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Reader Comments (Page 1 of 1)
1-27-2011 @ 7:05PM
Good_Idea said...
Ancestral Resolve: This talent isn't as good as it seems because there aren't too many times you can cast freely without getting interupted or stunned or CCed. When an interupt is available, most of the time you're juking. In arena, I use instants as much as possible. So 10% reduced damage is really more like 1% reduced damage. It's a PVE talent more than anything imo.
Ancestral Awakening: I actually removed from my talents because my crit is low and this talent actually amounted to very little actual healing, especially in 2v2. Even in rated BGs, there aren't too many teams that let me sit there and heal.
Telluric Currents: I had this talent, but there were very few times where I could focus on offense and not defense. Against strong teams I could never use this ability. Also, in PVP I barely recover my mana (free damage is good though, but it takes time), unlike in PVE where I do more damage and can actually replenish my mana bar fairly easily. PVE talent imo.
In PVP, Glyph of Healing Wave isn't very useful because HW just doesn't have enough throughput to be worthwhile (and risk being interupted and locked out). I try to use it but the truth is, you can often be doing something more worthwhile.
Glyph of Grounding increases the CD by too much to be useful. From 15s to 60s? No thank you. I would consider it at 45s and it would be "must have" at 30s. The question always becomes, "what do you replace"? (I have no answer). Another thing to consider is that Grounding Totem now affects everyone in our group, making it VERY hard to use against a single spell being cast on you (it will often eat a different spell unintentionally).
A "must have" glyph for resto is Stoneclaw because we get silenced so often, dropping totems is something we can do with our GCDs. Anyone have any other suggestions on what to do when silenced?
Really, I find glyphs and talents are strongly affected by your playstyle but most importantly, which arena bracket you play in or rated battlegrounds, because they can be optimized slightly differently.
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