The Light and How to Swing It: The relationship between intellect and spirit

"Stack intellect." All you had to do was ask any question about holy paladins in Wrath, and you'd receive that infamous answer. Intellect was the solution to all of our problems, and it was through intellect that we conquered our corner of the healing game. Intellect allowed us to cast indefinitely without ever running our mana wells dry, and intellect allowed us to cast our most powerful heal without even a moment's pause. It was a matter of fact. Holy paladins would simply overheal in massive amounts, and nobody cared.
I suppose intellect was only half of the problem. Holy Light clearly scaled too well as our gear improved. It was meant to be expensive but powerful, a necessary evil for dire situations. Once the scare of running out of mana was debunked, there was no reason not to use the most potent tool in our arsenal. While the developers may still blame the imbalances in Icecrown Citadel on the extra tiers of gear they had to add to accommodate heroic raid encounters, when an errant DPS class' performance scaled out of control, they were quickly reined in. Holy paladins' power was left unchecked because we were merely healers. The hammer would drop on us in Cataclysm, anyway.
The intellect train continues to roll
Instead, intellect has become even more important in Cataclysm. Not only does it grant us all of its previous benefits, it is now our major source of spellpower. Now that holy paladin heals are not capable of healing any target from empty to full in one cast, spellpower actually becomes very important in ensuring that we're able to accomplish our goals. More spellpower means we'll need fewer casts to top everyone off, which in turn reduces our mana expenditures. We're going to stack Brilliant Inferno Rubies, and any enchant or buff that provides intellect is going to be incredibly important for us.
Spirit and intellect are intertwined
The formula for mana regeneration has been edited and revised several times since its original introduction. The latest round of changes removed the previous "five second rule" from the game entirely, and the removal of the MP5 stat resulted in the unification of regeneration across the board. Since only healers will utilize spirit for its regenerative properties, every healer was also granted a form of the Meditation effect. The result is that we regenerate at half power in combat and full power when out of combat.
What many people don't know is that the mana regeneration you receive from spirit actually scales with the amount of total mana you have. Because having more mana means you get more regeneration from spirit, stacking intellect actually increases the potency of any spirit we happen to have; thus, the spirit-intellect relationship is born. More intellect means more powerful spirit, and more spirit means more powerful intellect. While this may be old hat to priests and druids, holy paladins have never utilized spirit before. We were previously tethered to MP5, which neither scaled nor varied in potency when in or out of combat.
Spirit rides shotgun
With only four secondary stats available for use on holy paladin gear, we really don't have that many possible gear combos. Critical strike chance is pretty awful for us at the moment, and I don't see it being sought after at all. With just spirit, haste, and mastery to put on our gear, it's clear that we're going to see a lot of spirit. Of the three valuable stats, it's the only one that helps us regenerate mana. In fact, haste actually results in us spending more mana over the same period of time, while mastery only serves to give tanks a small health buffer. In any sort of encounter that requires healer longevity, spirit is going to be key to maintaining the level of mana regeneration required to survive.
Haste will likely be our first priority after spirit, meaning that haste/spirit gear is going to become the most valuable gear we can acquire. The reason that haste is so crucial is that we'll want to get back to the haste soft cap to lower our GCD to one second. This is incredibly similar to the intellect-stacking, haste/MP5-wearing days of Wrath, and it seems like we simply traded MP5 for spirit. Mana regeneration and caster gearing efficiency are both concepts that have already been solved. The new healing paradigm of multiple heals of varying power and cost is going to be the biggest change for us in Cataclysm.
What's changed?
Gearing in Cataclysm is basically identical to gearing in Wrath. We'll focus on acquiring as much intellect as possible via gear, gems, and enchants, and we'll favor spirit for regeneration and haste for throughput as our secondary stats. Critical strike rating will be around, but only as a stat on non-ideal gear, while mastery's potency remains to be seen. I wasn't terribly impressed with mastery's effectiveness on the beta, but that may be due to the fact that many combat parsers were unable to handle the new spell properly.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
ToyChristopher Dec 5th 2010 2:37PM
Same old gearing scheme as wrath. Let's just hope the designers realize that we don't love critical strike, and devote some plate pieces to haste/spirit. Unlike wotlk, decking myself out in mail gear isn't an option thanks to plate specialization.
Of course, reforging opens up a whole new dimension to gearing.
Linda Dec 5th 2010 2:42PM
Looking at the Holy changes and listening to friends and guildies who play ret, I have decided when I eventually level my former main, a headadin, to 85 it will be as an archaeologist i.e. leveling via archaeology.
I get him to 85 in case they change paladins in the next expansion (summer 2012?). Plus, I can use him for professions. So 85 without having to deal with these annoying Cataclysm changes to paladins.
Killik Dec 5th 2010 4:11PM
Does a headadin use psychological warfare?
Kaidalyn Dec 5th 2010 5:42PM
@Killik: No, a headadin fights exclusively with headbutts. They usually retire early due to massive head trauma.
jbodar Dec 5th 2010 6:06PM
@Kaidalyn
Ohhhh, so it's a Dwarven Paladin. 'Cause if it's nae Dwarvish... it's CRAP!
Kaidalyn Dec 6th 2010 3:46AM
If s/he's drunk, probably dwarven. Could be a mentally deficient human, though, and probably male. Tauren are smarter than that, and Belfs wouldn't risk their faces.
Aarcial Dec 5th 2010 2:42PM
Mana regen is pretty ridiculous on live (for two days), but how much does casting Holy Light hit our pocketbooks now?
JKWood Dec 5th 2010 3:00PM
Currently, I can spam Holy Light until the cows come home. Between my current in-combat regen, and the mana returned by judging Seal of Insight, I can more than make up for the mana spent.
Mugutu Dec 5th 2010 3:59PM
Holy Light may as well be free to cast right now. It costs next to nothing, but that's why it's not our most potent healing spell anymore.
wow Dec 5th 2010 6:44PM
Holy light is your weak high HPM heal. You can *almost* in heroic gear hit it without ever ooming (IIRC). How ever the HPS leads something to desire.
Tbqh you'll be using this a LOT in heroics and healing heroics, normals and while leveling, and so you should be. If you try to heal with divine light and/or flash of light you'll run yourself dry in a matter of seconds, let alone minutes.
Kyrt Dec 5th 2010 3:28PM
I personally think Blizzard have done well instreamlining the stats....but they've made a mistake here.
You've pointed out the realtionship between INT and SPI fairly well.
What I'd have liked to see Blizzrad do is separate them.
INT would give SP. The more INT you have, the more powerful your spells are.
SPI would give Mana and determine regen. The more spirit you have, the larger your mana pool nd the more you regen.
Saeadame Dec 5th 2010 4:44PM
I"m not sure that I agree with that, because if Spirit determined both your mana pool size and your mana regen, the ratio between the two would always be the same, making the solution to any mana problems no matter what the class to stack more and more spirit. Currently, with Intellect giving you a larger mana pool and spirit giving you regen, healers have a choice over whether to try to solve their mana issues by stacking more intellect, to simply try to get a large enough mana pool that you don't run out at all, or stack spirit to try to get enough in combat regen that you get it back.
Plus, different healers have different mechanics for mana regeneration. If spirit dictated mana pool size, than Mana Tide Totem would have the side effect of temporarily increasing everyone's mana pool for the duration. Holy priests value spirit more than any other healers because they get 70% mana regen from it, while most other healer's mechanics are based on mana pool size instead (innervate, for instance).
Basically, if spirit dictated mana pool and regen, healers would have absolutely no choice in stats and any kind of "off DPS" gear that had better intellect/haste values than your gear, but without spirit would be virtually worthless because of the major impact the lack of spirit would have on your mana pool.
HeroJéz Dec 5th 2010 3:26PM
I find H-Pal mastery boring.
I would sooner have something that wasn't quite so.... temporary.
Perhaps they could have implemented the Holy Light 'splash' as our mastery.. something that didn't further pigeon-hole us as single-target. Even now I think Holy-Rad is weak and Light of Dawn just doesn't work as an AoE that REQUIRES SINGLE TARGET HEALS in order to use. And on top of that it's conal. So if you want to Light of Dawn successfully, you have to spend 13 seconds Holy Shocking (or healing a Beacon unnecessarily) and be in the right place. Seems.. too... situational.
ToxicPopsicle Dec 5th 2010 8:52PM
I'm not sure I agree with you entirely. From what I've noticed on the Beta, healing a beaconed target is seldom a wasted heal (because they're getting the full heal effect instead of the 50% transfer), typically because the tank is the beaconed target and he/she is always taking damage. Holy shock someone else in the raid, if Infusion of Light procs, you can quickly throw a Holy Light on the tank, followed by another regular-speed one, then Light of Dawn. I've never found myself hurting for Holy Power.
The mastery is more subject to scaling. Right now on live in ICC, reforged for Mastery, about 20-30% of my effective healing/absorbs is my mastery. But that's probably because I have practically infinite mana and know all the damage spikes of the fights. I imagine this will translate to about 10-20% of our healing in Cata simply because we'll be more focused on reforging for spirit so we can continue healing. If mana regen ever becomes less of a problem, I see our mastery being very powerful.
wow Dec 5th 2010 8:59PM
So the fact that top guilds (eg world 1st guilds) were stacking ONLY resto druids and holy pallys as RAID healers makes you think that our raid heals are weak? /headTilt
Granted that was pre aoe heals nerf, but that simply brought them all in line with each other and made them somewhat weaker.
Mo Dec 5th 2010 3:50PM
I have a question
Since we can now reforge, would it be best to match sockets at any time? Because the way I see it is we should just stack int gems (like you said) and reforge the rest as needed, but a thought came to me that maybe now that we can reforge, it might be better to actually match some, if not all, sockets.
wow Dec 5th 2010 4:20PM
The int-spirit regen formula is MUCH different at 85 that what we're using now. Ints influence is MUCH reduced, for obvious reasons.
And why won't crit be valuable? If we can actually get use out of crit heals, instead of just overhealing, it'll make our heals more powerful, save mana, all the rest of it.
ToyChristopher Dec 5th 2010 4:30PM
Crit isn't not valuable. It's just not as powerful as haste/intellect/spirit. Intellect makes all of our heals bigger without the random factor of critical strike. Spirit regens mana so we can use our bigger heals more often, also superior to the random factor of critical strike.
Haste increases how fast we cast, which lets us cast more efficient heals faster, raising hps. Also, haste indirectly gives us more holy power through daybreak procs and tower of radiance. Obviously our holy power heals are the ultimate in hpm.
Crit and mastery suffer from the same problem. They aren't as reliable as the other stat options available.
wow Dec 5th 2010 5:09PM
How is mastery not reliable?
Its an absorb (very powerful) that is on ALL of our heals.
And both crit and mastery do something that neither haste nor spirit do, they increase the HPM (heals per mana, or in masterys case, absorbed damage that you don't have to heal and ergo "effective" healing per mana)
Granted you pointed out the important relationship between haste and procs which is something I hadn't considered, but wouldn't this also be considered random, and hence have the same issue as crit?
ZeroCool Dec 5th 2010 4:27PM
Chase,
I'm intrigued by this idea of intellect vs. spirit, but what is the relationship? I'm afraid your article only went halfway for me. When I have mana problems as I hit up dungeons at 83-85, even moving into heroics, would it be better to gem intellect or spirit? What sort of ratio/relationship is most effective?