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12-06-2010 @ 3:59AM
It doesn't take a genius, or even an good player to figure out why earthquake is an absolutely terrible ability for PvP. Also, since the title of the article is "Must-have PvP talents for shaman in 4.0.3", and the author included earthquake in that list, I think it's fair to say that the author thinks it is a good PvP spell.For the mouth breathers out there, this is why it is terrible:-Channeled. Do you like getting counterspelled, kicked, wind sheared, etc? Didn't think so. See how well that goes for you in real pvp when you're standing there channeling it for 8 seconds.-8 seconds of completely wasted dps, healing, or cc. If you are channeling earthquake, you are not casting lava burst, wind shear, hex, chain lighting, lightning bolt, earth shock, grounding totem, earth bind totem, los'ing, decursing, frost shock, or doing anything else that would be more useful than standing there doing nothing.-Earthquake will NEVER hit or impair a good player. A "must-have" ability should be viable in competitive PvP. Earthquake is NOT viable in competitive PvP. Enemy players can move out of the effected area, interrupt the shaman, or just stand in it since it doesn't do any meaningful damage anyway. It does almost no damage and only has a 10% change to knock someone down if they're dumb enough to stand in it in the first place. Even if they're retarded and take 10 seconds to keyboard turn their way out of it, the effect isn't that bad. It's not like they're getting hit with starfall.Bottom line, if you think this talent has ANY uses in real PvP and is worth casting over any of our standard spells, you are terrible at PvP. Period.Was that enough justification for you bads?
12-06-2010 @ 4:23AM
Also, feedback is another talent that should not have been included in this list. It is for raiding not PvP. Granted it's not bad, but there better talents that you should take after ancestral swiftness, mainly elemental warding and ancestral resolve. We don't cast enough lighting bolts and chain lightnings for the 3 points to be worth it, and an additional 18% damage reduction vs casters is huge. (Don't tell me the percentage is wrong, fill out the talent tree yourself and don't be dumb)The standard elemental PvP spec should look something like this, with the ONLY variation being 1 point in ancestral resolve going to elemental warding. If you do anything else you're gimping your survivability for an almost non-existent increase in damage.http://www.wowhead.com/talent#hhGrGRfkdMZbhMZbGlyphs will obviously be a little more fun to play with since there are a couple viable alternatives to trade around. Grounding totem NOT being one of them. The longer cooldown is unacceptable and severely gimps your utility.
12-06-2010 @ 10:36AM
So you won't pick up a 35-yard range AoE spell with a knockdown component for 1 point? Because if people are crowding at the flag and several enemies are trying to capture it, I would rather channel an Earthquake, which will break their flag cap -- no matter how many of them are at the flag -- than cast, say, Chain Lightning. It's a one-point investment for a utility spell that sees use in many battleground situations. It's about as worthy an investment for one point as talents come.As for Feedback, let me point out that you'll be getting Spiritwalker's Grace at Level 85. Trust me, you'll be casting Lightning Bolt and Chain Lightning a whole lot more. Elemental shaman PvP isn't just about Flame Shocks and Lava Bursts, I'm afraid.
12-06-2010 @ 11:01AM
@Zach - great blog, I agree with you about enhance having the most amazing mobility (beaten only perhaps by feral) for melee pvp... Since I don't play elemental, I can't really speak to it, but I think it is absolutely worthwhile to pick up the 31-pt EQ for exactly the reason you suggested... I think the d-bag OP above me is stuck in arena season 5, and isn't thinking at all about battlegrounds. @Jcompguy - Not only are you wrong, you're an elitist d-bag about it.... that's funny to me. First, channeling a ranged aoe effect is absolutely useful in competitive pvp (rated battlegrounds). If you've ever rezzed next to a group of melee fighting other melee; if you've ever flanked behind the Lumber Mill; if you've ever attempted to guard the flag in Warsong Gulch; if you've ever defended a GY in SotA or AV; if you've ever defended against stealth; etc. etc. etc. Basically, if you need to stop people from capping something, especially if there is more than one bad guy, channeled is the way to go. According to your philosophy, any mage who Blizzards, priest who Mind Sears, lock who Rain of Fires, or druid who Starfalls is also a "bad". I'm sure I'll get a "WHATEVS DUDE IM GLADIATOR BADDIE L2PLAY NUBSAUCE" type reply.
12-06-2010 @ 5:27PM
@ZenothoI don't even need to point out how bad you are since you are comparing a 31 point talent to trainable abilities of other classes. Also, starfall is nothing like earthquake. It's not channeled, it does awesome damage, and it has a 30 yard radius aoe component. You are obviously terrible at PvP, just like the author who is telling people to use earthquake and the grounding totem glyph.If you are able to get off an earthquake against multiple people trying to cap farm, the other team is awful. They either weren't paying attention and didn't see you standing behind a bush, or they failed for not having 1 person attacking the lone guy at farm.Earthquake is bad and you are an idiot for thinking otherwise.
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