Arcane Brilliance: A Cataclysm 101 guide for mages

It has come to my attention that there are still some of you out there who are not mages yet. Unacceptable, people. Frankly, there are only a few legitimate reasons left that make not being a mage OK:
- You are a warlock.
- You are a tauren. (A reminder: the Interracial Humanitarian Association of Tauren and Everyone in WoW Against Race Limits On Choosing Kinship with Sorcerers, or IHATEWARLOCKS, still meets every Saturday, right here at WoW Insider. I'm bringing nachos and punch this week. You should totally come.)
- That's it, really. I don't know, maybe you have a severe allergy to massive crits or something? Just roll a mage already.
Arcane 101
Arcane is the go-to spec for high, single-target damage. The spec's mastery, Mana Adept, varies your damage output based on how much of your mana pool you've got left. On paper, it's relatively simple: The closer to max mana you are, the more damage your spells do. The way it plays out is actually far more complex. Playing an arcane mage requires skill, patience, and a willingness to do some research on your class. Once you get a good grasp on what you're doing, though, the spec is incredibly rewarding. There's very little I can do to describe the feeling you get when you see an Arcane Blast crit for six figures, not only killing the mob you had targeted, but also doing damage to his posterity down through seven generations, causing his children's children's great-great-grandchildren to speak in hushed tones about the time many generations past when a mage blew up his forefather.
Detailed talent analysis for arcane can be found here.
Base spec Arcane 31/2/3
This gets you the basic DPS talents (and the always-useful movement talent Improved Blink). It also picks up the crit-increasing Piercing Ice from the frost tree and the mana-refunding Master of Elements from the fire tree. As you make your way to level 85, you'll pick up five more discretionary talent points that you can deploy however you wish.
Basic rotation Arcane's rotation is governed by Mana Adept's dependency on your mana pool. Your highest damage rotation is simple Arcane Blast spam, but spamming that spell also burns through your mana pool at an incredibly rapid clip. The idea is to break your rotation up into phases.
- Burn phase Arcane Blast spam until you get to about 40 percent of your mana pool. Slip in Arcane Power and your Mana Gem when you deem appropriate (to buff your damage output during this high-output phase and return your mana to full when it gets low enough).
- Recovery phase Evocation to get your mana pool back to 100 percent.
- Conservation phase The actual rotation here varies based on your gear and level. The concept is to keep your mana at the same optimal level long enough to get close to the cooldown of your Evocation being up and thus primed for another burn phase. For most mages, you want your mana pool top stay around 85 to 90 percent. The best rotation to maintain this mana level (and thus consistent high DPS output) will change as your gear improves, and you will need to do some tinkering and/or research to determine the rotation specific to your mage.
Arcane Blast x2 (or more) --> Arcane Missiles (or Arcane Barrage if Arcane Missiles hasn't procced) --> repeat
Adjust that as necessary to make sure your mana pool stays at 85 to 90 percent; then when Evocation comes back, you begin the burn phase. Mastery of this complex rotation is something of an art, and I firmly believe that Blizzard has placed playing this this spec properly so far beyond the scope of the casual WoW player's reach that number-crunching, spreadsheet jiggery, and outside research is pretty much required for arcane mages now.
If that sounds like too much work to you, don't spec arcane.
Fire 101
Fire is an incredibly well-designed tree. The talents interplay with each other throughout the tree in such a way that the entire spec just feels incredibly cohesive. Based around damage over time effects and area of effect spells, the fire tree provides exceptional and consistent multi-target DPS but still packs a punch even when there's only one enemy to be blown up. But what can't overstated about the fire tree is this: It's really, really fun to play. You may not get the gigantic crits of arcane or the PvP dominance of frost, but you will get moving Scorches. And moving Scorches are the shiznit.
Detailed talent analysis for fire can be found here.
Base spec Fire 3/32/3
This build nets you every DPS talent and grabs Piercing Ice's crit increase and Netherwind Presence's haste buff from the frost and arcane trees, respectively. The three points in Burning Soul are for pushback protection, something that's only beneficial if you're actually getting hit regularly. If you don't get a lot of pushback normally, you might want to redistribute those points elsewhere. This build leaves you with three floating talent points to put wherever you wish.
Basic rotation Like most other rotations in Cataclysm, fire's is priority-based but varies depending upon the situation at hand:
- Living Bomb (if not already up)
- Combustion (if off cooldown and if Living Bomb, Pyroblast, and a large Ignite DoT are all up on your main target at the same time)
- Pyroblast! (if Hot Streak has procced)
- Fireball (or Frostfire Bolt with glyph if your mastery is high enough that it becomes better than Fireball)
In short, this means you keep Living Bomb up at all times, spam Fireball (or Frostfire Bolt) until Hot Streak procs, then cast Pyroblast. When all of your major DoT effects are up on your main target and Combustion is off cooldown, Combust the living crap out of it. Add water, stir, bake for 45 minutes at 375 degrees, and serve hot. Enjoy!
Frost 101
The frost spec is based upon control, high burst damage, and sexy, blue-green water elemental familiars. This is the kind of mage you want to be if you like freezing your opponent in his tracks, then pelting him repeatedly in the face with sharp spikes of deadly ice while you run away from him laughing. Ever been hit in the head by a snowball some kid thought it would be funny to put a rock in? Being a frost mage is like being that kid. Only not an asshole. Well ... maybe a little bit of an asshole. Frost mages excel at keeping their enemies at a safe distance while they kill them. Still the most effective of the three mage specs for PvP combat, frost mages are also (finally) competitive single-target damage-dealers in PvE. Oh, and they have a freaking pet. He's big and blue, enjoys long walks through the Wetlands, and subsists on a strict diet of warlock tears.
Detailed talent analysis for frost can be found here.
Base spec Frost 3/0/31
This gives you access to all of the damage talents in the frost tree and nabs the massive haste increase of Netherwind Presence in arcane. You have a great deal of free talent points to work with here -- seven, to be precise. Frost is by far the most flexible of the three mage specs. You can swoop back into the frost tree to make your mage a PvP powerhouse, or go into the fire tree to grab spell pushback or mana return. The arcane tree could be exploited for Improved Counterspell or even Improved Blink. Go crazy, guys. Seven totally discretionary talent points is a lot to play with.
Basic rotation Again, frost's rotation is less a rotation in the classic sense than a list of priorities. Just like adult life. Only with more magic and less bill paying.
- Deep Freeze (when cooldown is up and Fingers of Frost is active)
- Frostfire Bolt (if Brain Freeze has procced and FoF is up)
- Ice Lance (if FoF is active)
- Freeze from your water elemental (if off cooldown and if Deep Freeze is also off cooldown and ready to be deployed, but FoF is not active)
- Frostbolt
Stat weights
So now you've rolled your new mage. Chances are he's a wolfperson. That's fine; wolfpeople are indeed pretty cool. Whatever kind of mage you've created, you've probably leveled him to 10 by now and picked a spec. But now you've gone and completed a quest that rewards you with a choice of weapons. There's a dagger there with some stats on it. But wait ... there's also a staff with some other different stats on it! Crazy! In desperation, you turn to the internets. After typing randomly for hours, stumbling across all manner of fajita recipes and midget porn, you somehow manage to find Arcane Brilliance. "Weekly internet mage column!" you say, "What should I take? The Dagger of Hasty Agile Strength or the Staff of Intelligent Critical Spirituality?" Then you stare at your computer screen, feeling foolish for talking to the screen out loud at the computer kiosk there in the middle of the public library. The homeless guy sleeping next to you snorts awake and gives you a funny look, murmuring something that sounds suspiciously like "noob." Mashing the mouse buttons, you eventually make the web page scroll down to this paragraph. It is there that you find your answer.
Mage stat priorities (in descending order)
- hit rating (until cap, which is 446, or 17%) Edit: The cap at level 85 is still 17%, only at 85, it'll require 1742 hit rating to get there. Man, it would sure be nice to have a hit talent or two ... you know ... like every other DPS caster class? Wink wink, nudge nudge? Thanks to g2g591 for pointing this out.
- intellect (gives you spellpower, mana, and a small amount of crit; you will find it on every piece of cloth gear ever)
- mastery (only available after level 80, but awesome once you can get a lot of it)
- haste rating
- crit rating (the values of this and haste vary depending upon your spec and how much you have of both, but at higher levels, mastery will almost always trump both)
- You are made of wet tissue paper. Avoid sharp things, stiff breezes, children with runny noses, and uneven terrain.
- Aggro is what happens when you're in an instance and you attack something you aren't supposed to. Or you attack something you're supposed to attack, but you attack it too much. You will know you have aggro when something large and pointy lumbers in your direction, ignoring the guy with the big armor who is trying to protect you. When aggro happens, stop casting.
- There's no shame in running away. The shame comes when you do it by jumping off a cliff, then realize in mid-air that you don't have any reagents to cast a Slow Fall spell.
- A steady diet of nothing but magically conjured strudel is not heart-healthy.
- You have a spell called Remove Curse in your spellbook. Use it.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm






Reader Comments (Page 1 of 8)
Iirdan Dec 4th 2010 8:08PM
In addition to Remove Curse, there's a dandy little spell in the Arcane spellbook called "Polymorph".
When your tank says use it (usually "sheep" it), USE IT.
Possum Dec 4th 2010 9:14PM
Unless they're telling you to sheep an undead, or a dragonkin or a demon. Then just cry as they rage at you mid bad pull while you try to explain that you can't. Wait! Burning crusade dungeons are all coming back to me now! :O
RedMosquito Dec 5th 2010 10:40AM
Ah, how a long for the good old Warcraft II days, when the mages in my army were able to sheep RED FREAKIN' DRAGONS... =(
Emile Dec 6th 2010 5:59AM
And in addition to stop casting, attack some other target (but slowly so you don't aggro that) and if the guy in heavy armor isn't taking it back, blink towards him so the angry pointy thing gets back in range of heavy armor guy. Don't run away from heavy armor guy.
MichaelBerean Dec 6th 2010 12:32PM
Basic Tips:
Use an addon like "Mage Nuggets" all the time since it makes it easy to see your cooldowns and temporary buffs. Use "Deadly Boss Mods" and "Omen" if you are doing instances regularly.
Polymorph (aka sheep) one of the mobs when you expect to pull a whole group of them. When you have killed the sheep's friends, kill the sheep.
Your first attack on a mob should slow it down when you are soloing. This is frostbolt at lower levels.
When mobs get to you frost nova and strafe, backup or blink far enough so that they cannot keep hitting you. Then kill one of them.
Sometimes you will have to slow a mob down and attack it while running away (kite).
Frost is by far the easiest spec to solo level with until at least 53. At that point arcane's main attack slows as well as frost's main attack so it is at least a viable option. Frost remains easier though due to superior shields and better emergency buttons.
Firix Dec 4th 2010 8:10PM
Tip: Kill Warlocks on sight
McRaider Dec 4th 2010 10:30PM
Don't tell them everything or they'll kill us all!
xiani Dec 4th 2010 11:09PM
I have a a mage/warlock question, I hope someone can help.
I'm an arcane mage, because, well, it seems the most mage-y spec, and it's great fun so far.
I have just gotten hold of focus magic:
http://www.wowhead.com/spell=54646
And I was in a slave pens LFD run with me, a rogue, DK, warrior tank, pally healer and...a warlock. Who was doing remarkably good DPS all things considered. Not up to my standard, obviously, but he was the most likely looking target for that juicy focus magic buff, and it would have helped me too of course.
Was I wrong to put it on the healer;)
Rakah Dec 4th 2010 11:09PM
Arcane mages are far more evil in pvp atm than warlocks will ever be xD
Tekwolf Dec 5th 2010 2:00AM
how did you get 6 people in a 5man dungeon? :o
B1ue Dec 5th 2010 4:48AM
@xiani
My own personal priority list for focus magic always placed shaman, priest, or paladin healers above affliction or destruction warlocks. Demo's I pitied a bit more, as they were bringing a buff to me, least I could do was give them that slight boost up to my level.
I'd take the time to figure out a new priority list for cata, but Arcane was always the spec I had to learn when it was better, not something I particularly enjoyed. If Fire and Frost stay wihtin shouting distance of Arcane, I'll probably skip the spec entirely.
Narshe Dec 5th 2010 5:07AM
"how did you get 6 people in a 5man dungeon?"
The poster is obviously a Warlock with an identity crisis. He couldnt put Focus Magic on "the Warlock" (himself), not only because of he secretly hates himself, but because it cant be applied to yourself :)
Also, he probably has multiple toon personalities, thats how he counts six people in the group. His good side is the Mage, running around critting everything and getting all the glory. While his self loathing, emo side is the Warlock. Seeing six people in the group is normal for him, as he hasnt yet come to terms with his condition.
Joakim Dec 5th 2010 9:27AM
To late.
Do you feel it?
That's Agony my friend. Slowy ticking away ...
*Evil laugh*
sonatasun Dec 6th 2010 3:44PM
My priority for Focus Magic (FM) in the absence of another arcane Mage is first a caster who will always be casting and second, the one with highest crit.
In the question about healer vs. dps casters in a 5-man random dungeon I would go with the warlock. The warlock will always be casting. Beakers have a mana management concern and less likely to always be casting.
Pwekl Dec 5th 2010 2:19PM
Remember to abuse your Warlock about until he performs the amazing art of CCing at least two things at once with his overpowered Fear and Seduce. And remind the little bastard has banish too.
Also, mages have sheep. Learn it, love it, and then blow it up with the bolt of your choice.
Talbot Dec 4th 2010 8:14PM
It's a quarter past one in the morning here in the UK. And I'm about to jump out of bed, switch the PC on, and roll a mage. Because that's just how persuasive this column is. And nothing to do with drinking too much coffee a couple of hours ago.
Pyromelter Dec 4th 2010 8:31PM
Pyro's tip: If you are getting cataclysm, and can wait until tuesday, roll a GOBLIN. The incredible amazing insanity of goblin mage's are beyond comprehension. Plus the goblin mage trainer is shooting fireballs at a shadowbolt spewing warlock.
Seriously, unless you hate the horde like an ugly ex-girlfriend, roll a goblin. It's out of control how fun it is.
Tenadoul Dec 4th 2010 8:40PM
This! Only I already have a mage so I'm off to blow some warlocks up in BG's instead!
Christian Belt Dec 4th 2010 8:59PM
Oh my laws yes. In fact, I may do an entire column on the awesomeness of goblin mages. And if you think I can't crap out 1,000+ words on tiny green spell-flingers, you clearly underestimate my ability to crap out words.
Possum Dec 4th 2010 9:11PM
I am race changing my mage to a goblin so hard when cata hits. I know everybody and their dog is going to have one but I can't help it!