Countdown to Cataclysm: Guild leveling and progression

One of the coolest new features of Cataclysm is the ability for guilds to level up, unlocking all sorts of cool items, mounts, heirlooms and much more. Also new to Cataclysm are guild achievements that groups of players can work for that open up even more rewards. Blizzard has crafted a really awesome guild reputation system, so get your buddies together to hit the ground running when Cataclysm launches.
Guild advancement requires players to earn experience for their guild by doing various activities. Completing quests, earning achievements, learning new professions, completing boss kills, winning in battlegrounds and arenas and much more contribute to your guild's advancement.
Guild groups
To qualify for guild experience in groups, a certain number of group or team members must be guild members. Here is a quick guide:
- Arena teams All members of arena teams must be guild members.
- Rated battlegrounds Eight of 10 members must be guild members in 10-man rated battlegrounds. Twelve of 15 members must be guild members in 15-man rated battlegrounds.
- Old raids Previous tier 25-man and 40-man raids from WoW, The Burning Crusade and Wrath require that at least 8 of 25 raid members must be guild members.
- Dungeons Four of five members of the dungeon or heroic dungeon group must be guild members.
- 10-man raids Eight of 10 members of the 10-man raid group must be guild members.
- 25-man raids Twenty of 25 members of the 25-man raid group must be guild members.
Guild reputation
Players in a guild will notice a new reputation bar in their reputations window showing their current reputation level with their guild. Players earn reputation with their guild by completing or engaging in various activities. This reputation bar acts much like any other faction's, allowing new abilities and items to be purchased as your guild unlocks them and you achieve the necessary reputation level.
Gaining guild reputation is easy -- completing quests, earning guild achievements, participating in rated battlegrounds with a guild group and participating in a guild group raid boss kills will all earn you guild reputation. So play as normal, and you should be unlocking stuff left and right!

Those stalwart databasers over at Wowhead have created an amazing guide for guild perks and rewards that I would be a fool to try to replicate, so I shall point you over to their guide for the whole package. Check out Wowhead's guide to guild advancement here.
Our very own Scott Andrews has crafted some great guides and tip sheets for getting guild perks and rewards faster, as well as a review of the various guild perks part 1 and part 2. I highly recommend giving them a read for some more in-depth analysis.
Here's a quick rundown for you of some of the cooler things guild advancement and levels will bring your guild.
Heirlooms Two new heirloom slots are available to guilds that advance far enough in levels, allowing guild members to purchase these new head and cloak heirloom items. To unlock new heirloom cloaks, your guild must be level 10 and your personal reputation with the guild must be honored or higher. Each cloak costs 1,200g. To unlock the new head slot heirlooms, your guild must be guild level 20 and, again, your personal reputation with the guild must be honored or higher. Each head slot heirloom costs 1,500g.
Pets and mounts Guild advancement is also opening up new mounts and pets for players in high-ranking guilds. The Armadillo Pup companion pet is unlocked for all guild members honored or higher to purchase once the guild completes the achievement Critter Kill Squad, requiring the guild as a whole to kill 50,000 critters. The guild achievement United Nations, requiring the guild to raise 55 reputations in the game to exalted, will reward honored or higher members the ability to purchase the Dark Phoenix Hatchling.
Guild pages and heralds are available to members who are friendly and honored, respectively, after completing certain achievements. Horde Slayer/Alliance Slayer unlock the Guild Page, a non-combat pet on an 8-hour cooldown timer that allows you to purchase guild rewards from anywhere and access your guild vault for 5 minutes. The Guild Herald is the same as the Page but has a 4-hour cooldown and is gained by completing the achievement Profit Sharing.
Let's talk mounts. Upon reaching guild level 25, exalted guild members unlock the Kor'Kron Annihilator or the Reins of the Golden King, based on faction. These ground mounts are going to be especially awesome in PvP, as flying mounts are still verboten in rated play.
Guild Glory of the Cataclysm Raider, upon completion, will award guild members the ability to purchase the Reins of the Dark Pheonix, an awesome mount in the style of the famed Ashes of Al'ar. This elite reward will be most prized by guilds on the cutting edge of Cataclysm content.
The Seafood Magnifique feast As I discussed the other day, the Seafood Magnifique Feast is poised to become the most delicious feast you have ever sank your teeth in to. And you better get used to it, because you'll be eating a lot of these for the next year or so. The recipe to cook the feast is unlocked by completing the guild achivement That's A Lot of Bait, requiring your guild as a whole to catch 10,000 fish from fishing pools.
Guild perks At each level of advancement, from guild level 2 to 25, a new perk is gained that grant an ability, passive ability or bonus to guild members. You can find the full list at Wowhead, but here are some notable perks that I found to be particularly useful.
- Level 2: Fast Track Experience gained from killing monster and completing quests increased by 5 percent. That's like an extra heirloom, so invite those alts into the guild for questing guild experience and extra abilities.
- Level 5: Cash Flow Each time you loot money from an enemy, an extra 5 percent money is generated and deposited into your guild bank. Great for repair costs and paying out for expensive items to get your guildies ready for harder content. It's free money to use on your guild.
- Level 9: Reinforce (Rank 2) Items take 20 percent less durability loss when you die. Great for nights of constant wipes.
- Level 21: Have Group, Will Travel Summons all raid or party members to the caster's current location. No more pressing 1 for summon in chat anymore!
- Level 23: Bountiful Bags Increases the quantity of materials gained from mining, skinning, herbalism and disenchanting. Need I say more? More materials equals more guild resources. Good show.
There are a bunch more abilities, so check them out in the Wowhead guide.
Guilds have received one of the best overhauls of any system in Cataclysm. So much new content is added for guilds, and you'll be working hard to get it. So group up, band together and wave your standards high. Guilds are the place to be in Cataclysm.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Cataclysm






Reader Comments (Page 1 of 5)
Bynde Dec 6th 2010 2:40PM
The death of small guilds is nigh.
Eric Dec 6th 2010 2:45PM
Didnt they say there would be an xp cap to allow for smaller guilds not be to be totally outclassed by much larger guilds to prevent the said "Death of small guilds"?
Penitence Dec 6th 2010 4:36PM
Too true. As an officer of a small raiding guild, I cannot contemplate asking our 4 alchemists to craft 25,000 flasks, or fishermen to fish from 10,000 pools to get the raid cauldrons or feasts.
I have no wish to run a guild with hundreds of members; in fact I can see our guild getting smaller as a few of our members are wooed away by larger guilds in order to get their guild mounts.
We have been running along nicely for 3 years at our own pace but I have a nasty feeling that a gulf is going to open up between us and the huge guilds that we will never be able to close. Shame.
Boobah Dec 6th 2010 3:09PM
Last I'd heard, there is indeed a weekly cap for guild xp. Guild xp from guild achievements, however, can exceed the cap.
The smallest guilds are less likely to hit that cap, and larger guilds are more likely to earn the bonus xp you get from guild achievements, so larger guilds will still, most likely, advance faster.
jtrack3d Dec 6th 2010 4:02PM
For achievements, big has the advantage. But for XP, I have read they limit the contributions to the TOP X players. If that X = 10... well, I see it as still an advantage to shed the newbs!
Microtonal Dec 6th 2010 4:05PM
No, small guilds will be fine. It's the single-player alts guilds, like the one that most of my toons are in, that get nothing from this.
Bynde Dec 6th 2010 4:19PM
How can you say 'small guilds' will be 'fine'? Small Guilds that can't even get a 10 man raid or even a 5 man Instance are going to suffer to the point where people quit playing or quit their small guild or just give up on Guild exp altogether. Small Guilds are not going to be 'fine'.
(cutaia) Dec 6th 2010 4:28PM
"Small Guilds that can't even get a 10 man raid or even a 5 man Instance are going to suffer"
I know I replied later on in the comments, but just gotta ask:
Ignore Cataclysm for a moment. In the current Wrath landscape, there are already guilds who can't even get a 10 or 5 man group together. What are they getting out of that guild currently?
This isn't a sarcastic or rhetorical question, because there's certainly an answer or those guilds wouldn't exist REGARDLESS of the upcoming guild perks. So, what is it that brings these people together now that's going to suddenly be expendable once there's an armadillo pet available in other guilds?
Twill Dec 6th 2010 6:33PM
Question:
1- Do we keep these items if we leave our guild? (Pets, mounts, heirlooms).
2-If we solo a dungeon, does the guild nor get credit? I know we need 80% of the people to be "guildies," but 1 out of 1 is 100%. I'm just wondering how that works out.
Thanks :)
Breska Dec 6th 2010 7:12PM
Yeah. I run two guilds on two different servers.
The only other people who ever log in are my two best friends.
3/5 is not enough to qualify as a guild group.
Not particularly delighted with Blizzard right now.
Eisengel Dec 6th 2010 7:53PM
I have a guild with two of my friends in it - that's it. As things stand now, we'll benefit very, very little from the system since we fall below the threshold for a 'guild run' of pretty much anything. I don't have any other RL friends who play WoW, so the guild isn't getting larger.
What I'd really like to see is that everyone gets N guild rep/XP per event, with bonuses for having X% of the group made up of your guild.
I also left my old guild on my main because I couldn't stand the GL. The other people in that guild are great, just the GL is a horse's hienie. However... now it makes it hard to do things with them, since they'll be pushing for a guild group for doing whatever and may feel they need to take along someone from the guild over me when I can perform better and they'd rather have be along, because they want the guild benefit. I'd rather not put them in the place of making that decision.
Kephiroth Jan 25th 2011 11:59PM
New Guilld of Shattered Halls are recruiting.
We are a Social/ Leveling guild that have leveling stages for those who enjoy questing together. Simple.
For full details visit: www.Eunoia.wowstead.com
Behlial Dec 6th 2010 2:41PM
Nice guide :). Two questions:
1) I read something about that only the top 20/25 xp-earners will contribute to guild xp. Is that correct? And if so, how about guild achievements?
2) Is there still a guild xp-cap per day? If so, what is it?
Thanks!
Finnicks Dec 6th 2010 2:46PM
There originally was going to be a limit on Guild XP like you described: Only the top 20 or so contributers would count.
This has since been removed. There is no limitation on Guild XP or rep gains, and everyone can contribute.
It means yes, bigger guilds will level faster. But that doesn't mean small guilds are completely screwed.
Boobah Dec 6th 2010 3:10PM
They specifically changed the "top x contributors" plan to a weekly cap plan. As far as I know, that's still in place.
erknost Dec 6th 2010 2:41PM
If your guild reach level 20 and you buy the cloak and the head heirloom, you can send it to a NO-guild toon or even transfer it to another server?
alteffour Dec 6th 2010 5:11PM
they have stated that heirlooms are still BOA, and not bound to being required to be in the same guild you received them from.
so yes, it would make sense that there will be no issue sending them to non-guilded alts.
Finnicks Dec 6th 2010 2:42PM
We're going to spend the first 3-4 hours of Cataclysm tonight grinding out dungeons and old raids for Guild Achievements while the lemmings swarm Gilneas, Kezan, Hyjal, and Vashj'ir.
Good stuff is on the way....and yet I still hear people bitching about there not being guild or player housing.
Finnicks Dec 6th 2010 2:44PM
There originally was going to be a limit on Guild XP like you described: Only the top 20 or so contributers would count.
This has since been removed. There is no limitation on Guild XP or rep gains, and everyone can contribute.
It means yes, bigger guilds will level faster. But that doesn't mean small guilds are completely screwed.
Finnicks Dec 6th 2010 2:45PM
This was meant as a reply above. Please delete?