Countdown to Cataclysm: Profession updates and changes

Cataclysm is going to change the world of professions -- so without any further ado, here are the most important changes.
General
- The skill cap for all professions is now 525.
- There is a lot of content locked behind a phased area you can not unlock until you're level 84.
- The new elemental trade goods are called Volatiles.
- Herbing and mining now provide experience.
- Archeology will be trainable.
- Guilds can see links for all members' available professions.
Mining
- The new zones contain new ores: Obsidium is the new common ore, Elementium is the new uncommon ore, and Pyrite is the new rare ore.
- Toughness is upgraded, but it's still pretty terrible for non-tanks.
Herbalism
- The new zones will contain new types of herbs. In order of ascending skill required to gather, they are: Cinderbloom, Azshara's Veil, Heartblossom, Whiptail, and Twilight Jasmine. There are no more super-rare herbs like Frost Lotus; now, that part of the market is being filled by Volatile Life.
- Surprise! Lifeblood went from being a situational (at best) self heal to being a pretty awesome haste cooldown!
Skinning
- 80 crit rating from the new rank of Master of Anatomy still sucks compared to the profession bonus of every single other trade skill.
- The new leather is called Savage Leather, and leatherworkers can make the heavy version.
- The scraps can be turned into Savage Leather by anyone, but there is a leatherworker recipe that awards skillups.
- The new rare leather, Pristine Hide, is much less rare than Arctic Fur.
- There are new scales: Deepsea and Blackened Dragonscale.
Enchanting
- The new enchanting toy for Alliance players is a Magic Lamp (or Enchanted Lantern for the Hordies).
- Enchanting armor still makes it kick more butt, but weapon enchants are almost all proc-based.
- Cataclysm greens require as little as 425 or as much as 475 enchanting skill to disenchant.
- The new mats are Celestial Essences, Hypnotic Dust, and the Maelstrom Crystal (from DEing epics) and Heavenly Shard (from DEing blues).
- Leatherworking or tailoring look like they will be able to produce the cheapest craftables for disenchanting, unless Blizzard changes the amount they let people vendor green gems for.
Engineering
- Never short on non-combat pets, engineers get another: a tiny blue fel reaver called the Personal World Destroyer.
- Tinkers stack with enchants, and there are a ton of them.
- [edit] The engineer only epic helms each have cogwheel sockets. This makes the engineering BoP craftable helms better itemized than T11 gear.
- Engineers with a gathering skill (and only those with a gathering skill) can proc free Volatile Air with the Electrostatic Condenser. The rest of us are screwed.
- There are now a variety of cool things we can choose to put on our guns made by engineers.
- You will need to make a High-Powered Bolt Gun to use as a tool for other parts of the profession. It's ranged, it's targeted, and it takes Obsidium Bolts, but I'll be damned if this isn't what makes me level an engineer.
- Oh wait, no, that was the Loot-A-Rang.
Jewelcrafting
- We know that all Cataclysm gems will have a minimum gear level into which they'll be able to be socketed. Also, the cut greens from Cataclysm will have as much itemization as cut epics from Wrath of the Lich King.
- The new JC-exclusive gems are cut from Chimera's Eyes, which are bought with daily tokens from the capital city vendors or randomly dropped when you break a Fire Prism, which is the new Icy Prism.
- There is a ton of blue gear that can be crafted by JCers.
- Cut green gems vendor for 9g. Prospecting and vendoring alone will set a minimum vendor value on a stack of ore, depending on the prospecting average yield. For example: If a stack of ore on average gives us six green gems, these gems can be cut and vendored for 9g each, which means you will only ever find ore for less than 54g if a jewelcrafter hasn't logged in since it was posted.
- There is only one meta gem, and it's called the Shadowspirit Diamond. The only source for them is the alchemy transmute, and at an opportunity cost of 9g per green gem, these will cost 81g each, uncut (before the 20 percent alchemy transmute procs).
Blacksmithing
- Leveling blacksmithing is going to be expensive. The minimum price for an Obsidium Bar is going to be 5.4g (see above -- 54g per stack of ore, two ore per bar). Nobody's done any research on prospecting Elementium Ore yet, but assuming it's similar to this expansion and will yield the same quantity of greens with a bonus to blue gem yield, it'll have an even higher minimum price.
- Multi-point recipes are important for leveling this profession, unlike many others for which the cheapest path to 525 is with single skill-up recipes.
- Since the cost for ore is probably going to level off higher than the cost for an equivalent amount of leather, blacksmithing has basically lost its position as the trade skill that makes the cheapest gear for disenchanting.
- The new belt buckle is only craftable at level 84 with 525 skill, and the old belt buckle will not work on any gear above ilvl299.
- The majority of new content for smiths is crafting entry-level gear, most of which is locked behind the level 84 phased area of Twilight Highlands.
Alchemy
- Alchemy is going to be a feeder profession for many other crafting skills because of all the transmutes it can do. You can turn Volatile Life into a random other volatile (on a cooldown), you can transmute blue quality gems (currently no cooldown on this transmute, but we'll see what happens after the launch), and you can transmute Truegold on a one-day cooldown and Pyrium bars (cooldown probably 20 hours, not sure whether it's shared).
- You can max out alchemy without getting to the Twilight Highlands' phased vendors.
- Potions and flasks are like the old versions, except more awesome.
- There are, however, a bunch of things that are completely new, like the Potion of Treasure Finding, Potion of Deepholm, and the Big Cauldron of Battle.
- Of course, the one thing everyone already knows about is the mount.
Tailoring
- I've covered this before.
- Remember to do your weekly cooldowns.
- Cloth may or may not fall down in price low enough to be worth using to make gear for disenchanting.
- There's no equivalent to Northrend Cloth Scavenging, and no testing that I know of that demonstrated this the Northrend version works in the Cataclysm zones.
Leatherworking
- Apparently, leveling this takes a lot of Volatile Fires.
- Like blacksmithing and tailoring, you will need to get to level 84 to access the final vendors for leatherworking in Twilight Highlands.
- You can make a lot of gear for rogues, shaman, druids, and hunters.
- The new leg armor for agility-based raiders is the Charscale Leg Armor.
- Leatherworkers can turn between seven regular leather and some vendor parts into a low-level green that can be disenchanted. Right now, this is the cheapest way to get enchanting mats, unless the drop rate of cloth is much higher than it was in beta, or unless the vendor value of a stack of ore gets nerfed.
Inscription
- I've written about this as well.
- When the expansion launches, you'll want to check out this list for the trainable recipes under 450.
- All the new glyphs are now available through various means (as of patch 4.0.3a), so check your book for missing recipes.
- The only thing standing between you and 525 skill for inscription is an absolutely enormous pile of herbs.
Cooking
- There's all kinds of new goodies from cooking, including a fishing lure, some RP nonsense, and a Fortune Cookie that presumably gives you 90 of your highest stat when you eat it.
- There's a new fish feast.
Fishing
- Nobody should ever level fishing because of how tedious and ridiculous the process of getting to 450 is.
- Apparently, getting past 450 was only taking 10 casts per point on average in beta.
- There are also fishing dailies now.
- For the love of all that is good and holy, don't level fishing.
First aid
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 6 of 6)
Matthew Dec 4th 2010 10:38PM
Question: at what recipe / plans / formula level will the new professions begin? I know they don't start at 450, that would mean everyone would have had to max it.
Will it start at 425 for the first one?
I ask because I'm leveling engineering NOW and I don't want to level to 450 - want to know when I can stop and have easy recipes to start with.
Thanks!
PS - Great article Basil - as usual.
RetPallyJil Dec 5th 2010 12:03AM
Oh look. No mounts for smiths. Again.
Shocking.
Eli Dec 5th 2010 3:17AM
what the hell would a blacksmith make? "stationary anvil. have fun moving nowhere!"
Metalupis Dec 5th 2010 3:44AM
BS should get to craft a mechanical animal mount, and LW a stitched together zombie mount would be cool
RetPallyJil Dec 5th 2010 11:33AM
A chariot?
Rollerskates?
If there can be a farking helicopter, I can have a chariot or rollerskates.
Drakkenfyre Dec 5th 2010 1:02PM
I got to say, what would they make?
A mechanical horse. That would be Engineering.
There are other professions that make more sense before Blacksmithing for getting a mount.
Alchemy is getting one.
Inscription could make a magical one, as it already makes magical items. Enchanting, too.
Hell even LEATHERWORKING makes more sense. Imagine a leather hangglider. Ok, it works on breezes and would be a flying mount, but it could theoretically work.
How about a mount that requires a bunch of professions? Engineering for an engine, Blacksmithing for the framework, Leatherworking for the wing flaps or the "skin" of the wings, Enchanting for another part, and Inscription for the, um, flight manual or something.
Then whoever gets all of the parts together, with at least one of the required professions at the required level, could combine all the parts to make the mount. None of the parts would be BOP.
It would make those professions very happy to have a required item, and would create items that had value to each profession. Then if you switch professions, as long as you leveled high enuf in one of the required ones, you could still have it.
Nic Dec 6th 2010 10:46AM
Smiths should be able to make Armor for mounts that make them faster just sayin.
or the ability to make a harness to capture flying animals as mounts with like a 80% fail rate. haha that would be hilarious to see a BS falling out of the sky because harness failed from sticking to proto drake they tried mounting hahaha
i got it ... BS should have a "Pimp My Mount" UI that allows them to customize armor for mounts and apply buffs to mounts. ie, resists CC while mounted, less damage for 5 seconds after being knocked off, less fall damage -_-, mounted M-60's.. you know cool stuff like that
why not it could happen
hahaha
Eli Dec 5th 2010 3:16AM
Well considering engineering is the least profitable profession of any venture in this game, as well as considering alchemy is one of the most profitable, and engineering is the profession you take because of these facts and that it is for people who want to have fun with special gadgets, it only serves to reason that we should get cool things in exchange for not being profitable. Why are we getting gimped again in terms of profit and fun gadgets in favor of other professions who already have the latter, and are taking the former from us?
el Dec 5th 2010 3:48AM
Basil - I agree that Cataclysm fishing is, like most of the other professions, "more of the same". Except without some of WotLK's fun stuff, like the Dalaran fountain coins. However, the article read like there was nothing except a waste of time leveling a skill, which isn't true: There certainly are a lot of new fish to catch, a couple of which aren't going to easy with 450 skill. Plus fishing will be a good source of 2 Volatiles. Maybe I'm too biased, and am seeing new content where others see none?
JT - I wasn't attempting a hijack, it was merely easier to post a link than to type out a detailed answer to Basil's question.
el Dec 5th 2010 3:49AM
Oops. That was a reply to http://wow.joystiq.com/2010/12/04/countdown-to-cataclysm-profession-updates-and-changes/comments/31868196/ - it's evidently still too early...
QQinsider Dec 5th 2010 10:47AM
Yeah, the vendor price on cut green gems has got to be a mistake and will be changed. It doesn't make sense that they vendor for 9g when cut blues are only 3g75s. Maybe they got those prices the wrong way round? 9g would make sense for cut blues, since WotLK blues vendor for 4g50s.
"blacksmithing has basically lost its position as the trade skill that makes the cheapest gear for disenchanting"
This was only ever true for essences (i.e. crafted weapons) wasn't it? I certainly don't remember any time that Cobalt Ore was cheaper than Borean Leather, and you need 8 of either to make the lowest level greens with BS or LW. I got very rich in the first half of WotLK from DE'ing Artic Boots.
Rhozul Dec 5th 2010 11:05AM
I was really surprised that Basil didn't mention it, but Orgrimmar / Stormwind has new Fishing and Cooking Dailies to do in order to get new recipes / bags of shiny trinkets. More interestingly, however, is that these dailies also offer 1 to 2 skill-up points upon completion. My guess would be that Fishing is so hard to level up now to force you to rely a little more on the daily quest as an easy skill up each day.
thebl4ckd0g Dec 5th 2010 11:21AM
I for one also love fishing. I will level it for the love of all that is good and holy. :)
venslor Dec 5th 2010 2:05PM
Anyone else see the irony of pyrite, ie fool's gold, being our rare and most valued mineral? If not: SEE THE IRONY! noa!
Andrew Dec 5th 2010 4:24PM
I think it's because the developers focused on the pyr- prefix, being based on the Greek for 'fire,' not on the alternate English name. So yeah, kinda ironic by real life standards, but who's to say that Azeroth's pyrite is anything like our pyrite? (Cobalt was portrayed as a blue ore in WotLK, but metallic cobalt is grey while only a few of its compounds are blue.)
venslor Dec 5th 2010 4:51PM
Well, in 1000 Needles they have you go collect Needles Pyrite and refer to it as 'fool's gold' and use it for that exact purpose... So I would say that it's exactly the same in WoW.
grievan Dec 6th 2010 1:56AM
Is there going to be any new glyphs. I have not seen any so does that mean northrend herbs are going up?
Eli Dec 6th 2010 4:17AM
For the new abilities each class is getting past 80, maybe. I'd find it hard to believe that none of the new skills will have glyph options.
Antonia Dec 7th 2010 2:05PM
On my server fish were one of the biggest money makers throughout WotLK, that'll probably change but honestly I'll keep fishing and let all the haters hate.