, very useful for flag defense and the like. War Academy is simply a DPS boost that all arms warriors will take.
- Tier 2 and 3 arms talents include Deep Wounds, Taste for Blood, Sweeping Strikes, and Impale. These are all straightforward DPS increases either through additional damage, allowing procs, or increasing how many targets you hit. Tactical Mastery allows for rage conservation when switching stances (useful for PvP or when trying to use abilities from Defensive or Berserker stance in general); Second Wind provides a little extra survivability when stunned; Drums of War allows you to save rage when interrupting or debuffing; and Improved Hamstring gives you a chance to immobilize someone you've snared. You don't have real CC, but you can provide excellent snaring with this talent.
- For the fourth and fifth tier of the arms tree, we have Improved Slam, Deadly Calm, Blood Frenzy, Lambs to the Slaughter, Juggernaut, and Sudden Death. Unless something changes drastically before we reach level 85, Improved Slam is probably the least desirable of these talents. Deadly Calm is an excellent cooldown for either situations where you're low on rage but need to put out damage now, or for when you reach execute territory and want to keep all of your rage for the next execute. Blood Frenzy is still a solid debuff; it helps with rage generation, which is always a plus for arms. Lambs to the Slaughter is a DPS increase for using arms' main attack; Juggernaut is just plain awesome and increases your damage after you use Charge; and Sudden Death makes Colossus Smash a viable part of your rotation, which is awesome due to Colossus Smash's ability to bypass armor.
- Finally, we have Wrecking Crew, Bladestorm, and Throwdown. Take all three. Frankly, I'm not even going to bother going over why you should; just do it. If you don't want to take these talents as a DPS warrior, you want to be fury.
- Tier 1 fury talents are Blood Craze, Battle Trance, and Cruelty. Blood Craze was heavily nerfed in recent weeks and is now a leveling curiosity at best until/unless you combine it with Field Dressing; even then, it's lackluster. The Battle Trance/Cruelty combo will get you to Tier 2 and are both excellent talents.
- Tier 2 is Executioner, Booming Voice, Rude Interruption, and Piercing Howl. These are all fairly solid talents, with Executioner being good solid DPS in that 20 percent execute phase. Booming Voice is more and better rage generation; Rude Interruption gives you a nice DPS boost for doing what you should do anyway and interrupting spell casts; and Piercing Howl is good for PvP and PvE situations. It's a fairly well-loaded tier.
- Tier 3 is Flurry, Death Wish, and Enrage. Let me just say it now: You'll max all of these. Just take them and move on.
- Tier 4 is Die by the Sword, Raging Blow, Rampage, and Heroic Fury. Die by the Sword is a nice concept but does not do enough for the points, in my opinion. I get that it is intended to save a fury warrior who steals some aggro from horrible death, but even so, I have a hard time imagining putting points there with Raging Blow, Rampage and Heroic Fury in the same level.
- Tier 5 is Furious Attacks, Meat Cleaver, and Intensify Rage. Furious Attacks is pretty useless now for PvP since it can only reduce healing by 10 percent and it can only be applied by an autoattack; it's not reliable. Meat Cleaver and Intensify Rage are excellent talents.
- Tier 6 and 7 are Bloodsurge, Skirmisher, Titan's Grip, and Single-Minded Fury. TG and SMF are what you choose if you want to dual wield two-handed or one-handed weapons, respectively. Bloodsurge will be good at 85 if Slam damage scales reasonably and not if not. Skirmisher is excellent for high-mobility fights and PvP.
Glyphs and gems
As I wrote in my patch 4.0.1 analysis for arms and fury, glyphs are not terribly complicated right now. Get MS, Overpower and either Slam or Bladestorm for arms primes, with the real flexibility coming in majors, where you can glyph Colossus Smash to also put a Sunder on a target or enhance your Charge with more range or faster cooldown. Similarly, fury warriors are going to glyph Bloodthirst, Raging Blow and Slam because there's nothing else.
Fury warriors will gem hit for their blue sockets and strength for red. Arms probably won't gem hit, possibly gemming mastery in their yellow sockets. Without the large hit cap needed, arms will always have a bit more freedom with its gemming, and it remains to be seen if gemming for more Strikes of Opportunity will be better than going with straight strength or haste. (I'd expect mastery to trump haste for arms.)
Next week, we'll talk about tanking in Cataclysm. Will off spec tanking be viable at all, or must one be protection to even run a 5-man?
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Reader Comments (Page 2 of 3)
Chaosclaws Dec 5th 2010 1:11AM
I was wondering what people thought about a macro that allows you to spam both BT and HS at the same time.
Example
/cast Bloosthirst
/stopcasting Bloodthirst
/cast Heroic Strike
/stopcasting Heroic Strike
thanks for any feedback
Kemikalkadet Dec 5th 2010 4:01AM
No need for /stopcasting...hs is instant and not queued now.
Anyway, you should never bind abilities together like that. keep them on seperate binds so you have control over when you cast them, otherwise your rage management will be terrible and your DPS will suffer for it.
Shrikesnest Dec 5th 2010 12:38PM
Kemi is right. Just because you're able to hit those two buttons together nonstop while you're leveling doesn't mean it'll be a good idea when you're in groups...
Fletcher Dec 5th 2010 1:45AM
This is timely, as I've recently rolled an arms warrior (because nelfs look good in plate). I must say he seems to be somewhat less mobile in melee - I've had several pally tanks running all over the place like ferrets with ADHD recently and found it difficult to stay in melee range. Is warrior melee range shorter or something?
Also, is it possible/feasible/at all sensible to level fury using a two-hander?
fridaymacfay Dec 5th 2010 11:57AM
No, some tanks are just jumpy little freaks.
Did HoS with a Nelf Prot Warrior the other night and told her several times to quit moving around or she was gonna LoS the healer. Sure, enough... faceplant. (Then she dropped group and we got a nice calm Pally tank who basically walked through the instance chain pulling bad guys with his hands behind his back. It was lovely.) I was on my Rogue and had a devil of a time staying in melee range.
With the new Cat dungeons coming, maybe it's time for an article about positioning for tanks? :)
ElrithCC Dec 5th 2010 3:28AM
I don't think it's really necessary to consider what class roles are needed when we're talking about hero classes. This was never what they were "about". They're about celebrating and indulging in the warcraft lore, first and foremost I would say. Bringing Warcraft 3 to life.
Yes, when it came down to it in WOTLK, after they were only interested at first in the undead theme of the expansion and deciding on necromancers, they decided to look at class roles and wanted something to encourage tanking. That was an experiment that did not necessarily work out in the end.
I don't think the idea that hero classes are intended to balance out a void in the classes is exactly a law, as many people seem to think they are. It worked out that way in WOTLK, but with dozens of hero classes planned out and experimented with in development, this would mean we'd probably never see any of them ever again.
I think it would be boring and counter intuitive to the hero class units of Warcraft 3 to try and shoe horn something into a role just because it hasn't been done yet.
With the storyline that seems to be redeeming Illidan's choices in some ways and the introduction of a secret group of demon hunters known as the Dark Embrace, as well as a quest line hidden in Darkshore that deals specifically with the "path to becoming a demon hunter", I think Blizzard is doing what they said they wanted to do in the future by easing us into new races and hero classes without them seeming forced.
Who knows really. Hero classes could still become some method of advancing already established classes, or they could be a purely cosmetic thing with some special abilities thrown in for many classes to share from. There's plenty of room for novel ideas.
And beyond the stick-in-the-mud-against-the-grain sorts who think demon hunters are dumb and cheesy angst filled antiheroes, they're really the most iconic and "cool" hero classes from WC3 next to Deathknights, especially among the consideration of the fan base.
This is a little off topic from DPS warriors, but it would be a cool path of development for all melee DPS to explore.
GrumblyStuff Dec 5th 2010 4:33AM
How does Deadly Calm and Execute interact? Does execute take in your current (and building) rage or does it register as max rage?
alpbottom Dec 5th 2010 5:23AM
actually keeping field dressing even if not for blitz is a good idea as my arms was dpsing (of course) and the healer got LoS and the tank died so i quickly defensive stanced and taunted and survived so it is a good talent to take yes ik this is a run on sentance but hey and the demon hunter subject i think it would be a very enjoyable class to play if done righr but it could be screwed up misreabley i see it being a half hunter half priest among other things in playstyle but thats my opinion
Brevalaer Dec 5th 2010 5:23AM
So what spec would be best for leveling a brand new worgen from lvl 10 to 85 with no heirlooms?
alpbottom Dec 5th 2010 5:30AM
id say arms from personal experience as prot (tank spec) takes longer to kill stuff although it same goes for you and as vs fury i cant say for sure but arms does less attacks but with way more damadge while its the other way for fury ae lots of attacks with "little" damadge in comparison
Fletcher Dec 5th 2010 6:40AM
Fury. You're playing a huge, ravening wolf-man. "Disciplined and soldierly" he is not.
Brevalaer Dec 5th 2010 6:55AM
Good point.
Xpr Dec 5th 2010 6:48AM
I'm so glad that Blizzard found a way to bring the 2x 1-hander fury warriors from Vanilla back alive. The idea that I'll be able to beat on things with 2 fists weapons again, is enough to reroll back to my warrior in Cataclysm. Flurry + Death Wish + 2 Fist Weapons + Recklessness = warrior at his best
On a side-note: awesome article Rossi, as usual! :)
cynner Dec 5th 2010 6:58AM
I had a Prot Warrior tanking an instance for me the other day who was pulling 8k+ damage! I double checked his spec and gear, he was in prot gear and in a prot spec. How the heck was he doing that much damage in a lvl 80 Heroic Random dungeon??
Kaphik Dec 5th 2010 9:34AM
1) You are looking at overall DPS including trash.
2) He was in all likelihood in ICC level gear, and overgearing the instance.
3) No more damage penalty for being in Defensive stance.
HeroJéz Dec 5th 2010 7:58AM
Clearly a a lot of work went into this... thanks for the heads-up with Cata imminent! Really great article. :)
Lower crit % is going to hurt... just because, well... it's hella fun to see big fat numbers everywhere.
Omellette Dec 5th 2010 8:24AM
Hi Matt --
Maybe I missed it, but could you include base specs for each, as a base? I understand the "teach them to fish" idea, but it helps to have a starting point for discussion.
Plus, I'm, like, super-lazy this early in the morning. :-)
Holdeath Dec 5th 2010 10:10AM
Whats the disadvantage of running two tank spec'd players in 5mans?
Up until now(lvl 71) my prot warrior tank has been anywhere from 50-80% of total party dps so saying that "You'll give the tank fits, generate little to no DPS, and confuse everyone." is not wholly true.
now, wether or not the dps and healer can deal with the concept of two tanks is another story, so long as the healer follows the furthest tank forward the instance will clear fine.
Matthew Rossi Dec 5th 2010 3:28PM
If your prot warrior has been that much of party DPS, two things are probably happening:
A - you are in a group with poor DPS. Either they are poorly geared or don't understand their class mechanics yet.
B - you are tanking. Prot warriors (especially well geared ones) at certain levels can put out a lot of damage when they have the much less restricted rage that comes from being the focus of enemy attacks.
Now, if you were NOT tanking, your DPS would be poor. And if you were a well geared DPS warrior, your DPS would be better when not tanking. I've leveled a new alt to 67 almost entirely via dungeons, I have yet to have a tank beat me on DPS who wasn't four levels higher than me or geared to the teeth in heirlooms and the best blues or epics available. (That one tank was a level 68 paladin when I was level 64, and he still barely outDPS'd me.)
Boobah Dec 5th 2010 5:03PM
To add to this: it goes for more than just prot-specced warriors; many tanks have attacks that can only be used after avoiding attacks, and all of 'em have more resources when they're the one being attacked.
It also takes far less brainpower to confirm that the mob not attacking you is, instead, attacking another tank, than it is to simply recognize that the mob is just not attacking you, and it's usually simpler for your healer if all the damage is going to one place.