Arcane Brilliance: A Cataclysm 101 guide for mages

It has come to my attention that there are still some of you out there who are not mages yet. Unacceptable, people. Frankly, there are only a few legitimate reasons left that make not being a mage OK:
- You are a warlock.
- You are a tauren. (A reminder: the Interracial Humanitarian Association of Tauren and Everyone in WoW Against Race Limits On Choosing Kinship with Sorcerers, or IHATEWARLOCKS, still meets every Saturday, right here at WoW Insider. I'm bringing nachos and punch this week. You should totally come.)
- That's it, really. I don't know, maybe you have a severe allergy to massive crits or something? Just roll a mage already.
Arcane 101
Arcane is the go-to spec for high, single-target damage. The spec's mastery, Mana Adept, varies your damage output based on how much of your mana pool you've got left. On paper, it's relatively simple: The closer to max mana you are, the more damage your spells do. The way it plays out is actually far more complex. Playing an arcane mage requires skill, patience, and a willingness to do some research on your class. Once you get a good grasp on what you're doing, though, the spec is incredibly rewarding. There's very little I can do to describe the feeling you get when you see an Arcane Blast crit for six figures, not only killing the mob you had targeted, but also doing damage to his posterity down through seven generations, causing his children's children's great-great-grandchildren to speak in hushed tones about the time many generations past when a mage blew up his forefather.
Detailed talent analysis for arcane can be found here.
Base spec Arcane 31/2/3
This gets you the basic DPS talents (and the always-useful movement talent Improved Blink). It also picks up the crit-increasing Piercing Ice from the frost tree and the mana-refunding Master of Elements from the fire tree. As you make your way to level 85, you'll pick up five more discretionary talent points that you can deploy however you wish.
Basic rotation Arcane's rotation is governed by Mana Adept's dependency on your mana pool. Your highest damage rotation is simple Arcane Blast spam, but spamming that spell also burns through your mana pool at an incredibly rapid clip. The idea is to break your rotation up into phases.
- Burn phase Arcane Blast spam until you get to about 40 percent of your mana pool. Slip in Arcane Power and your Mana Gem when you deem appropriate (to buff your damage output during this high-output phase and return your mana to full when it gets low enough).
- Recovery phase Evocation to get your mana pool back to 100 percent.
- Conservation phase The actual rotation here varies based on your gear and level. The concept is to keep your mana at the same optimal level long enough to get close to the cooldown of your Evocation being up and thus primed for another burn phase. For most mages, you want your mana pool top stay around 85 to 90 percent. The best rotation to maintain this mana level (and thus consistent high DPS output) will change as your gear improves, and you will need to do some tinkering and/or research to determine the rotation specific to your mage.
Arcane Blast x2 (or more) --> Arcane Missiles (or Arcane Barrage if Arcane Missiles hasn't procced) --> repeat
Adjust that as necessary to make sure your mana pool stays at 85 to 90 percent; then when Evocation comes back, you begin the burn phase. Mastery of this complex rotation is something of an art, and I firmly believe that Blizzard has placed playing this this spec properly so far beyond the scope of the casual WoW player's reach that number-crunching, spreadsheet jiggery, and outside research is pretty much required for arcane mages now.
If that sounds like too much work to you, don't spec arcane.
Fire 101
Fire is an incredibly well-designed tree. The talents interplay with each other throughout the tree in such a way that the entire spec just feels incredibly cohesive. Based around damage over time effects and area of effect spells, the fire tree provides exceptional and consistent multi-target DPS but still packs a punch even when there's only one enemy to be blown up. But what can't overstated about the fire tree is this: It's really, really fun to play. You may not get the gigantic crits of arcane or the PvP dominance of frost, but you will get moving Scorches. And moving Scorches are the shiznit.
Detailed talent analysis for fire can be found here.
Base spec Fire 3/32/3
This build nets you every DPS talent and grabs Piercing Ice's crit increase and Netherwind Presence's haste buff from the frost and arcane trees, respectively. The three points in Burning Soul are for pushback protection, something that's only beneficial if you're actually getting hit regularly. If you don't get a lot of pushback normally, you might want to redistribute those points elsewhere. This build leaves you with three floating talent points to put wherever you wish.
Basic rotation Like most other rotations in Cataclysm, fire's is priority-based but varies depending upon the situation at hand:
- Living Bomb (if not already up)
- Combustion (if off cooldown and if Living Bomb, Pyroblast, and a large Ignite DoT are all up on your main target at the same time)
- Pyroblast! (if Hot Streak has procced)
- Fireball (or Frostfire Bolt with glyph if your mastery is high enough that it becomes better than Fireball)
In short, this means you keep Living Bomb up at all times, spam Fireball (or Frostfire Bolt) until Hot Streak procs, then cast Pyroblast. When all of your major DoT effects are up on your main target and Combustion is off cooldown, Combust the living crap out of it. Add water, stir, bake for 45 minutes at 375 degrees, and serve hot. Enjoy!
Frost 101
The frost spec is based upon control, high burst damage, and sexy, blue-green water elemental familiars. This is the kind of mage you want to be if you like freezing your opponent in his tracks, then pelting him repeatedly in the face with sharp spikes of deadly ice while you run away from him laughing. Ever been hit in the head by a snowball some kid thought it would be funny to put a rock in? Being a frost mage is like being that kid. Only not an asshole. Well ... maybe a little bit of an asshole. Frost mages excel at keeping their enemies at a safe distance while they kill them. Still the most effective of the three mage specs for PvP combat, frost mages are also (finally) competitive single-target damage-dealers in PvE. Oh, and they have a freaking pet. He's big and blue, enjoys long walks through the Wetlands, and subsists on a strict diet of warlock tears.
Detailed talent analysis for frost can be found here.
Base spec Frost 3/0/31
This gives you access to all of the damage talents in the frost tree and nabs the massive haste increase of Netherwind Presence in arcane. You have a great deal of free talent points to work with here -- seven, to be precise. Frost is by far the most flexible of the three mage specs. You can swoop back into the frost tree to make your mage a PvP powerhouse, or go into the fire tree to grab spell pushback or mana return. The arcane tree could be exploited for Improved Counterspell or even Improved Blink. Go crazy, guys. Seven totally discretionary talent points is a lot to play with.
Basic rotation Again, frost's rotation is less a rotation in the classic sense than a list of priorities. Just like adult life. Only with more magic and less bill paying.
- Deep Freeze (when cooldown is up and Fingers of Frost is active)
- Frostfire Bolt (if Brain Freeze has procced and FoF is up)
- Ice Lance (if FoF is active)
- Freeze from your water elemental (if off cooldown and if Deep Freeze is also off cooldown and ready to be deployed, but FoF is not active)
- Frostbolt
Stat weights
So now you've rolled your new mage. Chances are he's a wolfperson. That's fine; wolfpeople are indeed pretty cool. Whatever kind of mage you've created, you've probably leveled him to 10 by now and picked a spec. But now you've gone and completed a quest that rewards you with a choice of weapons. There's a dagger there with some stats on it. But wait ... there's also a staff with some other different stats on it! Crazy! In desperation, you turn to the internets. After typing randomly for hours, stumbling across all manner of fajita recipes and midget porn, you somehow manage to find Arcane Brilliance. "Weekly internet mage column!" you say, "What should I take? The Dagger of Hasty Agile Strength or the Staff of Intelligent Critical Spirituality?" Then you stare at your computer screen, feeling foolish for talking to the screen out loud at the computer kiosk there in the middle of the public library. The homeless guy sleeping next to you snorts awake and gives you a funny look, murmuring something that sounds suspiciously like "noob." Mashing the mouse buttons, you eventually make the web page scroll down to this paragraph. It is there that you find your answer.
Mage stat priorities (in descending order)
- hit rating (until cap, which is 446, or 17%) Edit: The cap at level 85 is still 17%, only at 85, it'll require 1742 hit rating to get there. Man, it would sure be nice to have a hit talent or two ... you know ... like every other DPS caster class? Wink wink, nudge nudge? Thanks to g2g591 for pointing this out.
- intellect (gives you spellpower, mana, and a small amount of crit; you will find it on every piece of cloth gear ever)
- mastery (only available after level 80, but awesome once you can get a lot of it)
- haste rating
- crit rating (the values of this and haste vary depending upon your spec and how much you have of both, but at higher levels, mastery will almost always trump both)
- You are made of wet tissue paper. Avoid sharp things, stiff breezes, children with runny noses, and uneven terrain.
- Aggro is what happens when you're in an instance and you attack something you aren't supposed to. Or you attack something you're supposed to attack, but you attack it too much. You will know you have aggro when something large and pointy lumbers in your direction, ignoring the guy with the big armor who is trying to protect you. When aggro happens, stop casting.
- There's no shame in running away. The shame comes when you do it by jumping off a cliff, then realize in mid-air that you don't have any reagents to cast a Slow Fall spell.
- A steady diet of nothing but magically conjured strudel is not heart-healthy.
- You have a spell called Remove Curse in your spellbook. Use it.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm






Reader Comments (Page 5 of 8)
hicks Dec 4th 2010 11:39PM
Better still, use Mirror Image first to give you a free 30 seconds (isn't it 40? Or did they change it?), and if you're still over the tank's threat, Invisibility right before MI runs out--2-3 seconds before if you're Fire or Frost or cut it as close as possible if you have Prismatic Cloak.
One of my fun personal challenges in longer dps burns is to see if I can get back into the top 3-4 of threat after dropping all my aggro with Invisibility.
Now this is reminding me of an early Naxx 25 run on Heigan when everyone died but two dps, the tank and one healer. Not only did I use all three charges on my mana gem, I had to conjure a second one during the fight and used two of those charges, AND Evocated twice. And I think Invisibility got popped...three times?
Xantenise Dec 5th 2010 1:37AM
Ice block as well. Don't forget ice block!
Bethod Dec 4th 2010 10:12PM
As a new post-WotLK Mage (I played a Mage once upon a time in Vanilla), this is the first entry of Arcane Brilliance I've read. This was a hoot to read. Christian, you're an excellent writer and highly entertaining!
Zyla Dec 4th 2010 10:14PM
Hey Christian, there are no hit talents for dps casters. You might want to edit your edit again. hint, hint, nudge, nudge.
Nort Dec 4th 2010 10:26PM
You are a tauren. (A reminder: the Interracial Humanitarian Association of Tauren and Everyone in WoW Against Race Limits On Choosing Kinship with Sorcerers, or IHATEWARLOCKS, still meets every Saturday, right here at WoW Insider. I'm bringing nachos and punch this week. You should totally come.)
i LOL'd, then i cried... realizing i can never marry you mr. belt
lrenshaw66 Dec 4th 2010 10:50PM
why bother sheeping when blizzard has handily created support classes like warlocks and hunters to further our dps...
MusedMoose Dec 4th 2010 10:46PM
Use of "homosexual" to mean bad or negative, failure to understand that Blizzard doesn't want to have classes to have a PvP-only spec, failure to understand the inherent awesomeness of mages, saying "fix this" with no constructive suggestions on how to fix it, asinine suggestion to have the class removed entirely....
Wow. I can't possibly downrate you enough. /shoo
Fierna Dec 4th 2010 10:56PM
So my fellow mage column fans *makes secret mage hand sign* if you love haste (and I really love haste) what spec would you pick?
Previously arcane was the haste spec (which added up since the thing that you click to be arcane at level 10 says we are "masters of time and space." But now it sounds like we'd prefer not to burn through our mana pool with fast casts.
/Discuss
Kylenne Dec 5th 2010 12:17AM
My gut instinct would say Fire? Because so much of Frost DPS is dependent on insta casts, and our main nuke is kinda speedy to begin with, Frost doesn't really value has as much as, say, mastery. Sure, Fire has the proc-based insta cast thing going on too, but I'd assume they'd get more mileage out of haste since they use a lot of dots..
I've only ever been Frost and Arcane though, and I totally suck at math, so don't take my word for it.
Pyromelter Dec 5th 2010 3:34AM
Kylenne is right. At certain percentages of haste you get extra ticks of living bomb and combustion. Arcane really favors crit because of Master of Elements keeping your mana up (of course fire loves crit too). There is no mage spec that mirrors, say, shaman though, where it's like gimme gimme gimme haste.
There will be likely points at which you want to stack haste to hit a certain percentage to get an extra dot tick, and above that, haste diminishes a bit, then picks back up as you approach the next level. I'm not sure at 85, but at 80, with 35% haste, you get a 6th living bomb dot tick.
Fierna Dec 5th 2010 12:39PM
Ah nice... a possible return to my old fiery self - was fire in Vanilla and BC.
taristo Dec 6th 2010 9:58AM
Master of elements is not a good way to get refunded mana. It only gives back mana on your "BASE" spell cost so that 4 stack of AB is actully costing wayy more mana and you are only gettin teh 1 stack BASE amount back. you get a bout 10 times the mana back from simply using mage armor than you ever would stacking crit.
Hege
Fierna Dec 4th 2010 11:01PM
Who let the breeder Warlock in here?!?
Garnlok Dec 4th 2010 11:01PM
My only mage is a gnome named Plugnut with bright pink hair, beard, and mustache, who is stuck at 13 due to my inability to kill 2 trogs at the same time with him and somehow always drawing at least 2. Do I count as being a mage? Cause I don't fit your reasons that I can see.
Maybe with the new talent tree's I'll be able to lvl him.
shadcroly Dec 4th 2010 11:16PM
The only thing keeping me from rolling a Mage is the fact that Worgen are not available yet.
I love this class and I love reading this column, and I don't think I've ever been more excited about making an alt than I am right now, waiting patiently for December 7th to hit.
All that's stopped me right now is what spec to go. I got pretty good at being an Arcane Mage and a Frost Mage during the Beta, and with all the great info I've been getting from Arcane Brilliance, Fire is sounding like a lot of fun, too.
Helston Dec 5th 2010 10:08AM
You know how week in and week out Archmage Pants is continually praising the awesomeness of the fire tree?
It ain't hyperbole.
Stirb Dec 4th 2010 11:20PM
Why Nether Vortex for arcane? I can only see it being very situationally useful and in those cases you might as well just cast Slow.
Artificial Dec 4th 2010 11:48PM
Torment the Weak makes it pretty much required unless you want to do substandard DPS. Casting slow is wasting time that could be used casting something else. And if by "situationally useful" you mean "only when you're not attacking a raid boss", which is to say, pretty much 99.9% of the time while you're leveling, then yeah, I suppose you're right, but you'll notice how the article is peppered with statements like, "So now you've rolled your new mage..." The article is pretty much talking about that "very situational" 99.9% of the time where that's the best place to put those 2 points.
Stirb Dec 5th 2010 12:14AM
Most of the time you shouldn't be attacking something that isn't being tanked, and Invocation seems like a better place to put those points.
JKWood Dec 5th 2010 1:07AM
I'll just send my water elemental out to... OH WAIT.
I like the peace of mind of knowing that I'll be keeping up my own Torment the Weak debuff. Now, if I had a reliable tank all the time... but that's only to be expected when raiding. You know, that thing that you're not supposed to be able to do if you get all your information from 101 articles.